Esempio n. 1
0
def func():
    clock = pygame.time.Clock()
    running = True
    ani = TimedAnimation([0.2, 0.2, 0.2, 0.2])
    ani.loadFromDir(os.path.join("noise2/"))
    while running:
        dt = clock.tick(30)/1000.
        screen.fill((255, 0, 0))
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
        image = ani.next(dt)
        for y in range(0, 480, 64):
            for x in range(0, 640, 64):
                screen.blit(image, (x, y))
        pygame.display.update()
Esempio n. 2
0
import pygame
import math
import random
from timedanimation import TimedAnimation
import os

pygame.init()
size = (800, 600)
y = -size[1]
secs = 60
screen = pygame.display.set_mode(size)
ani = TimedAnimation([0.2, 0.2, 0.2, 0.2])
ani.loadFromDir(os.path.join("noise2/"))
tiles = []
redsurf = pygame.surface.Surface(size, pygame.SRCALPHA)
whitesurf = pygame.surface.Surface((200, 200))
whitesurf.fill((255, 255, 255))
linesize = 3
overlay = None
oy = 0.0
i = -1
# v-----------------------------------------------------------------v
# ^-----------------------------------------------------------------^
clock = pygame.time.Clock()
Truth = True
time = 0.0
tm = 0.0
x = 50
while Truth:
    dt = clock.tick(30) / 1000.0
    time += dt