def test_moveOkFalse(self): tile_engine = TileEngine(eventmanager, gamedata) tile_engine._map = ([[],[]], [[],[]]) tile_engine.passable = [] assert_equal(False, tile_engine.moveOk(0, 0))
def test_move(self): tile_engine = TileEngine(eventmanager, gamedata) tile_engine.ego = Mock() tile_engine.ego.position = (0,0) tile_engine.moveOk = Mock(return_value=None) assert_equal(None, tile_engine.move((0,1)))