def createFoodBelts(self):
     if self.foodBelts:
         return
     for i in xrange(2):
         newBelt = DistributedFoodBeltAI.DistributedFoodBeltAI(self.air, self, i)
         self.foodBelts.append(newBelt)
         newBelt.generateWithRequired(self.zoneId)
 def createFoodBelts(self):
     """Create the conveyer belts that bring the food out."""
     if self.foodBelts:
         # using ~bossBattle, don't make them twice
         return
     for i in range(2):
         newBelt = DistributedFoodBeltAI.DistributedFoodBeltAI(self.air, self, i)
         self.foodBelts.append(newBelt)
         newBelt.generateWithRequired(self.zoneId)