Esempio n. 1
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    def tk_init(self):
        # 1、设置基本属性
        from tkinter import Tk
        tk = Tk()

        # 设置标题
        if 'title' not in self.kwargs:
            self.kwargs['title'] = 'AskStringByList'
        tk.title(self.kwargs['title'])

        # 设置窗口大小
        if 'geometry' not in self.kwargs:
            self.kwargs['geometry'] = '300x400'
        tk.geometry(self.kwargs['geometry'])

        # 禁用窗口调整大小
        tk.resizable(False, False)

        # 2、绑定快捷键
        tk.bind("<Return>", self.enter)  # 回车键跟 enter() 绑定
        tk.bind("<Escape>", self.esc)  # Esc键跟 esc() 绑定

        return tk
Esempio n. 2
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import tkinter.constants
import tkinter.filedialog
from multiprocessing import Pool
import multiprocessing
from tkinter import ttk
from tkinter.filedialog import *
from MainProcessGUI import CSTProcess

#翻译方式
cc_num = 0

#创建容器
tk = tk.Tk()
tk.title("epub繁简转换(opencc)")
#固定窗口大小
tk.resizable(0, 0)

fram = Frame(tk, width=460, height=135, bg='#333333')
fram.grid_propagate(0)
fram.grid()
e = Entry(fram, width=40, fg="#ededed", bg='#565656', relief=FLAT, bd=3)
e.grid(row=0, column=1, padx=0, pady=15)

e.delete(0, END)  # 将输入框里面的内容清空
e.insert(0, '')
filepath = StringVar()

#下拉列表样式
combostyle = ttk.Style()
combostyle.theme_create(
    'combostyle',
Esempio n. 3
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police2 = pygame.font.Font("LEMONMILK-Regular.otf", 40)
police3 = pygame.font.Font("LEMONMILK-Regular.otf", 20)


class CreateButton():
    def __init__(self, window, label, command, txtcolor, backgroundcolor, s,
                 a):
        self.button = Button(tk, text=label, fg=txtcolor, bg=backgroundcolor)
        self.button.pack(side=s, anchor=a, padx=20)


#Bar tk

tk = Tk()
menu = Menu(tk)
tk.resizable(False, False)
tk.title("LOADING !")
tk.geometry("389x129")
settingsmenu = Menu(menu, tearoff=False)
tk.config(menu=menu, bg="black")
load = Progressbar(tk, orient=HORIZONTAL, length=400, mode="determinate")
img = ImageTk.PhotoImage(Image.open("1.jpg"))
panel = Label(tk, image=img)
panel.pack(side="top", fill="both", expand="yes")


def bar():
    for i in range(5, 101, 5):
        load['value'] = i
        tk.update_idletasks()
        time.sleep(1)
Esempio n. 4
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class ClassUI():         
    #Configurações gerais
    wd= Tk()      
    wd.title('Hashing program')  
    #Frames
    frameExterno = Frame(wd, width=1400, height=1400, bg='SteelBlue1')
    frameExterno.pack()
    frameExterno.place(x=0,y=0)
    frameList = Frame(wd, width=610, height=355, bg="Gray")
    frameList.pack()
    frameList.place(x=10, y=220)
    frameForm = Frame(wd, width=610, height=200, bg="Gray")
    frameForm.pack()
    frameForm.place(x=10, y=10)

    #Variáveis de entrada
    txtOriginal = StringVar()      
    txtHash = StringVar() 
    txtUso = StringVar()
   
    #Componentes da janela
    lblNome = Label(frameForm, text="Digite uma senha",bg="Gray",fg="White",font=("Courier sans-serif",16))
    lblNome.pack()
    lblNome.place(x=10,y=10)
    entNome = Entry(frameForm, textvariable=txtOriginal,width=80)
    entNome.pack()
    entNome.place(x=10,y=40)

    lblHash = Label(frameForm, text="Hash",bg="Gray",fg="White",font=("Courier sans-serif",13))
    lblHash.pack()
    lblHash.place(x=10,y=60)
    entHash = Entry(frameForm, textvariable=txtHash,width=80)
    entHash.pack()
    entHash.place(x=10,y=80)

    lblUso = Label(frameForm, text="Onde será usada",bg="Gray",fg="White",font=("Courier sans-serif",13))
    lblUso.pack()
    lblUso.place(x=10,y=100)
    entUso = Entry(frameForm, textvariable=txtUso,width=80)
    entUso.pack()
    entUso.place(x=10,y=120)

    btnCreate = Button(frameForm, text="Criar")
    btnCreate.pack()
    btnCreate.place(x=10,y=170)
    btnView = Button(frameForm, text="Ver todos")
    btnView.pack()
    btnView.place(x=50,y=170)
    btnSearch = Button(frameForm, text="Procurar")
    btnSearch.pack()
    btnSearch.place(x=115,y=170)
    btnDelete = Button(frameForm, text="Deletar")
    btnDelete.pack()
    btnDelete.place(x=176,y=170)

    #Cria uma lista e as suas configurações
    listPasswords= ttk.Treeview(frameList, column=("column1", "column2", "column3","column4"), show='headings',height=16)
    listPasswords.heading("#1", text="ID")
    listPasswords.heading("#2", text="Original")
    listPasswords.heading("#3", text="Hash")
    listPasswords.heading("#4", text="Uso")
    listPasswords.column('#1', width=40)
    listPasswords.column('#2', width=180)
    listPasswords.column('#3', width=180)
    listPasswords.column('#4', width=180)
    scrollPasswords = Scrollbar(frameList)
    #Associando a Scrollbar com a Listbox...
    listPasswords.configure(yscrollcommand=scrollPasswords.set)   
    scrollPasswords.configure(command=listPasswords.yview)       
    
    listPasswords.pack()
    listPasswords.place(x=5,y=5)
    scrollPasswords.pack()
    scrollPasswords.place(x=585,y=6,height=345)

    #Organiza os widgets na janela de acordo com a classe do widget ( para organizar a casa )
    wd.geometry("630x590")
    wd.resizable(width=False,height=False)
    def runEST():
        wd.mainloop() 
Esempio n. 5
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    def draw(self):
        pos = self.canvas.coords(self.id)
        if (pos[0] + self.x >= 0 and pos[2] + self.x <= self.canvas_width):
            self.canvas.move(self.id, self.x, 0)
        #self.x = 0
    def turn_left(self, event):
        self.x = -4

    def turn_right(self, event):
        self.x = 4


tk = Tk()
tk.title("Game")
tk.resizable(0, 0)  #not resizable
tk.wm_attributes("-topmost", 1)  #at top
canvas = Canvas(tk, width=500, height=500, bd=0, highlightthickness=0)
canvas.pack()
tk.update()  #init

paddle = Paddle(canvas, 'blue')
ball = Ball(canvas, paddle, 'red')

while 1:
    if (ball.hit_bottom == False):
        ball.draw()
        paddle.draw()
    tk.update_idletasks()
    tk.update()
    time.sleep(0.01)