Esempio n. 1
0
def test_bsp():
    """
    commented out statements work in libtcod-cffi
    """
    bsp = libtcodpy.bsp_new_with_size(0, 0, 64, 64)
    repr(bsp) # test __repr__ on leaf
    libtcodpy.bsp_resize(bsp, 0, 0, 32, 32)
    assert bsp != None

    # test getter/setters
    bsp.x = bsp.x
    bsp.y = bsp.y
    bsp.w = bsp.w
    bsp.h = bsp.h
    bsp.position = bsp.position
    bsp.horizontal = bsp.horizontal
    bsp.level = bsp.level

    # cover functions on leaf
    #self.assertFalse(libtcodpy.bsp_left(bsp))
    #self.assertFalse(libtcodpy.bsp_right(bsp))
    #self.assertFalse(libtcodpy.bsp_father(bsp))
    assert libtcodpy.bsp_is_leaf(bsp)

    assert libtcodpy.bsp_contains(bsp, 1, 1)
    #self.assertFalse(libtcodpy.bsp_contains(bsp, -1, -1))
    #self.assertEqual(libtcodpy.bsp_find_node(bsp, 1, 1), bsp)
    #self.assertFalse(libtcodpy.bsp_find_node(bsp, -1, -1))

    libtcodpy.bsp_split_once(bsp, False, 4)
    repr(bsp) # test __repr__ with parent
    libtcodpy.bsp_split_once(bsp, True, 4)
    repr(bsp)

    # cover functions on parent
    assert libtcodpy.bsp_left(bsp)
    assert libtcodpy.bsp_right(bsp)
    #self.assertFalse(libtcodpy.bsp_father(bsp))
    assert not libtcodpy.bsp_is_leaf(bsp)
    #self.assertEqual(libtcodpy.bsp_father(libtcodpy.bsp_left(bsp)), bsp)
    #self.assertEqual(libtcodpy.bsp_father(libtcodpy.bsp_right(bsp)), bsp)

    libtcodpy.bsp_split_recursive(bsp, None, 4, 2, 2, 1.0, 1.0)

    # cover bsp_traverse
    def traverse(node, user_data):
        return True

    libtcodpy.bsp_traverse_pre_order(bsp, traverse)
    libtcodpy.bsp_traverse_in_order(bsp, traverse)
    libtcodpy.bsp_traverse_post_order(bsp, traverse)
    libtcodpy.bsp_traverse_level_order(bsp, traverse)
    libtcodpy.bsp_traverse_inverted_level_order(bsp, traverse)

    # test __repr__ on deleted node
    son = libtcodpy.bsp_left(bsp)
    libtcodpy.bsp_remove_sons(bsp)
    repr(son)

    libtcodpy.bsp_delete(bsp)
Esempio n. 2
0
def test_bsp():
    """
    commented out statements work in libtcod-cffi
    """
    bsp = libtcodpy.bsp_new_with_size(0, 0, 64, 64)
    repr(bsp)  # test __repr__ on leaf
    libtcodpy.bsp_resize(bsp, 0, 0, 32, 32)
    assert bsp != None

    # test getter/setters
    bsp.x = bsp.x
    bsp.y = bsp.y
    bsp.w = bsp.w
    bsp.h = bsp.h
    bsp.position = bsp.position
    bsp.horizontal = bsp.horizontal
    bsp.level = bsp.level

    # cover functions on leaf
    #self.assertFalse(libtcodpy.bsp_left(bsp))
    #self.assertFalse(libtcodpy.bsp_right(bsp))
    #self.assertFalse(libtcodpy.bsp_father(bsp))
    assert libtcodpy.bsp_is_leaf(bsp)

    assert libtcodpy.bsp_contains(bsp, 1, 1)
    #self.assertFalse(libtcodpy.bsp_contains(bsp, -1, -1))
    #self.assertEqual(libtcodpy.bsp_find_node(bsp, 1, 1), bsp)
    #self.assertFalse(libtcodpy.bsp_find_node(bsp, -1, -1))

    libtcodpy.bsp_split_once(bsp, False, 4)
    repr(bsp)  # test __repr__ with parent
    libtcodpy.bsp_split_once(bsp, True, 4)
    repr(bsp)

    # cover functions on parent
    assert libtcodpy.bsp_left(bsp)
    assert libtcodpy.bsp_right(bsp)
    #self.assertFalse(libtcodpy.bsp_father(bsp))
    assert not libtcodpy.bsp_is_leaf(bsp)
    #self.assertEqual(libtcodpy.bsp_father(libtcodpy.bsp_left(bsp)), bsp)
    #self.assertEqual(libtcodpy.bsp_father(libtcodpy.bsp_right(bsp)), bsp)

    libtcodpy.bsp_split_recursive(bsp, None, 4, 2, 2, 1.0, 1.0)

    # cover bsp_traverse
    def traverse(node, user_data):
        return True

    libtcodpy.bsp_traverse_pre_order(bsp, traverse)
    libtcodpy.bsp_traverse_in_order(bsp, traverse)
    libtcodpy.bsp_traverse_post_order(bsp, traverse)
    libtcodpy.bsp_traverse_level_order(bsp, traverse)
    libtcodpy.bsp_traverse_inverted_level_order(bsp, traverse)

    # test __repr__ on deleted node
    son = libtcodpy.bsp_left(bsp)
    libtcodpy.bsp_remove_sons(bsp)
    repr(son)

    libtcodpy.bsp_delete(bsp)
Esempio n. 3
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    def travers_node(self, node, dat):
        if libtcod.bsp_is_leaf(node):
            minx = node.x + 1
            maxx = node.x + node.w - 1
            miny = node.y + 1
            maxy = node.y + node.h - 1

            if maxx == self.width - 1:
                maxx -= 1
            if maxy == self.height - 1:
                maxy -= 1

            if BspConstants.FULL_ROOMS == False:
                minx = libtcod.random_get_int(None, minx,
                                              maxx - BspConstants.MIN_SIZE + 1)
                miny = libtcod.random_get_int(None, miny,
                                              maxy - BspConstants.MIN_SIZE + 1)
                maxx = libtcod.random_get_int(None,
                                              minx + BspConstants.MIN_SIZE - 2,
                                              maxx)
                maxy = libtcod.random_get_int(None,
                                              miny + BspConstants.MIN_SIZE - 2,
                                              maxy)

            node.x = minx
            node.y = miny
            node.w = maxx - minx + 1
            node.h = maxy - miny + 1

            for x in range(minx, maxx + 1):
                for y in range(miny, maxy + 1):
                    self.tiles[x][y].blocked = False
                    self.tiles[x][y].block_sight = False

            self.bsp_rooms.append((int(
                (minx + maxx) / 2), int((miny + maxy) / 2)))

        else:
            left = libtcod.bsp_left(node)
            right = libtcod.bsp_right(node)
            node.x = min(left.x, right.x)
            node.y = min(left.y, right.y)
            node.w = max(left.x + left.w, right.x + right.w) - node.x
            node.h = max(left.y + left.h, right.y + right.h) - node.y

            if node.horizontal:
                if left.x + left.w - 1 < right.x or right.x + right.w - 1 < left.x:
                    x1 = libtcod.random_get_int(None, left.x,
                                                left.x + left.w - 1)
                    x2 = libtcod.random_get_int(None, right.x,
                                                right.x + right.w - 1)
                    y = libtcod.random_get_int(None, left.y + left.h, right.y)
                    self.vline_up(x1, y - 1)
                    self.hline(x1, y, x2)
                    self.vline_down(x2, y + 1)

                else:
                    minx = max(left.x, right.x)
                    maxx = min(left.x + left.w - 1, right.x + right.w - 1)
                    x = libtcod.random_get_int(None, minx, maxx)

                    while x > self.width - 1:
                        x -= 1

                    self.vline_down(x, right.x)
                    self.vline_up(x, right.y - 1)
            else:
                if left.x + left.h - 1 < right.y or right.x + right.h - 1 < left.y:
                    y1 = libtcod.random_get_int(None, left.y,
                                                left.y + left.h - 1)
                    y2 = libtcod.random_get_int(None, right.y,
                                                right.y + right.h - 1)
                    x = libtcod.random_get_int(None, left.x + left.w, right.x)
                    self.hline_left(x - 1, y1)
                    self.vline(x, y1, y2)
                    self.hline_right(x + 1, y2)
                else:
                    miny = max(left.y, right.y)
                    maxy = min(left.y + left.h - 1, right.y + right.h - 1)
                    y = libtcod.random_get_int(None, miny, maxy)

                    while y > self.height - 1:
                        y -= 1

                    self.hline_left(right.x - 1, y)
                    self.hline_right(right.x, y)
        return True
Esempio n. 4
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    def traverse_node(self, node, dat):
        #Create rooms
        if libtcod.bsp_is_leaf(node):
            minx = node.x + 1
            maxx = node.x + node.w - 1
            miny = node.y + 1
            maxy = node.y + node.h - 1

            if maxx == self.MAP_WIDTH - 1:
                maxx -= 1
            if maxy == self.MAP_HEIGHT - 1:
                maxy -= 1

            if self.FULL_ROOMS == False:
                minx = libtcod.random_get_int(None, minx,
                                              maxx - self.MIN_SIZE + 1)
                miny = libtcod.random_get_int(None, miny,
                                              maxy - self.MIN_SIZE + 1)
                maxx = libtcod.random_get_int(None, minx + self.MIN_SIZE - 2,
                                              maxx)
                maxy = libtcod.random_get_int(None, miny + self.MIN_SIZE - 2,
                                              maxy)

            node.x = minx
            node.y = miny
            node.w = maxx - minx + 1
            node.h = maxy - miny + 1

            #Dig room
            coords = []
            for x in range(minx, maxx + 1):
                # random 0-10 spaces, if > minx and < maxx + 1
                # > miny and < maxy + 1
                for y in range(miny, maxy + 1):
                    if (x > minx and x < maxx + 1 and y > miny
                            and y < maxy + 1):
                        coords.append([x, y])
                    self.game.msg('clearspace', [x, y])
            numWalls = randint(0, self.wall_peppering)
            wallCoords = []
            for n in range(0, numWalls):
                randCoord = coords[randint(0, len(coords) - 1)]
                wallCoords.append(randCoord)
            for wallCoord in wallCoords:
                #self.game.msg('blockoff', wallCoord)
                tile = self.style[6]
                blocksight = tile['blocksight']
                name = 'wall'
                if 'name' in tile.keys():
                    name = tile['name']
                self.worldMap.makeWall(wallCoord[0], wallCoord[1], 6,
                                       blocksight, name)

        else:
            for i in range(randint(1, 3)):
                left = libtcod.bsp_left(node)
                right = libtcod.bsp_right(node)
                node.x = min(left.x, right.x)
                node.y = min(left.y, right.y)
                node.w = max(left.x + left.w, right.x + right.w) - node.x
                node.h = max(left.y + left.h, right.y + right.h) - node.y
                if node.horizontal:
                    if left.x + left.w - 1 < right.x or right.x + right.w - 1 < left.x:
                        x1 = libtcod.random_get_int(None, left.x,
                                                    left.x + left.w - 1)
                        x2 = libtcod.random_get_int(None, right.x,
                                                    right.x + right.w - 1)
                        y = libtcod.random_get_int(None, left.y + left.h,
                                                   right.y)
                        self.vline_up(x1, y - 1)
                        self.hline(x1, y, x2)
                        self.vline_down(x2, y + 1)

                    else:
                        minx = max(left.x, right.x)
                        maxx = min(left.x + left.w - 1, right.x + right.w - 1)
                        x = libtcod.random_get_int(None, minx, maxx)

                        # catch out-of-bounds attempts
                        while x > self.MAP_WIDTH - 3:
                            x -= 1

                        self.vline_down(x, right.y)
                        self.vline_up(x, right.y - 1)

                else:
                    if left.y + left.h - 1 < right.y or right.y + right.h - 1 < left.y:
                        y1 = libtcod.random_get_int(None, left.y,
                                                    left.y + left.h - 1)
                        y2 = libtcod.random_get_int(None, right.y,
                                                    right.y + right.h - 1)
                        x = libtcod.random_get_int(None, left.x + left.w,
                                                   right.x)
                        self.hline_left(x - 1, y1)
                        self.vline(x, y1, y2)
                        self.hline_right(x + 1, y2)
                    else:
                        miny = max(left.y, right.y)
                        maxy = min(left.y + left.h - 1, right.y + right.h - 1)
                        y = libtcod.random_get_int(None, miny, maxy)

                        # catch out-of-bounds attempts
                        while y > self.MAP_HEIGHT - 2:
                            y -= 1

                        self.hline_left(right.x - 1, y)
                        self.hline_right(right.x, y)

        return True
Esempio n. 5
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    def traverse_node(self, node, _, entities, mmpr, mipr, min_size):
        # global rooms
        if tcod.bsp_is_leaf(node):
            minx = node.x + 1
            maxx = node.x + node.w - 1
            miny = node.y + 1
            maxy = node.y + node.h - 1
            if maxx == self.width - 1:
                maxx -= 1
            if maxy == self.height - 1:
                maxy -= 1

            if self.full_rooms is False:
                minx = tcod.random_get_int(None, minx, maxx - min_size + 1)
                miny = tcod.random_get_int(None, miny, maxy - min_size + 1)
                maxx = tcod.random_get_int(None, minx + min_size - 2, maxx)
                maxy = tcod.random_get_int(None, miny + min_size - 2, maxy)

            node.x = minx
            node.y = miny
            node.w = maxx - minx + 1
            node.h = maxy - miny + 1

            new_room = Room(node.x, node.y, node.w, node.h)

            for x in range(minx, maxx + 1):
                for y in range(miny, maxy + 1):
                    self.tiles[x][y].blocked = False
                    self.tiles[x][y].block_sight = False

            new_room.place_entities(entities, mmpr, mipr)
            # new_room = Rect(node.x, node.y, node.w, node.h)

            rooms.append(new_room)
            # print(new_room.room_type)
            # rooms.append(((minx + maxx) / 2, (miny + maxy) / 2))

        else:
            left = tcod.bsp_left(node)
            right = tcod.bsp_right(node)
            node.x = min(left.x, right.x)
            node.y = min(left.y, right.y)
            node.w = max(left.x + left.w, right.x + right.w) - node.x
            node.h = max(left.y + left.h, right.y + right.h) - node.y

            if node.horizontal:
                if (left.x + left.w - 1 < right.x
                        or right.x + right.w - 1 < left.x):
                    x1 = tcod.random_get_int(None, left.x, left.x + left.w - 1)
                    x2 = tcod.random_get_int(None, right.x,
                                             right.x + right.w - 1)
                    y = tcod.random_get_int(None, left.y + left.h, right.y)
                    self.vline_up(x1, y - 1)
                    self.hline(x1, y, x2)
                    self.vline_down(x2, y + 1)
                else:
                    minx = max(left.x, right.x)
                    maxx = min(left.x + left.w - 1, right.x + right.w - 1)
                    x = tcod.random_get_int(None, minx, maxx)

                    while x > self.width - 1:
                        x -= 1
                    self.vline_down(x, right.y)
                    self.vline_up(x, right.y - 1)

            else:
                if (left.y + left.h - 1 < right.y
                        or right.y + right.h - 1 < left.y):
                    y1 = tcod.random_get_int(None, left.y, left.y + left.h - 1)
                    y2 = tcod.random_get_int(None, right.y,
                                             right.y + right.h - 1)
                    x = tcod.random_get_int(None, left.x + left.w, right.x)
                    self.hline_left(x - 1, y1)
                    self.vline(x, y1, y2)
                    self.hline_right(x + 1, y2)
                else:
                    miny = max(left.y, right.y)
                    maxy = min(left.y + left.h - 1, right.y + right.h - 1)
                    y = tcod.random_get_int(None, miny, maxy)

                    while y > self.height - 1:
                        y -= 1

                    self.hline_left(right.x - 1, y)
                    self.hline_right(right.x, y)

        return True