Esempio n. 1
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    def displayLauncher():

        # Declare Variables
        index = None  #int
        game = None  #String
        application = None  #Application(thorpy)
        buttons = [None, None, None]  #Clickable(thorpy) Array
        scoreboardButton = None  #Clickable(thorpy)
        quitButton = None  #Clickable(thorpy)
        buttonGroup = None  #Group(thorpy)
        menu = None  #Menu(thorpy)
        background = None  #Background(thorpy)
        painter = None  #Painters(thorpy)
        title = None  #Text(thorpy)

        # Create GUI and set theme
        application = thorpy.Application(size=(1280, 800),
                                         caption="Mini-Arcade")
        thorpy.theme.set_theme("human")

        # Create title
        title = thorpy.make_text("Mini-Arcade\n", 35, (0, 0, 0))

        # Create buttons
        painter = thorpy.painters.roundrect.RoundRect(size=(150, 75),
                                                      color=(102, 204, 255),
                                                      radius=0.3)
        for index, game in enumerate(Launcher.gameTitle):
            buttons[index] = Launcher.createButton(game, index, painter)
        scoreboardButton = thorpy.Clickable("Scoreboard")
        scoreboardButton.user_func = Launcher.launchScoreboard
        scoreboardButton.set_painter(painter)
        scoreboardButton.finish()
        scoreboardButton.set_font_size(23)
        scoreboardButton.set_font_color_hover((255, 255, 255))
        quitButton = thorpy.Clickable("Exit")
        quitButton.user_func = thorpy.functions.quit_menu_func
        quitButton.set_painter(painter)
        quitButton.finish()
        quitButton.set_font_size(23)
        quitButton.set_font_color_hover((255, 255, 255))

        # Format the buttons
        buttonGroup = thorpy.make_group(buttons)

        # Set background
        background = thorpy.Background(
            color=(255, 255, 255),
            elements=[title, buttonGroup, scoreboardButton, quitButton])
        thorpy.store(background)

        # Create menu and display
        menu = thorpy.Menu(background)
        menu.play()

        # Exiting
        application.quit()
Esempio n. 2
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    def createButton(title, index, painter):

        # Declare Variables
        button = None  #Clickable(thorpy)

        # Create button
        button = thorpy.Clickable(title)
        button.user_func = Launcher.launchGame
        button.user_params = {"gameID": index}
        button.set_painter(painter)
        button.finish()
        button.set_font_size(23)
        button.set_font_color_hover((255, 255, 255))

        # Return
        return button
Esempio n. 3
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    def createButton(title, index, painter1, painter2):

        # Declare Variables
        button = None  #Clickable(thorpy)

        # Create button
        if index != Scoreboard.displayGame:  # Clickable Button
            button = thorpy.Clickable(title)
            button.user_func = Scoreboard.changeGame
            button.user_params = {"gameID": index}
            button.set_painter(painter1)
            button.finish()
            button.set_font_size(17)
            button.set_font_color_hover((255, 255, 255))
        else:  # Non-clickable Button
            button = thorpy.Element(title)
            button.set_painter(painter2)
            button.finish()
            button.set_font_size(17)

        # Return
        return button
Esempio n. 4
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def run():
    import thorpy
    application = thorpy.Application((600, 600), "ThorPy test")

    ##thorpy.theme.set_theme("human")

    #### SIMPLE ELEMENTS ####

    ghost = thorpy.Ghost()
    ghost.finish()

    element = thorpy.Element("Element")
    element.finish()
    thorpy.makeup.add_basic_help(
        element, "Element instance:\nMost simple graphical element.")

    clickable = thorpy.Clickable("Clickable")
    clickable.finish()
    clickable.add_basic_help(
        "Clickable instance:\nCan be hovered and pressed.")

    draggable = thorpy.Draggable("Draggable")
    draggable.finish()
    thorpy.makeup.add_basic_help(draggable,
                                 "Draggable instance:\nYou can drag it.")

    #### SIMPLE Setters ####

    checker_check = thorpy.Checker("Checker")
    checker_check.finish()
    thorpy.makeup.add_basic_help(
        checker_check, "Checker instance:\nHere it is of type 'checkbox'.")

    checker_radio = thorpy.Checker("Radio", typ="radio")
    checker_radio.finish()
    thorpy.makeup.add_basic_help(
        checker_radio, "Checker instance:\nHere it is of type 'radio'.")

    browser = thorpy.Browser("../../", text="Browser")
    browser.finish()
    browser.set_prison()

    browserlauncher = thorpy.BrowserLauncher(browser,
                                             name_txt="Browser",
                                             file_txt="Nothing selected",
                                             launcher_txt="...")
    browserlauncher.finish()
    browserlauncher.scale_to_title()
    thorpy.makeup.add_basic_help(
        browserlauncher,
        "Browser instance:\nA way for user to find a file or" +
        "\na folder on the computer.")

    dropdownlist = thorpy.DropDownListLauncher(
        name_txt="DropDownListLauncher",
        file_txt="Nothing selected",
        titles=[str(i) for i in range(1, 9)])
    dropdownlist.finish()
    dropdownlist.scale_to_title()
    thorpy.makeup.add_basic_help(dropdownlist,
                                 "DropDownList:\nDisplay a list of choices.")

    slider = thorpy.SliderX(120, (5, 12),
                            "Slider: ",
                            typ=float,
                            initial_value=8.4)
    slider.finish()
    thorpy.makeup.add_basic_help(
        slider, "SliderX:\nA way for user to select a value." +
        "\nCan select any type of number (int, float, ..).")
    slider.set_center

    inserter = thorpy.Inserter(name="Inserter: ", value="Write here.")
    inserter.finish()
    thorpy.makeup.add_basic_help(
        inserter, "Inserter:\nA way for user to insert a value.")

    text_title = thorpy.make_text("Test Example", 25, (0, 0, 255))

    central_box = thorpy.Box("", [
        ghost, element, clickable, draggable, checker_check, checker_radio,
        dropdownlist, browserlauncher, slider, inserter
    ])
    central_box.finish()
    central_box.center()
    central_box.add_lift()
    central_box.set_main_color((200, 200, 255, 120))

    background = thorpy.Background(color=(200, 200, 200),
                                   elements=[text_title, central_box])
    background.finish()

    thorpy.store(background)

    menu = thorpy.Menu(background)
    menu.play()

    application.quit()
Esempio n. 5
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    def drawBoard():

        # Declare variables
        application = None  #Application(thorpy)
        title = None  #Text(thorpy)
        content = None  #Text(thorpy)
        buttons = [None, None, None]  #Clickable/Element(thorpy) Array
        quitButton = None  #Clickable(thorpy)
        painter1 = None  #Painters(thorpy)
        painter2 = None  #Painters(thorpy)
        buttonGroup = None  #Group(thorpy)
        menu = None  #Menu(thorpy)
        background = None  #Background(thorpy)
        contentString = None  #String

        # Create GUI and set theme
        application = thorpy.Application(size=(1280, 800),
                                         caption="Mini-Arcade")
        thorpy.theme.set_theme("human")

        # Create title
        title = thorpy.make_text("Scoreboard\n", 35, (0, 0, 0))

        # Create buttons
        painter1 = thorpy.painters.roundrect.RoundRect(size=(100, 50),
                                                       color=(102, 204, 255),
                                                       radius=0.3)
        painter2 = thorpy.painters.roundrect.RoundRect(size=(100, 50),
                                                       color=(57, 197, 187),
                                                       radius=0.3)
        for index, game in enumerate(Scoreboard.gameTitle):
            buttons[index] = Scoreboard.createButton(game, index, painter1,
                                                     painter2)
        quitButton = thorpy.Clickable("Return")
        quitButton.user_func = Scoreboard.exitScoreboard
        quitButton.set_painter(painter1)
        quitButton.finish()
        quitButton.set_font_size(17)
        quitButton.set_font_color_hover((255, 255, 255))

        # Create texts
        contentString = ""
        for index, score in enumerate(
                Scoreboard.scores[Scoreboard.displayGame]):
            contentString = contentString + str(index +
                                                1) + ": " + str(score) + "\n"
        contentString += "\n\n"
        content = thorpy.make_text(contentString, 20, (0, 0, 0))

        # Format the buttons and texts
        buttonGroup = thorpy.make_group(buttons)

        # Set background
        background = thorpy.Background(
            color=(255, 255, 255),
            elements=[title, buttonGroup, content, quitButton])
        thorpy.store(background)

        # Create menu and display
        menu = thorpy.Menu(background)
        menu.play()

        # Exiting
        application.quit()
Esempio n. 6
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import thorpy

#Declaration of the application in which the menu is going to live.
application = thorpy.Application(size=(500, 500),
                                 caption='ThorPy stupid Example')

#Setting the graphical theme. By default, it is 'classic' (windows98-like).
thorpy.theme.set_theme('human')

#Declaration of some elements...
useless1 = thorpy.Element("This button is useless.\nAnd you can't click it.")

text = "This button also is useless.\nBut you can click it anyway."
useless2 = thorpy.Clickable(text)

draggable = thorpy.Draggable("Drag me!")

box1 = thorpy.make_ok_box([useless1, useless2, draggable])
options1 = thorpy.make_button("Some useless things...")
thorpy.set_launcher(options1, box1)

inserter = thorpy.Inserter(name="Tip text: ",
                           value="This is a default text.",
                           size=(150, 20))

file_browser = thorpy.Browser(path="C:/Users/", text="Please have a look.")

browser_launcher = thorpy.BrowserLauncher(browser=file_browser,
                                          const_text="Choose a file: ",
                                          var_text="")
buttons[5].set_font_size(18)
buttons[5].scale_to_title()
buttons[6].set_size((100, 100))
buttons[7].set_text("First line\nSecond line")
buttons[7].scale_to_title()

#use predefined theme
for theme_name in ["classic", "round", "human", "simple", "windows10"]:
    thorpy.set_theme(theme_name)
    button = thorpy.make_button("Theme name : " + theme_name)
    button.scale_to_title()
    buttons.append(button)
    thorpy.theme.set_default_theme_as_current()

#A customized style
a_round_button = thorpy.Clickable("Custom round Button")
painter = thorpy.painters.optionnal.human.Human(size=(200, 30),
                                                radius_ext=0.5,
                                                radius_int=0.4,
                                                border_color=(0, 0, 255),
                                                color=(100, 100, 255))
a_round_button.set_painter(painter)
a_round_button.finish()
buttons.append(a_round_button)

#Another customized style
#set default painter as ClassicFrame (same as used in theme 'classic')
thorpy.painterstyle.DEF_PAINTER = thorpy.painters.classicframe.ClassicFrame
thorpy.style.MARGINS = (50, 2)  #set default margins
thorpy.style.COLOR_TXT_HOVER = (255, 0, 0)
button = thorpy.make_button("Another custom button")
Esempio n. 8
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def run():
    application = thorpy.Application((800, 600), "ThorPy Overview")

    element = thorpy.Element("Element")
    thorpy.makeup.add_basic_help(element,
                                 "Element:\nMost simple graphical element.")

    clickable = thorpy.Clickable("Clickable")
    thorpy.makeup.add_basic_help(clickable,
                                 "Clickable:\nCan be hovered and pressed.")

    draggable = thorpy.Draggable("Draggable")
    thorpy.makeup.add_basic_help(draggable, "Draggable:\nYou can drag it.")

    checker_check = thorpy.Checker("Checker")

    checker_radio = thorpy.Checker("Radio", type_="radio")

    browser = thorpy.Browser("../../", text="Browser")

    browserlauncher = thorpy.BrowserLauncher.make(browser,
                                                  const_text="Choose file:",
                                                  var_text="")
    browserlauncher.max_chars = 20  #limit size of browser launcher

    dropdownlist = thorpy.DropDownListLauncher(
        const_text="Choose number:",
        var_text="",
        titles=[str(i) * i for i in range(1, 9)])
    dropdownlist.scale_to_title()
    dropdownlist.max_chars = 20  #limit size of drop down list

    slider = thorpy.SliderX(80, (5, 12),
                            "Slider: ",
                            type_=float,
                            initial_value=8.4)

    inserter = thorpy.Inserter(name="Inserter: ", value="Write here.")

    quit = thorpy.make_button("Quit", func=thorpy.functions.quit_menu_func)

    title_element = thorpy.make_text("Overview example", 22, (255, 255, 0))

    elements = [
        element, clickable, draggable, checker_check, checker_radio,
        dropdownlist, browserlauncher, slider, inserter, quit
    ]
    central_box = thorpy.Box(elements=elements)
    central_box.fit_children(margins=(30, 30))  #we want big margins
    central_box.center()  #center on screen
    central_box.add_lift()  #add a lift (useless since box fits children)
    central_box.set_main_color(
        (220, 220, 220, 180))  #set box color and opacity

    background = thorpy.Background.make(image=thorpy.style.EXAMPLE_IMG,
                                        elements=[title_element, central_box])
    thorpy.store(background)

    menu = thorpy.Menu(background)
    menu.play()

    application.quit()
Esempio n. 9
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            ]:
                rect_corner.center = pos
                pygame.draw.rect(surface, color_corner, rect_corner)
        pygame.draw.rect(surface, self.c2, rect_body)  #draw body
        #draw body border:
        pygame.draw.rect(surface, self.c3, rect_body.inflate((-5, -5)))
        #redraw corner rects if hovered
        if self.hovered:
            for pos in [
                    rect_body.topleft, rect_body.bottomleft,
                    rect_body.topright, rect_body.bottomright
            ]:
                rect_corner.center = pos
                pygame.draw.rect(surface, color_corner, rect_corner)
        surface.set_clip(self.clip)  #don't forget to set clip
        return surface


my_painter = MyPainter((255, 0, 0), (0, 255, 0), (200, 200, 255))
my_button = thorpy.Clickable("My Button")  #don't use 'make' !
my_button.set_painter(my_painter)
my_button.finish()  #don't forget to call 'finish()
my_button.center()

background = thorpy.Background.make((255, 255, 255), elements=[my_button])
background.finish()

menu = thorpy.Menu(background)
menu.play()

application.quit()
Esempio n. 10
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    return me, img, mi


def refresh():
    global me, mi
    me, img, mi = generate_map()
    me.screen.fill((255, 255, 255))
    ei.get_elements()[0].set_image(img)
    for e in els:
        e.blit()
    pygame.display.flip()


e = thorpy.make_button("Generate another map", refresh)
me, img, mi = generate_map()
ei = thorpy.Clickable(elements=[thorpy.Image(img)])
ei.fit_children()
ei.user_func = thorpy.functions.quit_menu_func
els = [e, ei]
me.screen.fill((255, 255, 255))
pygame.display.flip()
thorpy.store("screen", els)
m = thorpy.Menu(els)
m.play()

game = Game(me)

humans = Race("Coco", "human", LUNAR, me, "green",
              team=1)  #LUNAR, STELLAR or SOLAR
humans.dist_factor = 10
humans.finalize()  #always call this function to finish initialize a race !!!
Esempio n. 11
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import thorpy

application = thorpy.Application((800, 600), "ThorPy Overview")

text = thorpy.make_text("Some text", 12, (0, 0, 255))
line = thorpy.Line(200, "h")  #horizontal line of width = 200px

element = thorpy.Element("Element")
thorpy.makeup.add_basic_help(element,
                             "Element:\nMost simple graphical element.")

clickable = thorpy.Clickable("Clickable")
thorpy.makeup.add_basic_help(clickable,
                             "Clickable:\nCan be hovered and pressed.")

draggable = thorpy.Draggable("Draggable")
thorpy.makeup.add_basic_help(draggable, "Draggable:\nYou can drag it.")

checker_check = thorpy.Checker("Checker")

checker_radio = thorpy.Checker("Radio", type_="radio")

browser = thorpy.Browser("../../", text="Browser")

browserlauncher = thorpy.BrowserLauncher(browser,
                                         const_text="Choose file:",
                                         var_text="")
browserlauncher.max_chars = 15  #limit size of browser launcher

dropdownlist = thorpy.DropDownListLauncher(
    const_text="Choose:",
Esempio n. 12
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    me.screen.fill((255, 255, 255))
    img = thorpy.get_resized_image(img, (300, 300))
    button_img_map.get_elements()[0].set_image(img)
    for button_genmap in buttons:
        button_genmap.blit()
    pygame.display.flip()


W, H = 1000, 700  #screen size
app = thorpy.Application((W, H))
FPS = 80

button_genmap = thorpy.make_button("Generate another map", refresh)
me, img, mi = generate_map()
img = thorpy.get_resized_image(img, (300, 300))
button_img_map = thorpy.Clickable(elements=[thorpy.Image(img)])
button_img_map.fit_children()
button_img_map.user_func = thorpy.functions.quit_menu_func
buttons = [button_genmap, button_img_map]
thorpy.store("screen", buttons)
me.screen.fill((255, 255, 255))
pygame.display.flip()
m = thorpy.Menu(buttons)
m.play()
game = Game(me)

#<fast> : quality a bit lower if true, loading time a bit faster.
#<use_beach_tiler>: quality much better if true, loading much slower.
#<load_tilers> : Very slow but needed if you don't have Numpy but still want HQ.
game.build_map(mi, fast=False, use_beach_tiler=True, load_tilers=False)
Esempio n. 13
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buttons[7].scale_to_title()

#set theme
thorpy.set_theme("human")
buttons += [thorpy.make_button("button" + str(i)) for i in range(8, 11)]

#set default painter as ClassicFrame (same as used in theme 'classic')
thorpy.painterstyle.DEF_PAINTER = thorpy.painters.classicframe.ClassicFrame
thorpy.style.MARGINS = (50, 2)  #set default margins
buttons += [thorpy.make_button("button" + str(i)) for i in range(11, 14)]

background = thorpy.Background(image=thorpy.style.EXAMPLE_IMG,
                               elements=buttons)
thorpy.store(background)

#very personalized style
a_round_button = thorpy.Clickable("Round Button")
painter = thorpy.painters.optionnal.human.Human(size=(100, 50),
                                                radius_ext=0.5,
                                                radius_int=0.4,
                                                border_color=(0, 0, 255))
a_round_button.set_painter(painter)
a_round_button.finish()

a_text_button = thorpy.make_text("Hello", font_size=20, font_color=(0, 255, 0))
a_text_button.stick_to(background, "right", "right")

menu = thorpy.Menu([background, a_round_button, a_text_button])
menu.play()

application.quit()