Esempio n. 1
0
def checkCameraGroups():
    campg = None
    pgl = tde4.getPGroupList()
    for pg in pgl:
        if tde4.getPGroupType(pg) == "CAMERA":
            campg = pg
    return campg
    def _get_dependency_paths(self, node=None):
        """
        Find all dependency paths for the current node. If no node specified,
        will return all dependency paths for the session.

        :param node: Optional node to process
        :return: List of upstream dependency paths
        """

        dependency_paths = set()

        # first let's look at camera footage
        for camera_id in tde4.getCameraList():
            path = tde4.getCameraPath(camera_id)
            dependency_paths.add(path)

        # now look at 3D models
        for pgroup_id in tde4.getPGroupList():
            for model_id in tde4.get3DModelList(pgroup_id):
                path = tde4.get3DModelFilepath(pgroup_id, model_id)
                # internal 3D objects (eg. cube, sphere) will not have a path
                if path:
                    dependency_paths.add(path)

        return list(dependency_paths)
Esempio n. 3
0
    def scan_scene(self):
        """
        The scan scene method is executed once at startup and its purpose is
        to analyze the current scene and return a list of references that are
        to be potentially operated on.

        The return data structure is a list of dictionaries. Each scene reference
        that is returned should be represented by a dictionary with three keys:

        - "node": The name of the 'node' that is to be operated on. Most DCCs have
          a concept of a node, path or some other way to address a particular
          object in the scene.
        - "type": The object type that this is. This is later passed to the
          update method so that it knows how to handle the object.
        - "path": Path on disk to the referenced object.

        Toolkit will scan the list of items, see if any of the objects matches
        any templates and try to determine if there is a more recent version
        available. Any such versions are then displayed in the UI as out of date.

        """
        reads = []

        # let's look at the camera nodes
        for camera_id in tde4.getCameraList():
            path = tde4.getCameraPath(camera_id)
            name = tde4.getCameraName(camera_id)
            reads.append({"node": name, "type": "camera", "path": path})

        # also at 3D models in all point groups:
        for pgroup_id in tde4.getPGroupList():
            for model_id in tde4.get3DModelList(pgroup_id):
                path = tde4.get3DModelFilepath(pgroup_id, model_id)
                name = tde4.get3DModelName(pgroup_id, model_id)
                # internal 3D objects (eg. cube, sphere) will not have a path
                if path:
                    # there is no find_model_by_name as of 3de r6.b2
                    reads.append({
                        "node": (name, pgroup_id, model_id),
                        "type": "model",
                        "path": path
                    })

        return reads
        fstring = "%%s%%0%dd%%s" % (n)
        path2 = fstring % (path[0:i0], startframe, path[i0 + n:len(path)])
        path = path2
    return path


#
# main script...
projectPath = tde4.getProjectPath()
projectName = os.path.basename(projectPath)
ShotName = projectName.split('_')[1]
#
# search for camera point group...

campg = None
pgl = tde4.getPGroupList()
for pg in pgl:
    if tde4.getPGroupType(pg) == "CAMERA": campg = pg
if campg == None:
    tde4.postQuestionRequester("Export Maya...",
                               "Error, there is no camera point group.", "Ok")

#
# open requester...

try:
    req = _export_requester_maya
except (ValueError, NameError, TypeError):
    _export_requester_maya = tde4.createCustomRequester()
    req = _export_requester_maya
    tde4.addFileWidget(req, "file_browser", "Exportfile...", "*.mel")
Esempio n. 5
0
def exportMocaObjects(f, frameStart):
    #
    # write object/mocap point groups...
    frameStart = int(frameStart)
    frame0 = frameStart - 1

    camera = tde4.getCurrentCamera()
    noframes = tde4.getCameraNoFrames(camera)
    pgl = tde4.getPGroupList()
    index = 1
    for pg in pgl:
        if tde4.getPGroupType(pg) == "OBJECT" and camera is not None:
            f.write("\n")
            f.write("// create object point group...\n")
            groupValidName = tools.validName(tde4.getPGroupName(pg))
            pgname = "objectPGroup_%s_%d_1" % (groupValidName, index)
            index += 1
            f.write(
                "string $pointGroupName = `group -em -name  \"%s\" -parent $sceneGroupName`;\n"
                % pgname)
            f.write(
                "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n"
            )

            # write points...
            l = tde4.getPointList(pg)
            for p in l:
                if tde4.isPointCalculated3D(pg, p):
                    name = tde4.getPointName(pg, p)
                    name = "p%s" % tools.validName(name)
                    p3d = tde4.getPointCalcPosition3D(pg, p)
                    p3d = convertZup(p3d, yup)
                    if 'agisoft' not in name:
                        f.write("\n")
                        f.write("// create point %s...\n" % name)
                        f.write(
                            "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n"
                            % name)
                        f.write("$locator = (\"|\" + $locator);\n")
                        f.write("xform -t %.15f %.15f %.15f $locator;\n" %
                                (p3d[0], p3d[1], p3d[2]))
                        f.write("parent $locator $pointGroupName;\n")

            f.write("\n")
            scale = tde4.getPGroupScale3D(pg)
            f.write(
                "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n"
                % (scale, scale, scale))

            # animate object point group...
            f.write("\n")
            f.write("// animating point group %s...\n" % pgname)
            frame = 1
            rot0 = None

            while frame <= noframes:
                # rot/pos...
                p3d = tde4.getPGroupPosition3D(pg, camera, frame)
                p3d = convertZup(p3d, yup)
                r3d = tde4.getPGroupRotation3D(pg, camera, frame)
                rot = convertToAngles(r3d)
                if frame > 1:
                    rot = [
                        angleMod360(rot0[0], rot[0]),
                        angleMod360(rot0[1], rot[1]),
                        angleMod360(rot0[2], rot[2])
                    ]
                rot0 = rot
                f.write(
                    "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, p3d[0]))
                f.write(
                    "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, p3d[1]))
                f.write(
                    "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, p3d[2]))
                f.write(
                    "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, rot[0]))
                f.write(
                    "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, rot[1]))
                f.write(
                    "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n"
                    % (frame + frame0, rot[2]))

                frame += 1

        # mocap point groups...
        if tde4.getPGroupType(pg) == "MOCAP" and camera is not None:
            f.write("\n")
            f.write("// create mocap point group...\n")
            groupValidName = tools.validName(tde4.getPGroupName(pg))
            pgname = "objectPGroup_%s_%d_1" % (groupValidName, index)
            index += 1
            f.write(
                "string $pointGroupName = `group -em -name  \"%s\" -parent $sceneGroupName`;\n"
                % pgname)
            f.write(
                "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n"
            )

            # write points...
            l = tde4.getPointList(pg)
            for p in l:
                if tde4.isPointCalculated3D(pg, p):
                    name = tde4.getPointName(pg, p)
                    name = "p%s" % tools.validName(name)
                    p3d = tde4.getPointMoCapCalcPosition3D(pg, p, camera, 1)
                    p3d = convertZup(p3d, yup)
                    f.write("\n")
                    f.write("// create point %s...\n" % name)
                    f.write(
                        "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n"
                        % name)
                    f.write("$locator = (\"|\" + $locator);\n")
                    f.write("xform -t %.15f %.15f %.15f $locator;\n" %
                            (p3d[0], p3d[1], p3d[2]))
                    for frame in range(1, noframes + 1):
                        p3d = tde4.getPointMoCapCalcPosition3D(
                            pg, p, camera, frame)
                        p3d = convertZup(p3d, yup)
                        f.write(
                            "setKeyframe -at translateX -t %d -v %.15f $locator; "
                            % (frame + frame0, p3d[0]))
                        f.write(
                            "setKeyframe -at translateY -t %d -v %.15f $locator; "
                            % (frame + frame0, p3d[1]))
                        f.write(
                            "setKeyframe -at translateZ -t %d -v %.15f $locator; "
                            % (frame + frame0, p3d[2]))
                    f.write("parent $locator $pointGroupName;\n")

            f.write("\n")
            scale = tde4.getPGroupScale3D(pg)
            f.write(
                "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n"
                % (scale, scale, scale))

            # animate mocap point group...
            f.write("\n")
            f.write("// animating point group %s...\n" % pgname)
            frame = 1
            while frame <= noframes:
                # rot/pos...
                p3d = tde4.getPGroupPosition3D(pg, camera, frame)
                p3d = convertZup(p3d, yup)
                r3d = tde4.getPGroupRotation3D(pg, camera, frame)
                rot = convertToAngles(r3d)
                if frame > 1:
                    rot = [
                        angleMod360(rot0[0], rot[0]),
                        angleMod360(rot0[1], rot[1]),
                        angleMod360(rot0[2], rot[2])
                    ]
                rot0 = rot
                f.write(
                    "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, p3d[0]))
                f.write(
                    "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, p3d[1]))
                f.write(
                    "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, p3d[2]))
                f.write(
                    "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, rot[0]))
                f.write(
                    "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, rot[1]))
                f.write(
                    "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n"
                    % (frame + frame0, rot[2]))

                frame += 1
Esempio n. 6
0
 def iter_all():
     return (TDEPointGroup(i) for i in tde4.getPGroupList())
Esempio n. 7
0
def main():
    campg = None
    pgl = tde4.getPGroupList()
    for pg in pgl:
        if tde4.getPGroupType(pg) == "CAMERA": campg = pg
    if campg == None:
        tde4.postQuestionRequester("Export Maya...",
                                   "Error, there is no camera point group.",
                                   "Ok")

    #
    # open requester...

    try:
        req = _export_requester_maya
    except (ValueError, NameError, TypeError):
        _export_requester_maya = tde4.createCustomRequester()
        req = _export_requester_maya
        tde4.addFileWidget(req, "file_browser", "Exportfile...", "*.mel")
        tde4.addTextFieldWidget(req, "startframe_field", "Startframe", "1")
        # tde4.addOptionMenuWidget(req,"mode_menu","Orientation","Y-Up", "Z-Up")
        tde4.addToggleWidget(req, "hide_ref_frames", "Hide Reference Frames",
                             0)

    cam = tde4.getCurrentCamera()
    offset = tde4.getCameraFrameOffset(cam)
    tde4.setWidgetValue(req, "startframe_field", str(offset))

    # ret	= tde4.postCustomRequester(req,"Export Maya (MEL-Script)...",600,0,"Ok","Cancel")
    ret = 1

    if ret == 1:
        # yup	= tde4.getWidgetValue(req,"mode_menu")
        # if yup==2: yup = 0
        yup = 1
        # path	= tde4.getWidgetValue(req,"file_browser")
        path = get_mel_filename()['path']
        # frame0	= float(tde4.getWidgetValue(req,"startframe_field"))
        # frame0	-= 1
        framerange = get_frame_range()
        playbackoptions = 'playbackOptions -min {0} -max {1};'
        playbackoptions = playbackoptions.format(framerange['first'],
                                                 framerange['last'])
        frame0 = framerange['first'] - 1

        hide_ref = tde4.getWidgetValue(req, "hide_ref_frames")
        if path != None:
            if not path.endswith('.mel'): path = path + '.mel'
            f = open(path, "w")
            if not f.closed:

                #
                # write some comments...

                f.write("//\n")
                f.write("// Maya/MEL export data written by %s\n" %
                        tde4.get3DEVersion())
                f.write("//\n")
                f.write(
                    "// All lengths are in centimeter, all angles are in degree.\n"
                )
                f.write("//\n\n")

                #
                # write scene group...
                groupname = """// create scene group...
string $sceneGroupName = `group -em -name "mm_{name}"`;
"""

                # f.write("// create scene group...\n")
                # f.write("string $sceneGroupName = `group -em -name \"Scene\"`;\n")
                groupname = groupname.format(
                    name=get_mel_filename()['filename'][:-4])
                f.write(groupname)

                #
                # write cameras...

                cl = tde4.getCameraList()
                index = 1
                for cam in cl:
                    camType = tde4.getCameraType(cam)
                    noframes = tde4.getCameraNoFrames(cam)
                    lens = tde4.getCameraLens(cam)
                    if lens != None:
                        name = validName(tde4.getCameraName(cam))
                        cam_name = 'cam_mm_' + name
                        # name		= "%s_%s_1"%(name,index)
                        # name		= "%s_%s"%(name,index)
                        name = cam_name
                        index += 1
                        fback_w = tde4.getLensFBackWidth(lens)
                        fback_h = tde4.getLensFBackHeight(lens)
                        p_aspect = tde4.getLensPixelAspect(lens)
                        focal = tde4.getCameraFocalLength(cam, 1)
                        lco_x = tde4.getLensLensCenterX(lens)
                        lco_y = tde4.getLensLensCenterY(lens)

                        # convert filmback to inch...
                        fback_w = fback_w / 2.54
                        fback_h = fback_h / 2.54
                        lco_x = -lco_x / 2.54
                        lco_y = -lco_y / 2.54

                        # convert focal length to mm...
                        focal = focal * 10.0

                        # create camera...
                        f.write("\n")
                        f.write("// create camera %s...\n" % name)
                        f.write(
                            "string $cameraNodes[] = `camera -name \"%s\" -hfa %.15f  -vfa %.15f -fl %.15f -ncp 0.01 -fcp 10000 -shutterAngle 180 -ff \"overscan\"`;\n"
                            % (name, fback_w, fback_h, focal))
                        f.write("string $cameraTransform = $cameraNodes[0];\n")
                        f.write("string $cameraShape = $cameraNodes[1];\n")
                        f.write(
                            "xform -zeroTransformPivots -rotateOrder zxy $cameraTransform;\n"
                        )
                        f.write(
                            "setAttr ($cameraShape+\".horizontalFilmOffset\") %.15f;\n"
                            % lco_x)
                        f.write(
                            "setAttr ($cameraShape+\".verticalFilmOffset\") %.15f;\n"
                            % lco_y)
                        f.write("setAttr ($cameraShape+\".renderable\") 1;\n")
                        p3d = tde4.getPGroupPosition3D(campg, cam, 1)
                        p3d = convertZup(p3d, yup)
                        f.write(
                            "xform -translation %.15f %.15f %.15f $cameraTransform;\n"
                            % (p3d[0], p3d[1], p3d[2]))
                        r3d = tde4.getPGroupRotation3D(campg, cam, 1)
                        rot = convertToAngles(r3d)
                        f.write(
                            "xform -rotation %.15f %.15f %.15f $cameraTransform;\n"
                            % rot)
                        f.write("xform -scale 1 1 1 $cameraTransform;\n")
                        """add pipeline attributes to camerashape"""
                        # attribs = add_pipeline_attribs() ### OBSOLETE WAY
                        attribs = add_pipeline_parms()
                        f.write(attribs)

                        # image plane...
                        f.write("\n\n\n\n// create image plane...\n")
                        f.write(
                            "string $imagePlane = `createNode imagePlane`;\n")
                        f.write(
                            "cameraImagePlaneUpdate ($cameraShape, $imagePlane);\n"
                        )
                        f.write(
                            "setAttr ($imagePlane + \".offsetX\") %.15f;\n" %
                            lco_x)
                        f.write(
                            "setAttr ($imagePlane + \".offsetY\") %.15f;\n" %
                            lco_y)

                        if camType == "SEQUENCE":
                            f.write(
                                "setAttr ($imagePlane+\".useFrameExtension\") 1;\n"
                            )
                        else:
                            f.write(
                                "setAttr ($imagePlane+\".useFrameExtension\") 0;\n"
                            )

                        f.write(
                            "expression -n \"frame_ext_expression\" -s ($imagePlane+\".frameExtension=frame\");\n"
                        )
                        path = tde4.getCameraPath(cam)
                        sattr = tde4.getCameraSequenceAttr(cam)
                        path = prepareImagePath(path, sattr[0])
                        f.write(
                            "setAttr ($imagePlane + \".imageName\") -type \"string\" \"%s\";\n"
                            % (path))
                        f.write("setAttr ($imagePlane + \".fit\") 4;\n")
                        f.write(
                            "setAttr ($imagePlane + \".displayOnlyIfCurrent\") 1;\n"
                        )
                        f.write(
                            "setAttr ($imagePlane  + \".depth\") (9000/2);\n")

                        # parent camera to scene group...
                        f.write("\n")
                        f.write("// parent camera to scene group...\n")
                        f.write("parent $cameraTransform $sceneGroupName;\n")

                        if camType == "REF_FRAME" and hide_ref:
                            f.write(
                                "setAttr ($cameraTransform +\".visibility\") 0;\n"
                            )

                        # animate camera...
                        if camType != "REF_FRAME":
                            f.write("\n")
                            f.write("// animating camera %s...\n" % name)
                            f.write(playbackoptions)
                            # f.write("playbackOptions -min %d -max %d;\n"%(1+frame0,noframes+frame0))
                            f.write("\n\n")

                        frame = 1
                        while frame <= noframes:
                            # rot/pos...
                            p3d = tde4.getPGroupPosition3D(campg, cam, frame)
                            p3d = convertZup(p3d, yup)
                            r3d = tde4.getPGroupRotation3D(campg, cam, frame)
                            rot = convertToAngles(r3d)
                            if frame > 1:
                                rot = [
                                    angleMod360(rot0[0], rot[0]),
                                    angleMod360(rot0[1], rot[1]),
                                    angleMod360(rot0[2], rot[2])
                                ]
                            rot0 = rot
                            f.write(
                                "setKeyframe -at translateX -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, p3d[0]))
                            f.write(
                                "setKeyframe -at translateY -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, p3d[1]))
                            f.write(
                                "setKeyframe -at translateZ -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, p3d[2]))
                            f.write(
                                "setKeyframe -at rotateX -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, rot[0]))
                            f.write(
                                "setKeyframe -at rotateY -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, rot[1]))
                            f.write(
                                "setKeyframe -at rotateZ -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, rot[2]))

                            # focal length...
                            focal = tde4.getCameraFocalLength(cam, frame)
                            focal = focal * 10.0
                            f.write(
                                "setKeyframe -at focalLength -t %d -v %.15f $cameraShape;\n"
                                % (frame + frame0, focal))

                            frame += 1

                #
                # write camera point group...

                f.write("\n")
                f.write("// create camera point group...\n")
                name = "cameraPGroup_%s_1" % validName(
                    tde4.getPGroupName(campg))
                f.write(
                    "string $pointGroupName = `group -em -name  \"%s\" -parent $sceneGroupName`;\n"
                    % name)
                # f.write("$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n")
                f.write("\n")

                # write points...
                l = tde4.getPointList(campg)
                for p in l:
                    if tde4.isPointCalculated3D(campg, p):
                        name = tde4.getPointName(campg, p)
                        name = "p%s" % validName(name)
                        p3d = tde4.getPointCalcPosition3D(campg, p)
                        p3d = convertZup(p3d, yup)
                        f.write("\n")
                        f.write("// create point %s...\n" % name)
                        f.write(
                            "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n"
                            % name)
                        f.write("$locator = (\"|\" + $locator);\n")
                        f.write("xform -t %.15f %.15f %.15f $locator;\n" %
                                (p3d[0], p3d[1], p3d[2]))
                        f.write("parent $locator $pointGroupName;\n")

                f.write("\n")
                f.write(
                    "xform -zeroTransformPivots -rotateOrder zxy -scale 1.000000 1.000000 1.000000 $pointGroupName;\n"
                )
                f.write("\n")

                #
                # write object/mocap point groups...

                camera = tde4.getCurrentCamera()
                noframes = tde4.getCameraNoFrames(camera)
                pgl = tde4.getPGroupList()
                index = 1
                for pg in pgl:
                    if tde4.getPGroupType(pg) == "OBJECT" and camera != None:
                        f.write("\n")
                        f.write("// create object point group...\n")
                        pgname = "objectPGroup_%s_%d_1" % (validName(
                            tde4.getPGroupName(pg)), index)
                        index += 1
                        f.write(
                            "string $pointGroupName = `group -em -name  \"%s\" -parent $sceneGroupName`;\n"
                            % pgname)
                        f.write(
                            "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n"
                        )

                        # write points...
                        l = tde4.getPointList(pg)
                        for p in l:
                            if tde4.isPointCalculated3D(pg, p):
                                name = tde4.getPointName(pg, p)
                                name = "p%s" % validName(name)
                                p3d = tde4.getPointCalcPosition3D(pg, p)
                                p3d = convertZup(p3d, yup)
                                f.write("\n")
                                f.write("// create point %s...\n" % name)
                                f.write(
                                    "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n"
                                    % name)
                                f.write("$locator = (\"|\" + $locator);\n")
                                f.write(
                                    "xform -t %.15f %.15f %.15f $locator;\n" %
                                    (p3d[0], p3d[1], p3d[2]))
                                f.write("parent $locator $pointGroupName;\n")

                        f.write("\n")
                        scale = tde4.getPGroupScale3D(pg)
                        f.write(
                            "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n"
                            % (scale, scale, scale))

                        # animate object point group...
                        f.write("\n")
                        f.write("// animating point group %s...\n" % pgname)
                        frame = 1
                        while frame <= noframes:
                            # rot/pos...
                            p3d = tde4.getPGroupPosition3D(pg, camera, frame)
                            p3d = convertZup(p3d, yup)
                            r3d = tde4.getPGroupRotation3D(pg, camera, frame)
                            rot = convertToAngles(r3d)
                            if frame > 1:
                                rot = [
                                    angleMod360(rot0[0], rot[0]),
                                    angleMod360(rot0[1], rot[1]),
                                    angleMod360(rot0[2], rot[2])
                                ]
                            rot0 = rot
                            f.write(
                                "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[0]))
                            f.write(
                                "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[1]))
                            f.write(
                                "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[2]))
                            f.write(
                                "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, rot[0]))
                            f.write(
                                "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, rot[1]))
                            f.write(
                                "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n"
                                % (frame + frame0, rot[2]))

                            frame += 1

                    # mocap point groups...
                    if tde4.getPGroupType(pg) == "MOCAP" and camera != None:
                        f.write("\n")
                        f.write("// create mocap point group...\n")
                        pgname = "objectPGroup_%s_%d_1" % (validName(
                            tde4.getPGroupName(pg)), index)
                        index += 1
                        f.write(
                            "string $pointGroupName = `group -em -name  \"%s\" -parent $sceneGroupName`;\n"
                            % pgname)
                        f.write(
                            "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n"
                        )

                        # write points...
                        l = tde4.getPointList(pg)
                        for p in l:
                            if tde4.isPointCalculated3D(pg, p):
                                name = tde4.getPointName(pg, p)
                                name = "p%s" % validName(name)
                                p3d = tde4.getPointMoCapCalcPosition3D(
                                    pg, p, camera, 1)
                                p3d = convertZup(p3d, yup)
                                f.write("\n")
                                f.write("// create point %s...\n" % name)
                                f.write(
                                    "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n"
                                    % name)
                                f.write("$locator = (\"|\" + $locator);\n")
                                f.write(
                                    "xform -t %.15f %.15f %.15f $locator;\n" %
                                    (p3d[0], p3d[1], p3d[2]))
                                for frame in range(1, noframes + 1):
                                    p3d = tde4.getPointMoCapCalcPosition3D(
                                        pg, p, camera, frame)
                                    p3d = convertZup(p3d, yup)
                                    f.write(
                                        "setKeyframe -at translateX -t %d -v %.15f $locator; "
                                        % (frame + frame0, p3d[0]))
                                    f.write(
                                        "setKeyframe -at translateY -t %d -v %.15f $locator; "
                                        % (frame + frame0, p3d[1]))
                                    f.write(
                                        "setKeyframe -at translateZ -t %d -v %.15f $locator; "
                                        % (frame + frame0, p3d[2]))
                                f.write("parent $locator $pointGroupName;\n")

                        f.write("\n")
                        scale = tde4.getPGroupScale3D(pg)
                        f.write(
                            "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n"
                            % (scale, scale, scale))

                        # animate mocap point group...
                        f.write("\n")
                        f.write("// animating point group %s...\n" % pgname)
                        frame = 1
                        while frame <= noframes:
                            # rot/pos...
                            p3d = tde4.getPGroupPosition3D(pg, camera, frame)
                            p3d = convertZup(p3d, yup)
                            r3d = tde4.getPGroupRotation3D(pg, camera, frame)
                            rot = convertToAngles(r3d)
                            if frame > 1:
                                rot = [
                                    angleMod360(rot0[0], rot[0]),
                                    angleMod360(rot0[1], rot[1]),
                                    angleMod360(rot0[2], rot[2])
                                ]
                            rot0 = rot
                            f.write(
                                "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[0]))
                            f.write(
                                "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[1]))
                            f.write(
                                "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[2]))
                            f.write(
                                "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, rot[0]))
                            f.write(
                                "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, rot[1]))
                            f.write(
                                "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n"
                                % (frame + frame0, rot[2]))

                            frame += 1

                #
                # global (scene node) transformation...

                p3d = tde4.getScenePosition3D()
                p3d = convertZup(p3d, yup)
                r3d = tde4.getSceneRotation3D()
                rot = convertToAngles(r3d)
                s = tde4.getSceneScale3D()
                f.write(
                    "xform -zeroTransformPivots -rotateOrder zxy -translation %.15f %.15f %.15f -scale %.15f %.15f %.15f -rotation %.15f %.15f %.15f $sceneGroupName;\n\n"
                    %
                    (p3d[0], p3d[1], p3d[2], s, s, s, rot[0], rot[1], rot[2]))

                f.write("\n")
                f.close()
                # tde4.postQuestionRequester("Export Maya...","Project successfully exported.","Ok")
                print '--> successfully exported Maya Mel'
            else:
                tde4.postQuestionRequester("Export Maya...",
                                           "Error, couldn't open file.", "Ok")

    return get_mel_filename()['path']