Esempio n. 1
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 def add_button(self, button_text, x, y, w, h, ic, ac, action=None):
     button_rect = pygame.Rect(x,y,w,h)
     button_surface = pygame.Surface((w,h))
     
     self.ui_list.append({'title':button_text, 'type':'button', 'ac':ac, 'ic':ic, 'action':action, 'rectangle':button_rect})
     textSurf, textRect = Text.text_objects(button_text, constants.smallText, constants.BLACK)
     textRect.center = ( (x+(w/2)), (y+(h/2)) )
     self.ui_list.append({'title':button_text,'type':'button_text','surface':textSurf, 'rectangle':textRect})
Esempio n. 2
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 def draw_menu(self):
     menu = []
     #add the menu options
     for x in range(len(self.level_list)):
         text = self.level_list[x]
         TextSurf, TextRect = Text.text_objects(text, constants.menuText,
                                                constants.WHITE)
         TextRect.center = ((constants.DWIDTH / 4), (100+(x*50)))
         menu.append({'title': text, 'type':'menu',
                      'surface':TextSurf, 'rectangle': TextRect})
     #add the menu icon
     #IconRect = Rect((constants.DWIDTH*.75), (constants.DHEIGHT/4), 100, 100)
     #menu.append({'type':'icon', 'title':'Level_Icon', 'rectangle':IconRect})
     return menu
Esempio n. 3
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 def add_title(self, title):
     TextSurf, TextRect = Text.text_objects(title, constants.largeText, constants.WHITE)
     TextRect.center = ((constants.DWIDTH / 2), ((constants.DHEIGHT / 2) - 100))
     self.ui_list.append({'title':title, 'type': 'text','surface':TextSurf,'rectangle':TextRect})