Esempio n. 1
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def main():
    image_dir = default_image_dir
    files = [image_dir+"/"+f for f in os.listdir(image_dir) if os.path.isfile(os.path.join(image_dir, f)) and f.endswith(".png")]
    git.clone_repo(REFERENCE_IMAGES_GIT, TEST_DIR)
    for method, arguments in test_arguments.iteritems():
        for args in arguments:
            # Prepend a "-" for every key in the arguments dict and then flatten the list
            command_arguments = [i for tuple in args.items() for i in ("-"+str(tuple[0]),str(tuple[1]))]
            for f in files:
                tester.run_test(test_binary, reference_binary, method, command_arguments, f, run_reference_program=False, test_dir=TEST_DIR)
Esempio n. 2
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def main():
    image_dir = default_image_dir
    files = [
        image_dir + "/" + f for f in os.listdir(image_dir)
        if os.path.isfile(os.path.join(image_dir, f)) and f.endswith(".png")
    ]
    git.clone_repo(REFERENCE_IMAGES_GIT, TEST_DIR)
    for method, arguments in test_arguments.iteritems():
        for args in arguments:
            # Prepend a "-" for every key in the arguments dict and then flatten the list
            command_arguments = [
                i for tuple in args.items()
                for i in ("-" + str(tuple[0]), str(tuple[1]))
            ]
            for f in files:
                tester.run_test(test_binary,
                                reference_binary,
                                method,
                                command_arguments,
                                f,
                                run_reference_program=False,
                                test_dir=TEST_DIR)
Esempio n. 3
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def run_rest_test():
    test_value = {
        'Name': [int(request.args.get('name'))],
        'Environment': [int(request.args.get('environment'))],
        'Type': [int(request.args.get('type'))],
        'Code': [int(request.args.get('code'))]
    }
    name = request.args.get('name')
    print("Received API: " + name)
    actual_status = [request.args.get('status')]
    prediction, probability, expectation = run_test(test_value, actual_status, get_training_data())

    return jsonify({
        "prediction": prediction,
        "probability": probability,
        "expectation": expectation
    })
Esempio n. 4
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def run_average_for_size(code,runs,size):
	sys.stdout.write("[")
	runtimes = []
	for r in xrange(runs):
		shuffled = generate_shuffled_int_array(size)
		sortd = sorted(shuffled)
		# BUG if you remove the following line this doesn't work
		sys.stdout.write(".")
		sys.stdout.flush()
		#print "%s # %s" % (id(shuffled), id(sortd))
		(eq, time) = run_test(code, shuffled, sortd)
		if (eq != True):
			return False;
		runtimes.append(time)

	sys.stdout.write("]")
	sys.stdout.flush()
	return reduce(lambda x, y: x + y, runtimes) / len(runtimes)
Esempio n. 5
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def train_loop(env: gym.Env, agents: Tuple[Agent, Agent]):
    """
    Training loop for the agents

    :param env: The gym.Env
    :param agents: A tuple with the two agents: (defender, attacker)
    """
    writer = SummaryWriter(log_dir=f'runs/OuterLoopTrain')

    logger.info(f'Starting training...')
    for epoch in range(SETTINGS.EPOCHS):
        logger.info(f'Epoch {epoch + 1}/{SETTINGS.EPOCHS}:')
        if SETTINGS.SIMULATE_MATCHES:
            simulated = simulate_matches(env, agents, SETTINGS.N_MATCHES,
                                         epoch, SETTINGS.USE_CUSTOM_GAMES)
        else:
            sim_name = f'matches_{epoch}_{SETTINGS.N_MATCHES}.pkl'
            simulated = load_matches(sim_name, matches_dir)
        if SETTINGS.GENERATE_DATASET:
            build_dataset(simulated, epoch + 1)
        for player, agent in zip(['DEF', 'ATK'], agents):
            logger.info(f'Training {player} agent...')
            for limit in LAST_MOVES:
                logger.info(f'Training with at most last {limit} moves...')
                dataset = load_dataset(epoch + 1, limit, SETTINGS.N_MATCHES,
                                       player, datasets_dir)
                agent.train(dataset, limit)
            logger.info(f'Agent {player} trained.')
        winners = run_test(env, agents, epoch + 1)
        writer.add_scalar(f"AgentWins/DEF",
                          sum(1 for i in winners if i == 'DEF'), epoch)
        writer.add_scalar(f"AgentWins/ATK",
                          sum(1 for i in winners if i == 'ATK'), epoch)
        writer.add_scalar(f"AgentWins/DRAWS",
                          sum(1 for i in winners if i is None), epoch)
        writer.flush()
    writer.close()
Esempio n. 6
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    raise tester.EndTest (True)

def test12 (n):
    def t (test, name):
        h = test.inv.health (arkham.health_stamina)
        h.reduce (5)
        hv = h.cur ()
        yield fun.matchclass (arkham.GameplayAction_Stay) # wait for next round
        for y in cast_spell (True, *list (5 if i < n else 1 for i in range (4))): yield y
        yield lambda action: " %d " % n in action.name ()
        assert h.cur () == hv + n
        yield fun.matchclass (arkham.GameplayAction_Stay)
        raise tester.EndTest (True)
    return t

if __name__ == "__main__":
    tester.run_test (test_ah.Game (Test (test_item ("Old Journal", test1))))
    tester.run_test (test_ah.Game (Test (test_item ("Ancient Tome", test2))))
    tester.run_test (test_ah.Game (Test (test_item ("Alien Statue", test3, mod_unique.UniqueDeck))))
    tester.run_test (test_ah.Game (Test (test_item ("Ancient Tablet", test4, mod_unique.UniqueDeck))))
    tester.run_test (test_ah.Game (Test (test_item ("Cabala of Saboth", test5, mod_unique.UniqueDeck))))
    tester.run_test (test_ah.Game (Test (test_item ("Cultes des Goules", test6, mod_unique.UniqueDeck))))
    tester.run_test (test_ah.Game (Test (test_item ("Healing Stone", test7, mod_unique.UniqueDeck))))
    tester.run_test (test_ah.Game (Test (test_item ("Nameless Cults", test8, mod_unique.UniqueDeck))))
    tester.run_test (test_ah.Game (Test (test_item ("Necronomicon", test9, mod_unique.UniqueDeck))))
    tester.run_test (test_ah.Game (Test (test_item ("Ruby of R'lyeh", test10, mod_unique.UniqueDeck))))
    tester.run_test (test_ah.Game (Test (test_item ("The King in Yellow", test11, mod_unique.UniqueDeck))))
    tester.run_test (test_ah.Game (Test (test_item ("Heal", test12 (1), mod_spell.SpellDeck))))
    tester.run_test (test_ah.Game (Test (test_item ("Heal", test12 (2), mod_spell.SpellDeck))))
    tester.run_test (test_ah.Game (Test (test_item ("Heal", test12 (3), mod_spell.SpellDeck))))
Esempio n. 7
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import tester, sys

res = tester.run_test(input_file="template.ecc",
                      uut_name="template_test",
                      inputs=[("a", 24), ("b", 24)],
                      outputs=[("q", 16)],
                      is_clocked=False,
                      input_vectors=[[0x010203,
                                      0x040506], [0x01FF00, 0x010100],
                                     [0x7F7F7F, 0x020304]],
                      output_results=[[32], [0], [1143]])
sys.exit(res)
Esempio n. 8
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import tester, sys

res = tester.run_test(input_file="rgb_greyscale.ecc",
                      uut_name="rgb_greyscale",
                      inputs=[("input", 24)],
                      outputs=[("output", 24)],
                      is_clocked=False,
                      input_vectors=[[0xFF0000], [0x040404], [0x800080],
                                     [0x808000], [0xFFFFFF]],
                      output_results=[[0x3F3F3F], [0x040404], [0x404040],
                                      [0x606060], [0xFDFDFD]])
sys.exit(res)
Esempio n. 9
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    def __init__(self):
        tester.TestGame.__init__(self, Test1())

        @self.pass_evade_check_hook.match(tester.match_combat(Game1), tester.match_investigator("1"), fun.any)
        def do(combat, investigator, monster):
            raise tester.EndTest(True)


class Test2(Test1):
    def actions(self):
        yield fun.matchclass(arkham.GameplayAction_Stay)
        yield fun.matchclass(arkham.GameplayAction_DealWithMonster)
        yield fun.matchclass(arkham.GameplayAction_Evade)
        yield fun.matchclass(arkham.GameplayAction_NormalCheckHook)
        for roll in (4,):
            yield roll
        yield fun.matchclass(arkham.GameplayAction_FailRoll)


class Game2(tester.TestGame):
    def __init__(self):
        tester.TestGame.__init__(self, Test2())

        @self.fail_evade_check_hook.match(tester.match_combat(Game2), tester.match_investigator("1"), fun.any)
        def do(combat, investigator, monster):
            raise tester.EndTest(True)


tester.run_test(Game1())
tester.run_test(Game2())
Esempio n. 10
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        item = game.deck (self.__class__.item_deck)\
            .draw (lambda arg: arg.name () == self.__class__.item_name)
        inv.take_item(game, item)
        assert inv.wield_item(game, item)

        class MyMonster(arkham.MonsterProto):
            def __init__(self):
                arkham.MonsterProto.__init__(self, "MyMonster")

            def horror_check(self):
                return arkham.pass_check

        for i in range(5):
            game.add_monster(arkham.Monster(MyMonster()), inv.location())

    @classmethod
    def actions(cls, test):
        yield fun.matchclass(arkham.GameplayAction_Stay)
        yield fun.take_first()
        yield fun.matchclass(arkham.GameplayAction_Fight)
        yield fun.matchclass(arkham.GameplayAction_Multiple)
        yield fun.matchclass(arkham.GameplayAction_IncurDamage)
        assert len(test.inv.trophies()) == 5
        raise tester.EndTest(True)


if __name__ == "__main__":
    tester.run_test(test_ah.Game(Test(ModuleProto1)))
    tester.run_test(test_ah.Game(Test(ModuleProto2)))
    tester.run_test(test_ah.Game(Test(ModuleProto3)))
Esempio n. 11
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    def setup_investigator (self, game, inv):
        item = game.deck (self.__class__.item_deck)\
            .draw (lambda arg: arg.name () == self.__class__.item_name)
        inv.take_item (game, item)
        assert inv.wield_item (game, item)

        class MyMonster (arkham.MonsterProto):
            def __init__ (self):
                arkham.MonsterProto.__init__ (self, "MyMonster")
            def horror_check (self):
                return arkham.pass_check

        for i in range (5):
            game.add_monster (arkham.Monster (MyMonster ()), inv.location ())

    @classmethod
    def actions (cls, test):
        yield fun.matchclass (arkham.GameplayAction_Stay)
        yield fun.take_first ()
        yield fun.matchclass (arkham.GameplayAction_Fight)
        yield fun.matchclass (arkham.GameplayAction_Multiple)
        yield fun.matchclass (arkham.GameplayAction_IncurDamage)
        assert len (test.inv.trophies ()) == 5
        raise tester.EndTest (True)

if __name__ == "__main__":
    tester.run_test (test_ah.Game (Test (ModuleProto1)))
    tester.run_test (test_ah.Game (Test (ModuleProto2)))
    tester.run_test (test_ah.Game (Test (ModuleProto3)))
Esempio n. 12
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        tester.TestGame.__init__ (self, Test1 ())

        @self.pass_evade_check_hook.match  \
            (tester.match_combat (Game1),
             tester.match_investigator ("1"), fun.any)
        def do (combat, investigator, monster):
            raise tester.EndTest (True)


class Test2 (Test1):
    def actions (self):
        yield fun.matchclass (arkham.GameplayAction_Stay)
        yield fun.matchclass (arkham.GameplayAction_DealWithMonster)
        yield fun.matchclass (arkham.GameplayAction_Evade)
        yield fun.matchclass (arkham.GameplayAction_NormalCheckHook)
        for roll in 4,: yield roll
        yield fun.matchclass (arkham.GameplayAction_FailRoll)

class Game2 (tester.TestGame):
    def __init__ (self):
        tester.TestGame.__init__ (self, Test2 ())

        @self.fail_evade_check_hook.match \
            (tester.match_combat (Game2),
             tester.match_investigator ("1"), fun.any)
        def do (combat, investigator, monster):
            raise tester.EndTest (True)

tester.run_test (Game1 ())
tester.run_test (Game2 ())
Esempio n. 13
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        h = test.inv.health(arkham.health_stamina)
        h.reduce(5)
        hv = h.cur()
        yield fun.matchclass(arkham.GameplayAction_Stay)  # wait for next round
        for y in cast_spell(True, *list(5 if i < n else 1 for i in range(4))):
            yield y
        yield lambda action: " %d " % n in action.name()
        assert h.cur() == hv + n
        yield fun.matchclass(arkham.GameplayAction_Stay)
        raise tester.EndTest(True)

    return t


if __name__ == "__main__":
    tester.run_test(test_ah.Game(Test(test_item("Old Journal", test1))))
    tester.run_test(test_ah.Game(Test(test_item("Ancient Tome", test2))))
    tester.run_test(
        test_ah.Game(
            Test(test_item("Alien Statue", test3, mod_unique.UniqueDeck))))
    tester.run_test(
        test_ah.Game(
            Test(test_item("Ancient Tablet", test4, mod_unique.UniqueDeck))))
    tester.run_test(
        test_ah.Game(
            Test(test_item("Cabala of Saboth", test5, mod_unique.UniqueDeck))))
    tester.run_test(
        test_ah.Game(
            Test(test_item("Cultes des Goules", test6,
                           mod_unique.UniqueDeck))))
    tester.run_test(
Esempio n. 14
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import mod_common
import mod_unique
from test_ah_items import *


def test1(test, name):
    yield fun.and_(action_bound_item_named(name),
                   fun.matchclass(arkham.GameplayAction_Multiple))
    yield fun.matchclass(arkham.GameplayAction_NormalCheckHook)
    for die in 5, 5:
        yield die
    yield fun.matchclass(arkham.GameplayAction_IncurDamage)
    yield fun.matchclass(arkham.GameplayAction_Stay)
    yield fun.and_(action_bound_item_named(name),
                   fun.matchclass(arkham.GameplayAction_Multiple))
    yield fun.matchclass(arkham.GameplayAction_NormalCheckHook)
    for die in 5, 5:
        yield die
    yield fun.matchclass(arkham.GameplayAction_IncurDamage)
    yield fun.matchclass(arkham.GameplayAction_Stay)
    # check the item got dropped after two uses
    for item in test.inv.wields_items():
        assert item.name() != name
    raise tester.EndTest(True)


if __name__ == "__main__":
    tester.run_test(
        test_ah.Game(
            Test(test_item("Book of Dzyan", test1, mod_unique.UniqueDeck))))
Esempio n. 15
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import tester, sys

res = tester.run_test(input_file="cond.ecc",
                      uut_name="conditional",
                      inputs=[("x", 8)],
                      outputs=[("y", 8)],
                      is_clocked=False,
                      input_vectors=[[5], [127], [255]],
                      output_results=[[5], [127], [1]])
sys.exit(res)
Esempio n. 16
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        yield fun.matchclass (arkham.GameplayAction_Fight)
        yield fun.matchclass (arkham.GameplayAction_NormalCheckHook)
        for roll in 5,: yield roll # pass horror check
        for i in 1,2:
            yield fun.matchclass (arkham.GameplayAction_Fight)
            yield fun.matchclass (arkham.GameplayAction_NormalCheckHook)
            for roll in 1,1,1: yield roll
            yield fun.matchclass (arkham.GameplayAction_FailRoll)
            yield fun.matchclass (arkham.GameplayAction_EndCauseHarmLoop)
            yield fun.matchclass (arkham.GameplayAction_IncurDamage)
        yield fun.matchclass (mod_ah.GameplayAction_Incapacitated)
        assert self.inv.location ().attributes ().flag ("hospital")
        raise tester.EndTest (True)

class Test2 (Test1):
    def actions (self):
        self.inv.health (arkham.health_sanity).reduce (3)
        yield fun.matchclass (arkham.GameplayAction_Stay)
        yield fun.matchclass (arkham.GameplayAction_DealWithMonster)
        yield fun.matchclass (arkham.GameplayAction_Fight)
        yield fun.matchclass (arkham.GameplayAction_NormalCheckHook)
        for roll in 1,: yield roll # fail horror check
        yield fun.matchclass (arkham.GameplayAction_FailRoll)
        yield fun.matchclass (arkham.GameplayAction_IncurDamage)
        yield fun.matchclass (mod_ah.GameplayAction_Incapacitated)
        assert self.inv.location ().attributes ().flag ("asylum")
        raise tester.EndTest (True)

tester.run_test (test_ah.Game (Test1 ()))
tester.run_test (test_ah.Game (Test2 ()))
Esempio n. 17
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            yield 5  # pass horror check
            yield fun.matchclass(arkham.GameplayAction_Fight)
            yield fun.matchclass(arkham.GameplayAction_NormalCheckHook)
            for die in roll:
                yield die
            yield fun.matchclass(arkham.GameplayAction_Stay)
            raise tester.EndTest(True)

    class Game1(tester.TestGame):
        def __init__(self):
            tester.TestGame.__init__(self, Test1())

    return Game1()


tester.run_test(gen_test(arkham.family_physical, {}, 5, 5, 5))
tester.run_test(
    gen_test(arkham.family_physical,
             {arkham.monster_physical: arkham.reslev_resistance}, 5, 5))
tester.run_test(
    gen_test(arkham.family_physical,
             {arkham.monster_physical: arkham.reslev_immunity}, 5))

tester.run_test(gen_test(arkham.family_magical, {}, 5, 5, 5))
tester.run_test(
    gen_test(arkham.family_magical,
             {arkham.monster_physical: arkham.reslev_resistance}, 5, 5, 5))
tester.run_test(
    gen_test(arkham.family_magical,
             {arkham.monster_physical: arkham.reslev_immunity}, 5, 5, 5))
Esempio n. 18
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import mod_ah
import test_ah
import fun
import arkham
import mod_common
import mod_unique
from test_ah_items import *


def test1(test, name):
    yield fun.and_(action_bound_item_named(name), fun.matchclass(arkham.GameplayAction_Multiple))
    yield fun.matchclass(arkham.GameplayAction_NormalCheckHook)
    for die in 5, 5:
        yield die
    yield fun.matchclass(arkham.GameplayAction_IncurDamage)
    yield fun.matchclass(arkham.GameplayAction_Stay)
    yield fun.and_(action_bound_item_named(name), fun.matchclass(arkham.GameplayAction_Multiple))
    yield fun.matchclass(arkham.GameplayAction_NormalCheckHook)
    for die in 5, 5:
        yield die
    yield fun.matchclass(arkham.GameplayAction_IncurDamage)
    yield fun.matchclass(arkham.GameplayAction_Stay)
    # check the item got dropped after two uses
    for item in test.inv.wields_items():
        assert item.name() != name
    raise tester.EndTest(True)


if __name__ == "__main__":
    tester.run_test(test_ah.Game(Test(test_item("Book of Dzyan", test1, mod_unique.UniqueDeck))))
Esempio n. 19
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class Test(tester.Controller):
    def __init__(self, proto, aspect):
        tester.Controller.__init__(self)
        self.aspect = aspect
        self.module = proto()

    def setup_players(self, game):
        self.inv, = self.use_investigators(game, ["\"Ashcan\" Pete"])

    def add_modules(self, idx):
        idx.add_module(self.module)

    def actions(self):
        x = self.module.heal_action_times()
        y = self.module.expected_increment(x)
        h = self.inv.health(self.aspect).cur()
        for i in range(x):
            for action in self.module.actions():
                yield action
        if y != _damage:
            yield fun.matchclass(arkham.GameplayAction_IncurDamage)
        assert self.inv.health(self.aspect).cur() == h - _damage + y
        raise tester.EndTest(True)


tester.run_test(test_ah.Game(Test(ModuleProto1, arkham.health_stamina)))
tester.run_test(test_ah.Game(Test(ModuleProto2, arkham.health_sanity)))
tester.run_test(test_ah.Game(Test(ModuleProto3, arkham.health_stamina)))
tester.run_test(test_ah.Game(Test(ModuleProto4, arkham.health_stamina)))
tester.run_test(test_ah.Game(Test(ModuleProto5, arkham.health_stamina)))
Esempio n. 20
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class Test(tester.Controller):
    def __init__(self, proto, aspect):
        tester.Controller.__init__(self)
        self.aspect = aspect
        self.module = proto()

    def setup_players(self, game):
        self.inv, = self.use_investigators(game, ['"Ashcan" Pete'])

    def add_modules(self, idx):
        idx.add_module(self.module)

    def actions(self):
        x = self.module.heal_action_times()
        y = self.module.expected_increment(x)
        h = self.inv.health(self.aspect).cur()
        for i in range(x):
            for action in self.module.actions():
                yield action
        if y != _damage:
            yield fun.matchclass(arkham.GameplayAction_IncurDamage)
        assert self.inv.health(self.aspect).cur() == h - _damage + y
        raise tester.EndTest(True)


tester.run_test(test_ah.Game(Test(ModuleProto1, arkham.health_stamina)))
tester.run_test(test_ah.Game(Test(ModuleProto2, arkham.health_sanity)))
tester.run_test(test_ah.Game(Test(ModuleProto3, arkham.health_stamina)))
tester.run_test(test_ah.Game(Test(ModuleProto4, arkham.health_stamina)))
tester.run_test(test_ah.Game(Test(ModuleProto5, arkham.health_stamina)))
Esempio n. 21
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import tester, sys

res = tester.run_test(input_file="adder.ecc",
                      uut_name="adder",
                      inputs=[("a", 8), ("b", 8)],
                      outputs=[("q", 8)],
                      is_clocked=False,
                      input_vectors=[[1, 1], [12, 15], [255, 1]],
                      output_results=[[2], [27], [0]])
sys.exit(res)
Esempio n. 22
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            yield fun.matchclass (arkham.GameplayAction_Fight)
            yield fun.matchclass (arkham.GameplayAction_NormalCheckHook)
            yield 5 # pass horror check
            yield fun.matchclass (arkham.GameplayAction_Fight)
            yield fun.matchclass (arkham.GameplayAction_NormalCheckHook)
            for die in roll: yield die
            yield fun.matchclass (arkham.GameplayAction_Stay)
            raise tester.EndTest (True)

    class Game1 (tester.TestGame):
        def __init__ (self):
            tester.TestGame.__init__ (self, Test1 ())

    return Game1 ()

tester.run_test (gen_test (arkham.family_physical, {}, 5, 5, 5))
tester.run_test (gen_test (arkham.family_physical, {arkham.monster_physical: arkham.reslev_resistance}, 5, 5))
tester.run_test (gen_test (arkham.family_physical, {arkham.monster_physical: arkham.reslev_immunity}, 5))

tester.run_test (gen_test (arkham.family_magical, {}, 5, 5, 5))
tester.run_test (gen_test (arkham.family_magical, {arkham.monster_physical: arkham.reslev_resistance}, 5, 5, 5))
tester.run_test (gen_test (arkham.family_magical, {arkham.monster_physical: arkham.reslev_immunity}, 5, 5, 5))

tester.run_test (gen_test (arkham.family_physical, {}, 5, 5, 5))
tester.run_test (gen_test (arkham.family_physical, {arkham.monster_magical: arkham.reslev_resistance}, 5, 5, 5))
tester.run_test (gen_test (arkham.family_physical, {arkham.monster_magical: arkham.reslev_immunity}, 5, 5, 5))

tester.run_test (gen_test (arkham.family_magical, {}, 5, 5, 5))
tester.run_test (gen_test (arkham.family_magical, {arkham.monster_magical: arkham.reslev_resistance}, 5, 5))
tester.run_test (gen_test (arkham.family_magical, {arkham.monster_magical: arkham.reslev_immunity}, 5))
Esempio n. 23
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        yield fun.matchclass (arkham.GameplayAction_NormalCheckHook)
        for y in [5] * (5 + (3 if undead else 0)): yield y
        yield fun.matchclass (arkham.GameplayAction_Stay)
        raise tester.EndTest (True)
    return t

def test17 (test):
    for y in fight_and_horror_check (5, 5): yield y
    yield fun.matchclass (arkham.GameplayAction_Fight)
    yield fun.matchclass (arkham.GameplayAction_NormalCheckHook)
    for y in 1,1,1,1,1,1,1,1,6: yield y
    yield fun.matchclass (arkham.GameplayAction_Stay)
    raise tester.EndTest (True)

if __name__ == "__main__":
    tester.run_test (test_ah.Game (Test (test_weapon ("Dynamite", test1))))
    tester.run_test (test_ah.Game (Test (test_weapon ("Powder of Ibn-Ghazi", test2, mod_unique.UniqueDeck))))
    tester.run_test (test_ah.Game (Test (test_weapon ("Silver Key", test3, mod_unique.UniqueDeck))))
    tester.run_test (test_ah.Game (Test (test_weapon ("Warding Statue", test4, mod_unique.UniqueDeck))))
    tester.run_test (test_ah.Game (Test (test_weapon ("Dread Curse of Azathoth", test5 (-2, +9), mod_spell.SpellDeck))))
    tester.run_test (test_ah.Game (Test (test_weapon ("Bind Monster", test6 (1), mod_spell.SpellDeck, toughness=1))))
    tester.run_test (test_ah.Game (Test (test_weapon ("Bind Monster", test6 (2), mod_spell.SpellDeck, toughness=2))))
    tester.run_test (test_ah.Game (Test (test_weapon ("Bind Monster", test6 (3), mod_spell.SpellDeck, toughness=3))))
    tester.run_test (test_ah.Game (Test (test_weapons (test7, [("Enchant Weapon", mod_spell.SpellDeck),
                                                               (".18 Derringer", mod_common.CommonDeck)],
                                                       {arkham.monster_physical: arkham.reslev_immunity}))))
    tester.run_test (test_ah.Game (Test (test_weapon ("Mists of Releh", test8 (-1), mod_spell.SpellDeck, awareness=-1))))
    tester.run_test (test_ah.Game (Test (test_weapon ("Mists of Releh", test8 (+1), mod_spell.SpellDeck, awareness=+1))))

    # Test nighmarish/overwhelming.
    tester.run_test (test_ah.Game (Test (test_weapon (".18 Derringer", test9 (1), mod_common.CommonDeck,