def __init__(self): self.fpslabel = pyglet.text.Label('', font_name='Times New Roman', font_size=12, x=render.window.width - 50, y=render.window.height - 12 - 3) self.tilemap = tilemap.TileMap(config.TEST_MAP) self.tilegrid = tilegrid.TileGrid(config.WINDOW_RESOLUTION, self.tilemap) render.renderstack.add(self.fpslabel) render.renderstack.add(self.tilegrid)
def __init__(self): self.tilemap = tilemap.TileMap() self.tilemap.filepath = '/home/prestonh/Desktop/Programming/gamedev/shoot/shoot/resources/rooms/simple/simple.tmp' self.tilemap.Load2() self.display = display_component.DisplayComponent(b'/home/prestonh/Desktop/Programming/gamedev/shoot/shoot/resources/rooms/simple/simple.png') self.display.source_rect = sdl2.SDL_Rect(0, 0, 640, 480) self.display.z = 0 self.shape = shape_component.ShapeComponent() self.shape.w = 640 self.shape.h = 480
def generate(Map, level, nRooms=50): if level == 0: # create base Map.cellular_automata(FUNGUS, FLOOR, 8, ( -1, -1, -1, -1, 0, 1, 1, 1, 1, ), simultaneous=True) # create rooms elif level == 1: #unfinished code... floor = tilemap.TileMap(ROOMW, ROOMH) hyper = tilemap.TileMap(ROOMW, ROOMH) for rr in range(nRooms): build_random_room(hyper)
def create(self): bg = tm.TileMap(self.map_path, self.controller) self.controller.scene.add(bg, z=-1) for s in self.sheep: self.controller.sheeps.append(s) self.controller.scene.add(s) self.controller.total_sheep = len(self.sheep) self.controller.dog = [] for e, d in enumerate(self.dogs): self.controller.dog.append(d) self.controller.dog[e].player_number = e self.controller.scene.add(d) for a in self.threats: pass
def __init__(self): self.tilemap = tilemap.TileMap() self.tilemap.filepath = '/home/prestonh/Desktop/Programming/gamedev/shoot/shoot/resources/rooms/prototype_2/prototype_2.tmp' self.tilemap.Load3() # Song file self.sound = sound_component.SoundComponent() song_file_path = '/home/prestonh/Desktop/Programming/gamedev/shoot/shoot/resources/rooms/prototype_2/prototype_2.wav' self.sound.sound_queue.append(sound_component.AmbientSound(song_file_path)) self.display = display_component.DisplayComponent(b'/home/prestonh/Desktop/Programming/gamedev/shoot/shoot/resources/rooms/prototype_2/prototype_2.png') self.display.source_rect = sdl2.SDL_Rect(0, 0, 2880, 1760) self.display.z = 0 self.shape = shape_component.ShapeComponent() self.shape.w = 2880 self.shape.h = 1760
def create_map(): Ref.Map=tilemap.TileMap(ROOMW,ROOMH) Ref.Map.init_specialGrids() Ref.Map.init_terrain()
def __init__(self): self.map = tilemap.TileMap()