Esempio n. 1
0
    def handleStageWinEvent(self):
        """this handler is called when the stage has been defeated"""
        StageInterior.notify.debug('handleStageWinEvent')

        # if we're in the process of dying, ignore this
        if (base.cr.playGame.getPlace().fsm.getCurrentState().getName() ==
                'died'):
            return

        # update our flag
        self.stageDefeated = 1

        if 1:
            # go back to HQ
            zoneId = ZoneUtil.getHoodId(self.zoneId)
        else:
            # go back to the playground
            zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone)
        self.fsm.request('teleportOut',
                         [{
                             "loader": ZoneUtil.getLoaderName(zoneId),
                             "where": ZoneUtil.getToonWhereName(zoneId),
                             "how": "teleportIn",
                             "hoodId": zoneId,
                             "zoneId": zoneId,
                             "shardId": None,
                             "avId": -1,
                         }])
Esempio n. 2
0
    def handleStageWinEvent(self):
        StageInterior.notify.debug("handleStageWinEvent")

        if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == "died":
            return

        self.stageDefeated = 1

        if 1:
            zoneId = ZoneUtil.getHoodId(self.zoneId)
        else:
            zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone)

        self.fsm.request(
            "teleportOut",
            [
                {
                    "loader": ZoneUtil.getLoaderName(zoneId),
                    "where": ZoneUtil.getToonWhereName(zoneId),
                    "how": "teleportIn",
                    "hoodId": zoneId,
                    "zoneId": zoneId,
                    "shardId": None,
                    "avId": -1,
                }
            ],
        )
 def localToonDied(self):
     target_sz = ZoneUtil.getSafeZoneId(localAvatar.defaultZone)
     place = self.cr.playGame.getPlace()
     place.fsm.request(
         'died',
         [{'loader': ZoneUtil.getLoaderName(target_sz),
           'where': ZoneUtil.getWhereName(target_sz, 1),
           'how': 'teleportIn', 'hoodId': target_sz, 'zoneId': target_sz,
           'shardId': None, 'avId': -1, 'battle': 1}])
     return
Esempio n. 4
0
 def localToonDied(self):
     target_sz = ZoneUtil.getSafeZoneId(localAvatar.defaultZone)
     place = self.cr.playGame.getPlace()
     place.fsm.request('died', [{'loader': ZoneUtil.getLoaderName(target_sz),
       'where': ZoneUtil.getWhereName(target_sz, 1),
       'how': 'teleportIn',
       'hoodId': target_sz,
       'zoneId': target_sz,
       'shardId': None,
       'avId': -1,
       'battle': 1}])
 def handleMintWinEvent(self):
     MintInterior.notify.debug('handleMintWinEvent')
     if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'died':
         return
     self.mintDefeated = 1
     if 1:
         zoneId = ZoneUtil.getHoodId(self.zoneId)
     else:
         zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone)
     self.fsm.request('teleportOut', [{'loader': ZoneUtil.getLoaderName(zoneId),
                                      'where': ZoneUtil.getToonWhereName(zoneId),
                                      'how': 'teleportIn',
                                      'hoodId': zoneId,
                                      'zoneId': zoneId,
                                      'shardId': None,
                                      'avId': -1}])
 def handleMintWinEvent(self):
     MintInterior.notify.debug('handleMintWinEvent')
     if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'died':
         return
     self.mintDefeated = 1
     if 1:
         zoneId = ZoneUtil.getHoodId(self.zoneId)
     else:
         zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone)
     self.fsm.request('teleportOut', [{'loader': ZoneUtil.getLoaderName(zoneId),
                                      'where': ZoneUtil.getToonWhereName(zoneId),
                                      'how': 'teleportIn',
                                      'hoodId': zoneId,
                                      'zoneId': zoneId,
                                      'shardId': None,
                                      'avId': -1}])