def startup(self):
        HoodDataAI.HoodDataAI.startup(self)

        if simbase.air.config.GetBool('create-chip-and-dale', 1):
            chip = DistributedChipAI.DistributedChipAI(self.air)
            chip.generateWithRequired(self.zoneId)
            chip.start()
            self.addDistObj(chip)

            dale = DistributedDaleAI.DistributedDaleAI(self.air, chip.doId)
            dale.generateWithRequired(self.zoneId)
            dale.start()
            self.addDistObj(dale)
            chip.setDaleId(dale.doId)

        self.treasurePlanner = OZTreasurePlannerAI.OZTreasurePlannerAI(
            self.zoneId)
        self.treasurePlanner.start()

        self.timer = DistributedTimerAI.DistributedTimerAI(self.air)
        self.timer.generateWithRequired(self.zoneId)

        # Modularizing the Starting Blocks into DNA ( needs work )
        #self.createStartingBlocks()

        # create the picnic tables from the dna
        self.createPicnicTables()
        #Code Copy Paste, create game tables from dna

        if simbase.config.GetBool('want-game-tables', 0):
            self.createGameTables()
Esempio n. 2
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 def startup(self):
     self.notify.info("Creating zone... Chip 'n Dale's Acorn Acres")
     HoodDataAI.HoodDataAI.startup(self)
     if simbase.config.GetBool('want-classic-chars', True):
         if simbase.config.GetBool('want-chip-and-dale', True):
             if simbase.air.config.GetBool('create-chip-and-dale', 1):
                 if self.air.holidayManager.isHolidayRunning(
                         ToontownGlobals.HALLOWEEN_COSTUMES):
                     chip = DistributedPoliceChipAI.DistributedPoliceChipAI(
                         self.air)
                 else:
                     chip = DistributedChipAI.DistributedChipAI(self.air)
                 chip.generateWithRequired(self.zoneId)
                 chip.start()
                 self.addDistObj(chip)
                 if self.air.holidayManager.isHolidayRunning(
                         ToontownGlobals.HALLOWEEN_COSTUMES):
                     dale = DistributedJailbirdDaleAI.DistributedJailbirdDaleAI(
                         self.air, chip.doId)
                 else:
                     dale = DistributedDaleAI.DistributedDaleAI(
                         self.air, chip.doId)
                 dale.generateWithRequired(self.zoneId)
                 dale.start()
                 self.addDistObj(dale)
                 chip.setDaleId(dale.doId)
     self.timer = DistributedTimerAI.DistributedTimerAI(self.air)
     self.timer.generateWithRequired(self.zoneId)
Esempio n. 3
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 def createClassicChars(self):
     self.classicCharChip = DistributedChipAI.DistributedChipAI(self.air)
     self.classicCharChip.generateWithRequired(self.zoneId)
     self.classicCharChip.start()
     self.classicCharDale = DistributedDaleAI.DistributedDaleAI(
         self.air, self.classicCharChip.doId)
     self.classicCharDale.generateWithRequired(self.zoneId)
     self.classicCharDale.start()
     self.classicCharChip.setDaleId(self.classicCharDale.doId)
Esempio n. 4
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    def createClassicChars(self):
        if simbase.air.wantHalloween:
            self.classicCharChip = DistributedPoliceChipAI.DistributedPoliceChipAI(
                self.air)
        else:
            self.classicCharChip = DistributedChipAI.DistributedChipAI(
                self.air)
        self.classicCharChip.generateWithRequired(self.zoneId)
        self.classicCharChip.start()

        if simbase.air.wantHalloween:
            self.classicCharDale = DistributedJailbirdDaleAI.DistributedJailbirdDaleAI(
                self.air, self.classicCharChip.doId)
        else:
            self.classicCharDale = DistributedDaleAI.DistributedDaleAI(
                self.air, self.classicCharChip.doId)
        self.classicCharDale.generateWithRequired(self.zoneId)
        self.classicCharDale.start()
        self.classicCharChip.setDaleId(self.classicCharDale.doId)
 def startup(self):
     HoodDataAI.HoodDataAI.startup(self)
     if simbase.air.config.GetBool('create-chip-and-dale', 1):
         chip = DistributedChipAI.DistributedChipAI(self.air)
         chip.generateWithRequired(self.zoneId)
         chip.start()
         self.addDistObj(chip)
         dale = DistributedDaleAI.DistributedDaleAI(self.air, chip.doId)
         dale.generateWithRequired(self.zoneId)
         dale.start()
         self.addDistObj(dale)
         chip.setDaleId(dale.doId)
     self.treasurePlanner = OZTreasurePlannerAI.OZTreasurePlannerAI(
         self.zoneId)
     self.treasurePlanner.start()
     self.timer = DistributedTimerAI.DistributedTimerAI(self.air)
     self.timer.generateWithRequired(self.zoneId)
     self.createPicnicTables()
     if simbase.config.GetBool('want-game-tables', 0):
         self.createGameTables()
Esempio n. 6
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 def createClassicChars(self):
     if ToontownGlobals.HALLOWEEN_COSTUMES in self.air.holidayManager.currentHolidays:
         self.classicCharChip = DistributedPoliceChipAI.DistributedPoliceChipAI(
             self.air)
         self.classicCharChip.generateWithRequired(self.zoneId)
         self.classicCharChip.start()
         self.classicCharDale = DistributedJailbirdDaleAI.DistributedJailbirdDaleAI(
             self.air, self.classicCharChip.doId)
         self.classicCharDale.generateWithRequired(self.zoneId)
         self.classicCharDale.start()
         self.classicCharChip.setDaleId(self.classicCharDale.doId)
     else:
         self.classicCharChip = DistributedChipAI.DistributedChipAI(
             self.air)
         self.classicCharChip.generateWithRequired(self.zoneId)
         self.classicCharChip.start()
         self.classicCharDale = DistributedDaleAI.DistributedDaleAI(
             self.air, self.classicCharChip.doId)
         self.classicCharDale.generateWithRequired(self.zoneId)
         self.classicCharDale.start()
         self.classicCharChip.setDaleId(self.classicCharDale.doId)
Esempio n. 7
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    def createClassicChar(self):
        if simbase.air.holidayManager.isHolidayRunning(ToontownGlobals.HALLOWEEN_COSTUMES):
            self.classicCharChip = DistributedPoliceChipAI.DistributedPoliceChipAI(self.air)
            self.classicCharChip.setCurrentCostume(ToontownGlobals.HALLOWEEN_COSTUMES) # We're using holidayIDs as costume IDs.
        else:
            self.classicCharChip = DistributedChipAI.DistributedChipAI(self.air)
            self.classicCharChip.setCurrentCostume(ToontownGlobals.NO_COSTUMES) # We're using holidayIDs as costume IDs.

        self.classicCharChip.generateWithRequired(self.zoneId)
        self.classicCharChip.start()
        

        if simbase.air.holidayManager.isHolidayRunning(ToontownGlobals.HALLOWEEN_COSTUMES):
            self.classicCharDale = DistributedJailbirdDaleAI.DistributedJailbirdDaleAI(self.air, self.classicCharChip.doId)
            self.classicCharDale.setCurrentCostume(ToontownGlobals.HALLOWEEN_COSTUMES) # We're using holidayIDs as costume IDs.
        else:
            self.classicCharDale = DistributedDaleAI.DistributedDaleAI(self.air, self.classicCharChip.doId)
            self.classicCharDale.setCurrentCostume(ToontownGlobals.NO_COSTUMES) # We're using holidayIDs as costume IDs.

        self.classicCharDale.generateWithRequired(self.zoneId)
        self.classicCharDale.start()
        self.classicCharChip.setDaleId(self.classicCharDale.doId)