Esempio n. 1
0
 async def stop(self, ctx):
     if self.channel == ctx.message.channel.name:
         if await self.theGame.isThisPlayerMaster(ctx.message.author.name):
             dprint("!stop")
             self.theGame = GameContext()
             self.state = GameState.NOT_STARTED
             await sendSimpleMessage(ctx, "La partie a été reset")
     await ctx.message.delete()
Esempio n. 2
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 async def start(self, ctx):
     dprint("!start")
     if self.state == GameState.NOT_STARTED:
         self.state = GameState.SIGNIN
         self.channel = ctx.message.channel.name
         await sendSimpleMessage(ctx, "!join pour rejoindre")
     else:
         await sendSimpleMessage(ctx, "Partie déjà en cours", color='red')
Esempio n. 3
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 async def join(self, ctx):
     if self.channel == ctx.message.channel.name:
         dprint("!join")
         if self.state == GameState.SIGNIN:
             await self.theGame.addPlayer(ctx)
         else:
             await sendSimpleMessage(ctx,
                                     "Pas possible de rejoindre",
                                     color='red')
Esempio n. 4
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 async def play(self, ctx, card):
     if self.channel == ctx.message.channel.name:
         dprint("!play " + str(card))
         if self.state == GameState.STARTED:
             if card == "J+":
                 card = 22
             elif card == "J-":
                 card = 0
             await self.theGame.handleCardPlayed(ctx,
                                                 ctx.message.author.name,
                                                 card)
     await ctx.message.delete()
Esempio n. 5
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 async def go(self, ctx):
     if self.channel == ctx.message.channel.name:
         dprint("!go")
         if self.state == GameState.SIGNIN:
             if len(self.theGame.players) >= MIN_PLAYER:
                 self.state = GameState.STARTED
                 await self.theGame.prepareGame(ctx)
                 await self.theGame.startNewTurn(ctx)
             else:
                 await sendSimpleMessage(ctx,
                                         "Pas assez de joueurs",
                                         color='red',
                                         description="minimum : " +
                                         str(MIN_PLAYER))
         else:
             await sendSimpleMessage(
                 ctx, "Il faut d'abord ouvrir les inscriptions")
Esempio n. 6
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 async def call(self, ctx, call):
     if self.channel == ctx.message.channel.name:
         dprint("!call " + str(call))
         if self.state == GameState.STARTED:
             await self.theGame.handlePlayerCall(ctx, call)
     await ctx.message.delete()