class MobRecordBaseForm(forms.Form): level = fields.IntegerField(label='минимальный уровень') name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название') type = fields.TypedChoiceField(label='тип', choices=MOB_TYPE_CHOICES, coerce=beings_relations.TYPE.get_from_name) archetype = fields.TypedChoiceField( label='тип', choices=game_relations.ARCHETYPE.choices(), coerce=game_relations.ARCHETYPE.get_from_name) global_action_probability = fields.FloatField( label= 'вероятность встретить монстра, если идёт его набег (от 0 до 1, 0 — нет набега)' ) terrains = fields.TypedMultipleChoiceField(label='места обитания', choices=TERRAIN.choices(), coerce=TERRAIN.get_from_name) abilities = fields.MultipleChoiceField(label='способности', choices=ABILITY_CHOICES) description = bbcode.BBField(label='Описание', required=False) is_mercenary = fields.BooleanField(label='может быть наёмником', required=False) is_eatable = fields.BooleanField(label='съедобный', required=False) communication_verbal = fields.RelationField( label='вербальное общение', relation=beings_relations.COMMUNICATION_VERBAL) communication_gestures = fields.RelationField( label='невербальное общение', relation=beings_relations.COMMUNICATION_GESTURES) communication_telepathic = fields.RelationField( label='телепатия', relation=beings_relations.COMMUNICATION_TELEPATHIC) intellect_level = fields.RelationField( label='уровень интеллекта', relation=beings_relations.INTELLECT_LEVEL) structure = fields.RelationField(label='структура', relation=beings_relations.STRUCTURE) features = fields.TypedMultipleChoiceField( label='особенности', choices=beings_relations.FEATURE.choices(), coerce=beings_relations.FEATURE.get_from_name) movement = fields.RelationField(label='способ передвижения', relation=beings_relations.MOVEMENT) body = fields.RelationField(label='телосложение', relation=beings_relations.BODY) size = fields.RelationField(label='размер', relation=beings_relations.SIZE) weapon_1 = fields.RelationField( label='оружие 1', relation=artifacts_relations.STANDARD_WEAPON) material_1 = fields.RelationField(label='материал оружия 1', relation=tt_artifacts_relations.MATERIAL) power_type_1 = fields.RelationField( label='тип силы оружия 1', relation=artifacts_relations.ARTIFACT_POWER_TYPE) weapon_2 = fields.RelationField( label='оружие 2', required=False, relation=artifacts_relations.STANDARD_WEAPON) material_2 = fields.RelationField(label='материал оружия 2', required=False, relation=tt_artifacts_relations.MATERIAL) power_type_2 = fields.RelationField( label='тип силы оружия 2', required=False, relation=artifacts_relations.ARTIFACT_POWER_TYPE) weapon_3 = fields.RelationField( label='оружие 3', required=False, relation=artifacts_relations.STANDARD_WEAPON) material_3 = fields.RelationField(label='материал оружия 3', required=False, relation=tt_artifacts_relations.MATERIAL) power_type_3 = fields.RelationField( label='тип силы оружия 3', required=False, relation=artifacts_relations.ARTIFACT_POWER_TYPE) def clean_abilities(self): abilities_ids = self.cleaned_data['abilities'] if HIT.get_id() not in abilities_ids: abilities_ids.append(HIT.get_id()) if not abilities_ids: raise ValidationError('не указаны способности монстра') for ability_id in abilities_ids: if ability_id not in ABILITY_CHOICES_DICT: raise ValidationError( 'неверный идентификатор способности монстра') return frozenset(abilities_ids) def clean_terrains(self): terrains = self.cleaned_data['terrains'] if not terrains: raise ValidationError('не указаны места обитания монстра') return frozenset(terrains) def clean_features(self): features = self.cleaned_data['features'] if not features: return frozenset() return frozenset(features) def get_weapons(self): weapons = [] if self.c.weapon_1 and self.c.material_1 and self.c.power_type_1: weapons.append( artifacts_objects.Weapon(weapon=self.c.weapon_1, material=self.c.material_1, power_type=self.c.power_type_1)) if self.c.weapon_2 and self.c.material_2 and self.c.power_type_2: weapons.append( artifacts_objects.Weapon(weapon=self.c.weapon_2, material=self.c.material_2, power_type=self.c.power_type_2)) if self.c.weapon_3 and self.c.material_3 and self.c.power_type_3: weapons.append( artifacts_objects.Weapon(weapon=self.c.weapon_3, material=self.c.material_3, power_type=self.c.power_type_3)) return weapons @classmethod def get_initials(cls, mob): initials = { 'description': mob.description, 'type': mob.type, 'name': mob.utg_name, 'archetype': mob.archetype, 'level': mob.level, 'global_action_probability': mob.global_action_probability, 'terrains': mob.terrains, 'abilities': mob.abilities, 'communication_verbal': mob.communication_verbal, 'communication_gestures': mob.communication_gestures, 'communication_telepathic': mob.communication_telepathic, 'intellect_level': mob.intellect_level, 'structure': mob.structure, 'features': list(mob.features), 'movement': mob.movement, 'body': mob.body, 'size': mob.size, 'is_mercenary': mob.is_mercenary, 'is_eatable': mob.is_eatable } for i, weapon in enumerate(mob.weapons, start=1): initials['weapon_{}'.format(i)] = weapon.type initials['material_{}'.format(i)] = weapon.material initials['power_type_{}'.format(i)] = weapon.power_type return initials
class MobRecordBaseForm(forms.Form): level = fields.IntegerField(label='минимальный уровень') name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название') type = fields.TypedChoiceField( label='тип', choices=MOB_TYPE_CHOICES, coerce=game_relations.BEING_TYPE.get_from_name) archetype = fields.TypedChoiceField( label='тип', choices=game_relations.ARCHETYPE.choices(), coerce=game_relations.ARCHETYPE.get_from_name) global_action_probability = fields.FloatField( label= 'вероятность встретить монстра, если идёт его набег (от 0 до 1, 0 — нет набега)' ) terrains = fields.TypedMultipleChoiceField(label='места обитания', choices=TERRAIN.choices(), coerce=TERRAIN.get_from_name) abilities = fields.MultipleChoiceField(label='способности', choices=ABILITY_CHOICES) description = bbcode.BBField(label='Описание', required=False) is_mercenary = fields.BooleanField(label='может быть наёмником', required=False) is_eatable = fields.BooleanField(label='съедобный', required=False) communication_verbal = fields.RelationField( label='вербальное общение', relation=game_relations.COMMUNICATION_VERBAL) communication_gestures = fields.RelationField( label='невербальное общение', relation=game_relations.COMMUNICATION_GESTURES) communication_telepathic = fields.RelationField( label='телепатия', relation=game_relations.COMMUNICATION_TELEPATHIC) intellect_level = fields.RelationField( label='уровень интеллекта', relation=game_relations.INTELLECT_LEVEL) def clean_abilities(self): abilities_ids = self.cleaned_data['abilities'] if HIT.get_id() not in abilities_ids: abilities_ids.append(HIT.get_id()) if not abilities_ids: raise ValidationError('не указаны способности монстра') for ability_id in abilities_ids: if ability_id not in ABILITY_CHOICES_DICT: raise ValidationError( 'неверный идентификатор способности монстра') return frozenset(abilities_ids) def clean_terrains(self): terrains = self.cleaned_data['terrains'] if not terrains: raise ValidationError('не указаны места обитания монстра') return frozenset(terrains) @classmethod def get_initials(cls, mob): return { 'description': mob.description, 'type': mob.type, 'name': mob.utg_name, 'archetype': mob.archetype, 'level': mob.level, 'global_action_probability': mob.global_action_probability, 'terrains': mob.terrains, 'abilities': mob.abilities, 'communication_verbal': mob.communication_verbal, 'communication_gestures': mob.communication_gestures, 'communication_telepathic': mob.communication_telepathic, 'intellect_level': mob.intellect_level, 'is_mercenary': mob.is_mercenary, 'is_eatable': mob.is_eatable }
class MobRecordBaseForm(forms.Form): level = fields.IntegerField(label=u'минимальный уровень') name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label=u'Название') type = fields.TypedChoiceField(label=u'тип', choices=MOB_TYPE_CHOICES, coerce=MOB_TYPE.get_from_name) archetype = fields.TypedChoiceField( label=u'тип', choices=game_relations.ARCHETYPE.choices(), coerce=game_relations.ARCHETYPE.get_from_name) global_action_probability = fields.FloatField( label= u'вероятность встретить монстра, если идёт его набег (от 0 до 1, 0 — нет набега)' ) terrains = fields.TypedMultipleChoiceField(label=u'места обитания', choices=TERRAIN.choices(), coerce=TERRAIN.get_from_name) abilities = fields.MultipleChoiceField(label=u'способности', choices=ABILITY_CHOICES) description = bbcode.BBField(label=u'Описание', required=False) def clean_abilities(self): abilities_ids = self.cleaned_data['abilities'] if HIT.get_id() not in abilities_ids: abilities_ids.append(HIT.get_id()) if not abilities_ids: raise ValidationError(u'не указаны способности монстра') for ability_id in abilities_ids: if ability_id not in ABILITY_CHOICES_DICT: raise ValidationError( u'неверный идентификатор способности монстра') return frozenset(abilities_ids) def clean_terrains(self): terrains = self.cleaned_data['terrains'] if not terrains: raise ValidationError(u'не указаны места обитания монстра') return frozenset(terrains) @classmethod def get_initials(cls, mob): return { 'description': mob.description, 'type': mob.type, 'name': mob.utg_name, 'archetype': mob.archetype, 'level': mob.level, 'global_action_probability': mob.global_action_probability, 'terrains': mob.terrains, 'abilities': mob.abilities }