def startFloor(self): self.notify.info('loading spec') self.factorySpec = LevelSpec.LevelSpec(self.spec) if __dev__: self.notify.info('creating entity type registry') typeReg = self.getEntityTypeReg() self.factorySpec.setEntityTypeReg(typeReg) self.notify.info('creating entities') DistributedLevelAI.DistributedLevelAI.generate(self, self.factorySpec) self.notify.info('creating cogs') cogSpecModule = FactorySpecs.getCogSpecModule(self.lawOfficeId) self.planner = LevelSuitPlannerAI.LevelSuitPlannerAI(self.air, self, DistributedFactorySuitAI.DistributedFactorySuitAI, DistributedBattleFactoryAI.DistributedBattleFactoryAI, cogSpecModule.CogData, cogSpecModule.ReserveCogData, cogSpecModule.BattleCells) suitHandles = self.planner.genSuits() messenger.send('plannerCreated-' + str(self.doId)) self.suits = suitHandles['activeSuits'] self.reserveSuits = suitHandles['reserveSuits'] self.d_setSuits() scenario = 0 description = '%s|%s|%s|%s' % (self.lawOfficeId, self.entranceId, scenario, self.avIdList) for avId in self.avIdList: self.air.writeServerEvent('DAOffice Entered', avId, description) self.notify.info('finish factory %s %s creation' % (self.lawOfficeId, self.doId))
def generate(self): self.notify.debug('generate %s: room=%s' % (self.doId, self.roomId)) self.notify.debug('loading spec') specModule = MintRoomSpecs.getMintRoomSpecModule(self.roomId) roomSpec = LevelSpec.LevelSpec(specModule) if __dev__: self.notify.debug('creating entity type registry') typeReg = self.getMintEntityTypeReg() roomSpec.setEntityTypeReg(typeReg) self.notify.debug('creating entities') DistributedLevelAI.DistributedLevelAI.generate(self, roomSpec) self.notify.debug('creating cogs') cogSpecModule = MintRoomSpecs.getCogSpecModule(self.roomId) self.planner = LevelSuitPlannerAI.LevelSuitPlannerAI( self.air, self, DistributedMintSuitAI.DistributedMintSuitAI, DistributedMintBattleAI.DistributedMintBattleAI, cogSpecModule.CogData, cogSpecModule.ReserveCogData, cogSpecModule.BattleCells, battleExpAggreg=self.battleExpAggreg) suitHandles = self.planner.genSuits() messenger.send('plannerCreated-' + str(self.doId)) self.suits = suitHandles['activeSuits'] self.reserveSuits = suitHandles['reserveSuits'] self.d_setSuits() self.notify.debug('finish mint room %s %s creation' % (self.roomId, self.doId))
def generate(self): self.notify.debug('generate %s: room=%s' % (self.doId, self.roomId)) # create our spec self.notify.debug('loading spec') specModule = StageRoomSpecs.getStageRoomSpecModule(self.roomId) roomSpec = LevelSpec.LevelSpec(specModule) if __dev__: # create a factory EntityTypeRegistry and hand it to the spec self.notify.debug('creating entity type registry') typeReg = self.getStageEntityTypeReg() roomSpec.setEntityTypeReg(typeReg) self.notify.debug('creating entities') DistributedLevelAI.DistributedLevelAI.generate(self, roomSpec) # TODO: convert suits into Entities # create the suits # Until they are converted to entities, it's important that # the suits are created in the levelZone. self.notify.debug('creating cogs') cogSpecModule = StageRoomSpecs.getCogSpecModule(self.roomId) self.planner = LevelSuitPlannerAI.LevelSuitPlannerAI( self.air, self, DistributedStageSuitAI.DistributedStageSuitAI, DistributedStageBattleAI.DistributedStageBattleAI, cogSpecModule.CogData, cogSpecModule.ReserveCogData, cogSpecModule.BattleCells, battleExpAggreg=self.battleExpAggreg) suitHandles = self.planner.genSuits() # alert battle blockers that planner has been created messenger.send("plannerCreated-" + str(self.doId)) self.suits = suitHandles['activeSuits'] self.reserveSuits = suitHandles['reserveSuits'] self.d_setSuits() self.notify.debug('finish stage room %s %s creation' % (self.roomId, self.doId))