def make_screenshot(self): screen_shot_maker_dialog = ui_misc_classes.Ui_screenShotMakerDialog() # Hiding all app windows before making screenshot if env_mode.get_mode() == 'standalone': env_inst.ui_main.setHidden(True) elif env_mode.get_mode() == 'maya': env_inst.ui_maya_dock.setHidden(True) for val in env_inst.commit_queue.values(): val.setHidden(True) screen_shot_maker_dialog.exec_() if env_mode.get_mode() == 'standalone': env_inst.ui_main.setHidden(False) elif env_mode.get_mode() == 'maya': env_inst.ui_maya_dock.setHidden(False) for val in env_inst.commit_queue.values(): val.setHidden(False) self.screenshots_to_upload_list.append(screen_shot_maker_dialog.screenshot_pixmap) self.drop_plate_label.setText( 'Drop Images Here ({0})'.format(len(self.get_upload_list()) + len(self.screenshots_to_upload_list))) return screen_shot_maker_dialog.screenshot_pixmap
def close_routine(): if env_mode.get_mode() == 'maya': from thlib.ui_classes.ui_maya_dock import close_all_instances close_all_instances() self.close() if env_mode.get_mode() == 'standalone': self.close()
def restart_for_update_ui_main(self): if env_mode.get_mode() == 'standalone': import main_standalone thread = main_standalone.restart() thread.finished.connect(self.close) if env_mode.get_mode() == 'maya': import main_maya thread = main_maya.main.restart() thread.finished.connect(main_maya.main.close_all_instances)
def close_routine(): if env_mode.get_mode() == 'maya': self.close() from thlib.ui_classes.ui_maya_dock import close_all_instances close_all_instances() # Removing path from sys, so we can run other instance from different path import sys sys.path.remove(env_mode.get_current_path()) if env_mode.get_mode() == 'standalone': self.close()
def customize_ui(self): if env_mode.get_mode() == 'standalone': self.actionDock_undock.setVisible(False) self.actionExit.setIcon(gf.get_icon('close')) self.actionConfiguration.setIcon(gf.get_icon('wrench')) self.create_info_label()
def get_stypes(self, result=None, run_thread=False): if result: if self.project.stypes: self.create_checkin_checkout_ui() self.toggle_loading_label() if env_mode.get_mode() == 'maya': dl.log('Handling Maya Hotkeys', group_id='Maya') env_inst.ui_maya_dock.handle_hotkeys() self.ui_checkin_checkout.setHidden(False) env_inst.ui_main.set_info_status_text('') if run_thread: env_inst.ui_main.set_info_status_text( '<span style=" font-size:8pt; color:#00ff00;">Getting Search Types</span>' ) def get_stypes_agent(): return self.project.get_stypes() env_inst.set_thread_pool(None, 'server_query/server_thread_pool') stypes_items_worker = gf.get_thread_worker( get_stypes_agent, env_inst.get_thread_pool('server_query/server_thread_pool'), result_func=self.get_stypes, error_func=gf.error_handle) stypes_items_worker.start()
def reload_cache(self): tc.get_all_projects_and_logins(True) for project in env_inst.projects.values(): project.query_search_types(True) if env_mode.get_mode() == 'maya': self.restart_ui_main() else: self.close() gf.restart_app()
def restart_for_update_ui_main(self): if env_mode.get_mode() == 'maya': # import main_maya # thread = main_maya.main.restart() from thlib.ui_classes.ui_maya_dock import close_all_instances close_all_instances() # self.restart_ui_main() else: self.close() gf.restart_app()
def customize_ui(self): if env_mode.get_mode() == 'standalone': self.actionDock_undock.setVisible(False) self.actionExit.setIcon(gf.get_icon('window-close', icons_set='mdi')) self.actionConfiguration.setIcon(gf.get_icon('settings', icons_set='mdi')) self.actionSave_Preferences.setIcon(gf.get_icon('content-save', icons_set='mdi')) self.actionReloadCache.setIcon(gf.get_icon('reload', icons_set='mdi')) self.actionApply_to_all_Tabs.setIcon(gf.get_icon('hexagon-multiple', icons_set='mdi')) self.actionScriptEditor.setIcon(gf.get_icon('script', icons_set='mdi')) self.actionDebug_Log.setIcon(gf.get_icon('bug', icons_set='mdi')) self.actionUpdate.setIcon(gf.get_icon('update', icons_set='mdi')) self.create_info_label()
def execute(my, path): assert my.server_url #f = open(path, 'rb') import codecs f = codecs.open(path, 'rb') count = 0 while 1: buffer = f.read(my.chunk_size) if not buffer: break if count == 0: action = "create" else: action = "append" fields = [ ("ajax", "true"), ("action", action), ] if my.ticket: fields.append(("ticket", my.ticket)) fields.append(("login_ticket", my.ticket)) basename = os.path.basename(path) from json import dumps as jsondumps # Only for maya environment from thlib.environment import env_mode if env_mode.get_mode() != 'maya': if sys.stdout.encoding: basename = basename.decode(sys.stdout.encoding) basename = jsondumps(basename) basename = basename.strip('"') # the first index begins at 0 fields.append(("file_name0", basename)) if my.subdir: fields.append(("subdir", my.subdir)) files = [("file", path, buffer)] (status, reason, content) = my.upload(my.server_url, fields, files) if reason != "OK": raise TacticUploadException("Upload of '%s' failed: %s %s" % (path, status, reason)) count += 1 f.close()
def make_screenshot(self): screen_shot_maker_dialog = Ui_screenShotMakerDialog() # Hiding all app windows before making screenshot if env_mode.get_mode() == 'standalone': env_inst.ui_main.setHidden(True) elif env_mode.get_mode() == 'maya': env_inst.ui_maya_dock.setHidden(True) self.parent_ui.add_sobj_widget.setHidden(True) screen_shot_maker_dialog.exec_() if env_mode.get_mode() == 'standalone': env_inst.ui_main.setHidden(False) elif env_mode.get_mode() == 'maya': env_inst.ui_maya_dock.setHidden(False) self.parent_ui.add_sobj_widget.setHidden(False) self.screenshots_to_upload_list.append( screen_shot_maker_dialog.screenshot_pixmap) self.drop_plate_label.setText('Drop Images Here ({0})'.format( len(self.get_upload_list()) + len(self.screenshots_to_upload_list)))
def get_stypes(self, result=None, run_thread=False): if result: self.stypes_items = result self.create_checkin_checkout_ui() # self.create_ui_my_tactic() # self.create_ui_float_notify() # self.create_ui_assets_browser() self.toggle_loading_label() if env_mode.get_mode() == 'maya': dl.log('Handling Maya Hotkeys', group_id='Maya') env_inst.ui_maya_dock.handle_hotkeys() self.ui_checkin_checkout.setHidden(False) env_inst.ui_main.set_info_status_text('') if run_thread: env_inst.ui_main.set_info_status_text( '<span style=" font-size:8pt; color:#00ff00;">Getting Search Types</span>') def get_stypes_agent(): return self.project.get_stypes() stypes_cache = None if stypes_cache: self.stypes_items = stypes_cache if not self.stypes_items_thread.isRunning(): self.stypes_items_thread.kwargs = dict(result=self.stypes_items) self.stypes_items_thread.routine = self.empty_return self.stypes_items_thread.start(QtCore.QThread.NormalPriority) else: server_thread_pool = QtCore.QThreadPool() server_thread_pool.setMaxThreadCount(env_tactic.max_threads()) env_inst.set_thread_pool(server_thread_pool, 'server_query/server_thread_pool') stypes_items_worker = gf.get_thread_worker( get_stypes_agent, env_inst.get_thread_pool('server_query/server_thread_pool'), result_func=self.get_stypes, error_func=gf.error_handle ) stypes_items_worker.start()
def create_ui(self): self.clearPushButton.setIcon(gf.get_icon('trash')) self.configPushButton.setIcon(gf.get_icon('settings', icons_set='mdi')) self.create_progress_bar_widget() self.create_collapsable_toolbar() self.setAcceptDrops(True) if env_mode.get_mode() == 'standalone': sizePolicy = QtGui.QSizePolicy(QtGui.QSizePolicy.Preferred, QtGui.QSizePolicy.Preferred) self.setSizePolicy(sizePolicy) self.setMinimumWidth(300) self.move_controls_to_collapsable_toolbar() self.customize_ui()
def create_ui(self): self.clearPushButton.setIcon(gf.get_icon('trash')) self.configPushButton.setIcon(gf.get_icon('cog')) self.create_progress_bar_widget() self.create_collapsable_toolbar() self.setAcceptDrops(True) self.dropTreeWidget.setSelectionMode( QtGui.QAbstractItemView.ExtendedSelection) if env_mode.get_mode() == 'standalone': self.fromDropListCheckBox.setHidden(True) sizePolicy = QtGui.QSizePolicy(QtGui.QSizePolicy.Preferred, QtGui.QSizePolicy.Preferred) self.setSizePolicy(sizePolicy) self.setMinimumWidth(300) self.move_controls_to_collapsable_toolbar()
from thlib.environment import env_mode, env_inst, env_tactic, env_server, dl, env_write_config, env_read_config, cfg_controls import thlib.tactic_classes as tc import thlib.update_functions as uf import thlib.global_functions as gf import thlib.ui.ui_main as ui_main import thlib.ui.misc.ui_serverside as ui_serverside import thlib.ui.misc.ui_update as ui_update import thlib.ui.misc.ui_create_update as ui_create_update import thlib.ui_classes.ui_misc_classes as ui_misc_classes import ui_checkin_out_tabs_classes import ui_conf_classes import ui_my_tactic_classes import ui_assets_browser_classes import ui_float_notify_classes if env_mode.get_mode() == 'maya': import thlib.maya_functions as mf reload(mf) reload(ui_main) reload(ui_serverside) reload(ui_update) reload(ui_create_update) reload(ui_checkin_out_tabs_classes) reload(ui_conf_classes) reload(ui_my_tactic_classes) reload(ui_assets_browser_classes) reload(ui_float_notify_classes) reload(tc) reload(uf)
def fill_config_menu(self): self.menuConfig = QtGui.QMenu(self.config_button) self.menuConfig.setObjectName("menuConfig") self.menuConfig.setTitle(u"Menu") self.actionConfiguration = QtGui.QAction(self) self.actionConfiguration.setObjectName("actionConfiguration") self.actionUpdate = QtGui.QAction(self) self.actionUpdate.setObjectName("actionUpdate") self.actionExit = QtGui.QAction(self) self.actionExit.setObjectName("actionExit") self.actionApply_to_all_Tabs = QtGui.QAction(self) self.actionApply_to_all_Tabs.setObjectName("actionApply_to_all_Tabs") self.actionScriptEditor = QtGui.QAction(self) self.actionScriptEditor.setObjectName("actionScriptEditor") self.actionDock_undock = QtGui.QAction(self) self.actionDock_undock.setObjectName("actionDock_undock") self.actionDebug_Log = QtGui.QAction(self) self.actionDebug_Log.setObjectName("actionDebug_Log") self.actionSave_Preferences = QtGui.QAction(self) self.actionSave_Preferences.setObjectName("actionSave_Preferences") self.actionReloadCache = QtGui.QAction(self) self.actionReloadCache.setObjectName("actionReloadCache") self.menuConfig.addAction(self.actionConfiguration) self.menuConfig.addAction(self.actionSave_Preferences) self.menuConfig.addAction(self.actionReloadCache) self.menuConfig.addAction(self.actionApply_to_all_Tabs) self.menuConfig.addAction(self.actionDock_undock) self.menuConfig.addSeparator() self.menuConfig.addAction(self.actionScriptEditor) self.menuConfig.addAction(self.actionDebug_Log) self.menuConfig.addSeparator() self.menuConfig.addAction(self.actionUpdate) self.menuConfig.addSeparator() self.menuConfig.addSeparator() self.menuConfig.addAction(self.actionExit) self.actionConfiguration.setText(u"Configuration") self.actionUpdate.setText(u"Update") self.actionExit.setText(u"Exit") self.actionApply_to_all_Tabs.setText(u"Current view to All Tabs") self.actionScriptEditor.setText(u"Script Editor") self.actionDock_undock.setText(u"Dock/undock") self.actionDebug_Log.setText(u"Debug Log") self.actionSave_Preferences.setText(u"Save Preferences") self.actionReloadCache.setText(u"Reload Cache") self.actionExit.setIcon(gf.get_icon('window-close', icons_set='mdi')) self.actionConfiguration.setIcon(gf.get_icon('settings', icons_set='mdi')) self.actionSave_Preferences.setIcon(gf.get_icon('content-save', icons_set='mdi')) self.actionReloadCache.setIcon(gf.get_icon('reload', icons_set='mdi')) self.actionApply_to_all_Tabs.setIcon(gf.get_icon('hexagon-multiple', icons_set='mdi')) self.actionScriptEditor.setIcon(gf.get_icon('script', icons_set='mdi')) self.actionDebug_Log.setIcon(gf.get_icon('bug', icons_set='mdi')) self.actionUpdate.setIcon(gf.get_icon('update', icons_set='mdi')) if env_mode.get_mode() == 'standalone': self.actionDock_undock.setVisible(False) self.config_button.setMenu(self.menuConfig) self.config_button.setPopupMode(QtGui.QToolButton.InstantPopup)