Esempio n. 1
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 def test_isNicknameAvailable(self):
     """
     Test players.isNicknameAvailable
     """
     # test that the new player is actually added both in memory and in DB
     vbar()
     print("Test players.isNicknameAvailable")
     vbar()
     vprint(
         "We register players and check that their nickname are not available anymore."
     )
     # empty the database
     playersColl = getPlayersColl()
     playersColl.drop()
     # setup the test data
     players = Players()
     for pp in refPlayers():
         # test that the nickname is available
         vprint("   > " + pp['nickname'] + ":")
         answer = players.isNicknameAvailable(pp['nickname'])
         self.assertEqual(answer['status'], "ok")
         vprint("         * nickname is available")
         # register the player and test that the nickname is not available anymore.
         players.register(pp['nickname'], pp['passwordHash'])
         vprint("         * register " + pp['nickname'])
         answer = players.isNicknameAvailable(pp['nickname'])
         self.assertEqual(answer['status'], "ko")
         vprint("         * nickname is not available anymore")
Esempio n. 2
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 def test_getGameFinished(self):
     """
     Test game.getGameFinished
     """
     vbar()
     print("Test game.isGameFinished")
     vbar()
     # retrieve gameFinished at the beginning and at the end of the game,
     # for both Game 0 and Game 1.
     for test_data_index in range(0, 2):
         # test at the beginning of the game
         partie = self.setup(test_data_index)
         # get the test flag
         test_gameFinished = partie.getGameFinished()
         # get the reference flag as a string, and convert it as a boolean
         ref_gameFinished = (refGameHeader_start()[test_data_index]
                             ['gameFinished'] == 'True')
         result = (ref_gameFinished == test_gameFinished)
         self.assertTrue(result)
         vprint("  > Cardset " + str(test_data_index) + ": game started: " +
                str(result))
         # test at the end of the game
         partie = self.setupAndProgress(test_data_index, 30)
         # get the test flag
         test_gameFinished = partie.getGameFinished()
         # get the reference flag as a string, and convert it as a boolean
         ref_gameFinished = (refGameHeader_Finished()[test_data_index]
                             ['gameFinished'] == 'True')
         result = (ref_gameFinished == test_gameFinished)
         self.assertTrue(result)
         vprint("  > Cardset " + str(test_data_index) + ": game ended  : " +
                str(result))
Esempio n. 3
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 def test_getHistory(self):
     """
     Test backend.getHistory
     """
     vbar()
     print("Test backend.getHistory")
     vbar()
     # initialize test data, launch a game with 5 players
     backend = self.setUp()
     vprint("We register the reference test players:")
     backend.ForTestOnly_RegisterRefPlayers()
     pp_test = refPlayers(True)
     list_pid = [{'playerID': pp_test[0]['playerID']}, 
                 {'playerID': pp_test[1]['playerID']},
                 {'playerID': pp_test[2]['playerID']},
                 {'playerID': pp_test[3]['playerID']},
                 {'playerID': pp_test[4]['playerID']}]
     result = backend.enlistTeam(list_pid)
     gID = result['gameID']
     # identify the right game and overwrite it with a reference game
     # (cardset 0, refGame 0, finished, 25 turns)
     vprint("We load the reference game 0 (full and finished).")
     for j in range(0, len(backend.games)):
         if str(backend.games[j].getGameID()) == str(gID):
             i = j
             break
     backend.games[i].deserialize(refGames_Dict()[0])
     # First we collect the history of the full game
     vprint("We ask for the full history:")
     result = backend.getHistory(ObjectId('57b9bec5124e9b2d2503b72b'))
     status = result['status']
     vprint("    - status: " + status)
     valid = gameRef_compliant(backend.games[i], 0, "       ")
     vprint("    - game compliant: " + str(valid))
Esempio n. 4
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 def test_getPlayerLoginDetail(self):
     """
     Test backend.getPlayerLoginDetail
     """
     vbar()
     print("test backend.getPlayerLoginDetail")
     vbar()
     # initiate a backend
     backend = self.setUp()
     # There is no player registered yet: test that it is impossible to 
     # retrieve the players' details.
     vprint("Initiate a backend with no players registered: check that we cant retrieve")
     vprint("the players' details:")
     for pp in refPlayers(True):
         # try to retrieve the player's details
         answer = backend.getPlayerLoginDetails(pp['nickname'])
         self.assertEqual(answer['status'], "ko")
         self.assertEqual(answer['reason'], "unknown nickname")
         vprint("    > " + pp['nickname'] + ": unknown nickname")
     # register the reference players and then retrieve their details
     vprint("Register the reference test players, and retrieve their details:")
     backend.ForTestOnly_RegisterRefPlayers()
     for pp in refPlayers(True):
         # try to retrieve the player's details
         answer = backend.getPlayerLoginDetails(pp['nickname'])
         self.assertEqual(answer['status'], "ok")
         self.assertEqual(answer['playerID'], str(pp['playerID']))
         self.assertEqual(answer['nickname'], str(pp['nickname']))
         self.assertEqual(answer['passwordHash'], str(pp['passwordHash']))
         vprint("    > " + pp['nickname'] + ": player is recognized and compliant")
Esempio n. 5
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 def test_getHash(self):
     """
     Test players.getHash
     """
     # setup the test data
     self.setUp()
     players = Players()
     vbar()
     print("Test players.getHash")
     vbar()
     vprint("We collect the hash of the players in the DB and compare with")
     vprint("the reference test data:")
     # test valid players
     for pp in refPlayers():
         playerID = pp['playerID']
         hash_ref = pp['passwordHash']
         result = players.getHash(playerID)
         valid = (result['status'] == "ok") and (result['passwordHash']
                                                 == hash_ref)
         vprint("    " + pp['nickname'] + ": result = " + str(result))
         self.assertTrue(valid)
     # test unknown player
     result = players.getHash(ObjectId())
     valid = (result['status'] == "ko") and (result['reason']
                                             == "unknown playerID")
     vprint("    Unknown player: result = " + str(result))
     self.assertTrue(valid)
     # test invalid playerID
     result = players.getHash("invalid")
     valid = (result['status'] == "ko") and (result['reason']
                                             == "invalid playerID")
     vprint("    Invalid playerID: result = " + str(result))
     self.assertTrue(valid)
     # end of the test
     self.teardown(players)
Esempio n. 6
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 def test_encryptPassword(self):
     vbar()
     print("Test shared_crypto.encryptPassword")
     vbar()
     # produce a hash for all reference players and check the verification is ok
     vprint("We create a new hash for all reference players and check the outcome:")
     for pp in refPlayers_Dict():
         new_hash = encryptPassword(pp['password'])
         self.assertTrue(checkPassword(pp['password'], new_hash))
         vprint("    > " + pp['nickname'] + "'s new hash is recognized")
Esempio n. 7
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 def setUp(self):
     """
     Sets up the test data and create a backend
     """
     # reset the DB data
     vprint("We clean the test databases.")
     getPlayersColl().drop()
     getGamesColl().drop()
     # initialize a backend
     return Backend()
Esempio n. 8
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 def test_getPlayerID(self):
     """
     Test players.getPlayerID
     """
     # setup the test data
     self.setUp()
     players = Players()
     vbar()
     print("Test players.getPlayerID")
     vbar()
     vprint(
         "We collect the playerID of the players in the DB and compare with"
     )
     vprint("the reference test data:")
     # test valid players
     for pp in refPlayers():
         playerID_ref = pp['playerID']
         result = players.getPlayerID(pp['nickname'])
         valid = (result['status'] == "ok") and (result['playerID']
                                                 == playerID_ref)
         vprint("    " + pp['nickname'] + ": result = " + str(result))
         self.assertTrue(valid)
     # test invalid players
     nickname = "inexistantplayer"
     result = players.getPlayerID(nickname)
     valid = (result['status'] == "ko") and (result['reason']
                                             == "unknown nickname")
     vprint("    " + nickname + ": result = " + str(result))
     self.assertTrue(valid)
     # end of the test
     self.teardown(players)
Esempio n. 9
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 def test_proposeSet(self):
     """
     Test backend.proposeSet
     """
     vbar()
     print("Test backend.proposeSet")
     vbar()
     # initialize test data, launch a game with 5 players
     vprint("We reconstitute the reference game 0 at turn 0, and we will play the")
     vprint("whole game according to the reference path. We then check that the")
     vprint("resulting history is compliant.")
     backend = self.setUp()
     backend.ForTestOnly_EnlistRefPlayers()
     backend.ForTestOnly_LoadRefGame(0)
     # rewind the game back to turn 0
     # we know - since the backend was reseted, that the new game is 
     # backend.game[0] => we set the games index i at 0 
     i = 0
     backend.ForTestOnly_GetBackToTurn(0, 0)
     # the game is now ready for the test case
     j = 0
     while (backend.games[i].getGameFinished() == False):
         pID = ObjectId(refGames_Dict()[0]['steps'][j]['playerID'])
         pnn = refGames_Dict()[0]['steps'][j]['nickname']
         setlist = refGames_Dict()[0]['steps'][j]['set']
         for k in range(0,3):
             setlist[k] = int(setlist[k])
         result = backend.proposeSet(pID, setlist)
         vprint("    - turn " + str(backend.games[i].turnCounter).zfill(2) 
                + ": " + pnn + " propose " + str(setlist) + " => "
                + result['status'])
         self.assertEqual(result['status'], "ok")
         j += 1
     self.assertTrue(backend.games[i].gameFinished)
     self.assertTrue(gameRef_compliant(backend.games[i], 0, "     "))
Esempio n. 10
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 def test_delistPlayer(self):
     """
     Test backend.delistPlayer
     """
     vbar()
     print("test backend.delistPlayer")
     vbar()
     # initiate a backend and register reference players
     backend = self.setUp()
     vprint("We register the reference test players:")
     backend.ForTestOnly_RegisterRefPlayers()
     pp_test = refPlayers(True)
     # enlist a team of 5 players: it should succeed
     list_pid = [{'playerID': pp_test[0]['playerID']}, 
                 {'playerID': pp_test[1]['playerID']},
                 {'playerID': pp_test[2]['playerID']},
                 {'playerID': pp_test[3]['playerID']},
                 {'playerID': pp_test[4]['playerID']}]
     result = backend.enlistTeam(list_pid)
     vprint("Enlist 5 players: " + str(result['status']) 
            + " (" + str(result['gameID']) + ")")
     # delist all players one after the other
     playersColl = getPlayersColl()
     vprint("Now, we delist the players one after the other:")
     for pp in pp_test:
         backend.delistPlayer(pp['playerID'])
         # check that the player is still registered in the database
         result = playersColl.find_one({'_id': pp['playerID']})
         self.assertEqual(pp['playerID'], result['_id'])
         self.assertEqual(pp['nickname'], result['nickname'])
         # check that the player is not anymore listed in the game
         result = backend.games[0].getPlayer(pp['playerID'])
         self.assertEqual(result['status'], "ko")
         vprint("    > " + pp['nickname'] + ": was delisted but is still registered")
Esempio n. 11
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 def test_registerPlayer(self):
     """
     Test backend.registerPlayer
     """
     vbar()
     print("test backend.registerPlayer")
     vbar()
     # initiate a backend
     backend = self.setUp()
     # register reference players
     vprint("Initiate a backend and register reference players:")
     for pp in refPlayers(True):
         result = backend.registerPlayer(pp['nickname'], pp['passwordHash'])
         self.assertEqual(result['status'], "ok")
         vprint("    - register " + pp['nickname'] + ": " + str(result['playerID']))
         pp_db = getPlayersColl().find_one({'nickname': pp['nickname']})
         self.assertEqual(result['playerID'], str(pp_db['_id']))
     # re-register the same players => should fail
     vprint("Re-register the same players: it should fail")
     for pp in refPlayers(True):
         result = backend.registerPlayer(pp['nickname'], pp['passwordHash'])
         vprint("    - register " + pp['nickname'] + ": " + result['status'] +
                " - " + result['reason'])
         self.assertEqual(result['status'], "ko")
         self.assertEqual(result['reason'], "invalid nickname")
Esempio n. 12
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 def test_delistPlayer(self):
     """
     Test game.getPoints
     """
     vbar()
     print("Test game.delistPlayer")
     vbar()
     # load the reference data
     Donald = refPlayers()[0]
     for test_data_index in range(0, 2):
         # load the reference game
         partie = self.setup(test_data_index)
         vprint("We load the reference game " + str(test_data_index) +
                ": Donald is enlisted")
         # delist Donad and check the result
         answer = partie.delistPlayer(Donald['playerID'])
         self.assertEqual(answer['status'], "ok")
         vprint("    > we delist Donald")
         for pp in partie.players:
             self.assertFalse(pp['playerID'] == Donald['playerID'])
         vprint("    > Donald is not in the players' list anymore")
         # we try delisting an unknown player
         answer = partie.delistPlayer(ObjectId())
         self.assertEqual(answer['status'], "ko")
         vprint("    > we delist an unkown player: it fails")
Esempio n. 13
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 def test_isPlayerIDValid(self):
     """
     Test shared.isPlayerIDValid
     """
     # setup the test data
     players = self.setUp()
     vbar()
     print("Test shared.isPlayerIDValid")
     vbar()
     vprint("We test the validity of several playerIDs and compare the result with")
     vprint("the reference test data:")
     # test with the valid IDs in the DB
     for pp in refPlayers():
         playerID_ref = pp['playerID']
         # test if the 'reference' playerID are recognized
         result = isPlayerIDValid(playerID_ref)
         vprint("    " + pp['nickname'] + ": playerID = " + str(playerID_ref)
                + " is considered valid : " + str(result))
         self.assertTrue(result)
     # now test with wrong IDs
     invalid_IDs = [
         {'playerID': '57b9a303124e9b13e6759bda'}, {'playerID': '57b9a003124e9b13e6751bdb'},
         {'playerID': '57b9a003124e9b13e6757bdc'}, {'playerID': '57b9fffb124e9b2e056a765c'},
         {'playerID': '57b9bffb124e9b2eb56a765d'}, {'playerID': '5748529a124e9b6187cf6c2a'} ]
     for pID in invalid_IDs:
         result = isPlayerIDValid(pID['playerID'])
         vprint("    playerID " + str(pID['playerID']) +
                " is considered invalid : " + str(result))
         self.assertFalse(result)
     # end of the test
     self.teardown(players)
Esempio n. 14
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 def test_getPlayers(self):
     """
     Test players.getPlayers
     """
     # setup the test data
     self.setUp()
     players = Players()
     vbar()
     print("Test players.getPlayers")
     vbar()
     vprint(
         "We collect the players from the DB structure, and compare with the"
     )
     vprint("reference test data:")
     test_players = players.getPlayers()
     ref_players = refPlayers(True)
     # check that there are the same number of players on DB and reference
     lref = len(ref_players)
     ltest = len(test_players)
     result = (lref == ltest)
     vprint("    - there are " + str(ltest) + " players in the DB: " +
            str(result))
     self.assertTrue(result)
     # check that the DB is the same as the reference
     for pp_ref in ref_players:
         result = (pp_ref in test_players)
         vprint("        " + pp_ref['nickname'] + ": " + str(result))
         self.assertTrue(result)
     # end of the test
     self.teardown(players)
Esempio n. 15
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 def test_deserialize(self):
     """
     Test players.deserialize
     """
     # setup the test data
     self.setUp()
     players = Players()
     # We copy in 'target' the reference players (as in 'refPlayersDict')
     # without the password
     target = {'__class__': 'SetPlayers', 'players': []}
     for pp in refPlayers_Dict():
         target['players'].append({
             'playerID': pp['playerID'],
             'nickname': pp['nickname'],
             'passwordHash': pp['passwordHash'],
             'totalScore': pp['totalScore'],
             'gameID': pp['gameID']
         })
     players.deserialize(target)
     # runs the test
     vbar()
     print("Test players.deserialize")
     vbar()
     vprint(
         "We erase and rebuilt the DB thanks to the 'deserialize' method, and we"
     )
     vprint(
         "then compare the 'serialized' image of this new DB with the target,"
     )
     vprint("which is:")
     vprint(target)
     result = players.serialize()
     self.assertTrue(playersDict_equality(target, result))
     # end of the test
     self.teardown(players)
Esempio n. 16
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 def test_getGameID(self):
     """
     Test game.getGameID
     """
     vbar()
     print("Test game.getGameID")
     vbar()
     # retrieve gameID (as a string) and check compliance'
     test_data_index = 0
     partie = self.setup(test_data_index)
     test_gameID_str = str(
         partie.getGameID())  # the result must be a string
     ref_gameID_str = refGameHeader_start()[test_data_index]['gameID']
     result = (ref_gameID_str == test_gameID_str)
     self.assertTrue(result)
     vprint("  > returned gameID is compliant: " + str(result))
Esempio n. 17
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 def test_ForTestOnly_LoadRefGame(self):
     """
     Test backend.ForTestOnly_LoadRefGame
     """
     vbar()
     print("Test backend.ForTestOnly_LoadRefGame")
     vbar()
     # initiate a backend and register reference players
     for test_data_index in (0,1):
         backend = self.setUp()
         backend.ForTestOnly_LoadRefGame(test_data_index)
         # compare the backend with the reference test data
         self.assertEqual(backend.nextGameID, None)
         self.assertEqual(backend.playersWaitingList, [])
         result = gameRef_compliant(backend.games[0], test_data_index)
         vprint("  > Index " + str(test_data_index) + ": " + str(result))
         self.assertTrue(result)
Esempio n. 18
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 def test_ForTestOnly_EnlistRefPlayers(self):
     """
     Test backend.ForTestOnly_EnlistRefPlayers
     """
     vbar()
     print("Test backend.ForTestOnly_EnlistRefPlayers")
     vbar()
     # initiate a backend adn register reference players
     backend = self.setUp()
     backend.ForTestOnly_RegisterRefPlayers()
     # enlist reference players and check the result.
     result = backend.ForTestOnly_EnlistRefPlayers()
     gameID = result['gameID']
     vprint("Game initiated with gameID = " + str(gameID))
     self.assertEqual(result['status'], "ok")
     for pp in backend.players.getPlayers():
         self.assertEqual(pp['gameID'], gameID)
         vprint("    - enlisted successfully " + pp['nickname'])
Esempio n. 19
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 def test__init__(self):
     """
     Test Step.__init__
     """
     # setup the test data
     vbar()
     vprint("We build test data for testing the class Step")
     step_test = Step()
     # run the test
     vbar()
     print("Test Step.__init__")
     vbar()
     vprint("We build a new Step and check that all fields are empty.")
     self.assertEqual(step_test.turnCounter, 0)
     self.assertEqual(step_test.playerID, None)
     self.assertEqual(step_test.nickname, "")
     self.assertEqual(step_test.pick, [])
     self.assertEqual(step_test.table, [])
     self.assertEqual(step_test.used, [])
     self.assertEqual(step_test.set, [])
Esempio n. 20
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 def test_checkPassword(self):
     vbar()
     print("Test shared_crypto.checkPassword")
     vbar()
     vprint("We check that all reference test player's (password + hash) is ok")
     for pp in refPlayers_Dict():
         self.assertTrue(checkPassword(pp['password'], pp['passwordHash']))
         vprint("    > " + pp['nickname'] + ": couple (password + hash) is ok")
     vprint("We now check that other couples are not ok:")
     for pp in refPlayers_Dict():
         for yy in refPlayers():
             if pp['nickname'] != yy['nickname']:
                 self.assertFalse(checkPassword(pp['password'], yy['passwordHash']))
                 vprint("    > " + pp['nickname']+ "'s password and " + yy['nickname'] + "'s hash do not correspond")
Esempio n. 21
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 def test_updateTotalScore(self):
     """
     Test players.updateTotalScore
     """
     # setup the test data
     self.setUp()
     players = Players()
     # runs the test
     vbar()
     print("Test players.updateTotalScore")
     vbar()
     vprint(
         "We check that we can properly update the 'totalScore' with more points"
     )
     vprint("(typically updating the 'totalScore' after a game ended).")
     # self.list_test_players(players.playersColl)
     pid = players.getPlayerID("Daisy")['playerID']
     self.assertTrue(players.updateTotalScore(pid, 5))
     self.assertEqual(
         players.playersColl.find_one({'nickname': "Daisy"})['totalScore'],
         50)
     for pp in players.playersColl.find({}):
         vprint("      " + pp['nickname'] + " - totalScore: " +
                str(pp['totalScore']))
     # end of the test
     self.teardown(players)
Esempio n. 22
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 def test_ForTestOnly_RegisterRefPlayers(self):
     """
     Test backend.ForTestOnly_RegisterRefPlayers
     """
     vbar()
     print("Test backend.ForTestOnly_RegisterRefPlayers")
     vbar()
     # initiate a backend
     backend = self.setUp()
     # register reference players
     vprint("Initiate a backend and register reference players:")
     backend.ForTestOnly_RegisterRefPlayers()
     # compare the registered players with the reference test data
     for pp_ref in refPlayers(True):
         pp_test = backend.players.getPlayer(pp_ref['playerID'])
         self.assertEqual(pp_test['status'], "ok")
         self.assertEqual(pp_test['playerID'], pp_ref['playerID'])
         self.assertEqual(pp_test['nickname'], pp_ref['nickname'])
         self.assertEqual(pp_test['passwordHash'], pp_ref['passwordHash'])
         self.assertEqual(pp_test['totalScore'], 0)
         self.assertEqual(pp_test['gameID'], None)
         vprint("    - registered successfully " + pp_ref['nickname'])
Esempio n. 23
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 def test_ForTestOnly_GetBackToTurn(self):
     """
     Test backend.ForTestOnly_GetBackToTurn
     """
     vbar()
     print("Test backend.ForTestOnly_GetBackToTurn")
     vbar()
     # initiate a backend and load a reference game
     for test_data_index in (0,1):
         # build the test data
         backend = self.setUp()
         backend.ForTestOnly_RegisterRefPlayers()            
         backend.ForTestOnly_LoadRefGame(test_data_index)
         backend.ForTestOnly_GetBackToTurn(test_data_index,9)
         # build the reference data
         game_ref = gameSetupAndProgress(test_data_index, 9)
         # compare the test and reference test data
         result = game_compliant(backend.games[0], game_ref)
         self.assertEqual(backend.nextGameID, None)
         self.assertEqual(backend.playersWaitingList, [])
         vprint("  > Index " + str(test_data_index) + ": " + str(result))
         self.assertTrue(result)
Esempio n. 24
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 def test_serialize(self):
     """
     Test players.serialize
     """
     # build the reference data (without the passwrds)
     target = {'__class__': 'SetPlayers', 'players': []}
     for pp in refPlayers_Dict():
         target['players'].append({
             'playerID': pp['playerID'],
             'nickname': pp['nickname'],
             'passwordHash': pp['passwordHash'],
             'totalScore': pp['totalScore'],
             'gameID': pp['gameID']
         })
     # setup the test data
     self.setUp()
     players = Players()
     gameID1 = ObjectId('57bf224df9a2f36dd206845a')
     gameID2 = ObjectId('57bf224df9a2f36dd206845b')
     players.enlist(players.getPlayerID("Daisy")['playerID'], gameID1)
     players.enlist(players.getPlayerID("Donald")['playerID'], gameID1)
     players.enlist(players.getPlayerID("Riri")['playerID'], gameID2)
     players.enlist(players.getPlayerID("Fifi")['playerID'], gameID2)
     players.enlist(players.getPlayerID("Loulou")['playerID'], gameID2)
     # runs the test
     vbar()
     print("Test players.serialize")
     vbar()
     vprint(
         "We compare the result of the 'serialize' method with the target which is:"
     )
     vprint(target)
     # check that the class is equal
     result = players.serialize()
     self.assertTrue(playersDict_equality(target, result))
     # end of the test
     self.teardown(players)
Esempio n. 25
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 def test_changeHash(self):
     """
     Test players.changeHash
     """
     # setup the test data
     vbar()
     print("Test players.changeHash")
     vbar()
     vprint(
         "We change the hash of the players in the DB and compare the result with"
     )
     vprint("the expected test data:")
     # test valid players
     self.setUp()
     players = Players()
     new_hash = "lEyycZ2UYZV0bX6ChdtSA5MGCmN3BrF1xoZG4TMRzEmwmpp"
     for pp in refPlayers():
         playerID = pp['playerID']
         result = players.changeHash(playerID, new_hash)
         valid = (result['status'] == "ok") and (result['passwordHash']
                                                 == new_hash)
         vprint("    " + pp['nickname'] + ": result = " + str(result))
         self.assertTrue(valid)
     # test unknown player
     result = players.getHash(ObjectId())
     valid = (result['status'] == "ko") and (result['reason']
                                             == "unknown playerID")
     vprint("    Unknown player: result = " + str(result))
     self.assertTrue(valid)
     # test invalid playerID
     result = players.getHash("invalid")
     valid = (result['status'] == "ko") and (result['reason']
                                             == "invalid playerID")
     vprint("    Invalid playerID: result = " + str(result))
     self.assertTrue(valid)
     # end of the test
     self.teardown(players)
Esempio n. 26
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 def test_isNicknameAvailable(self):
     """
     Test backend.isNicknameAvailable
     """
     vbar()
     print("test backend.isNicknameAvailable")
     vbar()
     # initiate a backend
     backend = self.setUp()
     # check availability of nicknames before and after registering players
     vprint("Initiate a backend with no players registered, and check nickname availaiblity")
     vprint("before and after registering reference players:")
     for pp in refPlayers(True):
         # check the nickname is available before the player is registered
         answer = backend.isNicknameAvailable(pp['nickname'])
         self.assertEqual(answer['status'], "ok")
         vprint("    > " + pp['nickname'] + " is available")
         # register the player
         result = backend.registerPlayer(pp['nickname'], pp['passwordHash'])
         vprint("    - register " + pp['nickname'] + ": " + str(result['playerID']))
         # check the nickname is not available after the player is registered
         answer = backend.isNicknameAvailable(pp['nickname'])
         self.assertEqual(answer['status'], "ko")
         vprint("    > " + pp['nickname'] + " is not available anymore")
Esempio n. 27
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 def test_serialize(self):
     """
     Test the serialize method
     """
     # setup the test data
     cards_ref = self.setup()
     # runs the test
     vbar()
     vprint("Test cardset.serialize", True)
     vbar()
     dict_test_0 = cards_ref[0].serialize()
     dict_test_1 = cards_ref[1].serialize()
     vprint(
         "We compare the reference cardset dictionary with the one produced by serialize method:"
     )
     vprint("    Cardset 0: " + str(dict_test_0))
     vprint("    Cardset 1: " + str(dict_test_1))
     self.assertEqual(refGames_Dict()[0]['cardset'], dict_test_0)
     self.assertEqual(refGames_Dict()[1]['cardset'], dict_test_1)
     # end of the test
     self.teardown()
Esempio n. 28
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 def test_register(self):
     """
     Test players.register
     """
     # test that the new player is actually added both in memory and in DB
     vbar()
     print("Test players.register")
     vbar()
     vprint(
         "We add a player and check that it is properly registered to the DB."
     )
     vprint(
         "We also check that duplicate registering a player will not work.")
     # setup the test data
     self.setUp()
     players = Players()
     new_hash = "lEyycZ2UYZV0bX6ChdtSA5MGCmN3BrF1xoZG4TMRzEmwmpp"
     playerID = players.register("Dingo", new_hash)['playerID']
     read_id = players.playersColl.find_one({'nickname': "Dingo"})['_id']
     self.assertEqual(playerID, read_id)
     # replaced 'count' (deprecated) with 'count_documents'
     self.assertEqual(players.playersColl.count_documents({}), 7)
     # check the various fields of registered players
     pp = players.playersColl.find_one({'nickname': "Dingo"})
     self.assertEqual(pp['_id'], playerID)
     self.assertEqual(pp['passwordHash'], new_hash)
     # check that it is impossible to register a duplicate nickname
     result = players.register("Daisy", new_hash)
     self.assertEqual(result['status'], "ko")
     self.assertEqual(result['reason'], "invalid nickname")
     # replaced 'count' (deprecated) with 'count_documents'
     self.assertEqual(players.playersColl.count_documents({}), 7)
     # summarize
     vprint("    We now have 7 players in the DB:")
     for pp in players.playersColl.find():
         vprint("      " + pp['nickname'])
     # end of the test
     self.teardown(players)
Esempio n. 29
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 def test_deRegister(self):
     """
     Test players.deRegister
     """
     # setup the test data
     self.setUp()
     players = Players()
     # removes a player
     vbar()
     print("Test players.deRegister")
     vbar()
     vprint("We first register all 6 reference test players.")
     pp = players.playersColl.find_one({'nickname': "Donald"})
     self.assertTrue(players.deRegister(pp['_id']))
     # replaced 'count' (deprecated) with 'count_documents'
     self.assertEqual(players.playersColl.count_documents({}), 5)
     pp = players.playersColl.find_one({'nickname': "Donald"})
     self.assertEqual(pp, None)
     vprint("We removed Donald and check that we have 5 players left.")
     for pp in players.playersColl.find():
         vprint("      " + pp['nickname'])
     # end of the test
     self.teardown(players)
Esempio n. 30
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 def test_deserialize(self):
     """
     Test Step.deserialize
     """
     # setup the test data
     dictStart_ref = self.refStepStarts_Dict()
     [cardsets_ref, stepStarts_ref] = self.setup()
     dictStartBis_ref0 = refGames_Dict()[0]['steps'][0]
     dictStartBis_ref1 = refGames_Dict()[1]['steps'][0]
     stepStartBis_ref = refSteps()
     step_test = Step()
     # run the test
     vbar()
     print("Test Step.deserialize")
     vbar()
     vprint(
         "We compare the steps produced with the deserialize method with")
     vprint("reference steps, and check the output is correct")
     # test with the first series of Steps
     vprint()
     step_test.deserialize(dictStart_ref[0])
     vprint("  > Cardets 0 - Step 0 - stepStart:")
     vprint("       Target: " +
            stepStarts_ref[0].toString(cardsets_ref[0], "     "))
     vprint("       Result: " +
            step_test.toString(cardsets_ref[0], "     "))
     self.assertTrue(step_equality(step_test, stepStarts_ref[0]))
     vprint()
     step_test.deserialize(dictStartBis_ref0)
     vprint("  > Cardets 0 - Step 0 - stepStartBis:")
     vprint("       Target: " +
            stepStartBis_ref[0][0].toString(cardsets_ref[0], "     "))
     vprint("       Result: " +
            step_test.toString(cardsets_ref[0], "     "))
     self.assertTrue(step_equality(step_test, stepStartBis_ref[0][0]))