def test_folk_unicity(self): """ A folk can only be affected in one Title at a time. """ at = AvailableTitle( title=self.t, kingdom=self.k, folk=self.f ) at.save() t2 = Title( name="Dummy title2", slug="dummy_title2", description="Nothing to say." ) t2.save() at2 = AvailableTitle( title=t2, kingdom=self.k, folk=self.f ) self.assertRaises(IntegrityError, at2.save)
def test_title_defect(self): """ Test defect code is run """ self.t.on_defect = """ folk.loyalty = 50 folk.save() """ self.t.save() at = AvailableTitle( title=self.t, kingdom=self.k, folk=self.f ) at.save() # Sanity check self.assertNotEquals(self.f.loyalty, 50) at = AvailableTitle.objects.get(pk=at.pk) at.folk = None at.save() self.assertEqual(Folk.objects.get(pk=self.f.pk).loyalty, 50)
def test_title_affect(self): """ Test affect code is run """ self.t.on_affect = """ folk.loyalty = 50 folk.save() """ self.t.save() # Sanity check self.assertNotEquals(self.f.loyalty, 50) at = AvailableTitle( title=self.t, kingdom=self.k, ) at.save() # Sanity check self.assertNotEquals(self.f.loyalty, 50) at.folk = self.f at.save() self.assertEqual(self.f.loyalty, 50)
def test_kingdom_get_folk_in_title_empty(self): """ Check None is returned """ at2 = AvailableTitle( title=self.t, kingdom=self.k, ) at2.save() self.assertIsNone(self.k.get_folk_in_title("dummy_title"))
def test_kingdom_get_folk_in_title_fail(self): """ Check None is returned """ at2 = AvailableTitle( title=self.t, kingdom=self.k, folk=self.f ) at2.save() self.assertIsNone(self.k.get_folk_in_title("zerfzef"))
def test_kingdom_get_folk_in_title(self): """ Check folk is returned """ at2 = AvailableTitle( title=self.t, kingdom=self.k, folk=self.f ) at2.save() self.assertEqual(self.f, self.k.get_folk_in_title("dummy_title"))
def test_folk_death(self): """ When you change kingdom, you're disaffected from your title. """ at = AvailableTitle( title=self.t, kingdom=self.k, folk=self.f ) at.save() self.f.die() # Reload the title, folk should now be empty at = AvailableTitle.objects.get(pk=at.pk) self.assertIsNone(at.folk)
def test_title_kingdom_unicity(self): """ The same title can't appear twice in the same kingdom """ at = AvailableTitle( title=self.t, kingdom=self.k, ) at.save() at2 = AvailableTitle( title=self.t, kingdom=self.k, ) self.assertRaises(IntegrityError, at2.save)
def kingdom_unlock_title(self, slug): """ Unlock the title. """ title = Title.objects.get(slug=slug) try: sid = transaction.savepoint() available_title = AvailableTitle( title=title, kingdom=self ) available_title.save() transaction.savepoint_commit(sid) except IntegrityError: transaction.savepoint_rollback(sid) pass
def test_title_unlock(self): """ The on_unlock code is executed """ self.t.on_unlock = """ kingdom.prestige = 50 kingdom.save() """ # Sanity check self.assertEqual(self.k.prestige, 0) at = AvailableTitle( title=self.t, kingdom=self.k, ) at.save() self.assertEqual(self.k.prestige, 50)
def test_title_affect_defect(self): """ Test affect AND defect code are run """ self.t.on_affect = """ folk.loyalty = 80 folk.save() """ self.t.on_defect = """ folk.loyalty = 20 folk.save() """ self.t.save() f2 = Folk( first_name="Robb", last_name="Stark", kingdom=self.k ) f2.save() # Sanity check self.assertEqual(self.f.loyalty, 0) self.assertEqual(f2.loyalty, 0) at = AvailableTitle( title=self.t, kingdom=self.k, folk=self.f ) at.save() self.assertEqual(self.f.loyalty, 80) at.folk = f2 at.save() self.assertEqual(self.f.loyalty, 20) self.assertEqual(f2.loyalty, 80)
def test_templates_and_title_context(self): """ Check templating works on event and EventAction with default context title. """ from title.models import Title, AvailableTitle t = Title(name="Maître espion", slug="maitre_espion", description=" ") t.save() f = Folk(first_name="septon", kingdom=self.k) f.save() at = AvailableTitle(kingdom=self.k, title=t, folk=f) at.save() self.e.text = "{{ title.maitre_espion.first_name }}" self.e.save() pe = PendingEvent( event=self.e, kingdom=self.k, ) pe.save() self.assertEqual(pe.text, "septon")
def test_title_affect_direct(self): """ You can create and affect in the same time. """ self.t.on_affect = """ folk.loyalty = 50 folk.save() """ self.t.save() # Sanity check self.assertNotEquals(self.f.loyalty, 50) at = AvailableTitle( title=self.t, kingdom=self.k, folk=self.f ) at.save() self.assertEqual(self.f.loyalty, 50)
class ApiTest(TestCase): """ API tests for missions """ def setUp(self): self.u = User(username="******") self.u.set_password("pwd") self.u.save() self.k = Kingdom(user=self.u) self.k.save() self.f = Folk( kingdom=self.k, ) self.f.save() self.t = Title( name="Stub title", description="My description.") self.t.save() self.at = AvailableTitle( title=self.t, kingdom=self.k, folk=self.f ) self.at.save() self.m = Mission( name="Stub mission", slug="stub", on_resolution="", title=self.t, ) self.m.save() self.mg = MissionGrid( mission=self.m, slug='stub_grid', allow_empty=True ) self.mg.save() self.pm = PendingMission( mission=self.m, kingdom=self.k ) self.pm.save() self.c = Client() self.c.login(username=self.u.username, password="******") def test_grid_affect(self): """ A folk can be affected """ r = self.c.post(reverse('mission.views.pending_mission_grid_affect', args=(self.pm.pk, self.mg.pk)), {'folk': self.f.pk}) self.assertEqual(200, r.status_code) self.assertEqual(PendingMissionAffectation.objects.all().count(), 1) def test_grid_defect(self): """ A folk can be defected """ pma = PendingMissionAffectation( pending_mission=self.pm, mission_grid=self.mg, folk=self.f ) pma.save() r = self.c.post(reverse('mission.views.pending_mission_grid_defect', args=(pma.pk,))) self.assertEqual(200, r.status_code) self.assertEqual(PendingMissionAffectation.objects.all().count(), 0) def test_target(self): """ A target can be defined """ self.m.has_target = True self.m.save() k2 = Kingdom() k2.save() r = self.c.post(reverse('mission.views.pending_mission_set_target', args=(self.pm.pk,)), {'target': k2.pk}) self.assertEqual(200, r.status_code) self.assertEqual(PendingMission.objects.get(pk=self.pm.pk).target, k2) def test_value(self): """ A value can be defined """ self.m.has_value = True self.m.save() r = self.c.post(reverse('mission.views.pending_mission_set_value', args=(self.pm.pk,)), {'value': 100}) self.assertEqual(200, r.status_code) self.assertEqual(PendingMission.objects.get(pk=self.pm.pk).value, 100) def test_start(self): """ PendingMission can be started """ r = self.c.post(reverse('mission.views.pending_mission_start', args=(self.pm.pk,))) self.assertEqual(200, r.status_code) self.assertIsNotNone(PendingMission.objects.get(pk=self.pm.pk).started) def test_cancel(self): """ PendingMission can be cancelled """ r = self.c.post(reverse('mission.views.pending_mission_cancel', args=(self.pm.pk,))) self.assertEqual(200, r.status_code) self.assertRaises(PendingMission.DoesNotExist, lambda: PendingMission.objects.get(pk=self.pm.pk)) def test_availablemission_start(self): """ AvailableMission can be started """ am = AvailableMission( mission=self.m, kingdom=self.k ) am.save() r = self.c.post(reverse('mission.views.available_mission_start', args=(am.pk,))) self.assertEqual(200, r.status_code) self.assertEqual(PendingMission.objects.all().count(), 2)
class UnitTest(TestCase): def setUp(self): self.k = Kingdom() self.k.save() self.f = Folk( kingdom=self.k, ) self.f.save() self.t = Title( name="Stub title", description="My description.") self.t.save() self.at = AvailableTitle( title=self.t, kingdom=self.k, folk=self.f ) self.at.save() self.m = Mission( name="Stub mission", slug="stub", on_resolution="", title=self.t, ) self.m.save() self.mg = MissionGrid( mission=self.m, slug='stub_grid' ) self.mg.save() self.pm = PendingMission( mission=self.m, kingdom=self.k ) self.pm.save() self.pma = PendingMissionAffectation( pending_mission=self.pm, mission_grid=self.mg, folk=self.f ) self.pma.save() def test_cant_affect_twice(self): """ A folk can't be affected twice to a mission. """ pma2 = PendingMissionAffectation( pending_mission=self.pm, mission_grid=self.mg, folk=self.f ) self.assertRaises(IntegrityError, pma2.save) def test_cant_affect_disabled(self): """ By default, grids do not allow disabled to be affected. """ self.pma.delete() self.f.disabled = True self.f.save() pma = PendingMissionAffectation( pending_mission=self.pm, mission_grid=self.mg, folk=self.f ) self.assertRaises(ValidationError, pma.save) def test_grid_allow_disabled(self): """ Specific grids allows disabled folks. """ self.pma.delete() self.f.disabled = True self.f.save() self.mg.allow_disabled = True self.mg.save() pma = PendingMissionAffectation( pending_mission=self.pm, mission_grid=self.mg, folk=self.f ) pma.save() def test_cant_affect_dead(self): """ A folk can't be affected when he is dead. """ self.pma.delete() self.f.die() pma = PendingMissionAffectation( pending_mission=self.pm, mission_grid=self.mg, folk=self.f ) self.assertRaises(ValidationError, pma.save) def test_auto_remove_on_death(self): """ Dead peoples are removed from their affectations """ self.f.die() self.assertRaises(PendingMissionAffectation.DoesNotExist, lambda: PendingMissionAffectation.objects.get(pk=self.pma.pk)) def test_cant_remove_after_mission_start(self): """ A folk can't be removed from a mission after it started. """ # Start the pendingmission self.pm.started = datetime.now() self.pm.save() # Can't remove affectation self.assertRaises(ValidationError, self.pma.delete) def test_cant_affect_after_mission_start(self): """ A folk can't be affected to a mission after it started. """ # Start the pendingmission self.pm.started = datetime.now() self.pm.save() f2 = Folk( first_name="Hot", last_name="Pie", kingdom=self.k ) f2.save() pma2 = PendingMissionAffectation( pending_mission=self.pm, mission_grid=self.mg, folk=f2 ) # Can't affect after start self.assertRaises(ValidationError, pma2.save) def test_cant_update_target_after_mission_start(self): """ The target can't be changed after mission start. """ self.m.has_target = True self.m.save() k2 = Kingdom() k2.save() k3 = Kingdom() k3.save() # Sanity check self.pm.target = k2 self.pm.save() self.pm.target = k3 self.pm.save() self.pm.started = datetime.now() self.pm.save() # Can't change target self.pm.target = k2 self.assertRaises(ValidationError, self.pm.save) def test_cant_update_value_after_mission_start(self): """ The value can't be changed after mission start. """ self.m.has_value = True self.m.save() # Sanity check self.pm.value = 10 self.pm.save() self.pm.started = datetime.now() self.pm.save() # Can't change value self.pm.value = 20 self.assertRaises(ValidationError, self.pm.save) def test_grid_condition(self): """ Check condition is triggered. """ self.pma.delete() self.mg.condition = """ status="not_allowed" """ self.mg.save() self.pma = PendingMissionAffectation( pending_mission=self.pm, mission_grid=self.mg, folk=self.f ) # Can't affect folk self.assertRaises(ValidationError, self.pma.save) def test_grid_length(self): """ Check grid length constraint. """ self.mg.length = 1 self.mg.save() f2 = Folk( kingdom=self.k, first_name="Cersei", last_name="Lannister" ) f2.save() pma2 = PendingMissionAffectation( pending_mission=self.pm, mission_grid=self.mg, folk=f2 ) # Too many people self.assertRaises(ValidationError, pma2.save) # Update length, now can be saved self.mg.length = 2 self.mg.save() pma2.save() def test_emptygrids_not_allowed(self): """ Check that a grid with argument allow_empty to False (default) raises an error if no one is in it """ self.pma.delete() self.pm.started = datetime.now() self.assertRaises(ValidationError, self.pm.save) def test_emptygrids_allowed(self): """ Check that a grid with argument allow_empty can have no one in it """ self.mg.allow_empty = True self.mg.save() self.pma.delete() self.pm.started = datetime.now() self.pm.save() def test_sanity_grid_is_from_mission(self): """ Check the grid is part of the current mission. """ m2 = Mission( name="Stub mission2", on_resolution="", title=self.t, ) m2.save() pm2 = PendingMission( mission=m2, kingdom=self.k ) pm2.save() # pending_mission refers to mission2, # mission_grid refers to mission pma2 = PendingMissionAffectation( pending_mission=pm2, mission_grid=self.mg, folk=self.f ) self.assertRaises(IntegrityError, pma2.save) def test_mission_target_list_code(self): """ Check the target_list code is runned on affectation """ self.m.has_target = True self.m.target_list = "param = Kingdom.objects.filter(money__gte=10000)" self.m.save() # Check : no kingdom matches. self.assertEqual(len(self.pm.targets()), 0) k2 = Kingdom( money=50000 ) k2.save() # Check : k2 matches self.assertEqual(len(self.pm.targets()), 1) self.assertEqual(self.pm.targets()[0], k2) def test_mission_target_in_list(self): """ Check the target is in target_list """ self.m.has_target = True self.m.target_list = "param = Kingdom.objects.filter(money__gte=10000)" self.m.save() # Invalid assignment, our kingdom does not match condition self.pm.target = self.k self.assertRaises(ValidationError, self.pm.save) def test_mission_target_default(self): """ Check the target with default code (all kingdom but mine) """ k2 = Kingdom( money=50000 ) k2.save() self.m.has_target = True self.m.save() # Assert noRaises self.pm.target = k2 self.pm.save() # Our kingdom is forbidden by default self.pm.target = self.k self.assertRaises(ValidationError, self.pm.save) def test_mission_target_allowed(self): """ Check the target is allowed on affectation. """ # Invalid assignment, self.m does not define has_target=True self.pm.target = self.k self.assertRaises(ValidationError, self.pm.save) def test_mission_value_allowed(self): """ Check the value is allowed on affectation. """ # Invalid assignment, self.m does not define has_value=True self.pm.value = 100 self.assertRaises(ValidationError, self.pm.save) def test_mission_target_provided(self): """ Check target is not None if mission has_target """ self.m.has_target = True self.m.save() self.pm.started = datetime.now() self.assertRaises(ValidationError, self.pm.save) def test_mission_on_init(self): """ Check the on_init code can cancel the mission before it is launched. """ m2 = Mission( name="Stub mission2", slug="stub_2", on_resolution="", on_init="status='Abort Mission'", title=self.t ) m2.save() pm2 = PendingMission( mission=m2, kingdom=self.k ) self.assertRaises(ValidationError, pm2.save) def test_mission_on_start_title(self): """ Check you can't start without a folk in associated title. """ self.at.folk = None self.at.save() self.pm.started = datetime.now() self.assertRaises(ValidationError, self.pm.save) def test_mission_on_start(self): """ Check the on_start code. """ m2 = Mission( name="Stub mission2", slug="stub_2", on_resolution="", on_start=""" Kingdom().save() """, title=self.t, ) m2.save() # Sanity check self.assertEqual(Kingdom.objects.count(), 1) pm2 = PendingMission( mission=m2, kingdom=self.k, started=datetime.now() ) pm2.save() self.assertEqual(Kingdom.objects.count(), 2) def test_mission_on_start_aborted(self): """ Check the on_start code, aborting the mission. """ m2 = Mission( name="Stub mission2", slug="stub_2", on_resolution="", on_start=""" status='abort' """, title=self.t, ) m2.save() pm2 = PendingMission( mission=m2, kingdom=self.k, started=datetime.now() ) self.assertRaises(ValidationError, pm2.save) def test_mission_start_again(self): """ Can't start twice the same mission. """ self.pm.started = datetime.now() self.pm.save() self.assertRaises(ValidationError, self.pm.start) def test_mission_resolution_before_start(self): """ Can't resolve unstarted mission """ self.assertRaises(ValidationError, self.pm.resolve) def test_mission_resolution(self): """ Check the on_resolution code. """ self.m.on_resolution = """ status='mission_solved' """ self.m.save() self.pm.started = datetime.now() self.pm.save() status = self.pm.resolve() self.assertEqual(status, 'mission_solved') def test_mission_resolution_with_target(self): """ Check the on_resolution code works with a target. """ k2 = Kingdom() k2.save() self.m.has_target = True self.m.on_resolution = """ if target.pk == %s: status='mission_solved' """ % k2.pk self.m.save() self.pm.target = k2 self.pm.save() self.pm.started = datetime.now() self.pm.save() status = self.pm.resolve() self.assertEqual(status, 'mission_solved') def test_mission_resolution_with_value(self): """ Check the on_resolution code works with a value. """ self.m.has_value = True self.m.on_resolution = """ if value == 15: status='mission_solved' """ self.m.save() self.pm.value = 15 self.pm.save() self.pm.started = datetime.now() self.pm.save() status = self.pm.resolve() self.assertEqual(status, 'mission_solved') def test_mission_resolution_delete_pending_mission(self): """ Pendingmission must be deleted after resolution. """ self.pm.started = datetime.now() self.pm.save() self.pm.resolve() self.assertTrue(self.pm.is_finished) self.assertRaises(PendingMission.DoesNotExist, (lambda: PendingMission.objects.get(pk=self.pm.pk))) def test_mission_not_cancellable(self): """ Check the is_cancellable flag. """ self.m.is_cancellable = False self.m.save() self.assertRaises(ValidationError, self.pm.delete) def test_mission_finished_not_cancellable(self): """ Check the is_cancellable flag combined with is_finished. """ self.m.is_cancellable = False self.m.save() # Fake resolution self.pm.is_started = True self.pm.is_finished = True self.pm.save() # AssertNoRaise self.pm.delete() def test_mission_cancellable(self): """ Check the inactive is_cancellable flag. """ # AssertNoRaise self.pm.delete() def test_mission_on_cancel(self): """ Check the on_cancel code. """ self.m.on_cancel = """ kingdom.prestige = 50 kingdom.save() """ # Sanity check self.assertEqual(0, Kingdom.objects.get(pk=self.k.pk).prestige) self.pm.delete() self.assertEqual(50, Kingdom.objects.get(pk=self.k.pk).prestige) def test_mission_on_cancel_status(self): """ Check the on_cancel code can stop deletion """ self.m.on_cancel = """ kingdom.prestige = 50 kingdom.save() """ # Sanity check self.assertEqual(0, Kingdom.objects.get(pk=self.k.pk).prestige) self.pm.delete() self.assertEqual(50, Kingdom.objects.get(pk=self.k.pk).prestige) def test_grid_with_two_people(self): """ Check if folks are well put in the grid """ self.m.on_resolution = """ status = grids['stub_grid'][0].first_name + " " + grids['stub_grid'][1].first_name """ self.m.save() self.f.first_name = "a" self.f.save() self.f2 = Folk( kingdom=self.k, first_name="b" ) self.f2.save() self.mg.length = 2 self.mg.save() self.pma2 = PendingMissionAffectation( pending_mission=self.pm, mission_grid=self.mg, folk=self.f2 ) self.pma2.save() self.pm.start() status = self.pm.resolve() self.assertEqual(status, 'a b') def test_grid_with_two_grids(self): """ Check if folks are well put in the grid """ mg2 = MissionGrid( mission=self.m, slug='stub_grid2' ) mg2.save() self.m.on_resolution = """ status = grids['stub_grid'][0].first_name + " " + grids['stub_grid2'][0].first_name """ self.m.save() self.f.first_name = "a" self.f.save() self.f2 = Folk( kingdom=self.k, first_name="b" ) self.f2.save() self.pma2 = PendingMissionAffectation( pending_mission=self.pm, mission_grid=mg2, folk=self.f2 ) self.pma2.save() self.pm.start() status = self.pm.resolve() self.assertEqual(status, 'a b') def test_pendingmission_set_get_value(self): """ Test that setting and retrieving a context value through a PendingMission works """ f = Folk( kingdom=self.k, first_name="Theon", last_name="Greyjoy" ) f.save() self.pm.set_value("peon", f) self.assertEqual(f, self.pm.get_value("peon")) self.pm.set_value("Narnia", self.k) self.assertEqual(self.k, self.pm.get_value("Narnia")) self.pm.set_value("nompourri", "Kevin") self.assertEqual(self.pm.get_value("nompourri"), "Kevin") self.pm.set_value("beastnum", 666) self.assertEqual(self.pm.get_value("beastnum"), 666) self.pm.set_value("void", None) self.assertEqual(self.pm.get_value("void"), None) def test_pendingmission_context_start(self): """ Test the context access in on_start. """ self.m.on_start = """ param.set_value('beastnum', 666) """ self.m.save() # Internal machinery works to delete. self.pm.start() self.assertEqual(self.pm.get_value("beastnum"), 666) def test_pendingmission_context_resolve(self): """ Test the context access in on_resolve. """ self.m.on_start = """ param.set_value('beastnum', 666) """ self.m.on_resolve = """ if param.get_value('beastnum') != 666: from django.core.exceptions import ValidationError raise ValidationError("HUM") """ self.m.save() # Internal machinery works to delete. self.pm.start() self.pm.resolve() def test_pendingmission_cron_timeout(self): """ Test the cron timeouts pendingmission. """ self.m.timeout = 10 self.m.save() self.pm.created = datetime.now() - timedelta(minutes=15) self.pm.save() pm2 = PendingMission(kingdom=self.k, mission=self.m) pm2.save() cron_minute.send(self, counter=1000) self.assertRaises(PendingMission.DoesNotExist, (lambda: PendingMission.objects.get(pk=self.pm.id))) # Assert no raises PendingMission.objects.get(pk=pm2.id) def test_pendingmission_cron_notimeout(self): """ Test the cron does not timeout pendingmission without timeout. """ self.m.timeout = None self.m.save() self.pm.created = datetime.now() - timedelta(minutes=15) self.pm.save() cron_minute.send(self, counter=1000) # assertNoRaises PendingMission.objects.get(pk=self.pm.id) def test_pendingmission_cron_timeout_cancel_code(self): """ Test the cron triggers the on_cancel code. """ self.m.timeout = 10 self.m.on_cancel = """ kingdom.set_value('pm_deleted', param.pk) """ self.m.save() self.pm.created = datetime.now() - timedelta(minutes=15) self.pm.save() cron_minute.send(self, counter=1000) self.assertEqual(self.k.get_value('pm_deleted'), self.pm.id) def test_pendingmission_cron_duration(self): """ Test the cron resolves pendingmission and deletes them. """ self.m.duration = 10 self.m.save() self.pm.started = datetime.now() - timedelta(minutes=15) self.pm.save() pm2 = PendingMission(kingdom=self.k, mission=self.m) pm2.started = datetime.now() pm2.save() cron_minute.send(self, counter=1000) self.assertRaises(PendingMission.DoesNotExist, (lambda: PendingMission.objects.get(pk=self.pm.id))) # Assert no raises PendingMission.objects.get(pk=pm2.id) def test_pendingmission_cron_duration_resolution_code(self): """ Test the cron resolves pendingmission and execute the code. """ self.m.duration = 10 self.m.on_resolution = """ kingdom.set_value('pm_resolved', param.pk) """ self.m.save() self.pm.started = datetime.now() - timedelta(minutes=15) self.pm.save() cron_minute.send(self, counter=1000) self.assertEqual(self.k.get_value('pm_resolved'), self.pm.id) def test_team_cant_start(self): """ Test teams can't be started """ self.m.is_team = True self.m.save() self.pm.started = datetime.now() self.assertRaises(ValidationError, self.pm.save)
class ScriptTest(TestCase): """ Unit tests for title script """ def setUp(self): self.k = Kingdom() self.k.save() self.f = Folk( first_name="bob", kingdom=self.k, ) self.f.save() self.t = Title( name="Dummy title", slug="dummy_title", description="Nothing to say." ) self.t.save() def test_kingdom_get_folk_in_title(self): """ Check folk is returned """ at2 = AvailableTitle( title=self.t, kingdom=self.k, folk=self.f ) at2.save() self.assertEqual(self.f, self.k.get_folk_in_title("dummy_title")) def test_kingdom_get_folk_in_title_fail(self): """ Check None is returned """ at2 = AvailableTitle( title=self.t, kingdom=self.k, folk=self.f ) at2.save() self.assertIsNone(self.k.get_folk_in_title("zerfzef")) def test_kingdom_get_folk_in_title_empty(self): """ Check None is returned """ at2 = AvailableTitle( title=self.t, kingdom=self.k, ) at2.save() self.assertIsNone(self.k.get_folk_in_title("dummy_title")) def test_kingdom_unlock_title(self): """ Check available title is created """ # Sanity check self.assertRaises(AvailableTitle.DoesNotExist, (lambda: AvailableTitle.objects.get(kingdom=self.k, title=self.t))) self.k.unlock_title("dummy_title") # AssertNoRaises AvailableTitle.objects.get(kingdom=self.k, title=self.t) def test_kingdom_unlock_title_already_available(self): """ Check you can unlock twice """ self.k.unlock_title("dummy_title") self.k.unlock_title("dummy_title") def test_folk_add_title(self): """ Check the title is added """ self.assertRaises(AvailableTitle.DoesNotExist, self.k.get_folk_in_title("dummy_title")) self.at = AvailableTitle( title=self.t, kingdom=self.k, folk=self.f ) self.at.save() self.f.add_title("dummy_title") self.assertEqual("bob", self.k.get_folk_in_title("dummy_title").first_name) def test_folk_remove_title(self): """ Check the title is removed """ self.assertRaises(AvailableTitle.DoesNotExist, self.k.get_folk_in_title("dummy_title")) self.at = AvailableTitle( title=self.t, kingdom=self.k, folk=self.f ) self.at.save() self.f.add_title("dummy_title") self.assertEqual("bob", self.k.get_folk_in_title("dummy_title").first_name) self.f.remove_title() self.assertEqual(None, self.k.get_folk_in_title("dummy_title"))