Esempio n. 1
0
    def __init__(self):
        tracker.register("gaze", self.on_gaze)

        self.xy_hist = [Point2d(0, 0)]
        self.origin = Point2d(0, 0)

        canvas.register("overlay", self.draw)
        self.enabled = True
Esempio n. 2
0
    def __init__(self):
        tap.register(tap.MMOVE, self.on_move)
        tracker.register('gaze', self.on_gaze)

        self.saved_mouse = None
        self.main_mouse = False
        self.main_gaze = False
        self.restore_counter = 0
Esempio n. 3
0
 def mouse_toggle_eye_mouse_sleep_tracker():
     """Turn on an off eye mouse sleep tracker"""
     global sleep_tracker
     if not sleep_tracker.enabled:
         tracker.register("gaze", sleep_tracker.on_gaze)
         sleep_tracker.enabled = True
     else:
         tracker.unregister("gaze", sleep_tracker.on_gaze)
         sleep_tracker.enabled = False
     app.notify(subtitle="eye sleep tracker: %s" % sleep_tracker.enabled)
Esempio n. 4
0
 def mouse_toggle_blink_click():
     """Turn on an off blink clicking"""
     global blink
     if not blink.enabled:
         tracker.register("gaze", blink.on_gaze)
         blink.enabled = True
     else:
         tracker.unregister("gaze", blink.on_gaze)
         blink.enabled = False
     app.notify(subtitle="blink click: %s" % blink.enabled)
Esempio n. 5
0
    def __init__(self):
        if len(ui.screens()) == 1:
            return
        tap.register(tap.MMOVE, self.on_move)
        tracker.register("gaze", self.on_gaze)
        self.top = None

        if len(ui.screens()) >= 2:
            print("Have top screen")
            self.top = ui.screens()[1]
            self.saved_mouse_top = Point2d(self.top.x + self.top.width // 2,
                                           self.top.y + self.top.height // 2)
        self.main_mouse = False
        self.main_gaze = False
        self.restore_counter = 0
Esempio n. 6
0
def toggle_watcher():
    if mouse.enabled:
        # print("    unregister")
        tracker.unregister('gaze', mouse.on_gaze)
        canvas.unregister('overlay', mouse.draw)
        # lens mode is useless without eye tracking
        # noise_model.lens_mode = False
    else:
        # print("    register")
        tracker.register('gaze', mouse.on_gaze)

        # turn circle back on if it was on previously?
        if mouse.alpha == not_transparent:
            canvas.register('overlay', mouse.draw)

    mouse.enabled = not mouse.enabled
Esempio n. 7
0
def on_key(tap, e):

    # Only do something on key down
    if not e.down: return

    # F3 means click
    if e == "f3":
        e.block()
        click()

    # option+= means toggle tobii on and off.
    elif e == "alt-=":
        e.block()

        if mouse.enabled:
            print("    unregister")
            tracker.unregister('gaze', mouse.on_gaze)
        else:
            print("    register")
            tracker.register('gaze', mouse.on_gaze)

        mouse.enabled = not mouse.enabled
Esempio n. 8
0
 def __init__(self):
     if len(ui.screens()) == 1:
         return
     tap.register(tap.MMOVE, self.on_move)
     tap.register(tap.MCLICK, self.on_click)
     tracker.register("gaze", self.on_gaze)
     self.left = None
     self.right = None
     if len(ui.screens()) >= 2:
         print("Have left screen")
         self.left = ui.screens()[1]
         self.saved_mouse_left = Point2d(
             self.left.x + self.left.width // 2,
             self.left.y + self.left.height // 2)
     if len(ui.screens()) == 3:
         print("Have right screen")
         self.right = ui.screens()[2]
         self.saved_mouse_right = Point2d(
             self.right.x + self.right.width // 2,
             self.right.y + self.right.height // 2)
     self.main_mouse = False
     self.main_gaze = False
     self.restore_counter = 0
Esempio n. 9
0
 def start_recording(self):
     tracker.register('gaze', self.on_gaze)
Esempio n. 10
0
 def __init__(self):
     self.show = False
     tracker.register("post:gaze", self.on_gaze)
     ui.register("win_focus", self.on_focus)
     ui.register("app_activate", self.on_focus)