Esempio n. 1
0
class MobRecordBaseForm(forms.Form):

    level = fields.IntegerField(label='минимальный уровень')

    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название')

    type = fields.TypedChoiceField(label='тип',
                                   choices=MOB_TYPE_CHOICES,
                                   coerce=beings_relations.TYPE.get_from_name)
    archetype = fields.TypedChoiceField(
        label='тип',
        choices=game_relations.ARCHETYPE.choices(),
        coerce=game_relations.ARCHETYPE.get_from_name)

    global_action_probability = fields.FloatField(
        label=
        'вероятность встретить монстра, если идёт его набег (от 0 до 1, 0 — нет набега)'
    )

    terrains = fields.TypedMultipleChoiceField(label='места обитания',
                                               choices=TERRAIN.choices(),
                                               coerce=TERRAIN.get_from_name)

    abilities = fields.MultipleChoiceField(label='способности',
                                           choices=ABILITY_CHOICES)

    description = bbcode.BBField(label='Описание', required=False)

    is_mercenary = fields.BooleanField(label='может быть наёмником',
                                       required=False)
    is_eatable = fields.BooleanField(label='съедобный', required=False)

    communication_verbal = fields.RelationField(
        label='вербальное общение',
        relation=beings_relations.COMMUNICATION_VERBAL)
    communication_gestures = fields.RelationField(
        label='невербальное общение',
        relation=beings_relations.COMMUNICATION_GESTURES)
    communication_telepathic = fields.RelationField(
        label='телепатия', relation=beings_relations.COMMUNICATION_TELEPATHIC)

    intellect_level = fields.RelationField(
        label='уровень интеллекта', relation=beings_relations.INTELLECT_LEVEL)

    structure = fields.RelationField(label='структура',
                                     relation=beings_relations.STRUCTURE)
    features = fields.TypedMultipleChoiceField(
        label='особенности',
        choices=beings_relations.FEATURE.choices(),
        coerce=beings_relations.FEATURE.get_from_name)
    movement = fields.RelationField(label='способ передвижения',
                                    relation=beings_relations.MOVEMENT)
    body = fields.RelationField(label='телосложение',
                                relation=beings_relations.BODY)
    size = fields.RelationField(label='размер', relation=beings_relations.SIZE)

    weapon_1 = fields.RelationField(
        label='оружие 1', relation=artifacts_relations.STANDARD_WEAPON)
    material_1 = fields.RelationField(label='материал оружия 1',
                                      relation=tt_artifacts_relations.MATERIAL)
    power_type_1 = fields.RelationField(
        label='тип силы оружия 1',
        relation=artifacts_relations.ARTIFACT_POWER_TYPE)

    weapon_2 = fields.RelationField(
        label='оружие 2',
        required=False,
        relation=artifacts_relations.STANDARD_WEAPON)
    material_2 = fields.RelationField(label='материал оружия 2',
                                      required=False,
                                      relation=tt_artifacts_relations.MATERIAL)
    power_type_2 = fields.RelationField(
        label='тип силы оружия 2',
        required=False,
        relation=artifacts_relations.ARTIFACT_POWER_TYPE)

    weapon_3 = fields.RelationField(
        label='оружие 3',
        required=False,
        relation=artifacts_relations.STANDARD_WEAPON)
    material_3 = fields.RelationField(label='материал оружия 3',
                                      required=False,
                                      relation=tt_artifacts_relations.MATERIAL)
    power_type_3 = fields.RelationField(
        label='тип силы оружия 3',
        required=False,
        relation=artifacts_relations.ARTIFACT_POWER_TYPE)

    def clean_abilities(self):
        abilities_ids = self.cleaned_data['abilities']

        if HIT.get_id() not in abilities_ids:
            abilities_ids.append(HIT.get_id())

        if not abilities_ids:
            raise ValidationError('не указаны способности монстра')

        for ability_id in abilities_ids:
            if ability_id not in ABILITY_CHOICES_DICT:
                raise ValidationError(
                    'неверный идентификатор способности монстра')

        return frozenset(abilities_ids)

    def clean_terrains(self):
        terrains = self.cleaned_data['terrains']

        if not terrains:
            raise ValidationError('не указаны места обитания монстра')

        return frozenset(terrains)

    def clean_features(self):
        features = self.cleaned_data['features']

        if not features:
            return frozenset()

        return frozenset(features)

    def get_weapons(self):
        weapons = []

        if self.c.weapon_1 and self.c.material_1 and self.c.power_type_1:
            weapons.append(
                artifacts_objects.Weapon(weapon=self.c.weapon_1,
                                         material=self.c.material_1,
                                         power_type=self.c.power_type_1))

        if self.c.weapon_2 and self.c.material_2 and self.c.power_type_2:
            weapons.append(
                artifacts_objects.Weapon(weapon=self.c.weapon_2,
                                         material=self.c.material_2,
                                         power_type=self.c.power_type_2))

        if self.c.weapon_3 and self.c.material_3 and self.c.power_type_3:
            weapons.append(
                artifacts_objects.Weapon(weapon=self.c.weapon_3,
                                         material=self.c.material_3,
                                         power_type=self.c.power_type_3))

        return weapons

    @classmethod
    def get_initials(cls, mob):
        initials = {
            'description': mob.description,
            'type': mob.type,
            'name': mob.utg_name,
            'archetype': mob.archetype,
            'level': mob.level,
            'global_action_probability': mob.global_action_probability,
            'terrains': mob.terrains,
            'abilities': mob.abilities,
            'communication_verbal': mob.communication_verbal,
            'communication_gestures': mob.communication_gestures,
            'communication_telepathic': mob.communication_telepathic,
            'intellect_level': mob.intellect_level,
            'structure': mob.structure,
            'features': list(mob.features),
            'movement': mob.movement,
            'body': mob.body,
            'size': mob.size,
            'is_mercenary': mob.is_mercenary,
            'is_eatable': mob.is_eatable
        }

        for i, weapon in enumerate(mob.weapons, start=1):
            initials['weapon_{}'.format(i)] = weapon.type
            initials['material_{}'.format(i)] = weapon.material
            initials['power_type_{}'.format(i)] = weapon.power_type

        return initials
Esempio n. 2
0
class MobRecordBaseForm(forms.Form):

    level = fields.IntegerField(label='минимальный уровень')

    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label='Название')

    type = fields.TypedChoiceField(
        label='тип',
        choices=MOB_TYPE_CHOICES,
        coerce=game_relations.BEING_TYPE.get_from_name)
    archetype = fields.TypedChoiceField(
        label='тип',
        choices=game_relations.ARCHETYPE.choices(),
        coerce=game_relations.ARCHETYPE.get_from_name)

    global_action_probability = fields.FloatField(
        label=
        'вероятность встретить монстра, если идёт его набег (от 0 до 1, 0 — нет набега)'
    )

    terrains = fields.TypedMultipleChoiceField(label='места обитания',
                                               choices=TERRAIN.choices(),
                                               coerce=TERRAIN.get_from_name)

    abilities = fields.MultipleChoiceField(label='способности',
                                           choices=ABILITY_CHOICES)

    description = bbcode.BBField(label='Описание', required=False)

    is_mercenary = fields.BooleanField(label='может быть наёмником',
                                       required=False)
    is_eatable = fields.BooleanField(label='съедобный', required=False)

    communication_verbal = fields.RelationField(
        label='вербальное общение',
        relation=game_relations.COMMUNICATION_VERBAL)
    communication_gestures = fields.RelationField(
        label='невербальное общение',
        relation=game_relations.COMMUNICATION_GESTURES)
    communication_telepathic = fields.RelationField(
        label='телепатия', relation=game_relations.COMMUNICATION_TELEPATHIC)

    intellect_level = fields.RelationField(
        label='уровень интеллекта', relation=game_relations.INTELLECT_LEVEL)

    def clean_abilities(self):
        abilities_ids = self.cleaned_data['abilities']

        if HIT.get_id() not in abilities_ids:
            abilities_ids.append(HIT.get_id())

        if not abilities_ids:
            raise ValidationError('не указаны способности монстра')

        for ability_id in abilities_ids:
            if ability_id not in ABILITY_CHOICES_DICT:
                raise ValidationError(
                    'неверный идентификатор способности монстра')

        return frozenset(abilities_ids)

    def clean_terrains(self):
        terrains = self.cleaned_data['terrains']

        if not terrains:
            raise ValidationError('не указаны места обитания монстра')

        return frozenset(terrains)

    @classmethod
    def get_initials(cls, mob):
        return {
            'description': mob.description,
            'type': mob.type,
            'name': mob.utg_name,
            'archetype': mob.archetype,
            'level': mob.level,
            'global_action_probability': mob.global_action_probability,
            'terrains': mob.terrains,
            'abilities': mob.abilities,
            'communication_verbal': mob.communication_verbal,
            'communication_gestures': mob.communication_gestures,
            'communication_telepathic': mob.communication_telepathic,
            'intellect_level': mob.intellect_level,
            'is_mercenary': mob.is_mercenary,
            'is_eatable': mob.is_eatable
        }
Esempio n. 3
0
class MobRecordBaseForm(forms.Form):

    level = fields.IntegerField(label=u'минимальный уровень')

    name = WordField(word_type=utg_relations.WORD_TYPE.NOUN, label=u'Название')

    type = fields.TypedChoiceField(label=u'тип',
                                   choices=MOB_TYPE_CHOICES,
                                   coerce=MOB_TYPE.get_from_name)
    archetype = fields.TypedChoiceField(
        label=u'тип',
        choices=game_relations.ARCHETYPE.choices(),
        coerce=game_relations.ARCHETYPE.get_from_name)

    global_action_probability = fields.FloatField(
        label=
        u'вероятность встретить монстра, если идёт его набег (от 0 до 1, 0 — нет набега)'
    )

    terrains = fields.TypedMultipleChoiceField(label=u'места обитания',
                                               choices=TERRAIN.choices(),
                                               coerce=TERRAIN.get_from_name)

    abilities = fields.MultipleChoiceField(label=u'способности',
                                           choices=ABILITY_CHOICES)

    description = bbcode.BBField(label=u'Описание', required=False)

    def clean_abilities(self):
        abilities_ids = self.cleaned_data['abilities']

        if HIT.get_id() not in abilities_ids:
            abilities_ids.append(HIT.get_id())

        if not abilities_ids:
            raise ValidationError(u'не указаны способности монстра')

        for ability_id in abilities_ids:
            if ability_id not in ABILITY_CHOICES_DICT:
                raise ValidationError(
                    u'неверный идентификатор способности монстра')

        return frozenset(abilities_ids)

    def clean_terrains(self):
        terrains = self.cleaned_data['terrains']

        if not terrains:
            raise ValidationError(u'не указаны места обитания монстра')

        return frozenset(terrains)

    @classmethod
    def get_initials(cls, mob):
        return {
            'description': mob.description,
            'type': mob.type,
            'name': mob.utg_name,
            'archetype': mob.archetype,
            'level': mob.level,
            'global_action_probability': mob.global_action_probability,
            'terrains': mob.terrains,
            'abilities': mob.abilities
        }