def test_golden_possible(store: StatementStoreType, **kwargs: Any) -> None: doc = "golden_possible, limited areas" store(make_comment(doc)) board = make_board(store, 4, 4, 8, 3) for player in cycle_players(players=8, take=4 * 4): x, y = random.randint(0, 3), random.randint(0, 3) store(assert_call(gamma_move, board, player, x, y)) store(assert_call(gamma_golden_possible, board, player)) delete_board(store, board)
def test_free_fields(store: StatementStoreType, **kwargs: Any) -> None: doc = "free_fields, with collisions, many players, limited areas" store(make_comment(doc)) board = make_board(store, 8, 8, 5, 8) for player in cycle_players(players=5, take=8 * 8 * 2): x, y = random.randint(0, 7), random.randint(0, 7) store(assert_call(gamma_move, board, player, x, y)) store(assert_call(gamma_busy_fields, board, player)) store(assert_call(gamma_free_fields, board, player)) delete_board(store, board)
def fill_board_with_areas_limit(store: StatementStoreType, **kwargs: Any) -> None: doc = "gamma_move, with collisions, many players, limited areas" store(make_comment(doc)) board = make_board(store, 5, 5, 3, 4) for player in cycle_players(players=3, take=5 * 5 * 3): x, y = random.randint(0, 4), random.randint(0, 4) store(assert_call(gamma_move, board, player, x, y)) if kwargs.get("print_board", False): assert_board_equal(store, board) delete_board(store, board)
def test_golden_move(store: StatementStoreType, **kwargs: Any) -> None: doc = "golden_move, limited areas" store(make_comment(doc)) players_n = 3 board = make_board(store, 8, 8, players_n, 12) all_fields = get_all_board_coords(board) fields_to_fill = random.sample(all_fields, k=players_n * 10) player_fields: Dict[int, List[Coords]] = {} # each player picks 10 random fields for field, player in zip(fields_to_fill, cycle_players(players=players_n, take=1000)): store(assert_call(gamma_move, board, player, *field)) player_fields[player] = player_fields.get(player, []) + [field] players = list(range(1, players_n + 1)) def can_move(p: int) -> bool: return bool( gamma_free_fields(board, p) or gamma_golden_possible(board, p)) # this while can enter an infinite loop (golden_possible != golden_move) # so this needs to be guarded against -- thus max cycles limit for _ in range(25): # max cycles if not any(can_move(p) for p in players): break store(EMPTY_LINE) for p in players: store(assert_call(gamma_free_fields, board, p)) store(assert_call(gamma_busy_fields, board, p)) store(assert_call(gamma_golden_possible, board, p)) if gamma_free_fields(board, p): free_fields = list( flatten(board.board.get_grouped_areas()[FREE_FIELD])) field = random.choice(free_fields) store(assert_call(gamma_move, board, p, *field)) else: # gamma_golden_possible(board, p) == True other_player = random.choice(list(set(players) - {p})) field = player_fields[other_player].pop() store(assert_call(gamma_golden_move, board, p, *field)) delete_board(store, board)
def test_gamma_board(store: StatementStoreType, **kwargs: Any) -> None: doc = "gamma_move + gamma_board" store(make_comment(doc)) height, width = int(kwargs.get("height", 7)), int(kwargs.get("width", 7)) moves = int(kwargs.get("moves", height * width)) chunk_size = int(kwargs.get("chunk_size", 1)) players, areas = int(kwargs.get("players", 5)), int(kwargs.get("areas", 9)) board = make_board(store, height, width, players, areas) player_iterator = cycle_players(players=players, take=moves) for _ in range(round(moves / chunk_size)): for player in it.islice(player_iterator, chunk_size): x, y = random.randint(0, height - 1), random.randint(0, width - 1) store(assert_call(gamma_move, board, player, x, y)) assert_board_equal(store, board) delete_board(store, board)
def test_many_boards(store: StatementStoreType, **kwargs: Any) -> None: doc = "gamma_move + gamma_board, a few boards at the same time" store(make_comment(doc)) b1 = make_board(store, 4, 4, 4, 16, name="board1") b2 = make_board(store, 4, 4, 4, 16, name="board2") b3 = make_board(store, 4, 4, 4, 16, name="board3") for player in cycle_players(players=4, take=3 * 16): for board, name in [(b1, "board1"), (b2, "board2"), (b3, "board3")]: x, y = random.randint(0, 3), random.randint(0, 3) store(assert_call(gamma_move, board, player, x, y, board_name=name)) if player == 1: assert_board_equal(store, board, board_name=name) delete_board(store, b1, board_name="board1") delete_board(store, b3, board_name="board3") delete_board(store, b2, board_name="board2")
def test_strip(store: StatementStoreType, **kwargs: Any) -> None: doc = "board is either vertical or horizontal strip" store(make_comment(doc)) max_size = int(kwargs.get("max_size", 64)) players = int(kwargs.get("players", 8)) areas = int(kwargs.get("areas", 4)) chunk_size = int(kwargs.get("chunk_size", 32)) tests = int(kwargs.get("tests", max_size * 4)) width, height = 1, random.randint(1, max_size) if kwargs.get("horizontal", False): height, width = width, height board = make_board(store, width, height, players, areas) def run_checks_for_all_players() -> None: for p in range(1, players + 1): store(assert_call(gamma_golden_possible, board, p)) store(assert_call(gamma_busy_fields, board, p)) store(assert_call(gamma_free_fields, board, p)) if random.randint(0, 100) < 10: store( assert_call( gamma_golden_move, board, player, random.randint(0, width), random.randint(0, height), )) player_iterator = cycle_players(players=players, take=tests) for _ in range(round(tests / chunk_size)): for player in it.islice(player_iterator, chunk_size): x, y = random.randint(0, width), random.randint(0, height) store(assert_call(gamma_move, board, player, x, y)) run_checks_for_all_players() delete_board(store, board)
def test_snake_gamma_possible_complexity(store: StatementStoreType, **kwargs: Any) -> None: doc = """gamma_golden_possible complexity sample board: 1111 ...1 1111 1... .... ...2""" store(make_comment(doc)) side_size = int(kwargs.get("side_size", 10)) golden_possible_queries = int( kwargs.get("golden_possible_queries", side_size)) assert side_size > 4, "side size must be >= 5" width, height, players, areas = side_size, side_size, 2, 1 board = make_board(store, height, width, players, areas) store(assert_call(unsafe_gamma_move, board, 2, width - 1, height - 1)) for row in range(side_size - 2): if row % 2 == 0: indices = range(width) if row % 4 == 0 else reversed(range(width)) for x in indices: store(assert_call(unsafe_gamma_move, board, 1, x, row)) else: pos_in_row = width - 1 if row % 4 == 1 else 0 store(assert_call(unsafe_gamma_move, board, 1, pos_in_row, row)) assert_board_equal(store, board) for p in cycle_players(players, take=golden_possible_queries): store(make_assert(f"gamma_golden_possible(board, {p})", "0")) delete_board(store, board)
def test_random_actions(store: StatementStoreType, **kwargs: Any) -> None: doc = "random actions, total chaos" store(make_comment(doc)) height, width = int(kwargs.get("height", 7)), int(kwargs.get("width", 7)) players, areas = int(kwargs.get("players", 4)), int(kwargs.get("areas", 7)) board = make_board(store, height, width, players, areas) for player in cycle_players(players=players, take=height * width * 2): grouped_areas = board.board.get_grouped_areas() if random.random() < 0.85: # default - random field x, y = random.randint(0, height - 1), random.randint(0, width - 1) if random.random() < 0.7: # only empty fields if FREE_FIELD in grouped_areas: fields = list(flatten(grouped_areas[FREE_FIELD])) x, y = random.choice(fields) store(assert_call(gamma_move, board, player, x, y)) if random.random() < 0.5: # second move if random.random() < 0.1: # x, y may be outside of board x, y = random.randint(-1, height), random.randint(-1, width) else: # always within board x, y = random.randint(0, height - 1), random.randint( 0, width - 1) x, y = random.randint(0, height - 1), random.randint(0, width - 1) store(assert_call(gamma_move, board, player, x, y)) if random.random() < 0.1: store(assert_call(gamma_busy_fields, board, player)) if random.random() < 0.1: store(assert_call(gamma_free_fields, board, player)) if random.random() < 0.1: store(assert_call(gamma_golden_possible, board, player)) if random.random() < 0.05: # default - player_to_attack is self or empty player_to_attack = random.choice([FREE_FIELD, player]) if random.random() < 0.95: others = list(set(grouped_areas.keys()) - {FREE_FIELD, player}) if others: player_to_attack = random.choice(others) if player_to_attack in grouped_areas: other_players_fields = list( flatten(grouped_areas[player_to_attack])) if other_players_fields: field = random.choice(other_players_fields) store(assert_call(gamma_golden_move, board, player, *field)) if random.random() < 0.05: assert_board_equal(store, board) delete_board(store, board)