Esempio n. 1
0
def chk_slp2(st):
	del_t= f_t - clock.tick(FPS)
	if del_t > 0:
		print(f"Lag : {-del_t}s")
		return tk_time() - st, del_t

	else:
		return tk_time() - st, 0
Esempio n. 2
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def EndGame():
    end_buttons = []
    button((225, 275), (50, 50),
           rgb.BLACK,
           name="Choose Level",
           group=end_buttons)
    button((525, 275), (50, 50), rgb.BLACK, name="Quit", group=end_buttons)
    gt = 0
    lag = 0
    st = tk_time()
    pygame.mixer.music.stop()

    while True:
        events = pygame.event.get()

        chk_exit(events)

        screen.fill(rgb.WHITE)

        if chk_buttons(events, end_buttons) == "Quit":
            pygame.quit()
            exit()

        elif chk_buttons(events, end_buttons) == "Choose Level":
            SelectStage()

        draw_buttons(end_buttons)

        pygame.display.flip()

        st, lag, gt = chk_slp(st, gt)
Esempio n. 3
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def SelectStage(st= tk_time(), lag= 0, gt= 0):
	buttons_stages= []
	
	button( (50, HEIGHT-50), (50, 50), rgb.BLACK, name= "Back", group= buttons_stages)
	button( (50, HEIGHT-150), (50, 50), rgb.BLACK, name= "Quit", group= buttons_stages)
	for i,file in enumerate(files):
		button( (375, i*100 + 150), (50, 50), rgb.BLACK, name= file, group= buttons_stages)

	while True:
		events= pygame.fastevent.get()

		chk_exit(events)

		screen.fill(rgb.WHITE)
		
		draw_buttons(group= buttons_stages)

		action= chk_buttons(events, group= buttons_stages)
		if action == None:
			pass
		elif action == "Back":
			MainMenu()
		elif action == "Quit":
			pygame.quit()
			exit()
		elif action in files:
			print(f"Playing {action}!")
			StartGame(action)

		pygame.display.flip()

		st, lag, gt= chk_slp(st, gt)
Esempio n. 4
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def chk_slp(st, gt):
    c_t = tk_time()
    del_t = f_t - c_t + st
    if del_t < 0:
        print(f"Lag : {-del_t}s")
        return c_t, -del_t, gt + f_t - del_t
    else:
        sleep(del_t)
        return c_t, 0, gt + f_t
Esempio n. 5
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def StartGame(file_name):
    notes = note_parser.parse(file_name)
    pygame.mixer.music.load(".\\tracks\\" + file_name)

    gt = 0
    lag = 0
    st = tk_time()
    pygame.mixer.music.play()

    while True:
        events = pygame.event.get()
        chk_exit(events)
        screen.fill((255, 255, 255))
        draw_notes(notes, gt)
        pygame.display.flip()
        st, lag, gt = chk_slp(st, gt)
Esempio n. 6
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def MainMenu(st=tk_time(), lag=0, gt=0):
    button((375, 450), (50, 50), rgb.BLACK, name="Choose Level")
    button((375, 150), (50, 50), rgb.BLACK, name="Quit")
    while True:
        events = pygame.event.get()

        chk_exit(events)

        screen.fill(rgb.WHITE)

        if chk_buttons(events, buttons) == "Quit":
            pygame.quit()
            exit()

        elif chk_buttons(events, buttons) == "Choose Level":
            SelectStage()

        draw_buttons(buttons)

        pygame.display.flip()

        st, lag, gt = chk_slp(st, gt)
Esempio n. 7
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        n_on.append(msg[1:])
    else:
        n_off.append(msg[1:])

for i1 in n_on:
    for i2 in n_off:
        if i1[0] == i2[0] and i2[-1] > i1[-1]:
            i1.append(i2[-1])
            break
min_n = 999
max_n = 0

for i in n_on:
    pos = int(round((i[0] - 41) / 3.5)) * 100 + 25, HEIGHT
    size = 50, int(round((i[-1] - i[-2]) * 20))
    time = i[-2]
    note(pos, size, time)

st = tk_time()
gt = 0
lag = 0

while True:
    events = pygame.event.get()
    print(len(events))
    chk_exit(events)
    screen.fill((255, 255, 255))
    draw_notes(notes)
    pygame.display.flip()
    st, lag, gt = chk_slp(st, gt)