Esempio n. 1
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 def __enter__(self):
     self.t = termbox.Termbox()
     self.t.__enter__()
     self.x = 0
     self.y = 0
     self.width = min(self.t.width(), 80)
     self.clear()
     return self
Esempio n. 2
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 def __init__(self):
     random.seed(a=time.perf_counter())
     self._tb = termbox.Termbox()
     self._ticks = 0
     self._max_ticks = 65535
     self._score = Score(self._tb)
     self._pad_l = Paddle(self._tb, 'l', 9)
     self._pad_r = Paddle(self._tb, 'r', 9)
     self._ball = Ball(self._tb)
     self._stopped = True
     self._paused = True
     self._pause_str = 'PAUSE'
Esempio n. 3
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def main():
    mode, args = parse_args()
    with termbox.Termbox() as t:
        torun = {
            'r': random_dots,
            'd': debug_draw_line,
            'l': line_control,
            'a': run_app,
            'rl': LinesScreenSaver,
            'i': image_viewer,
            'I': tc_image_viewer,
            'q': qube,
            't': test,
            'c': circle,
        }.get(mode, lambda x: print('unknown mode'))
        if isinstance(torun, type) and issubclass(torun, App):
            torun(t).run_loop()
        else:
            if args:
                torun(t, args=args)
            else:
                torun(t)
        pass
# viewplane is a class that behaves like termbox but is virtual. 
# The window exists in memory and needs to be displayed in a real
# termbox to be seen.
# Viewplanes are useful for scrolling windows, configurable layouts
# and similar things.

from termbox_util import viewplane

# A virtual viewplane that can be displayed.    
vp=viewplane(11,5) 

# Get a set of utils to do things with it.
vptb = termbox_util(vp)  

# Use a real termbox window tbinst.   
with termbox.Termbox() as tbinst:
        event = "no_event"

        # Put something in the virtual viewplane
        vptb.addstr(3,2,"Hello")
        vptb.border()
        
        i=0
        # Get some utilities to run over the real window
        tb = termbox_util(tbinst)
        
        # This adds a persistent view of the virtual viewplane in the physical viewplane
        # With the _window version, it can be a view of only part of the viewplane
        # Parameters are : vp,width,height,srcx,srcy,viewx,viewy,active
        pid1 = tb.add_persistent_viewplane_window(vp,11,5,0,0,4,8)
        
Esempio n. 5
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    h = t.height()
    c = i
    palette = [
        termbox.DEFAULT, termbox.BLACK, termbox.RED, termbox.GREEN,
        termbox.YELLOW, termbox.BLUE, termbox.MAGENTA, termbox.CYAN,
        termbox.WHITE
    ]
    for x in range(w):
        t.change_cell(x, h - 1, ord(u' '), termbox.BLACK, palette[c])
        t.change_cell(x, h - 2, ord(u' '), termbox.BLACK, palette[c])
        c += 1
        if c > 7:
            c = 0


with termbox.Termbox() as t:
    sb = SelectBox(t, choices, 0)
    t.clear()
    sb.draw()
    t.present()
    i = 0
    run_app = True
    while run_app:
        event_here = t.poll_event()
        while event_here:
            (type, ch, key, mod, w, h, x, y) = event_here
            if type == termbox.EVENT_KEY and key == termbox.KEY_ESC:
                run_app = False
            if type == termbox.EVENT_KEY:
                if key == termbox.KEY_ARROW_DOWN:
                    sb.move_down()
Esempio n. 6
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 async def __aenter__(self):
     self.tb = termbox.Termbox()
     for fd in self.tb.poll_fds():
         await self._group.spawn(self._watch(fd))
     return self
Esempio n. 7
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import pygame.time
import termbox
from user_input.input_handler import InputHandler
from Item import DamageItem
from game_map.game_map import GameMap
from scene_manager import SCENE_MANAGER
from game_state_manager import GAME_STATE_MANAGER, GameState
from fight_manager import FIGHT_MANAGER
from ActionTree import ActionTree

# from Inventory import Inventory

# CONSTATN INITIALIZATION
pygame.init()
last_frame_time = 0
tb = termbox.Termbox()
input_handler = InputHandler()
game_map = GameMap('./game_map/game_map.csv')
SCENE_MANAGER['MainMenu'](game_map)
# inventory = Inventory(5, 10)
# inventory.add_item(DamageItem(500))
#SCENE_MANAGER['FightScene'](inventory)

current_game_state = GAME_STATE_MANAGER['CurrentState']


def update_fight():
    if FIGHT_MANAGER['CurrentFight'].is_battle_over() == True:
        if FIGHT_MANAGER['CurrentFight'].get_player_inventory().get_health(
        ) > 0:
            FIGHT_MANAGER['CurrentFight'] = None
Esempio n. 8
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def dbg6502(object_code, symbol_table):

    memory_selected = True
    disassembly_selected = False
    observer_selected = False

    event = "no_event_yet"

    # Use a real termbox window tbinst.
    with termbox.Termbox() as tb:
        # The things we seen in the main view are composed
        # in virtual viewplanes which are placed within
        # the physical termbox view
        tbtu = termbox_util(tb)
        tbtu.clear()

        # Compute some positions
        maxx, maxy = tbtu.getmaxxy()
        memorywindowheight = maxy - 12
        rightwidth = maxx - leftwidth

        # A viewplane to hold the command information
        vp_commands = viewplane(width=maxx + 1, height=4)
        vptu_commands = termbox_util(vp_commands)
        draw_commands_view(vptu_commands)

        # A viewplane to hold the register state
        vp_registers = viewplane(width=leftwidth, height=4)
        vptu_registers = termbox_util(vp_registers)
        draw_registers_view(vptu_registers, 0, 0, 0, 0, 0x100, 0)

        # A viewplane to hold the action view
        vp_action = viewplane(width=leftwidth, height=4)
        vptu_action = termbox_util(vp_action)
        draw_action_view(vptu_action, "Nothing Yet")

        # A Viewplane to hold the goto input
        vp_goto = viewplane(width=28, height=3)
        vptu_goto = termbox_util(vp_goto)
        draw_goto_view(vp_goto, vptu_goto, "")

        # A viewplane to hold the register state
        vp_observer = viewplane(width=maxx + 1 - leftwidth, height=8)
        vptu_observer = termbox_util(vp_observer)
        draw_observer_view(vptu_observer, observer_selected, "no_event")

        # Since we have a sliding memory view but want a box around the
        # visible window, we will have a two deep hierarchy - the outer
        # with the border and the inner, set inside with the scrolling
        # view.

        # A viewplane to hold the inner memory view, 8 bytes per line * 8192 = 64k
        vp_memory_inner = viewplane(width=leftwidth - 2, height=8192)
        vptu_memory_inner = termbox_util(vp_memory_inner)
        draw_memory_inner_view(vptu_memory_inner, object_code)

        # The outer to hold the border and the innner
        vp_memory_outer = viewplane(width=leftwidth, height=memorywindowheight)
        vptu_memory_outer = termbox_util(vp_memory_outer)
        draw_memory_outer_view(vptu_memory_outer, memory_selected)

        # Add the views as persistent views in the terminal view
        pvid_commands = tbtu.add_persistent_viewplane(vp_commands, 0, 0)
        pvid_registers = tbtu.add_persistent_viewplane(vp_registers, 0, 4)
        pvid_action = tbtu.add_persistent_viewplane(vp_action, 0, 8)
        pvid_observer = tbtu.add_persistent_viewplane(vp_observer, leftwidth,
                                                      4)
        #pvid_goto = tbtu.add_persistent_viewplane(vp_goto,10,10)

        # Goto window is only visible when taking goto input. Hide it.
        #tbtu.deactivate_persistent_vp(pvid_goto)

        # The memory view is a window into the viewplane since the
        # viewplane has the whole of memory laid out in.
        # Parameters are : vp,width,height,srcx,srcy,viewx,viewy,active
        pvid_memory_outer = tbtu.add_persistent_viewplane(
            vp_memory_outer, 0, 12)

        # Put the inner memory view in the outer memory view
        pvid_memory_inner = vptu_memory_outer.add_persistent_viewplane_window(
            vp_memory_inner, leftwidth - 2, memorywindowheight - 2, 0, 0, 1, 1,
            True)

        # The disassembly view
        vp_disassembly_inner = viewplane(width=maxx + 1 - leftwidth - 2,
                                         height=100)
        vptu_disassembly_inner = termbox_util(vp_disassembly_inner)
        s.pc = 0
        draw_disassembly_inner_view(vptu_disassembly_inner, object_code)

        # The outer to hold the border and the innner
        vp_disassembly_outer = viewplane(width=maxx + 1 - leftwidth,
                                         height=maxy - 12)
        vptu_disassembly_outer = termbox_util(vp_disassembly_outer)
        draw_disassembly_outer_view(vptu_disassembly_outer,
                                    disassembly_selected)

        # The disassembly view is a window into the viewplane since the
        # viewplane has a lot of listing laid out in.
        # Parameters are : vp,width,height,srcx,srcy,viewx,viewy,active
        pvid_disassembly_outer = tbtu.add_persistent_viewplane(
            vp_disassembly_outer, leftwidth, 12)

        # Put the inner memory view in the outer memory view
        pvid_disassembly_inner = vptu_disassembly_outer.add_persistent_viewplane_window(
            vp_disassembly_inner, (maxx - leftwidth - 2), maxy - 14, 0, 0, 1,
            1, True)

        # The main loop
        # Listen for keypresses and do what is asked
        # Quit when esc is pressed

        memaddr = 0

        while True:
            #Refresh the screen
            (cpdl, dc) = draw_disassembly_inner_view(vptu_disassembly_inner,
                                                     object_code)
            #draw_memory_inner_view(vptu_memory_inner, object_code)
            vptu_memory_outer.present()

            # Compute where to place the disassembly in memory
            new_srcx = 0
            if cpdl > 0:
                new_srcy = cpdl - 10
                if new_srcy < 0:
                    new_srcy = 0
            else:
                new_srcy = 0

            vptu_disassembly_outer.move_persistent_viewplane_window(
                pvid_memory_inner, new_srcx, new_srcy)
            #vptu_disassembly_outer.addstr(20,0,"cpdl="+str(cpdl)+" len="+str(dc)+" ")
            vptu_disassembly_outer.present()
            draw_registers_view(vptu_registers, s.pc, s.a, s.x, s.y, s.sp,
                                s.cc)
            draw_observer_view(vptu_observer, observer_selected, event)
            tbtu.present()

            # Get a keypress
            event = tb.poll_event()
            # untangle it's fields
            (type, ch, key, mod, w, h, x, y) = event

            ## Go to an edit box if the user presses 'e'
            #if type==termbox.EVENT_KEY and ch=='e':
            #    content=el.edit(el_validator,max_width=10)

            #vptu_observer.addstr(1,2,str(event))
            # Exit when escape pressed.
            if type == termbox.EVENT_KEY and key == termbox.KEY_ESC:
                return event

            if type == termbox.EVENT_KEY and key == termbox_util.key_tab:

                # Rotate through selecting one of the three windows
                if memory_selected:
                    memory_selected = False
                    observer_selected = True
                    disassembly_selected = False
                elif observer_selected:
                    memory_selected = False
                    observer_selected = False
                    disassembly_selected = True
                elif disassembly_selected:
                    memory_selected = True
                    observer_selected = False
                    disassembly_selected = False
                else:
                    memory_selected = False
                    observer_selected = True
                    disassembly_selected = False

                draw_memory_outer_view(vptu_memory_outer, memory_selected)
                draw_disassembly_outer_view(vptu_disassembly_outer,
                                            disassembly_selected)
                draw_observer_view(vptu_observer, observer_selected, event)

            # When r is pressed, sent a reset to the simulator
            elif type == termbox.EVENT_KEY and (ch == 'r' or ch == 'r'):
                s.reset()
                vptu_action.addstr(1, 1, "RESET          ")
                draw_memory_inner_view(vptu_memory_inner, object_code)

            # When i is pressed, sent an irq  to the simulator
            elif type == termbox.EVENT_KEY and (ch == 'I' or ch == 'i'):
                s.irq()
                vptu_action.addstr(1, 1, "IRQ            ")
                draw_memory_inner_view(vptu_memory_inner, object_code)

            # When n is pressed, sent an NMI to the simulator
            elif type == termbox.EVENT_KEY and (ch == 'N' or ch == 'n'):
                s.reset()
                vptu_action.addstr(1, 1, "NMI            ")
                draw_memory_inner_view(vptu_memory_inner, object_code)

            # When g is pressed, input a goto address
            elif type == termbox.EVENT_KEY and (ch == 'G' or ch == 'g'):
                #s.reset()

                tbtu.draw_viewplane(vp_goto, 10, 10)
                tb.present()
                #tbtu.activate_persistent_vp(pvid_goto)
                el = termbox_editableline(tb, tbtu, 26, 11, 5)
                tb.present()

                thetext = el.edit(hex_validator, contents="", max_width=4)

                #tbtu.deactivate_persistent_vp(pvid_goto)

                if len(thetext) > 0:
                    thetext = "0x" + thetext
                    addr = int(eval(thetext))
                    if addr < 0x10000:
                        s.pc = addr

            # When s is pressed, execute one instruction
            elif type == termbox.EVENT_KEY and ch == 's':
                distxt, _ = dis.disassemble_line(s.pc)
                (action, addr) = s.execute()
                vptu_action.addstr(1, 1, distxt.ljust(leftwidth - 2))
                draw_registers_view(vptu_registers, s.pc, s.a, s.x, s.y, s.sp,
                                    s.cc)
                draw_disassembly_inner_view(vptu_disassembly_inner,
                                            object_code)

                # simulator indicated it tried to run uninitialized memory
                if action == "weeds":
                    vptu_action.addstr(
                        1, 2, "In unitialized mem    ".ljust(leftwidth - 2))

                # Memory changed so update that part of the memory view
                # Back up a bit in case we are in a multi byte stack op
                elif action == "w":
                    startline = addr / 8
                    startline -= 1
                    endline = startline + 2
                    vptu_action.addstr(
                        1, 2, ("modified %04x=%02x    " %
                               (addr, object_code[addr])).ljust(leftwidth - 2))
                    draw_memory_inner_view_partial(vptu_memory_inner,
                                                   startline, endline,
                                                   object_code)
                    vptu_memory_outer.present()
                elif action == "stack":
                    startline = 0x100
                    endline = 0x200
                    vptu_action.addstr(1, 2,
                                       "modified stack  ".ljust(leftwidth - 2))
                    draw_memory_inner_view_partial(vptu_memory_inner,
                                                   startline, endline,
                                                   object_code)
                    vptu_memory_outer.present()
                elif action == "not_instruction":
                    vptu_action.addstr(
                        1, 2, "Not an instruction  ".ljust(leftwidth - 2))
                else:
                    vptu_action.addstr(1, 2, "      ".ljust(leftwidth - 2))

            # Move memory window with the mouse wheel
            elif type == termbox.EVENT_KEY and key == termbox_util.TB_KEY_ARROW_UP:
                #elif type==termbox.EVENT_KEY and ch=='i':
                memaddr -= 8
                if memaddr < 0:
                    memaddr = 0

                new_srcy = memaddr / 8
                new_srcx = 0
                vptu_memory_outer.move_persistent_viewplane_window(
                    pvid_memory_inner, new_srcx, new_srcy)

            # Move memory window with the mouse wheel
            #elif type==termbox.EVENT_KEY and key==termbox_util.TB_KEY_ARROW_UP:
            elif type == termbox.EVENT_KEY and ch == 'o':
                memaddr -= 8 * 32
                if memaddr < 0:
                    memaddr = 0

                new_srcy = memaddr / 8
                new_srcx = 0
                vptu_memory_outer.move_persistent_viewplane_window(
                    pvid_memory_inner, new_srcx, new_srcy)

            elif type == termbox.EVENT_KEY and key == termbox_util.TB_KEY_ARROW_DOWN:
                #elif type==termbox.EVENT_KEY and ch=='k':
                memaddr += 8
                line = memaddr / 8
                if (line + memorywindowheight - 2) < 8192:
                    memaddr = memaddr % 65536
                    new_srcy = line
                    new_srcx = 0
                    vptu_memory_outer.move_persistent_viewplane_window(
                        pvid_memory_inner, new_srcx, new_srcy)

            #elif type==termbox.EVENT_KEY and key==termbox_util.TB_KEY_MOUSE_WHEEL_DOWN:
            elif type == termbox.EVENT_KEY and ch == 'l':
                memaddr += 8 * 32
                line = memaddr / 8
                if (line + memorywindowheight - 2) < 8192:
                    memaddr = memaddr % 65536
                    new_srcy = line
                    new_srcx = 0
                    vptu_memory_outer.move_persistent_viewplane_window(
                        pvid_memory_inner, new_srcx, new_srcy)