Esempio n. 1
0
def receive_and_send(s, player):
    while True:
        data = s.recv(BUFFER_SIZE)
        data = json.loads(data.decode('utf-8'))
        if data == -1:
            break
        try:
            output = execute_input(player, data)
            s.send(json.dumps(output).encode('utf-8'))
        except:
            output = GO_CRAZY
            s.send(json.dumps(output).encode('utf-8'))
            break
Esempio n. 2
0
def receive_and_send(s, player):
    while True:
        data = s.recv(BUFFER_SIZE)

        # instead of checking for a -1
        if data == b'':
            break
        data = json.loads(data.decode('utf-8'))

        try:
            output = execute_input(player, data)
            s.send(json.dumps(output).encode('utf-8'))
        except GoCrazyException:
            output = GO_CRAZY
            s.send(json.dumps(output).encode('utf-8'))
            break
        except CloseConnectionException:
            break
Esempio n. 3
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    config = read_config('go.config')
    TCP_IP = config["IP"]
    TCP_PORT = config["port"]

    s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    s.bind((TCP_IP, TCP_PORT))
    s.settimeout(60)
    s.listen(1)
    conn, addr = s.accept()

    player_inner = GoPlayerNetwork(conn)
    player = GoPlayerContract(player_inner)

    output = []
    for obj in objs:
        ret = execute_input(player, obj)
        if ret:
            output.append(ret)
        if ret == GO_CRAZY:
            break

    ## Close the connection
    conn.send(json.dumps(-1).encode('utf-8'))
    try_shutdown(conn, socket.SHUT_RDWR)
    conn.close()
    try_shutdown(s, socket.SHUT_RDWR)
    s.close()

    ## Update the Port
    config["port"] = new_port(TCP_PORT)
    write_config(config, 'go.config')
Esempio n. 4
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 def call_exec(obj):
    return execute_input(player, obj)