def createGolfSpots(self): if self.golfSpots: return for i in xrange(self.numGolfSpots): newGolfSpot = DistributedGolfSpotAI.DistributedGolfSpotAI(self.air, self, i) self.golfSpots.append(newGolfSpot) newGolfSpot.generateWithRequired(self.zoneId) newGolfSpot.forceFree()
def createGolfSpots(self): """Create the golf spots for phase four of the boss battle.""" if self.golfSpots: # using ~bossBattle, don't make them twice return for i in range(self.numGolfSpots): newGolfSpot = DistributedGolfSpotAI.DistributedGolfSpotAI( self.air, self, i) self.golfSpots.append(newGolfSpot) newGolfSpot.generateWithRequired(self.zoneId) newGolfSpot.forceFree()