def ask_about_resurrection(game, selected_player): player_cards = [] for card in game.players[selected_player].cards: player_cards.append(card.name) if "Fresh Stert Club" in player_cards and test_game.will_you_protect(selected_player): test_game.on_play_card("Fresh Stert Club", selected_player) test_game.on_action_make("text") del (game.players[selected_player].cards[player_cards.index("Fresh Stert Club")]) selected_region = test_game.select_region(list(range(0, 12)), selected_player) test_game.on_new_servant(selected_region, game.playing_player) game.players[selected_player].servants += 1 game.desk.regions[selected_region].servants.append(selected_player) if len(game.desk.regions[selected_region].servants) > 1: test_game.on_new_problem(selected_region) game.desk.regions[selected_region].problem = True test_game.on_end_play_card(selected_player) elif "Igor" in player_cards and test_game.will_you_protect(selected_player): test_game.on_play_card("Igor", selected_player) del (game.players[selected_player].cards[player_cards.index("Igor")]) selected_region = test_game.select_region(list(range(0, 12)), selected_player) test_game.on_new_servant(selected_region, game.playing_player) game.players[selected_player].servants += 1 game.desk.regions[selected_region].servants.append(selected_player) if len(game.desk.regions[selected_region].servants) > 1: test_game.on_new_problem(selected_region) game.desk.regions[selected_region].problem = True test_game.on_end_play_card(selected_player)
def add_problem_7(game): regions = game.desk.regions[6].neigbours possible_regions = [] for i in regions: if not game.desk.regions[i].problem: possible_regions.append(i) selected_region = test_game.select_region(possible_regions, game.playing_player) test_game.on_new_problem(selected_region) game.desk.regions[selected_region].problem = True
def add_servant_8(game): if game.players[game.playing_player].money >= 3: possible_regions = game.desk.regions[7].neigbours selected_region = test_game.select_region(possible_regions, game.playing_player) test_game.on_new_servant(selected_region, game.playing_player) game.players[game.playing_player].money -= 3 test_game.on_add_money(-3, game.playing_player) game.players[game.playing_player].servants += 1 game.desk.regions[selected_region].servants.append(game.playing_player) if len(game.desk.regions[selected_region].servants) > 1: test_game.on_new_problem(selected_region) game.desk.regions[selected_region].problem = True else: pass
def remove_servant(game): possible_regions = [] for region in game.desk.regions: if game.playing_player in region.servants: possible_regions.append(game.desk.regions.index(region)) selected_region_start = test_game.select_region(possible_regions, game.playing_player) selected_region_finish = test_game.select_region(list(range(12)), game.playing_player) test_game.on_move_servant(selected_region_start, selected_region_finish, game.playing_player) del ( game.desk.regions[selected_region_start].servants[ game.desk.regions[selected_region_start].servants.index(game.playing_player) ] ) game.desk.regions[selected_region_finish].servants.append(game.playing_player) if len(game.desk.regions[selected_region_finish].servants) > 1: test_game.on_new_problem(selected_region_finish) game.desk.regions[selected_region_finish].problem = True
def add_servant(game): test_game.on_action_make("add_servant") if game.players[game.playing_player].servants < 12: possible_regions = [] for region in game.desk.regions: for neigbour in region.neigbours: if game.playing_player in game.desk.regions[neigbour].servants: possible_regions.append(game.desk.regions.index(region)) selected_region = test_game.select_region(list(set(possible_regions)), game.playing_player) test_game.on_new_servant(selected_region, game.playing_player) game.players[game.playing_player].servants += 1 game.desk.regions[selected_region].servants.append(game.playing_player) if len(game.desk.regions[selected_region].servants) > 1: test_game.on_new_problem(selected_region) game.desk.regions[selected_region].problem = True else: remove_servant(game)
def kill_servant(game): test_game.on_action_make("kill_servant") possible_regions = [] for region in game.desk.regions: if region.problem: possible_regions.append(game.desk.regions.index(region)) selected_region = test_game.select_region(possible_regions, game.playing_player) selected_servant = test_game.select_servant(game.desk.regions[selected_region].servants, game.playing_player) test_game.on_remove_servant(selected_region, selected_servant) test_game.on_remove_problem(selected_region) if ask_about_protection(game, selected_servant): test_game.on_new_servant(selected_region, selected_servant) test_game.on_new_problem(selected_region) else: game.desk.regions[selected_region].problem = False del ( game.desk.regions[selected_region].servants[ game.desk.regions[selected_region].servants.index(selected_servant) ] ) game.players[selected_servant].servants -= 1 ask_about_resurrection(game, selected_servant)