Esempio n. 1
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    def test_player_move_castle_success(self):
        """Test player move castling is successful when it is a valid move"""

        white_rook_position = Position(0, 0)
        white_rook = Rook(None, constants.WHITE, white_rook_position)
        test_board = {'white_pieces': [white_rook]}
        board = set_up_test_board(new_game=False, test_board=test_board)
        game = set_up_test_game(board)
        game.player_move(Position(4, 0), Position(2, 0))
        self.assertEqual(white_rook.position, Position(3, 0))
        self.assertTrue(isinstance(board.get_piece(Position(2, 0)), King))
Esempio n. 2
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    def test_player_move_fails_into_check(self):
        """Test trying to make a move into check fails"""
        white_rook_position = Position(4, 1)
        black_rook = Rook(None, constants.BLACK, Position(4, 5))
        white_rook = Rook(None, constants.WHITE, white_rook_position)

        test_board = {
            'white_pieces': [white_rook],
            'black_pieces': [black_rook]
        }
        board = set_up_test_board(new_game=False, test_board=test_board)
        game = set_up_test_game(board)
        with pytest.raises(InvalidMoveError):
            game.player_move(white_rook_position, Position(2, 1))
Esempio n. 3
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 def test_player_move_castle_fails(self):
     """Test castling fails when a position in between king and rook is attacked"""
     white_rook_position = Position(0, 0)
     black_rook = Rook(None, constants.BLACK, Position(2, 5))
     white_rook = Rook(None, constants.WHITE, white_rook_position)
     test_board = {
         'white_pieces': [white_rook],
         'black_pieces': [black_rook]
     }
     board = set_up_test_board(new_game=False, test_board=test_board)
     game = set_up_test_game(board)
     with pytest.raises(InvalidMoveError):
         game.player_move(Position(4, 0), Position(2, 0))
     self.assertEqual(white_rook.position, white_rook_position)
     self.assertTrue(isinstance(board.get_piece(Position(4, 0)), King))
Esempio n. 4
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    def test_pawn_promotion(self):
        """Test when a pawn reaches the end of the board that it is promoted
        to a queen"""
        white_pawn_position = Position(0, 6)
        end_position = Position(0, 7)
        white_pawn = Pawn(None, constants.WHITE, white_pawn_position)

        test_board = {'white_pieces': [white_pawn]}
        board = set_up_test_board(new_game=False, test_board=test_board)
        game = set_up_test_game(board)
        game.player_move(white_pawn_position, end_position)
        self.assertIsNone(white_pawn.position)
        self.assertNotIn(white_pawn, board.white_pieces)
        queen = board.get_piece(end_position)
        self.assertTrue(isinstance(queen, Queen))
Esempio n. 5
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    def test_player_move_already_in_check_fails(self):
        """Test trying to move when you're in check and still in check
        after the move fails"""
        white_bishop_position = Position(3, 3)
        black_rook = Rook(None, constants.BLACK, Position(4, 5))
        white_bishop = Rook(None, constants.WHITE, white_bishop_position)

        test_board = {
            'white_pieces': [white_bishop],
            'black_pieces': [black_rook]
        }
        board = set_up_test_board(new_game=False, test_board=test_board)
        game = set_up_test_game(board)
        with pytest.raises(InvalidMoveError):
            game.player_move(white_bishop_position, Position(6, 6))
Esempio n. 6
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    def test_player_move_capture_success(self):
        """Test a basic capture of a piece works as expected"""
        white_rook_position = Position(2, 0)
        black_rook_position = Position(2, 5)
        black_rook = Rook(None, constants.BLACK, black_rook_position)
        white_rook = Rook(None, constants.WHITE, white_rook_position)
        test_board = {
            'white_pieces': [white_rook],
            'black_pieces': [black_rook]
        }
        board = set_up_test_board(new_game=False, test_board=test_board)
        game = set_up_test_game(board)

        game.player_move(white_rook_position, black_rook_position)
        self.assertEqual(white_rook.position, black_rook_position)
        self.assertIsNone(black_rook.position)
        self.assertNotIn(black_rook, board.black_pieces)
Esempio n. 7
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 def test_player_move_en_passant_fails(self):
     """Test calling making an en passant move is fails when not valid"""
     white_position = Position(0, 3)
     black_position = Position(1, 3)
     white_rook = Rook(None, constants.WHITE, white_position)
     black_pawn = Pawn(None, constants.BLACK, black_position)
     test_board = {
         'white_pieces': [white_rook],
         'black_pieces': [black_pawn]
     }
     board = set_up_test_board(new_game=False, test_board=test_board)
     game = set_up_test_game(board,
                             turn=constants.BLACK,
                             history=get_pawn_move_record_passant(
                                 white_position, Position(0, 1)))
     en_passant_position = Position(0, 2)
     with pytest.raises(InvalidMoveError):
         game.player_move(black_position, en_passant_position)
Esempio n. 8
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    def test_player_move_en_passant(self):
        """Test calling making an en passant move is successful if valid"""
        white_position = Position(0, 3)
        black_position = Position(1, 3)
        white_pawn = Pawn(None, constants.WHITE, white_position)
        black_pawn = Pawn(None, constants.BLACK, black_position)
        test_board = {
            'white_pieces': [white_pawn],
            'black_pieces': [black_pawn]
        }
        board = set_up_test_board(new_game=False, test_board=test_board)

        game = set_up_test_game(board,
                                turn=constants.BLACK,
                                history=get_pawn_move_record_passant(
                                    white_position, Position(0, 1)))
        en_passant_position = Position(0, 2)
        game.player_move(black_position, en_passant_position)
        self.assertEqual(black_pawn.position, en_passant_position)
        self.assertIsNone(white_pawn.position)
        self.assertNotIn(white_pawn, board.white_pieces)