Esempio n. 1
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def welcome_screen():
  welcome_word = TextPygame("Welcome to PruVide", screen, CURRENT_TIME, font = 20, textpos = (85,10,15,130))
  image = pygame.image.load("/home/pi/all_projects/pru_vide/pruvide_gui/images/cooking_ingredients.jpg")
  image_rotated = pygame.transform.rotate(image,90)
  imagepos = image_rotated.get_rect()
  screen.blit(image_rotated,(0,20,80,120))
  welcome_word.render_and_draw()
  pygame.display.update()
Esempio n. 2
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class MenuSystem:
  def __init__(self, screen, menu_items, font = 24):
    self.screen = screen
    self.font_size = font
    self.current_item = 0
    self.font = pygame.font.Font(None, font)
    self.centerx = 30
    self.starty = 15
    self.menu_objects = deque()
    self.menu_items = deque(menu_items)
    self.padding = 5
    self.make_menu_objects()

  def place_carrot(self):
    pos = self.menu_objects[0].textpos
    x = pos[0]
    y = pos[1] + pos[3]
    self.carrot = TextPygame(">", self.screen, (x,y) , prefix = "", textpos = ())

  def make_menu_objects(self):
    self.menu_objects = deque()
    currenty = self.starty
    self.menu_objects.append(TextPygame(self.menu_items[0], self.screen, (currenty, self.centerx),
      prefix = "", textpos = ()))
    for item in itertools.islice(self.menu_items, 1, len(self.menu_items)):
      currenty = (self.font_size/2) + currenty + self.padding
      self.menu_objects.append(TextPygame(item, self.screen,
            (currenty, self.centerx) , prefix = "", textpos = ()))

  def return_current(self):
    print self.menu_items[0]

  def up_menu(self):
    self.menu_items.rotate(-1)
    self.make_menu_objects()

  def down_menu(self):
    self.menu_items.rotate(1)
    self.make_menu_objects()

  def clear_screen(self):
    self.screen.fill((250,250,250))
    pygame.display.update()

  def draw_menu(self):
    self.clear_screen()
    for item in self.menu_objects:
      item.render_and_draw()
    self.place_carrot()
    self.carrot.render_and_draw()
Esempio n. 3
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class Button:
  def __init__(self, rect_pos, text_dict):
    self.screen = text_dict['screen']
    self.rect_pos = rect_pos
    self.rect = self.draw_rect(rect_pos)
    self.text_object = TextPygame(**text_dict)
    self.calculate_and_set_text_center()

  def draw_rect(self, location):
    rect = pygame.draw.rect(self.screen, (0,0,0), location, 2)
    pygame.display.update()
    return rect

  def render_and_draw(self):
    self.text_object.render_text()
    self.text_object.draw_text()

  def calculate_and_set_text_center(self):
    textx, texty = self.text_object.get_text_size()
    newx = self.rect_pos[0] + (textx/2)
    newy = self.rect_pos[1] + 10
    self.text_object.set_screen_location((newx,newy))
Esempio n. 4
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      temporary_temp.render_and_draw()
    elif pin == ENTER:
      menu_state_map['send_temperature']

    elif pin == MENU:

# Init screen and buttons
pygame.init()
screen = pygame.display.set_mode((120,160))
screen.fill(WHITE)
pygame.display.update()
font = pygame.font.Font(None, 26)
initiate_buttons()

set_point = TextPygame("50", screen, SET_POINT, prefix = "Setpoint: ", textpos = ())
current_temp = TextPygame("70", screen, CURRENT_TEMP, prefix = "Temp: ", textpos = ())
current_time = TextPygame("0", screen, CURRENT_TIME, prefix = "Time(min): ", textpos = ())
temporary_temp = TextPygame("50", screen, SET_POINT, prefix = "", textpos = ())
all_temps = [  set_point, current_temp, current_time]

menu = {'Set Temp': '50', 'Pre-sets': {'beef' : '140', 'fish': '65', 'veggies': '100' },
        'Config': {'Device': 'Rice Cooker', 'Probe': '28-0000000000'} }

some_state = UiStateMachine()
my_menu = MenuSystem(screen, menu_level(menu))

def menu_level(full_menu):
  level = []
  for k,v in full_menu.items():
    level.append(v)
  return level
Esempio n. 5
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class MenuSystem:
  def __init__(self, screen, menu_dict, font = 24):
    self.screen = screen
    self.font_size = font
    self.current_item = 0
    self.font = pygame.font.Font(None, font)
    self.centerx = 30
    self.starty = 15
    self.full_menu = menu_dict
    self.menu_objects = deque()
    self.current_selection = ""
    self.menu_items = deque(make_menu_level())
    self.padding = 5
    self.make_menu_objects()

  def set_new_menu(self, menu_items):
    self.menu_items = deque(menu_items)
    self.make_menu_objects()

  def make_menu_level(self):
    level = []
    for k,v in self.full_menu.items():
      level.append(v)
    return level

  def select_menu_item(self):
    # get new level items.
    # set current selection
    # make menu_objects
    # draw_menu selections

  def back_menu_item(self):
    # get new level items.
    # set current selection
    # make menu_objects
    # draw_menu selections


  def place_carrot(self):
    pos = self.menu_objects[0].textpos
    x = pos[0]
    y = pos[1] + pos[3]
    self.carrot = TextPygame(">", self.screen, (x,y) , prefix = "", textpos = ())

  def make_menu_objects(self):
    self.menu_objects = deque()
    currenty = self.starty
    self.menu_objects.append(TextPygame(self.menu_items[0], self.screen, (currenty, self.centerx),
      prefix = "", textpos = ()))
    for item in itertools.islice(self.menu_items, 1, len(self.menu_items)):
      currenty = (self.font_size/2) + currenty + self.padding
      self.menu_objects.append(TextPygame(item, self.screen,
            (currenty, self.centerx) , prefix = "", textpos = ()))


  def return_current(self):
    return self.menu_items[0]

  def up_menu(self):
    self.menu_items.rotate(-1)
    self.make_menu_objects()

  def down_menu(self):
    self.menu_items.rotate(1)
    self.make_menu_objects()

  def clear_screen(self):
    self.screen.fill((250,250,250))
    pygame.display.update()

  def draw_menu(self):
    self.clear_screen()
    for item in self.menu_objects:
      item.render_and_draw()
    self.place_carrot()
    self.carrot.render_and_draw()
Esempio n. 6
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 def place_carrot(self):
   pos = self.menu_objects[0].textpos
   x = pos[0]
   y = pos[1] + pos[3]
   self.carrot = TextPygame(">", self.screen, (x,y) , prefix = "", textpos = ())
Esempio n. 7
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def one_item(default_settings):
  blah = TextPygame(**default_settings)
  blah.render_and_draw()
  return blah
Esempio n. 8
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 def __init__(self, rect_pos, text_dict):
   self.screen = text_dict['screen']
   self.rect_pos = rect_pos
   self.rect = self.draw_rect(rect_pos)
   self.text_object = TextPygame(**text_dict)
   self.calculate_and_set_text_center()