Esempio n. 1
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def delete_fire(fire):
	tiles.flag(WORLD_INFO['map'][fire['pos'][0]][fire['pos'][1]][fire['pos'][2]], 'heat', False)
	tiles.flag(WORLD_INFO['map'][fire['pos'][0]][fire['pos'][1]][fire['pos'][2]], 'burnt', True)
	
	create_ash(fire['pos'])
	
	if 'light' in fire:
		delete_light(fire['light'])
Esempio n. 2
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def delete_fire(fire):
    tiles.flag(
        WORLD_INFO['map'][fire['pos'][0]][fire['pos'][1]][fire['pos'][2]],
        'heat', False)
    tiles.flag(
        WORLD_INFO['map'][fire['pos'][0]][fire['pos'][1]][fire['pos'][2]],
        'burnt', True)

    create_ash(fire['pos'])

    if 'light' in fire:
        delete_light(fire['light'])
Esempio n. 3
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def calculate_fire(fire):
	_neighbor_intensity = 0
	_neighbor_lit = False
	
	for x in range(-1, 2):
		_x = fire['pos'][0]+x
		
		if _x<0 or _x>=MAP_SIZE[0]:
			continue
		
		for y in range(-1, 2):
			if not x and not y:
				continue
			
			_y = fire['pos'][1]+y
			
			if _y<0 or _y>=MAP_SIZE[1]:
				continue
			
			_effects = [EFFECTS[eid] for eid in EFFECT_MAP[_x][_y] if EFFECTS[eid]['type'] == 'fire']
			for effect in _effects:
				_neighbor_intensity += effect['intensity']
				
				if 'light' in effect:
					_neighbor_lit = True
			
			if not _effects:
				_tile = WORLD_INFO['map'][_x][_y][fire['pos'][2]]
				_raw_tile = tiles.get_raw_tile(_tile)
				
				_heat = tiles.get_flag(WORLD_INFO['map'][_x][_y][fire['pos'][2]], 'heat')
				_current_burn = int(round(fire['intensity']))
				_max_burn = int(round(_current_burn*.23))
				
				if tiles.flag(_tile, 'heat', numbers.clip(_heat+(fire['intensity']*.01), 0, 8))>=_raw_tile['burnable']:
					if _raw_tile['burnable'] and _max_burn:
						create_fire((_x, _y, fire['pos'][2]), intensity=random.randint(1, numbers.clip(1+_max_burn, 2, 8)))
	
	_intensity = ((64-_neighbor_intensity)/64.0)*random.uniform(0, SETTINGS['fire burn rate'])
	fire['intensity'] -= _intensity
	
	for life in [LIFE[life_id] for life_id in LIFE_MAP[fire['pos'][0]][fire['pos'][1]]]:
		lfe.burn(life, fire['intensity'])
	
	for item in items.get_items_at(fire['pos']):
		items.burn(item, fire['intensity'])
	
	update_effect(fire)
	
	if fire['intensity'] <= 0.25:
		unregister_effect(fire)
	
	if 'light' in fire:
		fire['light']['brightness'] -= numbers.clip(_intensity*.015, 0, 5)
	elif not _neighbor_lit:
		fire['light'] = create_light(fire['pos'], (255, 69, 0), 17*(fire['intensity']/8.0), 0.25)
Esempio n. 4
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def calculate_fire(fire):
    _neighbor_intensity = 0
    _neighbor_lit = False

    for x in range(-1, 2):
        _x = fire['pos'][0] + x

        if _x < 0 or _x >= MAP_SIZE[0]:
            continue

        for y in range(-1, 2):
            if not x and not y:
                continue

            _y = fire['pos'][1] + y

            if _y < 0 or _y >= MAP_SIZE[1]:
                continue

            maps.load_cluster_at_position_if_needed((_x, _y, fire['pos'][2]))

            _effects = [
                EFFECTS[eid] for eid in EFFECT_MAP[_x][_y]
                if EFFECTS[eid]['type'] == 'fire'
            ]
            for effect in _effects:
                _neighbor_intensity += effect['intensity']

                if 'light' in effect:
                    _neighbor_lit = True

            if not _effects:
                _tile = WORLD_INFO['map'][_x][_y][fire['pos'][2]]
                _raw_tile = tiles.get_raw_tile(_tile)

                _heat = tiles.get_flag(
                    WORLD_INFO['map'][_x][_y][fire['pos'][2]], 'heat')
                _current_burn = int(round(fire['intensity']))
                _max_burn = int(round(_current_burn * .23))

                if tiles.flag(
                        _tile, 'heat',
                        bad_numbers.clip(_heat + (fire['intensity'] * .8), 0,
                                         8)) >= _raw_tile['burnable']:
                    if _raw_tile['burnable'] and _max_burn:
                        create_fire((_x, _y, fire['pos'][2]),
                                    intensity=random.randint(
                                        1,
                                        bad_numbers.clip(1 + _max_burn, 2, 8)))

    _intensity = ((64 - _neighbor_intensity) / 64.0) * random.uniform(
        0, SETTINGS['fire burn rate'])
    fire['intensity'] -= _intensity

    if random.randint(0, 1):
        _pos = fire['pos'][:2]
        _pos.append(2)

        create_smoke(_pos,
                     direction=random.randint(0, 369),
                     speed=random.uniform(0.3, 0.85),
                     age=0.2,
                     max_opacity=0.9,
                     decay=0.03)

    for life in [
            LIFE[life_id]
            for life_id in LIFE_MAP[fire['pos'][0]][fire['pos'][1]]
    ]:
        lfe.burn(life, fire['intensity'])

    for item in items.get_items_at(fire['pos']):
        items.burn(item, fire['intensity'])

    update_effect(fire)

    if fire['intensity'] <= 0.25:
        unregister_effect(fire)

    if 'light' in fire:
        fire['light']['brightness'] -= bad_numbers.clip(
            _intensity * .015, 0, 5)
    elif not _neighbor_lit:
        fire['light'] = create_light(fire['pos'], (255, 69, 0),
                                     17 * (fire['intensity'] / 8.0), 0.25)