def extract(self, scene, trans): obj = self.to_obj_mesh() mesh = tina.MeshModel(obj) mesh = tina.MeshTransform(mesh, trans) material = None if self.material is not None: material = self.material.extract() scene.add_object(mesh, material)
def main(): ti.init() scene = tina.Scene(TAA=True) model = tina.MeshModel('./model/QBZ-95.obj') t_model = tina.MeshTransform(model) scene.add_object(t_model) gui = ti.GUI("TEST") while gui.running: scene.input(gui) t_matrix = tina.quaternion(rotate) t_model.set_transform(t_matrix) scene.render() gui.set_image(scene.img) gui.show()
import taichi as ti import numpy as np import tina ti.init(ti.gpu) scene = tina.PTScene(smoothing=True, texturing=True) scene.add_object(tina.PrimitiveMesh.sphere(), tina.Glass()) scene.add_object( tina.MeshTransform(tina.MeshModel('assets/cube.obj'), tina.translate([0, -3, 0]) @ tina.scale(2)), tina.Lambert()) scene.add_object( tina.MeshTransform(tina.MeshModel('assets/plane.obj'), tina.translate([0, 4, 0]) @ tina.scale(0.2)), tina.Lamp(color=tina.Texture("assets/cloth.jpg")) * 64) gui = ti.GUI('bdpt', scene.res) scene.update() while gui.running: if scene.input(gui): scene.clear() scene.render(nsteps=6) scene.render_light(nsteps=6) gui.set_image(scene.img) gui.show()
# # This tutorial is based on docs/monkey.py, make sure you check that first import taichi as ti import tina ti.init(ti.cpu) # you may specify the line width for rendering wireframes: scene = tina.Scene(linewidth=2) # load the monkey using `tina.MeshModel` node (`tina.SimpleMesh` works too): model = tina.MeshModel('assets/monkey.obj') # convert the mesh to its wireframe using the `tina.MeshToWire` node: wiremodel = tina.MeshToWire(model) # add the wireframe model into scene: scene.add_object(wiremodel) # add the original model, with a tiny scale: model = tina.MeshTransform(model, tina.scale(0.9)) scene.add_object(model) gui = ti.GUI('wireframe') while gui.running: scene.input(gui) scene.render() gui.set_image(scene.img) gui.show()
# In this episode, you'll learn how to make use of nodes for transformation # # This tutorial is based on docs/monkey.py, make sure you check that first import taichi as ti import tina ti.init(ti.gpu) scene = tina.Scene() # load the monkey model with the `tina.MeshModel` node: model = tina.MeshModel('assets/monkey.obj') # transform the mesh using the `tina.Transform` node: tmodel = tina.MeshTransform(model) # load the desired node to be displayed: scene.add_object(tmodel) #scene.add_object(model) gui = ti.GUI('transform') while gui.running: scene.input(gui) # create a matrix representing translation along X-axis dx = ti.sin(gui.frame * 0.03) matrix = tina.translate([dx, 0, 0]) # set the model transformation matrix for `tina.Transform` node tmodel.set_transform(matrix) scene.render()
import taichi as ti import numpy as np import tina ti.init(ti.gpu) scene = tina.PTScene(smoothing=True, texturing=True) scene.load_gltf('assets/cornell.gltf') scene.add_object(tina.MeshTransform(tina.MeshModel('assets/plane.obj'), tina.translate([0, 3.98, 0]) @ tina.scale(0.1)), tina.Lamp(color=64)) if isinstance(scene, tina.PTScene): scene.update() gui = ti.GUI('cornell_box', scene.res) scene.init_control(gui, center=(0, 2, 0), radius=5) while gui.running: scene.input(gui) if isinstance(scene, tina.PTScene): scene.render(nsteps=8) else: scene.render() gui.set_image(scene.img) gui.show() ti.imwrite(scene.img, 'cornell.png')
import taichi as ti import numpy as np import tina ti.init(ti.opengl) scene = tina.PTScene(smoothing=True) roughness = tina.Param(float, initial=0.2) metallic = tina.Param(float, initial=1.0) scene.add_object(tina.MeshModel('assets/sphere.obj'), tina.PBR(metallic=metallic, roughness=roughness)) scene.add_object(tina.MeshTransform(tina.MeshModel('assets/plane.obj'), tina.translate([0, 0, 4]) @ tina.eularXYZ([ti.pi / 2, 0, 0]) #@ tina.scale(0.1)), tina.Lamp(color=32)) @ tina.scale(0.4)), tina.Lamp(color=1)) gui = ti.GUI('path', scene.res) roughness.make_slider(gui, 'roughness', 0, 1, 0.01) metallic.make_slider(gui, 'metallic', 0, 1, 0.01) scene.update() while gui.running: if scene.input(gui): scene.clear() scene.render(nsteps=6) gui.set_image(scene.img) gui.show() #ti.imwrite(scene.img, 'output.png')
acc += disp * (disp.norm() - length) / length**2 v[i] += stiffness * acc * dt for i in ti.grouped(x): v[i].y -= gravity * dt v[i] = tl.ballBoundReflect(x[i], v[i], ball_pos, ball_radius, 6) for i in ti.grouped(x): v[i] *= ti.exp(-damping * dt) x[i] += dt * v[i] ### Rendering GUI scene = tina.Scene((1024, 768), smoothing=True, texturing=True) mesh = tina.MeshNoCulling(tina.MeshGrid((N, N))) ball = tina.MeshTransform(tina.MeshModel('assets/sphere.obj')) cloth = tina.CookTorrance(basecolor=tina.Texture('assets/cloth.jpg')) scene.add_object(mesh, cloth) scene.add_object(ball) gui = ti.GUI('Mass Spring', scene.res, fast_gui=True) scene.init_control(gui, center=ball_pos, theta=np.pi / 2 - np.radians(30), radius=1.5) scene.lighting.clear_lights() scene.lighting.add_light(dir=[0, 1, 1], color=[0.9, 0.9, 0.9]) scene.lighting.set_ambient_light([0.1, 0.1, 0.1])
import taichi as ti import tina ti.init(ti.gpu) scene = tina.Scene(smoothing=True, rtx=True) material = tina.Phong(shineness=256) model = tina.PrimitiveMesh.sphere() scene.add_object(model, material) model2 = tina.MeshTransform(tina.PrimitiveMesh.sphere(), tina.translate([1.4, 0, 0]) @ tina.scale(0.5)) scene.add_object(model2, material) gui = ti.GUI('matball') scene.update() scene.init_control(gui) while gui.running: scene.input(gui) scene.render() gui.set_image(scene.img) gui.show()
import taichi as ti import tina ti.init(ti.gpu) scene = tina.PTScene() #scene.engine.skybox = tina.Atomsphere() model = tina.MeshTransform(tina.MeshModel('assets/plane.obj'), tina.translate([0, 0, 4]) @ tina.eularXYZ([ti.pi / 2, 0, 0])) material = tina.Emission() * 2 scene.add_object(model, material) metallic = tina.Param(float, initial=1.0) roughness = tina.Param(float, initial=0.01) model = tina.MeshModel('assets/monkey.obj') material = tina.PBR(metallic=metallic, roughness=roughness) scene.add_object(model, material) gui = ti.GUI(res=scene.res) metallic.make_slider(gui, 'metallic') roughness.make_slider(gui, 'roughness') scene.update() while gui.running: scene.input(gui) scene.render() gui.set_image(scene.img) gui.show()
import taichi as ti import tina ti.init(ti.gpu) scene = tina.Scene((640, 480), smoothing=True, ssr=True, taa=True) monkey_material = tina.PBR(metallic=0.0, roughness=0.4) monkey = tina.MeshModel('assets/monkey.obj') scene.add_object(monkey, monkey_material) param_metallic = tina.Param() param_roughness = tina.Param() plane_material = tina.PBR(metallic=param_metallic, roughness=param_roughness) plane = tina.MeshTransform(tina.MeshGrid(32), tina.scale(2) @ tina.eularXYZ([-ti.pi / 2, 0, 0])) scene.add_object(plane, plane_material) gui = ti.GUI(res=scene.res) nsteps = gui.slider('nsteps', 1, 128, 1) nsamples = gui.slider('nsamples', 1, 128, 1) stepsize = gui.slider('stepsize', 0, 32, 0.1) tolerance = gui.slider('tolerance', 0, 64, 0.1) blurring = gui.slider('blurring', 1, 8, 1) metallic = gui.slider('metallic', 0, 1, 0.01) roughness = gui.slider('roughness', 0, 1, 0.01) nsteps.value = 64 nsamples.value = 12 blurring.value = 4 stepsize.value = 2 tolerance.value = 15 metallic.value = 1.0
def extract(self, scene, trans): obj = self.to_obj_mesh() mesh = tina.MeshModel(obj) mesh = tina.MeshTransform(mesh, trans) scene.add_object(mesh)
import taichi as ti import numpy as np import taichi_inject import tina ti.init(ti.cpu) scene = tina.PTScene(smoothing=True, texturing=True) mesh = tina.MeshTransform(tina.MeshModel('assets/monkey.obj'), tina.translate([0, -0.5, 0])) material = tina.Lambert() mesh2 = tina.MeshTransform(tina.MeshModel('assets/sphere.obj'), tina.translate([0, +0.5, 0])) material2 = tina.Lambert(color=tina.Texture('assets/uv.png')) scene.add_object(mesh, material) scene.add_object(mesh2, material2) scene.build() scene.lighting.set_lights( np.array([ [0, 1.38457, -1.44325], ], dtype=np.float32)) scene.lighting.set_light_radii(np.array([ 0.2, ], dtype=np.float32)) gui = ti.GUI('BVH', scene.res) while gui.running and not gui.get_event(gui.ESCAPE, gui.SPACE):