Esempio n. 1
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    def run(self):
        i = 0
        while True:
            if i % 5 == 0:
                self.sendMessage(ServerMessageTypes.MOVEFORWARDDISTANCE,
                                 {'Amount': 5})
                message = self.readMessage()
                field.update(message)
            if abs(self.last_X - self.X) > 1 and abs(
                    self.last_Y -
                    self.Y) > 1 and self.last_X != 0. and self.last_Y != 0.:
                print("{} {} {}".format(self.name, self.last_X, self.X))
                break
            if i % 20 == 0:
                self.last_X = self.X
                self.last_Y = self.Y

            i += 1

        print("Game has started")
        self.sendMessage(ServerMessageTypes.STOPALL)

        while self.is_running:
            message = self.readMessage()
            field.update(message)

            turret = 0
            self.sendMessage(ServerMessageTypes.TOGGLETURRETRIGHT,
                             {'Amount': turret})
            turret = (turret + 60) % 360

            self.last_turret_update = time.time()
            if self.start_rotating:
                new_degree = rotate_head(self.X, self.Y, 0., 0.)

                logging.info(
                    "{} Getting close to the circle to degree {} ".format(
                        self.name, new_degree))
                self.sendMessage(ServerMessageTypes.TURNTOHEADING,
                                 {'Amount': (-new_degree + 360) % 360})
                self.sendMessage(ServerMessageTypes.TOGGLEFORWARD)
                self.start_rotating = False
                self.is_rotating = True

            if self.is_rotating:
                if self.X**2 + self.Y**2 <= 25**2.:
                    self.sendMessage(ServerMessageTypes.STOPMOVE)
                    self.rotateByDeg(90)
                    time.sleep(1.3)
                    self.is_rotating = False
                    self.is_rotating_2 = True
                    self.toggleForward()

            if self.is_rotating_2:
                self.rotateByDeg(-10)
Esempio n. 2
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    def rotateToShoot(self):
        if self.hooked_objective:
            new_x = self.X + math.cos(deg2rad(self.heading)) * 2
            new_y = self.Y + math.sin(deg2rad(self.heading)) * 2

            x_enemy, y_enemy, _, heading_enemy = field.enemies[
                self.hooked_objective][:4]

            logging.info("{} Objective: {} {}".format(self.name, x_enemy,
                                                      y_enemy))

            x_enemy2 = x_enemy + math.cos(deg2rad(heading_enemy)) * 2
            y_enemy2 = y_enemy + math.sin(deg2rad(heading_enemy)) * 2

            degree = rotate_head(new_x, new_y, x_enemy2, y_enemy2)
            degree = (-degree) % 360
            logging.info("{} OOOOOOOOOOOOOOOOOOO {} {}".format(
                self.name, x_enemy, x_enemy2))

            self.sendMessage(ServerMessageTypes.TURNTURRETTOHEADING,
                             {'Amount': degree})
Esempio n. 3
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    def run(self):
        i = 0
        while True:
            if i % 5 == 0:
                self.sendMessage(ServerMessageTypes.MOVEFORWARDDISTANCE,
                                 {'Amount': 5})
                message = self.readMessage()
                logging.debug(message)
                field.update(message)
            if abs(self.last_X - self.X) > 1 and abs(
                    self.last_Y -
                    self.Y) > 1 and self.last_X != 0. and self.last_Y != 0.:
                print("{} {} {}".format(self.name, self.last_X, self.X))
                break
            if i % 20 == 0:
                self.last_X = self.X
                self.last_Y = self.Y

            i += 1

        self.sendMessage(ServerMessageTypes.STOPALL)

        while self.is_running:
            message = self.readMessage()
            field.update(message)
            logging.info(message)

            turret = 0
            self.sendMessage(ServerMessageTypes.TOGGLETURRETRIGHT,
                             {'Amount': turret})
            turret = (turret + 60) % 360

            self.last_turret_update = time.time()
            if self.start_rotating:
                new_degree = rotate_head(self.X, self.Y, 0., 0.)
                logging.info(
                    "{} Getting close to the circle to degree {} ".format(
                        self.name, new_degree))
                self.rotateByDeg((-new_degree + 360 % 360), absolute=False)
                self.sendMessage(ServerMessageTypes.TURNTOHEADING,
                                 {'Amount': (-new_degree + 360) % 360})
                self.sendMessage(ServerMessageTypes.TOGGLEFORWARD)
                self.start_rotating = False
                self.is_rotating = True

            if self.is_rotating:
                if self.X**2 + self.Y**2 <= 25**2.:
                    self.sendMessage(ServerMessageTypes.STOPMOVE)
                    self.rotateByDeg(90)
                    time.sleep(1.3)
                    self.is_rotating = False
                    self.keep_rotating = True
                    self.toggleForward()

            if self.keep_rotating:
                self.rotateByDeg(-10)

                if len(field.enemies) and self.ammo:
                    self.hooked = random.choice(list(field.enemies.keys()))

            if self.hooked in field.enemies:
                self.stopRotationStrategy()
                x_enemy, y_enemy = field.enemies[self.hooked]
                new_degree = rotate_head(self.X, self.Y, x_enemy, y_enemy)
                self.sendMessage(ServerMessageTypes.TURNTURRETTOHEADING,
                                 {'Amount': (-new_degree + 360) % 360})
                self.stopMoving()
                self.keep_rotating = False

                dist = distance(self.X, self.Y, x_enemy, y_enemy)
                dist = min(dist - 10, 0)
                self.moveForward(dist)

                if self.ammo > 0:
                    self.shoot()

        #
        #	self.toggleForward()

        #else:
        #	self.hooked == False
        #	self.start_rotating = True

            logging.info("My ammo {}".format(self.ammo))
            if self.ammo == 0:
                if not self.hooked or self.hooked not in field.pickup:
                    self.hooked = False
                    ammo_pickups = list(
                        filter(lambda x: x[0] == 'Ammo', field.pickup))
                    if len(ammo_pickups) > 0:
                        self.stopRotationStrategy()
                        self.hooked = min(ammo_pickups,
                                          key=lambda x: (x[1] - self.X)**2 +
                                          (x[2] - self.Y)**2)
                        logging.info("Found available ammo: {} {}".format(
                            self.hooked[1], self.hooked[2]))
                        #self.rotateByDeg(hooked_deg)
                        self.stopMoving()
                        self.toggleForward()
                else:
                    hooked_deg = rotate_head(self.X, self.Y, self.hooked[1],
                                             self.hooked[2])
                    self.rotateByDeg((-hooked_deg + 360) % 360, absolute=True)
Esempio n. 4
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	def updateHook(self):
		if self.hooked:
			x_coord, y_coord = field.enemies[self.hooked]
			self.rotateTurretByDeg(-rotate_head(self.X, self.Y, x_coord, y_coord), absolute=True)
Esempio n. 5
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	def moveTo(self, new_x, new_y):
		degree = rotate_head(self.X, self.Y, new_x, new_y)
		dist = distance(self.X, self.Y, new_x, new_y)
		self.rotateByDeg(-degree, absolute=True)
		self.moveForward(dist)
Esempio n. 6
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	def goCircle(self, index, radius = 40, speed = 1):
		targetX, targetY = self.getOffsetInAngle(0, 0, radius, (time.time() * 10*speed + index*90) % 360)
		new_degree = rotate_head(self.X, self.Y, targetX, targetY)
		self.rotateByDeg(-new_degree, absolute=True)
Esempio n. 7
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	def run(self):
		i = 0
		while self.respawn:
			if i % 5 == 0:
				self.sendMessage(ServerMessageTypes.MOVEFORWARDDISTANCE, {'Amount': 5})
				message = self.readMessage()
				logging.debug(message)
				field.update(message, self.index)
			if abs(self.last_X - self.X) > 1 and abs(self.last_Y - self.Y) > 1 and self.last_X != 0. and self.last_Y != 0.:
				print("{} {} {}".format(self.name, self.last_X, self.X))
				self.respawn = False
				self.start_rotating = True
				break
			if i % 20 == 0:
				self.last_X = self.X
				self.last_Y = self.Y
			
			i += 1

		self.sendMessage(ServerMessageTypes.STOPALL)

		while self.is_running:
			message = self.readMessage()
			field.update(message, self.index)
			self.updateHook()
			#logging.info(message)

			if self.kill_ctr > 0: # TODO: change threshold
				if abs(self.Y) > 98 and abs(self.X) < 20:
					self.is_banking = False
					logging.info("Banked")
					self.kill_ctr = 0
					self.start_rotating = True
					self.stopAll()
				else:
					if not self.is_banking:
						logging.info("{} Banking...".format(self.name))
						self.stopAll()
						self.is_banking = True
						self.stopRotationStrategy()
						destination = min([(0, -100), (0, 100)], key=lambda x: distance(self.X, self.Y, x[0], x[1]))
						degree = rotate_head(self.X, self.Y, destination[0], destination[1])
						logging.info("{} {}".format(self.name, destination))
						self.rotateByDeg(-degree, absolute=True)
						self.toggleForward()
						self.is_banking = True


			if self.start_rotating:
				new_degree = rotate_head(self.X, self.Y, 0, 0)
				logging.info("{} going to the center".format(self.name))

				self.rotateByDeg(-new_degree, absolute=True)
				self.sendMessage(ServerMessageTypes.TOGGLEFORWARD)
				self.start_rotating = False
				self.is_rotating = True

			if self.is_rotating:
				if self.X**2 + self.Y**2 <= 25**2.:
					self.sendMessage(ServerMessageTypes.STOPMOVE)
					self.rotateByDeg(90)
					time.sleep(1.3)
					self.is_rotating = False
					self.keep_rotating = True
					self.toggleForward()

			if self.keep_rotating:
				logging.info("{} Rotating".format(self.name))
				#self.rotateByDeg(-10)
				self.goCircle(self.index)

			if not self.hooked:
				self.radarTurret()
				if len(field.enemies) and self.ammo:
					closest_enemy = min(field.enemies.keys(), key=lambda x: distance(self.X, self.Y, field.enemies[x][0], field.enemies[x][1]))
					# hook if distance < 60
					if distance(self.X, self.Y, field.enemies[closest_enemy][0], field.enemies[closest_enemy][1]) < 80:
						self.hookTo(closest_enemy)
						logging.info("{} hooked!".format(self.name))

			if self.hooked in field.enemies:
				x_enemy, y_enemy = field.enemies[self.hooked]
				# Unhook for big distances
				if distance(self.X, self.Y, x_enemy, y_enemy) > 60:
					self.unhook()
				else:
					self.shoot()

			if self.ammo == 0:
				if not self.pickup_object or self.pickup_object not in field.ammo_pickups:
					self.pickup_object = None
					if len(field.ammo_pickups) > 0:
						self.stopRotationStrategy()
						closest_ammo_pickup = min(field.ammo_pickups, key=lambda x: distance(self.X, self.Y, x[0], x[1]))
						logging.info("Found available ammo: {}".format(closest_ammo_pickup))
						self.pickup(closest_ammo_pickup)
Esempio n. 8
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 def rotateTurretTo(self, new_x, new_y):
     new_degree = rotate_head(self.X, self.Y, new_x, new_y)
     new_degree = (-new_degree) % 360
     self.sendMessage(ServerMessageTypes.TURNTURRETTOHEADING, {'Amount': new_degree})
Esempio n. 9
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 def rotateTo(self, new_x, new_y):
     new_degree = rotate_head(self.X, self.Y, new_x, new_y)
     self.rotateByDeg(-new_degree, absolute=True)