Esempio n. 1
0
def test_record_quest_from_commands(play_the_game=False):
    M = GameMaker()

    # The goal
    commands = ["go east", "insert ball into chest"]

    # Create a 'bedroom' room.
    R1 = M.new_room("bedroom")
    R2 = M.new_room("kitchen")
    M.set_player(R1)

    path = M.connect(R1.east, R2.west)
    path.door = M.new(type='d', name='wooden door')
    path.door.add_property("open")

    ball = M.new(type='o', name='ball')
    M.inventory.add(ball)

    # Add a closed chest in R2.
    chest = M.new(type='c', name='chest')
    chest.add_property("open")
    R2.add(chest)

    M.set_quest_from_commands(commands)
    game = M.build()

    with make_temp_directory(
            prefix="test_record_quest_from_commands") as tmpdir:
        game_file = _compile_game(game, folder=tmpdir)

        if play_the_game:
            textworld.play(game_file)
        else:
            agent = textworld.agents.WalkthroughAgent(commands)
            textworld.play(game_file, agent=agent, silent=True)
Esempio n. 2
0
def build_test_game():
    M = GameMaker()

    # The goal
    commands = ["go east", "insert carrot into chest"]

    # Create a 'bedroom' room.
    R1 = M.new_room("bedroom")
    R2 = M.new_room("kitchen")
    M.set_player(R1)

    path = M.connect(R1.east, R2.west)
    path.door = M.new(type='d', name='wooden door')
    path.door.add_property("open")

    carrot = M.new(type='f', name='carrot')
    M.inventory.add(carrot)

    # Add a closed chest in R2.
    chest = M.new(type='c', name='chest')
    chest.add_property("open")
    R2.add(chest)

    M.set_quest_from_commands(commands)
    game = M.build()
    return game