Esempio n. 1
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    def clickable(g):
        if limit1_skill_used('borrow_tag'):
            return False

        if not my_turn(): return False

        return True
Esempio n. 2
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    def clickable(g):
        if limit1_skill_used('borrow_tag'):
            return False

        if not my_turn(): return False

        return True
Esempio n. 3
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    def clickable(game):
        me = game.me
        if not my_turn(): return False
        if limit1_skill_used('autumnfeast_tag'): return False

        if not (me.cards or me.showncards or me.equips):
            return False

        return True
Esempio n. 4
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 def clickable(game):
     try:
         if limit1_skill_used('darkness_tag'):
             return False
         act = game.action_stack[-1]
         if isinstance(act, actions.ActionStage):
             return True
     except IndexError:
         pass
     return False
Esempio n. 5
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    def clickable(game):
        me = game.me

        if limit1_skill_used('mamizou_morphing_tag'):
            return False

        if not (my_turn() and (me.cards or me.showncards)):
            return False

        return True
Esempio n. 6
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    def clickable(game):
        me = game.me

        if limit1_skill_used('mamizou_morphing_tag'):
            return False

        if not (my_turn() and (me.cards or me.showncards)):
            return False

        return True
Esempio n. 7
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    def clickable(game):
        me = game.me
        if not my_turn():
            return False
        if limit1_skill_used("autumnfeast_tag"):
            return False

        if not (me.cards or me.showncards or me.equips):
            return False

        return True
Esempio n. 8
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    def clickable(g):
        me = g.me
        if limit1_skill_used('darknoh_tag'):
            return False

        if not my_turn():
            return False

        if me.cards or me.showncards or me.equips:
            return True

        return False
Esempio n. 9
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    def clickable(g):
        me = g.me
        if limit1_skill_used('darknoh_tag'):
            return False

        if not my_turn():
            return False

        if me.cards or me.showncards or me.equips:
            return True

        return False
Esempio n. 10
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    def clickable(game):
        me = game.me

        if limit1_skill_used("medic_tag"):
            return False

        try:
            act = game.action_stack[-1]
        except IndexError:
            return False

        if isinstance(act, actions.ActionStage) and (me.cards or me.showncards):
            return True

        return False
Esempio n. 11
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    def clickable(game):
        me = game.me

        if limit1_skill_used('tribute_tag'):
            return False

        try:
            act = game.action_stack[-1]
        except IndexError:
            return False

        if isinstance(act, actions.ActionStage) and (me.cards or me.showncards
                                                     or me.equips):
            return True

        return False
Esempio n. 12
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    def clickable(game):
        if limit1_skill_used('incite_tag'):
            return False

        return my_turn()
Esempio n. 13
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    def clickable(g):
        if not my_turn(): return False
        if limit1_skill_used('riverside_tag'): return False

        me = g.me
        return bool(me.cards or me.showncards or me.equips)
Esempio n. 14
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    def clickable(game):
        if limit1_skill_used('incite_tag'):
            return False

        return my_turn()