def enterPlay(self): self.notify.debug('enterPlay') for i in xrange(self.numPlayers): avId = self.avIdList[i] avName = self.getAvatarName(avId) scorePanel = MinigameAvatarScorePanel.MinigameAvatarScorePanel(avId, avName) scorePanel.reparentTo(base.a2dTopRight) scorePanel.setPos(-0.213, 0.0, -0.5 - 0.28 * i) self.scorePanels.append(scorePanel) self.goalBar.show() self.goalBar['value'] = 0.0 base.setCellsActive(base.rightCells, 0) self.__spawnUpdateSuitsTask() orthoDrive = OrthoDrive(self.TOON_SPEED, maxFrameMove=self.MAX_FRAME_MOVE, customCollisionCallback=self.__doMazeCollisions, priority=1) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer()) self.orthoWalk.start() self.accept(MazeSuit.COLLISION_EVENT_NAME, self.__hitBySuit) self.accept(self.TREASURE_GRAB_EVENT_NAME, self.__treasureGrabbed) self.timer = ToontownTimer.ToontownTimer() self.timer.posInTopRightCorner() self.timer.setTime(MazeGameGlobals.GAME_DURATION) self.timer.countdown(MazeGameGlobals.GAME_DURATION, self.timerExpired) self.accept('resetClock', self.__resetClock) base.playMusic(self.music, looping=0, volume=0.8)
def initGameWalk(self): self.notify.debug('startOrthoWalk') if self.useOrthoWalk: def doCollisions(oldPos, newPos, self=self): x = bound(newPos[0], CTGG.StageHalfWidth, -(CTGG.StageHalfWidth)) y = bound(newPos[1], CTGG.StageHalfHeight, -(CTGG.StageHalfHeight)) newPos.setX(x) newPos.setY(y) return newPos orthoDrive = OrthoDrive(self.ToonSpeed, customCollisionCallback=doCollisions, instantTurn=True) self.gameWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer()) else: self.gameWalk = CogThiefWalk.CogThiefWalk('walkDone') forwardSpeed = self.ToonSpeed / 2.0 base.mouseInterfaceNode.setForwardSpeed(forwardSpeed) multiplier = forwardSpeed / ToontownGlobals.ToonForwardSpeed base.mouseInterfaceNode.setRotateSpeed( ToontownGlobals.ToonRotateSpeed * 4)
def __init__(self, id, toon, game, guiMgr): CogdoMazePlayer.__init__(self, id, toon) self.disableGagCollision() self.game = game self.maze = self.game.maze self._guiMgr = guiMgr self.cameraMgr = CogdoMazeCameraManager(self.toon, self.maze, camera, render) self._proximityRadius = self.maze.cellWidth * Globals.CameraRemoteToonRadius orthoDrive = OrthoDrive(Globals.ToonRunSpeed, maxFrameMove=self.maze.cellWidth / 2, customCollisionCallback=self.maze.doOrthoCollisions, wantSound=True) self.orthoWalk = OrthoWalk(orthoDrive) self._audioMgr = base.cogdoGameAudioMgr self._getMemoSfx = self._audioMgr.createSfx('getMemo', source=self.toon) self._waterCoolerFillSfx = self._audioMgr.createSfx('waterCoolerFill', source=self.toon) self._hitByDropSfx = self._audioMgr.createSfx('toonHitByDrop', source=self.toon) self._winSfx = self._audioMgr.createSfx('win') self._loseSfx = self._audioMgr.createSfx('lose') self.enabled = False self.pickupCount = 0 self.numEntered = 0 self.throwPending = False self.coolDownAfterHitInterval = Sequence(Wait(Globals.HitCooldownTime), Func(self.setInvulnerable, False), name='coolDownAfterHitInterval-%i' % self.toon.doId) self.invulnerable = False self.gagHandler = CollisionHandlerEvent() self.gagHandler.addInPattern('%fn-into-%in') self.exited = False self.hints = {'find': False, 'throw': False, 'squashed': False, 'boss': False, 'minion': False} self.accept('control', self.controlKeyPressed)
def _initOrthoWalk(self): orthoDrive = OrthoDrive( 9.778, # run speed = run frames (15) / fps (24fps) * avg. run speed (14.667 ft./s) customCollisionCallback=self.activity.view.checkOrthoDriveCollision ) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)
def __initOrthoWalk(self): """ Initializes ortho walk movement for the local toon. Orthowalk is movement where up is +y and right is +x in relation to the toon's parent """ self.notify.debug("Initialize Ortho Walk") orthoDrive = OrthoDrive( 9.778 ) # run speed = run frames (15) / fps (24fps) * avg. run speed (14.667 ft./s) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)
def initOrthoWalk(self): DistributedPartyCatchActivity.notify.debug('startOrthoWalk') def doCollisions(oldPos, newPos, self = self): x = bound(newPos[0], self.StageHalfWidth, -self.StageHalfWidth) y = bound(newPos[1], self.StageHalfHeight, -self.StageHalfHeight) newPos.setX(x) newPos.setY(y) return newPos orthoDrive = OrthoDrive(self.ToonSpeed, instantTurn=True) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)
def initGameWalk(self): self.notify.debug('startOrthoWalk') def doCollisions(oldPos, newPos, self=self): x = bound(newPos[0], CTGG.StageHalfWidth, -CTGG.StageHalfWidth) y = bound(newPos[1], CTGG.StageHalfHeight, -CTGG.StageHalfHeight) newPos.setX(x) newPos.setY(y) return newPos orthoDrive = OrthoDrive(self.ToonSpeed, customCollisionCallback=doCollisions, instantTurn=True) self.gameWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer())
def enable(self): if self.enabled: return orthoDrive = OrthoDrive( CogdoMazeGameGlobals.ToonRunSpeed, maxFrameMove=(self.game.maze.cellWidth / 2), customCollisionCallback=self.game.doMazeCollisions ) self.orthoWalk = OrthoWalk( orthoDrive, broadcast=not self.game.distGame.isSinglePlayer() ) self.orthoWalk.start() self.guiMgr.showTimer(CogdoMazeGameGlobals.GameDuration, self.disable) self.enabled = True
def initGameWalk(self): self.notify.debug('startOrthoWalk') def doCollisions(oldPos, newPos, self = self): x = bound(newPos[0], CTGG.StageHalfWidth, -CTGG.StageHalfWidth) y = bound(newPos[1], CTGG.StageHalfHeight, -CTGG.StageHalfHeight) newPos.setX(x) newPos.setY(y) return newPos orthoDrive = OrthoDrive(self.ToonSpeed, customCollisionCallback=doCollisions, instantTurn=True) self.gameWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer())
class CogdoMazeLocalPlayer(CogdoMazePlayer): """ Controls input, gui, and camera for a local player in the maze game. """ def __init__(self, id, toon, game, guiMgr): CogdoMazePlayer.__init__(self, id, toon) self.game = game self.guiMgr = guiMgr self.cameraMgr = CogdoMazeCameraManager(self.toon, self.game.maze, camera, render) self.enabled = False def onstage(self): self.toon.hideName() self.cameraMgr.enable() self.update() def offstage(self): self.disable() self.cameraMgr.disable() self.toon.showName() def enable(self): if self.enabled: return orthoDrive = OrthoDrive( CogdoMazeGameGlobals.ToonRunSpeed, maxFrameMove=(self.game.maze.cellWidth / 2), customCollisionCallback=self.game.doMazeCollisions ) self.orthoWalk = OrthoWalk( orthoDrive, broadcast=not self.game.distGame.isSinglePlayer() ) self.orthoWalk.start() self.guiMgr.showTimer(CogdoMazeGameGlobals.GameDuration, self.disable) self.enabled = True def disable(self): if not self.enabled: return self.guiMgr.hideTimer() self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk self.enabled = False def update(self): self.cameraMgr.update()
def initGameWalk(self): self.notify.debug("startOrthoWalk") if self.useOrthoWalk: def doCollisions(oldPos, newPos, self=self): x = bound(newPos[0], CTGG.StageHalfWidth, -(CTGG.StageHalfWidth)) y = bound(newPos[1], CTGG.StageHalfHeight, -(CTGG.StageHalfHeight)) newPos.setX(x) newPos.setY(y) return newPos orthoDrive = OrthoDrive(self.ToonSpeed, customCollisionCallback=doCollisions, instantTurn=True) self.gameWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer()) else: self.gameWalk = CogThiefWalk.CogThiefWalk("walkDone") forwardSpeed = self.ToonSpeed / 2.0 base.mouseInterfaceNode.setForwardSpeed(forwardSpeed) multiplier = forwardSpeed / ToontownGlobals.ToonForwardSpeed base.mouseInterfaceNode.setRotateSpeed(ToontownGlobals.ToonRotateSpeed * 4)
class CogdoFlyingLocalPlayer(CogdoFlyingPlayer): notify = DirectNotifyGlobal.directNotify.newCategory('CogdoFlyingLocalPlayer') BroadcastPosTask = 'CogdoFlyingLocalPlayerBroadcastPos' PlayWaitingMusicEventName = 'PlayWaitingMusicEvent' RanOutOfTimeEventName = 'RanOutOfTimeEvent' PropStates = PythonUtil.Enum(('Normal', 'Overdrive', 'Off')) def __init__(self, toon, game, level, guiMgr): CogdoFlyingPlayer.__init__(self, toon) self.defaultTransitions = {'Inactive': ['FreeFly', 'Running'], 'FreeFly': ['Inactive', 'OutOfTime', 'Death', 'FlyingUp', 'Running', 'HitWhileFlying', 'InWhirlwind'], 'FlyingUp': ['Inactive', 'OutOfTime', 'Death', 'FreeFly', 'Running', 'HitWhileFlying', 'InWhirlwind'], 'InWhirlwind': ['Inactive', 'OutOfTime', 'Death', 'FreeFly', 'HitWhileFlying'], 'HitWhileFlying': ['Inactive', 'OutOfTime', 'Death', 'FreeFly', 'InWhirlwind'], 'Death': ['Inactive', 'OutOfTime', 'Spawn'], 'Running': ['Inactive', 'OutOfTime', 'FreeFly', 'FlyingUp', 'Refuel', 'WaitingForWin', 'HitWhileRunning'], 'HitWhileRunning': ['Inactive', 'OutOfTime', 'Death', 'Running', 'FreeFly'], 'Spawn': ['Inactive', 'OutOfTime', 'Running', 'WaitingForWin'], 'OutOfTime': ['Inactive', 'Spawn'], 'WaitingForWin': ['Inactive', 'Win'], 'Win': ['Inactive']} self.game = game self._level = level self._guiMgr = guiMgr self._inputMgr = CogdoFlyingInputManager() self._cameraMgr = CogdoFlyingCameraManager(camera, render, self, self._level) self.velocity = Vec3(0.0, 0.0, 0.0) self.instantaneousVelocity = Vec3(0.0, 0.0, 0.0) self.controlVelocity = Vec3(0.0, 0.0, 0.0) self.fanVelocity = Vec3(0.0, 0.0, 0.0) self.activeFans = [] self.fansStillHavingEffect = [] self.fanIndex2ToonVelocity = {} self.legalEagleInterestRequest = {} self.activeWhirlwind = None self.oldPos = Vec3(0.0, 0.0, 0.0) self.checkpointPlatform = None self.isHeadInCeiling = False self.isToonOnFloor = False self.fuel = 0.0 self.score = 0 self.postSpawnState = 'Running' self.didTimeRunOut = False self.hasPressedCtrlYet = False self.hasPickedUpFirstPropeller = False self.surfacePoint = None self.legalEagleHitting = False self.propState = None self.broadcastPeriod = Globals.AI.BroadcastPeriod self.initSfx() self.initLocalPlayerIntervals() self.initCollisions() self.initOrthoWalker() self.playerNumber = -1 self.fuel = 0.0 self._guiMgr.setFuel(self.fuel) self.setCheckpointPlatform(self._level.startPlatform) def initSfx(self): audioMgr = base.cogdoGameAudioMgr self._deathSfx = audioMgr.createSfx('death') self._hitByWhirlwindSfx = audioMgr.createSfx('toonInWhirlwind') self._bladeBreakSfx = audioMgr.createSfx('bladeBreak') self._collideSfx = audioMgr.createSfx('collide') self._toonHitSfx = audioMgr.createSfx('toonHit') self._getMemoSfx = audioMgr.createSfx('getMemo') self._getLaffSfx = audioMgr.createSfx('getLaff') self._getRedTapeSfx = audioMgr.createSfx('getRedTape') self._refuelSfx = audioMgr.createSfx('refuel') self._fanSfx = audioMgr.createSfx('fan') self._invulDebuffSfx = audioMgr.createSfx('invulDebuff') self._invulBuffSfx = audioMgr.createSfx('invulBuff') self._winSfx = audioMgr.createSfx('win') self._loseSfx = audioMgr.createSfx('lose') self._refuelSpinSfx = audioMgr.createSfx('refuelSpin') self._propellerSfx = audioMgr.createSfx('propeller', self.toon) def destroySfx(self): del self._deathSfx del self._hitByWhirlwindSfx del self._bladeBreakSfx del self._collideSfx del self._toonHitSfx del self._propellerSfx del self._getMemoSfx del self._getLaffSfx del self._refuelSfx del self._fanSfx del self._invulBuffSfx del self._invulDebuffSfx del self._getRedTapeSfx del self._refuelSpinSfx def setPlayerNumber(self, num): self.playerNumber = num def getPlayerNumber(self): return self.playerNumber def initOrthoWalker(self): orthoDrive = OrthoDrive(9.778, maxFrameMove=0.5, wantSound=True) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=False, collisions=False, broadcastPeriod=Globals.AI.BroadcastPeriod) def initLocalPlayerIntervals(self): self.coolDownAfterHitInterval = Sequence(Wait(Globals.Gameplay.HitCooldownTime), Func(self.setEnemyHitting, False), name='coolDownAfterHitInterval-%i' % self.toon.doId) self.deathInterval = Sequence(Func(self.resetVelocities), Parallel(Parallel(Func(self._deathSfx.play), LerpHprInterval(self.toon, 1.0, Vec3(720, 0, 0)), LerpFunctionInterval(self.toon.setScale, fromData=1.0, toData=0.1, duration=1.0), self.toon.posInterval(0.5, Vec3(0, 0, -25), other=self.toon)), Sequence(Wait(0.5), Func(base.transitions.irisOut))), Func(self.toon.stash), Wait(1.0), Func(self.toonSpawnFunc), name='%s.deathInterval' % self.__class__.__name__) self.outOfTimeInterval = Sequence(Func(messenger.send, CogdoFlyingLocalPlayer.PlayWaitingMusicEventName), Func(self._loseSfx.play), Func(base.transitions.irisOut), Wait(1.0), Func(self.resetVelocities), Func(self._guiMgr.setMessage, '', transition=None), Func(self.toon.stash), Func(self.toonSpawnFunc), name='%s.outOfTimeInterval' % self.__class__.__name__) self.spawnInterval = Sequence(Func(self.resetToonFunc), Func(self._cameraMgr.update, 0.0), Func(self._level.update), Func(self.toon.cnode.broadcastPosHprFull), Func(base.transitions.irisIn), Wait(0.5), Func(self.toon.setAnimState, 'TeleportIn'), Func(self.toon.unstash), Wait(1.5), Func(self.requestPostSpawnState), name='%s.spawnInterval' % self.__class__.__name__) self.waitingForWinInterval = Sequence(Func(self._guiMgr.setMessage, TTLocalizer.CogdoFlyingGameWaiting % '.'), Wait(1.5), Func(self._guiMgr.setMessage, TTLocalizer.CogdoFlyingGameWaiting % '..'), Wait(1.5), Func(self._guiMgr.setMessage, TTLocalizer.CogdoFlyingGameWaiting % '...'), Wait(1.5), name='%s.waitingForWinInterval' % self.__class__.__name__) self.waitingForWinSeq = Sequence(Func(self.setWaitingForWinState), Wait(4.0), Func(self.removeAllMemos), Wait(2.0), Func(self.game.distGame.d_sendRequestAction, Globals.AI.GameActions.LandOnWinPlatform, 0), Func(self.playWaitingForWinInterval), name='%s.waitingForWinSeq' % self.__class__.__name__) self.winInterval = Sequence(Func(self._guiMgr.setMessage, ''), Wait(4.0), Func(self.game.distGame.d_sendRequestAction, Globals.AI.GameActions.WinStateFinished, 0), name='%s.winInterval' % self.__class__.__name__) self.goSadSequence = Sequence(Wait(2.5), Func(base.transitions.irisOut, 1.5), name='%s.goSadSequence' % self.__class__.__name__) self.introGuiSeq = Sequence(Wait(0.5), Parallel(Func(self._guiMgr.setTemporaryMessage, TTLocalizer.CogdoFlyingGameMinimapIntro, duration=5.0), Sequence(Wait(1.0), Func(self._guiMgr.presentProgressGui))), Wait(5.0), Func(self._guiMgr.setMessage, TTLocalizer.CogdoFlyingGamePickUpAPropeller), name='%s.introGuiSeq' % self.__class__.__name__) return def goSad(self): self.goSadSequence.start() def setWaitingForWinState(self): if self.didTimeRunOut: self.toon.b_setAnimState('Sad') self._guiMgr.setMessage(TTLocalizer.CogdoFlyingGameOutOfTime, transition='blink') else: self._winSfx.play() messenger.send(CogdoFlyingLocalPlayer.PlayWaitingMusicEventName) self.toon.b_setAnimState('victory') self._guiMgr.setMessage(TTLocalizer.CogdoFlyingGameYouMadeIt) def removeAllMemos(self): if self.didTimeRunOut: messenger.send(CogdoFlyingLocalPlayer.RanOutOfTimeEventName) def playWaitingForWinInterval(self): if not self.game.distGame.isSinglePlayer(): self.waitingForWinInterval.loop() def resetToonFunc(self): self.resetToon(resetFuel=self.hasPickedUpFirstPropeller) def _loopPropellerSfx(self, playRate = 1.0, volume = 1.0): self._propellerSfx.loop(playRate=playRate, volume=1.0) def initCollisions(self): avatarRadius = 2.0 reach = 4.0 self.flyerCollisions = CogdoFlyingCollisions() self.flyerCollisions.setWallBitMask(OTPGlobals.WallBitmask) self.flyerCollisions.setFloorBitMask(OTPGlobals.FloorBitmask) self.flyerCollisions.initializeCollisions(base.cTrav, self.toon, avatarRadius, OTPGlobals.FloorOffset, reach) self.flyerCollisions.setCollisionsActive(0) floorColl = CogdoFlyingPlatform.FloorCollName ceilingColl = CogdoFlyingPlatform.CeilingCollName self.accept('Flyer.cHeadCollSphere-enter-%s' % ceilingColl, self.__handleHeadCollisionIntoCeiling) self.accept('Flyer.cHeadCollSphere-exit-%s' % ceilingColl, self.__handleHeadCollisionExitCeiling) self.accept('Flyer.cFloorEventSphere-exit-%s' % floorColl, self.__handleEventCollisionExitFloor) self.accept('Flyer.cRayNode-enter-%s' % floorColl, self.__handleRayCollisionEnterFloor) self.accept('Flyer.cRayNode-again-%s' % floorColl, self.__handleRayCollisionAgainFloor) def enable(self): CogdoFlyingPlayer.enable(self) self.toon.hideName() def disable(self): CogdoFlyingPlayer.disable(self) def isLegalEagleInterestRequestSent(self, index): if index in self.legalEagleInterestRequest: return True else: return False def setLegalEagleInterestRequest(self, index): if index not in self.legalEagleInterestRequest: self.legalEagleInterestRequest[index] = True else: CogdoFlyingLocalPlayer.notify.warning('Attempting to set an legal eagle interest request when one already exists:%s' % index) def clearLegalEagleInterestRequest(self, index): if index in self.legalEagleInterestRequest: del self.legalEagleInterestRequest[index] def setBackpackState(self, state): if state == self.backpackState: return CogdoFlyingPlayer.setBackpackState(self, state) if state in Globals.Gameplay.BackpackStates: if state == Globals.Gameplay.BackpackStates.Normal: messenger.send(CogdoFlyingGuiManager.ClearMessageDisplayEventName) elif state == Globals.Gameplay.BackpackStates.Targeted: messenger.send(CogdoFlyingGuiManager.EagleTargetingLocalPlayerEventName) elif state == Globals.Gameplay.BackpackStates.Attacked: messenger.send(CogdoFlyingGuiManager.EagleAttackingLocalPlayerEventName) def requestPostSpawnState(self): self.request(self.postSpawnState) def toonSpawnFunc(self): self.game.distGame.b_toonSpawn(self.toon.doId) def __handleHeadCollisionIntoCeiling(self, collEntry): self.isHeadInCeiling = True self.surfacePoint = self.toon.getPos() self._collideSfx.play() if self.controlVelocity[2] > 0.0: self.controlVelocity[2] = -self.controlVelocity[2] / 2.0 def __handleHeadCollisionExitCeiling(self, collEntry): self.isHeadInCeiling = False self.surfacePoint = None return def landOnPlatform(self, collEntry): surfacePoint = collEntry.getSurfacePoint(render) intoNodePath = collEntry.getIntoNodePath() platform = CogdoFlyingPlatform.getFromNode(intoNodePath) if platform is not None: if not platform.isStartOrEndPlatform(): taskMgr.doMethodLater(0.5, self.delayedLandOnPlatform, 'delayedLandOnPlatform', extraArgs=[platform]) elif platform.isEndPlatform(): taskMgr.doMethodLater(1.0, self.delayedLandOnWinPlatform, 'delayedLandOnWinPlatform', extraArgs=[platform]) self.isToonOnFloor = True self.controlVelocity = Vec3(0.0, 0.0, 0.0) self.toon.setPos(render, surfacePoint) self.toon.setHpr(0, 0, 0) self.request('Running') return def __handleRayCollisionEnterFloor(self, collEntry): fromNodePath = collEntry.getFromNodePath() intoNodePath = collEntry.getIntoNodePath() intoName = intoNodePath.getName() fromName = fromNodePath.getName() toonPos = self.toon.getPos(render) collPos = collEntry.getSurfacePoint(render) if toonPos.getZ() < collPos.getZ() + Globals.Gameplay.RayPlatformCollisionThreshold: if not self.isToonOnFloor and self.state in ['FreeFly', 'FlyingUp']: self.landOnPlatform(collEntry) def __handleRayCollisionAgainFloor(self, collEntry): fromNodePath = collEntry.getFromNodePath() intoNodePath = collEntry.getIntoNodePath() intoName = intoNodePath.getName() fromName = fromNodePath.getName() toonPos = self.toon.getPos(render) collPos = collEntry.getSurfacePoint(render) if toonPos.getZ() < collPos.getZ() + Globals.Gameplay.RayPlatformCollisionThreshold: if not self.isToonOnFloor and self.state in ['FreeFly', 'FlyingUp']: self.landOnPlatform(collEntry) def __handleEventCollisionExitFloor(self, collEntry): fromNodePath = collEntry.getFromNodePath() intoNodePath = collEntry.getIntoNodePath() intoName = intoNodePath.getName() fromName = fromNodePath.getName() if self.isToonOnFloor: self.notify.debug('~~~Exit Floor:%s -> %s' % (intoName, fromName)) self.isToonOnFloor = False taskMgr.remove('delayedLandOnPlatform') taskMgr.remove('delayedLandOnWinPlatform') if self.state not in ['FlyingUp', 'Spawn']: self.notify.debug('Exited floor') self.request('FreeFly') def delayedLandOnPlatform(self, platform): self.setCheckpointPlatform(platform) return Task.done def delayedLandOnWinPlatform(self, platform): self.setCheckpointPlatform(self._level.endPlatform) self.request('WaitingForWin') return Task.done def handleTimerExpired(self): if self.state not in ['WaitingForWin', 'Win']: self.setCheckpointPlatform(self._level.endPlatform) self.postSpawnState = 'WaitingForWin' self.didTimeRunOut = True if self.state not in ['Death']: self.request('OutOfTime') def ready(self): self.resetToon(resetFuel=False) self._cameraMgr.enable() self._cameraMgr.update() def start(self): CogdoFlyingPlayer.start(self) self.toon.collisionsOff() self.flyerCollisions.setAvatar(self.toon) self.flyerCollisions.setCollisionsActive(1) self._levelBounds = self._level.getBounds() self.introGuiSeq.start() self.request('Running') def exit(self): self.request('Inactive') CogdoFlyingPlayer.exit(self) self._cameraMgr.disable() self.flyerCollisions.setCollisionsActive(0) self.flyerCollisions.setAvatar(None) taskMgr.remove('delayedLandOnFuelPlatform') taskMgr.remove('delayedLandOnWinPlatform') self.ignoreAll() return def unload(self): self.toon.showName() self.toon.collisionsOn() self._destroyEventIval() self._destroyEnemyHitIval() CogdoFlyingPlayer.unload(self) self._fanSfx.stop() self.flyerCollisions.deleteCollisions() del self.flyerCollisions self.ignoreAll() taskMgr.remove('delayedLandOnPlatform') taskMgr.remove('delayedLandOnWinPlatform') self.checkpointPlatform = None self._cameraMgr.disable() del self._cameraMgr del self.game self._inputMgr.destroy() del self._inputMgr self.introGuiSeq.clearToInitial() del self.introGuiSeq if self.goSadSequence: self.goSadSequence.clearToInitial() del self.goSadSequence if self.coolDownAfterHitInterval: self.coolDownAfterHitInterval.clearToInitial() del self.coolDownAfterHitInterval if self.deathInterval: self.deathInterval.clearToInitial() del self.deathInterval if self.spawnInterval: self.spawnInterval.clearToInitial() del self.spawnInterval if self.outOfTimeInterval: self.outOfTimeInterval.clearToInitial() del self.outOfTimeInterval if self.winInterval: self.winInterval.clearToInitial() del self.winInterval if self.waitingForWinInterval: self.waitingForWinInterval.clearToInitial() del self.waitingForWinInterval if self.waitingForWinSeq: self.waitingForWinSeq.clearToInitial() del self.waitingForWinSeq del self.activeFans[:] del self.fansStillHavingEffect[:] self.fanIndex2ToonVelocity.clear() self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk self.destroySfx() return def setCheckpointPlatform(self, platform): self.checkpointPlatform = platform def resetVelocities(self): self.fanVelocity = Vec3(0.0, 0.0, 0.0) self.controlVelocity = Vec3(0.0, 0.0, 0.0) self.velocity = Vec3(0.0, 0.0, 0.0) def resetToon(self, resetFuel = True): CogdoFlyingPlayer.resetToon(self) self.resetVelocities() del self.activeFans[:] del self.fansStillHavingEffect[:] self.fanIndex2ToonVelocity.clear() self._fanSfx.stop() spawnPos = self.checkpointPlatform.getSpawnPosForPlayer(self.getPlayerNumber(), render) self.activeWhirlwind = None self.toon.setPos(render, spawnPos) self.toon.setHpr(render, 0, 0, 0) if resetFuel: self.resetFuel() self.isHeadInCeiling = False self.isToonOnFloor = True return def activateFlyingBroadcast(self): self.timeSinceLastPosBroadcast = 0.0 self.lastPosBroadcast = self.toon.getPos() self.lastHprBroadcast = self.toon.getHpr() toon = self.toon toon.d_clearSmoothing() toon.sendCurrentPosition() taskMgr.remove(self.BroadcastPosTask) taskMgr.add(self.doBroadcast, self.BroadcastPosTask) def shutdownFlyingBroadcast(self): taskMgr.remove(self.BroadcastPosTask) def doBroadcast(self, task): dt = globalClock.getDt() self.timeSinceLastPosBroadcast += dt if self.timeSinceLastPosBroadcast >= self.broadcastPeriod: self.timeSinceLastPosBroadcast = 0.0 self.toon.cnode.broadcastPosHprFull() return Task.cont def died(self, timestamp): self.request('Death') def spawn(self, timestamp): self.request('Spawn') def updateToonFlyingState(self, dt): leftPressed = self._inputMgr.arrowKeys.leftPressed() rightPressed = self._inputMgr.arrowKeys.rightPressed() upPressed = self._inputMgr.arrowKeys.upPressed() downPressed = self._inputMgr.arrowKeys.downPressed() jumpPressed = self._inputMgr.arrowKeys.jumpPressed() if not self.hasPressedCtrlYet and jumpPressed and self.isFuelLeft(): self.hasPressedCtrlYet = True messenger.send(CogdoFlyingGuiManager.FirstPressOfCtrlEventName) if jumpPressed and self.isFuelLeft(): if self.state == 'FreeFly' and self.isInTransition() == False: self.notify.debug('FreeFly -> FlyingUp') self.request('FlyingUp') elif self.state == 'FlyingUp' and self.isInTransition() == False: self.notify.debug('FlyingUp -> FreeFly') self.request('FreeFly') if leftPressed and not rightPressed: self.toon.setH(self.toon, Globals.Gameplay.ToonTurning['turningSpeed'] * dt) max = Globals.Gameplay.ToonTurning['maxTurningAngle'] if self.toon.getH() > max: self.toon.setH(max) elif rightPressed and not leftPressed: self.toon.setH(self.toon, -1.0 * Globals.Gameplay.ToonTurning['turningSpeed'] * dt) min = -1.0 * Globals.Gameplay.ToonTurning['maxTurningAngle'] if self.toon.getH() < min: self.toon.setH(min) def updateControlVelocity(self, dt): leftPressed = self._inputMgr.arrowKeys.leftPressed() rightPressed = self._inputMgr.arrowKeys.rightPressed() upPressed = self._inputMgr.arrowKeys.upPressed() downPressed = self._inputMgr.arrowKeys.downPressed() jumpPressed = self._inputMgr.arrowKeys.jumpPressed() if leftPressed: self.controlVelocity[0] -= Globals.Gameplay.ToonAcceleration['turning'] * dt if rightPressed: self.controlVelocity[0] += Globals.Gameplay.ToonAcceleration['turning'] * dt if upPressed: self.controlVelocity[1] += Globals.Gameplay.ToonAcceleration['forward'] * dt if downPressed: self.controlVelocity[2] -= Globals.Gameplay.ToonAcceleration['activeDropDown'] * dt self.controlVelocity[1] -= Globals.Gameplay.ToonAcceleration['activeDropBack'] * dt if jumpPressed and self.isFuelLeft(): self.controlVelocity[2] += Globals.Gameplay.ToonAcceleration['boostUp'] * dt minVal = -Globals.Gameplay.ToonVelMax['turning'] maxVal = Globals.Gameplay.ToonVelMax['turning'] if not leftPressed and not rightPressed or self.controlVelocity[0] > maxVal or self.controlVelocity[0] < minVal: x = self.dampenVelocityVal(self.controlVelocity[0], 'turning', 'turning', minVal, maxVal, dt) self.controlVelocity[0] = x minVal = -Globals.Gameplay.ToonVelMax['backward'] maxVal = Globals.Gameplay.ToonVelMax['forward'] if not upPressed and not downPressed or self.controlVelocity[1] > maxVal or self.controlVelocity[1] < minVal: y = self.dampenVelocityVal(self.controlVelocity[1], 'backward', 'forward', minVal, maxVal, dt) self.controlVelocity[1] = y if self.isFuelLeft(): minVal = -Globals.Gameplay.ToonVelMax['fall'] else: minVal = -Globals.Gameplay.ToonVelMax['fallNoFuel'] maxVal = Globals.Gameplay.ToonVelMax['boost'] if self.controlVelocity[2] > minVal: if (not self._inputMgr.arrowKeys.jumpPressed() or not self.isFuelLeft()) and not self.isToonOnFloor: self.controlVelocity[2] -= Globals.Gameplay.ToonAcceleration['fall'] * dt if self.controlVelocity[2] < 0.0 and self.isToonOnFloor: self.controlVelocity[2] = 0.0 minVal = -Globals.Gameplay.ToonVelMax['turning'] maxVal = Globals.Gameplay.ToonVelMax['turning'] self.controlVelocity[0] = clamp(self.controlVelocity[0], minVal, maxVal) minVal = -Globals.Gameplay.ToonVelMax['backward'] maxVal = Globals.Gameplay.ToonVelMax['forward'] self.controlVelocity[1] = clamp(self.controlVelocity[1], minVal, maxVal) if self.isFuelLeft(): minVal = -Globals.Gameplay.ToonVelMax['fall'] else: minVal = -Globals.Gameplay.ToonVelMax['fallNoFuel'] maxVal = Globals.Gameplay.ToonVelMax['boost'] self.controlVelocity[2] = clamp(self.controlVelocity[2], minVal, maxVal) def updateFanVelocity(self, dt): fanHeight = Globals.Gameplay.FanCollisionTubeHeight min = Globals.Gameplay.FanMinPower max = Globals.Gameplay.FanMaxPower powerRange = max - min for fan in self.activeFans: blowVec = fan.getBlowDirection() blowVec *= Globals.Gameplay.ToonAcceleration['fan'] * dt if Globals.Gameplay.UseVariableFanPower: distance = fan.model.getDistance(self.toon) power = math.fabs(distance / fanHeight - 1.0) * powerRange + min power = clamp(power, min, max) blowVec *= power fanVelocity = self.fanIndex2ToonVelocity[fan.index] fanVelocity += blowVec removeList = [] for fan in self.fansStillHavingEffect: if fan not in self.activeFans: blowVec = fan.getBlowDirection() blowVec *= Globals.Gameplay.ToonDeceleration['fan'] * dt fanVelocity = Vec3(self.fanIndex2ToonVelocity[fan.index]) lastLen = fanVelocity.length() fanVelocity -= blowVec if fanVelocity.length() > lastLen: removeList.append(fan) else: self.fanIndex2ToonVelocity[fan.index] = fanVelocity for fan in removeList: self.fansStillHavingEffect.remove(fan) del self.fanIndex2ToonVelocity[fan.index] self.fanVelocity = Vec3(0.0, 0.0, 0.0) for fan in self.fansStillHavingEffect: self.fanVelocity += self.fanIndex2ToonVelocity[fan.index] minVal = -Globals.Gameplay.ToonVelMax['fan'] maxVal = Globals.Gameplay.ToonVelMax['fan'] self.fanVelocity[0] = clamp(self.fanVelocity[0], minVal, maxVal) self.fanVelocity[1] = clamp(self.fanVelocity[1], minVal, maxVal) self.fanVelocity[2] = clamp(self.fanVelocity[2], minVal, maxVal) def dampenVelocityVal(self, velocityVal, typeNeg, typePos, minVal, maxVal, dt): if velocityVal > 0.0: velocityVal -= Globals.Gameplay.ToonDeceleration[typePos] * dt velocityVal = clamp(velocityVal, 0.0, maxVal) elif velocityVal < 0.0: velocityVal += Globals.Gameplay.ToonDeceleration[typeNeg] * dt velocityVal = clamp(velocityVal, minVal, 0.0) return velocityVal def allowFuelDeath(self): if Globals.Gameplay.DoesToonDieWithFuel: return True else: return not self.isFuelLeft() def updateToonPos(self, dt): toonWorldY = self.toon.getY(render) if self.hasPickedUpFirstPropeller == False: if toonWorldY > -7.6: self.toon.setY(-7.6) elif toonWorldY < -35.0: self.toon.setY(-35.0) return self.velocity = self.controlVelocity + self.fanVelocity vel = self.velocity * dt self.toon.setPos(self.toon, vel[0], vel[1], vel[2]) toonPos = self.toon.getPos() if Globals.Dev.DisableDeath: pass elif toonPos[2] < 0.0 and self.state in ['FreeFly', 'FlyingUp'] and self.allowFuelDeath(): self.postSpawnState = 'Running' self.game.distGame.b_toonDied(self.toon.doId) if toonPos[2] > self._levelBounds[2][1]: self.controlVelocity[2] = 0.0 self.fanVelocity[2] = 0.0 toonPos = Vec3(clamp(toonPos[0], self._levelBounds[0][0], self._levelBounds[0][1]), clamp(toonPos[1], self._levelBounds[1][0], self._levelBounds[1][1]), clamp(toonPos[2], self._levelBounds[2][0], self._levelBounds[2][1])) if self.isHeadInCeiling and toonPos[2] > self.surfacePoint[2]: toonPos[2] = self.surfacePoint[2] self.toon.setPos(toonPos) if self.toon.getY(render) < -10: self.toon.setY(-10.0) def printFanInfo(self, string): if len(self.fanIndex2ToonVelocity) > 0: self.notify.info('==AFTER %s==' % string) self.notify.info('Fan velocity:%s' % self.fanVelocity) if len(self.activeFans) > 0: self.notify.info('%s' % self.activeFans) if len(self.fanIndex2ToonVelocity) > 0: self.notify.info('%s' % self.fanIndex2ToonVelocity) if len(self.fansStillHavingEffect) > 0: self.notify.info('%s' % self.fansStillHavingEffect) def resetFuel(self): self.setFuel(Globals.Gameplay.FuelNormalAmt) def isFuelLeft(self): return self.fuel > 0.0 def setFuel(self, fuel): self.fuel = fuel self._guiMgr.setFuel(fuel) if self.fuel <= 0.0: fuelState = Globals.Gameplay.FuelStates.FuelEmpty elif self.fuel < Globals.Gameplay.FuelVeryLowAmt: fuelState = Globals.Gameplay.FuelStates.FuelVeryLow elif self.fuel < Globals.Gameplay.FuelLowAmt: fuelState = Globals.Gameplay.FuelStates.FuelLow else: fuelState = Globals.Gameplay.FuelStates.FuelNormal if fuelState > self.fuelState: self.game.distGame.b_toonSetBlades(self.toon.doId, fuelState) if fuelState < self.fuelState: if self.state in ['FlyingUp', 'FreeFly', 'Running']: self.game.distGame.b_toonBladeLost(self.toon.doId) def resetBlades(self): CogdoFlyingPlayer.resetBlades(self) self._guiMgr.resetBlades() def setBlades(self, fuelState): CogdoFlyingPlayer.setBlades(self, fuelState) self._guiMgr.setBlades(fuelState) def bladeLost(self): CogdoFlyingPlayer.bladeLost(self) self._bladeBreakSfx.play(volume=0.35) self._guiMgr.bladeLost() def updateFuel(self, dt): if Globals.Dev.InfiniteFuel: self.setFuel(Globals.Gameplay.FuelNormalAmt) elif self.state in Globals.Gameplay.DepleteFuelStates and self.fuel > 0.0: self.setFuel(self.fuel - Globals.Gameplay.FuelBurnRate * dt) elif self.fuel < 0.0: self.setFuel(0.0) def update(self, dt = 0.0): self.instantaneousVelocity = (self.toon.getPos() - self.oldPos) / dt self.oldPos = self.toon.getPos() self.updateFuel(dt) if self.isFlying(): self.updateToonFlyingState(dt) if self.state in ['FreeFly', 'FlyingUp', 'Death']: self.updateControlVelocity(dt) self.updateFanVelocity(dt) self.updateToonPos(dt) self._cameraMgr.update(dt) def isFlying(self): if self.state in ['FreeFly', 'FlyingUp']: return True else: return False def pressedControlWhileRunning(self): if self.isFuelLeft() and self.state == 'Running': self.notify.debug('Pressed Control and have fuel') self.request('FlyingUp') else: self.ignore(base.JUMP) self.ignore('lcontrol') self.acceptOnce(base.JUMP, self.pressedControlWhileRunning) self.acceptOnce('lcontrol', self.pressedControlWhileRunning) def setPropellerState(self, propState): if not self.hasPickedUpFirstPropeller: propState = CogdoFlyingLocalPlayer.PropStates.Off if self.propState != propState: oldState = self.propState self.propState = propState if self.propState == CogdoFlyingLocalPlayer.PropStates.Normal: if not self.propellerSpinLerp.isPlaying(): self.propellerSpinLerp.loop() self.setPropellerSpinRate(Globals.Gameplay.NormalPropSpeed) self._guiMgr.setPropellerSpinRate(Globals.Gameplay.NormalPropSpeed) self._loopPropellerSfx(playRate=0.7, volume=0.8) elif self.propState == CogdoFlyingLocalPlayer.PropStates.Overdrive: if not self.propellerSpinLerp.isPlaying(): self.propellerSpinLerp.loop() self.setPropellerSpinRate(Globals.Gameplay.OverdrivePropSpeed) self._guiMgr.setPropellerSpinRate(Globals.Gameplay.OverdrivePropSpeed) self._loopPropellerSfx(playRate=1.1) elif self.propState == CogdoFlyingLocalPlayer.PropStates.Off: self.propellerSpinLerp.pause() self._propellerSfx.stop() def enterInactive(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self._inputMgr.disable() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Off) self.shutdownFlyingBroadcast() def filterInactive(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitInactive(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) self._inputMgr.enable() self.activateFlyingBroadcast() def enterSpawn(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.toon.b_setAnimState('Happy', 1.0) self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) self.spawnInterval.start() def filterSpawn(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitSpawn(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) def enterFreeFly(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) if self.oldState in ['Running', 'HitWhileRunning']: self.toon.jumpStart() self.toon.setHpr(render, 0, 0, 0) def filterFreeFly(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitFreeFly(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) def enterFlyingUp(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Overdrive) if self.oldState in ['Running']: self.toon.jumpStart() self.toon.setHpr(render, 0, 0, 0) def filterFlyingUp(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitFlyingUp(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) def enterHitWhileFlying(self, elapsedTime = 0.0): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.setEnemyHitting(True) self._toonHitSfx.play() self.startHitFlyingToonInterval() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) def filterHitWhileFlying(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitHitWhileFlying(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) self.enemyHitIval.clearToInitial() self.coolDownAfterHitInterval.clearToInitial() self.coolDownAfterHitInterval.start() def enterInWhirlwind(self, elapsedTime = 0.0): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self._hitByWhirlwindSfx.play() self.startHitByWhirlwindInterval() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) def filterInWhirlwind(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitInWhirlwind(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) self.eventIval.clearToInitial() def enterHitWhileRunning(self, elapsedTime = 0.0): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.setEnemyHitting(True) self._toonHitSfx.play() self.toon.b_setAnimState('FallDown') self.startHitRunningToonInterval() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) def filterHitWhileRunning(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitHitWhileRunning(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) self.enemyHitIval.clearToInitial() self.coolDownAfterHitInterval.clearToInitial() self.coolDownAfterHitInterval.start() def enterRunning(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.toon.b_setAnimState('Happy', 1.0) if self.oldState not in ['Spawn', 'HitWhileRunning', 'Inactive']: self.toon.jumpHardLand() self._collideSfx.play() self.orthoWalk.start() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) self.ignore(base.JUMP) self.ignore('lcontrol') self.acceptOnce(base.JUMP, self.pressedControlWhileRunning) self.acceptOnce('lcontrol', self.pressedControlWhileRunning) def filterRunning(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitRunning(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) self.orthoWalk.stop() self.ignore(base.JUMP) self.ignore('lcontrol') def enterOutOfTime(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) if self.spawnInterval.isPlaying(): self.spawnInterval.clearToInitial() self.ignoreAll() self.introGuiSeq.clearToInitial() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Off) if not Globals.Dev.NoLegalEagleAttacks: for eagle in self.legalEaglesTargeting: messenger.send(CogdoFlyingLegalEagle.RequestRemoveTargetEventName, [eagle.index]) taskMgr.remove('delayedLandOnPlatform') taskMgr.remove('delayedLandOnWinPlatform') self.outOfTimeInterval.start() def filterOutOfTime(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitOutOfTime(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) def enterDeath(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.propellerSmoke.stop() self.deathInterval.start() self.toon.b_setAnimState('jumpAirborne', 1.0) self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Off) if not Globals.Dev.NoLegalEagleAttacks: for eagle in self.legalEaglesTargeting: messenger.send(CogdoFlyingLegalEagle.RequestRemoveTargetEventName, [eagle.index]) def filterDeath(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitDeath(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) self.deathInterval.clearToInitial() def enterWaitingForWin(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.resetFuel() self._guiMgr.hideRefuelGui() self.waitingForWinSeq.start() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) if not Globals.Dev.NoLegalEagleAttacks: self.game.forceClearLegalEagleInterestInToon(self.toon.doId) def filterWaitingForWin(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitWaitingForWin(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) self.waitingForWinSeq.finish() self.waitingForWinInterval.clearToInitial() def enterWin(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self._guiMgr.stopTimer() self.winInterval.start() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) def filterWin(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitWin(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) def _destroyEventIval(self): if hasattr(self, 'eventIval'): self.eventIval.clearToInitial() del self.eventIval def startEventIval(self, ival): self._destroyEventIval() self.eventIval = ival self.eventIval.start() def _destroyEnemyHitIval(self): if hasattr(self, 'enemyHitIval'): self.enemyHitIval.clearToInitial() del self.enemyHitIval def startEnemyHitIval(self, ival): self._destroyEnemyHitIval() self.enemyHitIval = ival self.enemyHitIval.start() def isEnemyHitting(self): return self.legalEagleHitting def setEnemyHitting(self, value): self.legalEagleHitting = value def shouldLegalEagleBeInFrame(self): if not self.isLegalEagleTarget(): return False else: index = len(self.legalEaglesTargeting) - 1 eagle = self.legalEaglesTargeting[index] return eagle.shouldBeInFrame() def startHitRunningToonInterval(self): dur = self.toon.getDuration('slip-backward') self.startEnemyHitIval(Sequence(Wait(dur), Func(self.request, 'Running'), name='hitByLegalEagleIval-%i' % self.toon.doId)) def startHitFlyingToonInterval(self): hitByEnemyPos = self.toon.getPos(render) collVec = hitByEnemyPos - self.collPos collVec[2] = 0.0 collVec.normalize() collVec *= Globals.Gameplay.HitKnockbackDist def spinPlayer(t, rand): if rand == 0: self.toon.setH(-(t * 720.0)) else: self.toon.setH(t * 720.0) direction = random.randint(0, 1) self.startEnemyHitIval(Sequence(Parallel(LerpFunc(spinPlayer, fromData=0.0, toData=1.0, duration=Globals.Gameplay.HitKnockbackTime, blendType='easeInOut', extraArgs=[direction]), LerpPosInterval(self.toon, duration=Globals.Gameplay.HitKnockbackTime, pos=hitByEnemyPos + collVec, blendType='easeOut')), Func(self.request, 'FreeFly'), name='hitByLegalEagleIval-%i' % self.toon.doId)) def startHitByWhirlwindInterval(self): def spinPlayer(t): self.controlVelocity[2] = 1.0 angle = math.radians(t * (720.0 * 2 - 180)) self.toon.setPos(self.activeWhirlwind.model.getX(self.game.level.root) + math.cos(angle) * 2, self.activeWhirlwind.model.getY(self.game.level.root) + math.sin(angle) * 2, self.toon.getZ()) def movePlayerBack(t): self.toon.setY(self.activeWhirlwind.model.getY(self.game.level.root) - t * Globals.Gameplay.WhirlwindMoveBackDist) self.startEventIval(Sequence(Func(self._cameraMgr.freeze), Func(self.activeWhirlwind.disable), LerpFunc(spinPlayer, fromData=0.0, toData=1.0, duration=Globals.Gameplay.WhirlwindSpinTime), LerpFunc(movePlayerBack, fromData=0.0, toData=1.0, duration=Globals.Gameplay.WhirlwindMoveBackTime, blendType='easeOut'), Func(self.activeWhirlwind.enable), Func(self._cameraMgr.unfreeze), Func(self.request, 'FreeFly'), name='spinPlayerIval-%i' % self.toon.doId)) def handleEnterWhirlwind(self, whirlwind): self.activeWhirlwind = whirlwind self.request('InWhirlwind') def handleEnterEnemyHit(self, enemy, collPos): self.collPos = collPos if self.state in ['FlyingUp', 'FreeFly']: self.request('HitWhileFlying') elif self.state in ['Running']: self.request('HitWhileRunning') def handleEnterFan(self, fan): if fan in self.activeFans: return if len(self.activeFans) == 0: self._fanSfx.loop() self.activeFans.append(fan) if fan.index not in self.fanIndex2ToonVelocity: self.fanIndex2ToonVelocity[fan.index] = Vec3(0.0, 0.0, 0.0) if fan not in self.fansStillHavingEffect: self.fansStillHavingEffect.append(fan) def handleExitFan(self, fan): if fan in self.activeFans: self.activeFans.remove(fan) if len(self.activeFans) == 0: self._fanSfx.stop() def handleDebuffPowerup(self, pickupType, elapsedTime): self._invulDebuffSfx.play() CogdoFlyingPlayer.handleDebuffPowerup(self, pickupType, elapsedTime) messenger.send(CogdoFlyingGuiManager.ClearMessageDisplayEventName) def handleEnterGatherable(self, gatherable, elapsedTime): CogdoFlyingPlayer.handleEnterGatherable(self, gatherable, elapsedTime) if gatherable.type == Globals.Level.GatherableTypes.Memo: self.handleEnterMemo(gatherable) elif gatherable.type == Globals.Level.GatherableTypes.Propeller: self.handleEnterPropeller(gatherable) elif gatherable.type == Globals.Level.GatherableTypes.LaffPowerup: self._getLaffSfx.play() elif gatherable.type == Globals.Level.GatherableTypes.InvulPowerup: self._getRedTapeSfx.play() messenger.send(CogdoFlyingGuiManager.InvulnerableEventName) def handleEnterMemo(self, gatherable): self.score += 1 if self.score == 1: self._guiMgr.presentMemoGui() self._guiMgr.setTemporaryMessage(TTLocalizer.CogdoFlyingGameMemoIntro, 4.0) self._guiMgr.setMemoCount(self.score) self._getMemoSfx.play() def handleEnterPropeller(self, gatherable): if self.fuel < 1.0: if not self.hasPickedUpFirstPropeller: messenger.send(CogdoFlyingGuiManager.PickedUpFirstPropellerEventName) self.introGuiSeq.clearToInitial() self.hasPickedUpFirstPropeller = True self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) self.setFuel(1.0) self._guiMgr.update() self._refuelSfx.play() self._refuelSpinSfx.play(volume=0.15)
def initOrthoWalker(self): orthoDrive = OrthoDrive(9.778, maxFrameMove=0.5, wantSound=True) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=False, collisions=False, broadcastPeriod=Globals.AI.BroadcastPeriod)
def _initOrthoWalk(self): orthoDrive = OrthoDrive(9.778, customCollisionCallback=self.activity.view.checkOrthoDriveCollision) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)
class CogdoMazeLocalPlayer(CogdoMazePlayer): notify = directNotify.newCategory('CogdoMazeLocalPlayer') def __init__(self, id, toon, game, guiMgr): CogdoMazePlayer.__init__(self, id, toon) self.disableGagCollision() self.game = game self.maze = self.game.maze self._guiMgr = guiMgr self.cameraMgr = CogdoMazeCameraManager(self.toon, self.maze, camera, render) self._proximityRadius = self.maze.cellWidth * Globals.CameraRemoteToonRadius orthoDrive = OrthoDrive(Globals.ToonRunSpeed, maxFrameMove=self.maze.cellWidth / 2, customCollisionCallback=self.maze.doOrthoCollisions, wantSound=True) self.orthoWalk = OrthoWalk(orthoDrive) self._audioMgr = base.cogdoGameAudioMgr self._getMemoSfx = self._audioMgr.createSfx('getMemo', source=self.toon) self._waterCoolerFillSfx = self._audioMgr.createSfx('waterCoolerFill', source=self.toon) self._hitByDropSfx = self._audioMgr.createSfx('toonHitByDrop', source=self.toon) self._winSfx = self._audioMgr.createSfx('win') self._loseSfx = self._audioMgr.createSfx('lose') self.enabled = False self.pickupCount = 0 self.numEntered = 0 self.throwPending = False self.coolDownAfterHitInterval = Sequence(Wait(Globals.HitCooldownTime), Func(self.setInvulnerable, False), name='coolDownAfterHitInterval-%i' % self.toon.doId) self.invulnerable = False self.gagHandler = CollisionHandlerEvent() self.gagHandler.addInPattern('%fn-into-%in') self.exited = False self.hints = {'find': False, 'throw': False, 'squashed': False, 'boss': False, 'minion': False} self.accept('control', self.controlKeyPressed) def destroy(self): self.toon.showName() self.ignoreAll() self.coolDownAfterHitInterval.clearToInitial() del self.coolDownAfterHitInterval del self._getMemoSfx del self._waterCoolerFillSfx del self._hitByDropSfx del self._winSfx self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk CogdoMazePlayer.destroy(self) def __initCollisions(self): collSphere = CollisionSphere(0, 0, 0, Globals.PlayerCollisionRadius) collSphere.setTangible(0) self.mazeCollisionName = Globals.LocalPlayerCollisionName collNode = CollisionNode(self.mazeCollisionName) collNode.addSolid(collSphere) collNodePath = self.toon.attachNewNode(collNode) collNodePath.hide() handler = CollisionHandlerEvent() handler.addInPattern('%fn-into-%in') base.cTrav.addCollider(collNodePath, handler) self.handler = handler self._collNodePath = collNodePath def clearCollisions(self): self.handler.clear() def __disableCollisions(self): self._collNodePath.removeNode() del self._collNodePath def _isNearPlayer(self, player): return self.toon.getDistance(player.toon) <= self._proximityRadius def update(self, dt): if self.getCurrentOrNextState() != 'Off': self._updateCamera(dt) def _updateCamera(self, dt): numPlayers = 0.0 for player in self.game.players: if player != self and player.toon and self._isNearPlayer(player): numPlayers += 1 d = clamp(Globals.CameraMinDistance + numPlayers / (CogdoGameConsts.MaxPlayers - 1) * (Globals.CameraMaxDistance - Globals.CameraMinDistance), Globals.CameraMinDistance, Globals.CameraMaxDistance) self.cameraMgr.setCameraTargetDistance(d) self.cameraMgr.update(dt) def enterOff(self): CogdoMazePlayer.enterOff(self) def exitOff(self): CogdoMazePlayer.exitOff(self) self.toon.hideName() def enterReady(self): CogdoMazePlayer.enterReady(self) self.cameraMgr.enable() def exitReady(self): CogdoMazePlayer.enterReady(self) def enterNormal(self): CogdoMazePlayer.enterNormal(self) self.orthoWalk.start() def exitNormal(self): CogdoMazePlayer.exitNormal(self) self.orthoWalk.stop() def enterHit(self, elapsedTime = 0.0): CogdoMazePlayer.enterHit(self, elapsedTime) self.setInvulnerable(True) def exitHit(self): CogdoMazePlayer.exitHit(self) self.coolDownAfterHitInterval.clearToInitial() self.coolDownAfterHitInterval.start() def enterDone(self): CogdoMazePlayer.enterDone(self) self._guiMgr.hideQuestArrow() self.ignore('control') self._guiMgr.setMessage('') if self.exited == False: self.lostMemos() def exitDone(self): CogdoMazePlayer.exitDone(self) def hitByDrop(self): if self.equippedGag is not None and not self.hints['squashed']: self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeSquashHint, Globals.HintTimeout) self.hints['squashed'] = True self._hitByDropSfx.play() CogdoMazePlayer.hitByDrop(self) return def equipGag(self): CogdoMazePlayer.equipGag(self) self._waterCoolerFillSfx.play() messenger.send(Globals.WaterCoolerHideEventName, []) if not self.hints['throw']: self._guiMgr.setMessage(TTLocalizer.CogdoMazeThrowHint) self.hints['throw'] = True def hitSuit(self, suitType): if suitType == Globals.SuitTypes.Boss and not self.hints['boss']: self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeBossHint, Globals.HintTimeout) self.hints['boss'] = True if suitType != Globals.SuitTypes.Boss and not self.hints['minion']: self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeMinionHint, Globals.HintTimeout) self.hints['minion'] = True def createThrowGag(self, gag): throwGag = CogdoMazePlayer.createThrowGag(self, gag) collSphere = CollisionSphere(0, 0, 0, 0.5) collSphere.setTangible(0) name = Globals.GagCollisionName collNode = CollisionNode(name) collNode.setFromCollideMask(ToontownGlobals.PieBitmask) collNode.addSolid(collSphere) colNp = throwGag.attachNewNode(collNode) base.cTrav.addCollider(colNp, self.gagHandler) return throwGag def showToonThrowingGag(self, heading, pos): self._guiMgr.clearMessage() return CogdoMazePlayer.showToonThrowingGag(self, heading, pos) def removeGag(self): if self.equippedGag is None: return CogdoMazePlayer.removeGag(self) self.throwPending = False messenger.send(Globals.WaterCoolerShowEventName, []) return def controlKeyPressed(self): if self.game.finished or self.throwPending or self.getCurrentOrNextState() == 'Hit' or self.equippedGag == None: return self.throwPending = True heading = self.toon.getH() pos = self.toon.getPos() self.game.requestUseGag(pos.getX(), pos.getY(), heading) return def completeThrow(self): self.clearCollisions() CogdoMazePlayer.completeThrow(self) def shakeCamera(self, strength): self.cameraMgr.shake(strength) def getCameraShake(self): return self.cameraMgr.shakeStrength def setInvulnerable(self, bool): self.invulnerable = bool def handleGameStart(self): self.numEntered = len(self.game.players) self.__initCollisions() self._guiMgr.startGame(TTLocalizer.CogdoMazeFindHint) self.hints['find'] = True self.notify.info('toonId:%d laff:%d/%d %d player(s) started maze game' % (self.toon.doId, self.toon.hp, self.toon.maxHp, len(self.game.players))) def handleGameExit(self): self.cameraMgr.disable() self.__disableCollisions() def handlePickUp(self, toonId): if toonId == self.toon.doId: self.pickupCount += 1 self._guiMgr.setPickupCount(self.pickupCount) if self.pickupCount == 1: self._guiMgr.showPickupCounter() self._getMemoSfx.play() def handleOpenDoor(self, door): self._guiMgr.setMessage(TTLocalizer.CogdoMazeGameDoorOpens) self._guiMgr.showQuestArrow(self.toon, door, Point3(0, 0, self.toon.getHeight() + 2)) def handleTimeAlert(self): self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeGameTimeAlert) def handleToonRevealsDoor(self, toonId, door): if toonId == self.toon.doId: self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeGameLocalToonFoundExit) def handleToonEntersDoor(self, toonId, door): self.exited = True message = '' if door.getPlayerCount() < len(self.game.players): message = TTLocalizer.WaitingForOtherToons if toonId == self.toon.doId: self._guiMgr.setMessage(message) self._winSfx.play() self._audioMgr.stopMusic() self.notify.info('toonId:%d laff:%d/%d %d player(s) succeeded in maze game. Going to the executive suit building.' % (toonId, self.toon.hp, self.toon.maxHp, len(self.game.players))) if self.numEntered > len(self.game.players): self.notify.info('%d player(s) failed in maze game' % (self.numEntered - len(self.game.players))) def lostMemos(self): self.pickupCount = 0 self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeGameTimeOut) self._guiMgr.setPickupCount(self.pickupCount) self.notify.info('toonId:%d laff:%d/%d %d player(s) failed in maze game' % (self.toon.doId, self.toon.hp, self.toon.maxHp, len(self.game.players)))
class PartyCogActivityLocalPlayer(PartyCogActivityPlayer): def __init__(self, activity, position, team, exitActivityCallback=None): PartyCogActivityPlayer.__init__(self, activity, base.localAvatar, position, team) self.input = PartyCogActivityInput(exitActivityCallback) self.gui = PartyCogActivityGui() self.throwPiePrevTime = 0 self.lastMoved = 0 if base.localAvatar: self.prevPos = base.localAvatar.getPos() self.cameraManager = None self.control = None self.consecutiveShortThrows = 0 return def destroy(self): if self.enabled: self.disable() if self.cameraManager is not None: self.cameraManager.setEnabled(False) self.cameraManager.destroy() del self.cameraManager del self.gui del self.input if self.control is not None: self.control.destroy() del self.control PartyCogActivityPlayer.destroy(self) return def _initOrthoWalk(self): orthoDrive = OrthoDrive(9.778, customCollisionCallback=self.activity.view. checkOrthoDriveCollision) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True) def _destroyOrthoWalk(self): self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk def getPieThrowingPower(self, time): elapsed = max(time - self.input.throwPiePressedStartTime, 0.0) w = 1.0 / PartyGlobals.CogActivityPowerMeterTime * 2.0 * math.pi power = int(round(-math.cos(w * elapsed) * 50.0 + 50.0)) return power def isShortThrow(self, time): elapsed = max(time - self.input.throwPiePressedStartTime, 0.0) return elapsed <= PartyGlobals.CogActivityShortThrowTime def checkForThrowSpam(self, time): if self.isShortThrow(time): self.consecutiveShortThrows += 1 else: self.consecutiveShortThrows = 0 return self.consecutiveShortThrows >= PartyGlobals.CogActivityShortThrowSpam def _startUpdateTask(self): task = Task(self._updateTask) task.lastPositionBroadcastTime = 0.0 self.throwPiePrevTime = 0 taskMgr.add(task, UPDATE_TASK_NAME) def _stopUpdateTask(self): taskMgr.remove(UPDATE_TASK_NAME) def _updateTask(self, task): self._update() if base.localAvatar.getPos() != self.prevPos: self.prevPos = base.localAvatar.getPos() self.lastMoved = self.activity.getCurrentActivityTime() if max(self.activity.getCurrentActivityTime() - self.lastMoved, 0) > PartyGlobals.ToonMoveIdleThreshold: self.gui.showMoveControls() if max(self.activity.getCurrentActivityTime() - self.throwPiePrevTime, 0) > PartyGlobals.ToonAttackIdleThreshold: self.gui.showAttackControls() if self.input.throwPieWasReleased: if self.checkForThrowSpam(globalClock.getFrameTime()): self.gui.showSpamWarning() self.input.throwPieWasReleased = False self.throwPie(self.getPieThrowingPower(globalClock.getFrameTime())) return Task.cont def throwPie(self, piePower): if not self.activity.isState('Active'): return if self.activity.getCurrentActivityTime( ) - self.throwPiePrevTime > THROW_PIE_LIMIT_TIME: self.throwPiePrevTime = self.activity.getCurrentActivityTime() self.activity.b_pieThrow(self.toon, piePower) def _update(self): self.control.update() def getLookat(self, whosLooking, refNode=None): if refNode is None: refNode = render dist = 5.0 oldParent = self.tempNP.getParent() self.tempNP.reparentTo(whosLooking) self.tempNP.setPos(0.0, dist, 0.0) pos = self.tempNP.getPos(refNode) self.tempNP.reparentTo(oldParent) return pos def entersActivity(self): base.cr.playGame.getPlace().setState('activity') PartyCogActivityPlayer.entersActivity(self) self.gui.disableToontownHUD() self.cameraManager = CameraManager(camera) self.tempNP = NodePath('temp') self.lookAtMyTeam() self.control = StrafingControl(self) def exitsActivity(self): PartyCogActivityPlayer.exitsActivity(self) self.gui.enableToontownHUD() self.cameraManager.setEnabled(False) self.tempNP.removeNode() self.tempNP = None if not aspect2d.find('**/JellybeanRewardGui*'): base.cr.playGame.getPlace().setState('walk') else: self.toon.startPosHprBroadcast() return def getRunToStartPositionIval(self): targetH = self.locator.getH() travelVec = self.position - self.toon.getPos(self.activity.root) duration = travelVec.length() / 9.778 startH = 0.0 if travelVec.getY() < 0.0: startH = 180.0 return Sequence( Func(self.toon.startPosHprBroadcast, 0.1), Func(self.toon.b_setAnimState, 'run'), Parallel( self.toon.hprInterval(0.5, VBase3(startH, 0.0, 0.0), other=self.activity.root), self.toon.posInterval(duration, self.position, other=self.activity.root)), Func(self.toon.b_setAnimState, 'neutral'), self.toon.hprInterval(0.25, VBase3(targetH, 0.0, 0.0), other=self.activity.root), Func(self.toon.stopPosHprBroadcast)) def enable(self): if self.enabled: return PartyCogActivityPlayer.enable(self) self.toon.b_setAnimState('Happy') self._initOrthoWalk() self.orthoWalk.start() self.orthoWalking = True self.input.enable() self.gui.disableToontownHUD() self.gui.load() self.gui.setScore(0) self.gui.showScore() self.gui.setTeam(self.team) self.gui.startTrackingCogs(self.activity.view.cogManager.cogs) self.control.enable() self._startUpdateTask() def disable(self): if not self.enabled: return self._stopUpdateTask() self.toon.b_setAnimState('neutral') PartyCogActivityPlayer.disable(self) self.orthoWalking = False self.orthoWalk.stop() self._destroyOrthoWalk() self.input.disable() self._aimMode = False self.cameraManager.setEnabled(False) self.gui.hide() self.gui.stopTrackingCogs() self.gui.unload() def updateScore(self): self.gui.setScore(self.score) def b_updateToonPosition(self): self.updateToonPosition() self.d_updateToonPosition() def d_updateToonPosition(self): self.toon.d_setPos(self.toon.getX(), self.toon.getY(), self.toon.getZ()) self.toon.d_setH(self.toon.getH()) def lookAtArena(self): self.cameraManager.setEnabled(True) self.cameraManager.setTargetPos( self.activity.view.arena.find( '**/conclusionCamPos_locator').getPos(render)) self.cameraManager.setTargetLookAtPos( self.activity.view.arena.find( '**/conclusionCamAim_locator').getPos(render)) def lookAtMyTeam(self): activityView = self.activity.view arena = activityView.arena pos = activityView.teamCamPosLocators[self.team].getPos() aim = activityView.teamCamAimLocators[self.team].getPos() camera.wrtReparentTo(arena) self.cameraManager.setPos(camera.getPos(render)) self.tempNP.reparentTo(arena) self.tempNP.setPos(arena, pos) self.cameraManager.setTargetPos(self.tempNP.getPos(render)) self.cameraManager.setLookAtPos(self.getLookat(camera)) self.tempNP.reparentTo(arena) self.tempNP.setPos(arena, aim) self.cameraManager.setTargetLookAtPos(self.tempNP.getPos(render)) self.cameraManager.setEnabled(True) camera.setP(0.0) camera.setR(0.0)
class DistributedMazeGame(DistributedMinigame): notify = directNotify.newCategory('DistributedMazeGame') CAMERA_TASK = 'MazeGameCameraTask' UPDATE_SUITS_TASK = 'MazeGameUpdateSuitsTask' TREASURE_GRAB_EVENT_NAME = 'MazeTreasureGrabbed' def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.gameFSM = ClassicFSM.ClassicFSM('DistributedMazeGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup', 'showScores']), State.State('showScores', self.enterShowScores, self.exitShowScores, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup') self.addChildGameFSM(self.gameFSM) self.usesLookAround = 1 def getTitle(self): return TTLocalizer.MazeGameTitle def getInstructions(self): return TTLocalizer.MazeGameInstructions def getMaxDuration(self): return MazeGameGlobals.GAME_DURATION def __defineConstants(self): self.TOON_SPEED = 8.0 self.TOON_Z = 0 self.MinSuitSpeedRange = [0.8 * self.TOON_SPEED, 0.6 * self.TOON_SPEED] self.MaxSuitSpeedRange = [1.1 * self.TOON_SPEED, 2.0 * self.TOON_SPEED] self.FASTER_SUIT_CURVE = 1 self.SLOWER_SUIT_CURVE = self.getDifficulty() < 0.5 self.slowerSuitPeriods = {2000: {4: [128, 76], 8: [128, 99, 81, 68], 12: [128, 108, 93, 82, 74, 67], 16: [128, 112, 101, 91, 83, 76, 71, 66]}, 1000: {4: [110, 69], 8: [110, 88, 73, 62], 12: [110, 95, 83, 74, 67, 61], 16: [110, 98, 89, 81, 75, 69, 64, 60]}, 5000: {4: [96, 63], 8: [96, 79, 66, 57], 12: [96, 84, 75, 67, 61, 56], 16: [96, 87, 80, 73, 68, 63, 59, 55]}, 4000: {4: [86, 58], 8: [86, 71, 61, 53], 12: [86, 76, 68, 62, 56, 52], 16: [86, 78, 72, 67, 62, 58, 54, 51]}, 3000: {4: [78, 54], 8: [78, 65, 56, 49], 12: [78, 69, 62, 57, 52, 48], 16: [78, 71, 66, 61, 57, 54, 51, 48]}, 9000: {4: [71, 50], 8: [71, 60, 52, 46], 12: [71, 64, 58, 53, 49, 45], 16: [71, 65, 61, 57, 53, 50, 47, 45]}, 6000: {4: [71, 50], 8: [71, 60, 52, 46], 12: [71, 64, 58, 53, 49, 45], 16: [71, 65, 61, 57, 53, 50, 47, 45]}} self.slowerSuitPeriodsCurve = {2000: {4: [128, 65], 8: [128, 78, 66, 64], 12: [128, 88, 73, 67, 64, 64], 16: [128, 94, 79, 71, 67, 65, 64, 64]}, 1000: {4: [110, 59], 8: [110, 70, 60, 58], 12: [110, 78, 66, 61, 59, 58], 16: [110, 84, 72, 65, 61, 59, 58, 58]}, 5000: {4: [96, 55], 8: [96, 64, 56, 54], 12: [96, 71, 61, 56, 54, 54], 16: [96, 76, 65, 59, 56, 55, 54, 54]}, 4000: {4: [86, 51], 8: [86, 59, 52, 50], 12: [86, 65, 56, 52, 50, 50], 16: [86, 69, 60, 55, 52, 51, 50, 50]}, 3000: {4: [78, 47], 8: [78, 55, 48, 47], 12: [78, 60, 52, 48, 47, 47], 16: [78, 63, 55, 51, 49, 47, 47, 47]}, 9000: {4: [71, 44], 8: [71, 51, 45, 44], 12: [71, 55, 48, 45, 44, 44], 16: [71, 58, 51, 48, 45, 44, 44, 44]}, 6000: {4: [71, 44], 8: [71, 51, 45, 44], 12: [71, 55, 48, 45, 44, 44], 16: [71, 58, 51, 48, 45, 44, 44, 44]}} self.fasterSuitPeriods = {2000: {4: [54, 42], 8: [59, 52, 47, 42], 12: [61, 56, 52, 48, 45, 42], 16: [61, 58, 54, 51, 49, 46, 44, 42]}, 1000: {4: [50, 40], 8: [55, 48, 44, 40], 12: [56, 52, 48, 45, 42, 40], 16: [56, 53, 50, 48, 45, 43, 41, 40]}, 5000: {4: [47, 37], 8: [51, 45, 41, 37], 12: [52, 48, 45, 42, 39, 37], 16: [52, 49, 47, 44, 42, 40, 39, 37]}, 4000: {4: [44, 35], 8: [47, 42, 38, 35], 12: [48, 45, 42, 39, 37, 35], 16: [49, 46, 44, 42, 40, 38, 37, 35]}, 3000: {4: [41, 33], 8: [44, 40, 36, 33], 12: [45, 42, 39, 37, 35, 33], 16: [45, 43, 41, 39, 38, 36, 35, 33]}, 9000: {4: [39, 32], 8: [41, 37, 34, 32], 12: [42, 40, 37, 35, 33, 32], 16: [43, 41, 39, 37, 35, 34, 33, 32]}, 6000: {4: [39, 32], 8: [41, 37, 34, 32], 12: [42, 40, 37, 35, 33, 32], 16: [43, 41, 39, 37, 35, 34, 33, 32]}} self.fasterSuitPeriodsCurve = {2000: {4: [62, 42], 8: [63, 61, 54, 42], 12: [63, 63, 61, 56, 50, 42], 16: [63, 63, 62, 60, 57, 53, 48, 42]}, 1000: {4: [57, 40], 8: [58, 56, 50, 40], 12: [58, 58, 56, 52, 46, 40], 16: [58, 58, 57, 56, 53, 49, 45, 40]}, 5000: {4: [53, 37], 8: [54, 52, 46, 37], 12: [54, 53, 52, 48, 43, 37], 16: [54, 54, 53, 51, 49, 46, 42, 37]}, 4000: {4: [49, 35], 8: [50, 48, 43, 35], 12: [50, 49, 48, 45, 41, 35], 16: [50, 50, 49, 48, 46, 43, 39, 35]}, 3000: {4: [46, 33], 8: [47, 45, 41, 33], 12: [47, 46, 45, 42, 38, 33], 16: [47, 46, 46, 45, 43, 40, 37, 33]}, 9000: {4: [43, 32], 8: [44, 42, 38, 32], 12: [44, 43, 42, 40, 36, 32], 16: [44, 44, 43, 42, 40, 38, 35, 32]}, 6000: {4: [43, 32], 8: [44, 42, 38, 32], 12: [44, 43, 42, 40, 36, 32], 16: [44, 44, 43, 42, 40, 38, 35, 32]}} self.CELL_WIDTH = MazeData.CELL_WIDTH self.MAX_FRAME_MOVE = self.CELL_WIDTH / 2 startOffset = 3 self.startPosHTable = [[Point3(0, startOffset, self.TOON_Z), 0], [Point3(0, -startOffset, self.TOON_Z), 180], [Point3(startOffset, 0, self.TOON_Z), 270], [Point3(-startOffset, 0, self.TOON_Z), 90]] self.camOffset = Vec3(0, -19, 45) def load(self): self.notify.debug('load') DistributedMinigame.load(self) self.__defineConstants() mazeName = MazeGameGlobals.getMazeName(self.doId, self.numPlayers, MazeData.mazeNames) self.maze = Maze.Maze(mazeName) model = loader.loadModel('phase_3.5/models/props/mickeySZ') self.treasureModel = model.find('**/mickeySZ') model.removeNode() self.treasureModel.setScale(1.6) self.treasureModel.setP(-90) self.music = base.loader.loadMusic('phase_4/audio/bgm/MG_toontag.ogg') self.toonHitTracks = {} self.scorePanels = [] def unload(self): self.notify.debug('unload') DistributedMinigame.unload(self) del self.toonHitTracks self.maze.destroy() del self.maze self.treasureModel.removeNode() del self.treasureModel del self.music self.removeChildGameFSM(self.gameFSM) del self.gameFSM def onstage(self): self.notify.debug('onstage') DistributedMinigame.onstage(self) self.maze.onstage() self.randomNumGen.shuffle(self.startPosHTable) lt = base.localAvatar lt.reparentTo(render) lt.hideName() self.__placeToon(self.localAvId) lt.setAnimState('Happy', 1.0) lt.setSpeed(0, 0) self.camParent = render.attachNewNode('mazeGameCamParent') self.camParent.reparentTo(base.localAvatar) self.camParent.setPos(0, 0, 0) self.camParent.setHpr(render, 0, 0, 0) camera.reparentTo(self.camParent) camera.setPos(self.camOffset) self.__spawnCameraTask() self.toonRNGs = [] for i in xrange(self.numPlayers): self.toonRNGs.append(RandomNumGen.RandomNumGen(self.randomNumGen)) self.treasures = [] for i in xrange(self.maze.numTreasures): self.treasures.append(MazeTreasure.MazeTreasure(self.treasureModel, self.maze.treasurePosList[i], i, self.doId)) self.__loadSuits() for suit in self.suits: suit.onstage() self.sndTable = {'hitBySuit': [None] * self.numPlayers, 'falling': [None] * self.numPlayers} for i in xrange(self.numPlayers): self.sndTable['hitBySuit'][i] = base.loader.loadSfx('phase_4/audio/sfx/MG_Tag_C.ogg') self.sndTable['falling'][i] = base.loader.loadSfx('phase_4/audio/sfx/MG_cannon_whizz.ogg') self.grabSounds = [] for i in xrange(5): self.grabSounds.append(base.loader.loadSfx('phase_4/audio/sfx/MG_maze_pickup.ogg')) self.grabSoundIndex = 0 for avId in self.avIdList: self.toonHitTracks[avId] = Wait(0.1) self.scores = [0] * self.numPlayers self.goalBar = DirectWaitBar(parent=render2d, relief=DGG.SUNKEN, frameSize=(-0.35, 0.35, -0.15, 0.15), borderWidth=(0.02, 0.02), scale=0.42, pos=(0.84, 0, 0.5 - 0.28 * self.numPlayers + 0.05), barColor=(0, 0.7, 0, 1)) self.goalBar.setBin('unsorted', 0) self.goalBar.hide() self.introTrack = self.getIntroTrack() self.introTrack.start() return def offstage(self): self.notify.debug('offstage') if self.introTrack.isPlaying(): self.introTrack.finish() del self.introTrack for avId in self.toonHitTracks.keys(): track = self.toonHitTracks[avId] if track.isPlaying(): track.finish() self.__killCameraTask() camera.wrtReparentTo(render) self.camParent.removeNode() del self.camParent for panel in self.scorePanels: panel.cleanup() self.scorePanels = [] self.goalBar.destroy() del self.goalBar base.setCellsActive(base.rightCells, 1) for suit in self.suits: suit.offstage() self.__unloadSuits() for treasure in self.treasures: treasure.destroy() del self.treasures del self.sndTable del self.grabSounds del self.toonRNGs self.maze.offstage() base.localAvatar.showName() DistributedMinigame.offstage(self) def __placeToon(self, avId): toon = self.getAvatar(avId) if self.numPlayers == 1: toon.setPos(0, 0, self.TOON_Z) toon.setHpr(180, 0, 0) else: posIndex = self.avIdList.index(avId) toon.setPos(self.startPosHTable[posIndex][0]) toon.setHpr(self.startPosHTable[posIndex][1], 0, 0) def setGameReady(self): if not self.hasLocalToon: return self.notify.debug('setGameReady') if DistributedMinigame.setGameReady(self): return for avId in self.remoteAvIdList: toon = self.getAvatar(avId) if toon: toon.reparentTo(render) self.__placeToon(avId) toon.setAnimState('Happy', 1.0) toon.startSmooth() toon.startLookAround() def setGameStart(self, timestamp): if not self.hasLocalToon: return self.notify.debug('setGameStart') DistributedMinigame.setGameStart(self, timestamp) if self.introTrack.isPlaying(): self.introTrack.finish() for avId in self.remoteAvIdList: toon = self.getAvatar(avId) if toon: toon.stopLookAround() self.gameFSM.request('play') def handleDisabledAvatar(self, avId): hitTrack = self.toonHitTracks[avId] if hitTrack.isPlaying(): hitTrack.finish() DistributedMinigame.handleDisabledAvatar(self, avId) def enterOff(self): self.notify.debug('enterOff') def exitOff(self): pass def enterPlay(self): self.notify.debug('enterPlay') for i in xrange(self.numPlayers): avId = self.avIdList[i] avName = self.getAvatarName(avId) scorePanel = MinigameAvatarScorePanel.MinigameAvatarScorePanel(avId, avName) scorePanel.reparentTo(base.a2dTopRight) scorePanel.setPos(-0.213, 0.0, -0.5 - 0.28 * i) self.scorePanels.append(scorePanel) self.goalBar.show() self.goalBar['value'] = 0.0 base.setCellsActive(base.rightCells, 0) self.__spawnUpdateSuitsTask() orthoDrive = OrthoDrive(self.TOON_SPEED, maxFrameMove=self.MAX_FRAME_MOVE, customCollisionCallback=self.__doMazeCollisions, priority=1) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer()) self.orthoWalk.start() self.accept(MazeSuit.COLLISION_EVENT_NAME, self.__hitBySuit) self.accept(self.TREASURE_GRAB_EVENT_NAME, self.__treasureGrabbed) self.timer = ToontownTimer.ToontownTimer() self.timer.posInTopRightCorner() self.timer.setTime(MazeGameGlobals.GAME_DURATION) self.timer.countdown(MazeGameGlobals.GAME_DURATION, self.timerExpired) self.accept('resetClock', self.__resetClock) base.playMusic(self.music, looping=0, volume=0.8) def exitPlay(self): self.notify.debug('exitPlay') self.ignore('resetClock') self.ignore(MazeSuit.COLLISION_EVENT_NAME) self.ignore(self.TREASURE_GRAB_EVENT_NAME) self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk self.__killUpdateSuitsTask() self.timer.stop() self.timer.destroy() del self.timer for avId in self.avIdList: toon = self.getAvatar(avId) if toon: toon.loop('neutral') def __resetClock(self, tOffset): self.notify.debug('resetClock') self.gameStartTime += tOffset self.timer.countdown(self.timer.currentTime + tOffset, self.timerExpired) def __treasureGrabbed(self, treasureNum): self.treasures[treasureNum].showGrab() self.grabSounds[self.grabSoundIndex].play() self.grabSoundIndex = (self.grabSoundIndex + 1) % len(self.grabSounds) self.sendUpdate('claimTreasure', [treasureNum]) def setTreasureGrabbed(self, avId, treasureNum): if not self.hasLocalToon: return if avId != self.localAvId: self.treasures[treasureNum].showGrab() i = self.avIdList.index(avId) self.scores[i] += 1 self.scorePanels[i].setScore(self.scores[i]) total = 0 for score in self.scores: total += score self.goalBar['value'] = 100.0 * (float(total) / float(self.maze.numTreasures)) def __hitBySuit(self, suitNum): self.notify.debug('hitBySuit') timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime()) self.sendUpdate('hitBySuit', [self.localAvId, timestamp]) self.__showToonHitBySuit(self.localAvId, timestamp) def hitBySuit(self, avId, timestamp): if not self.hasLocalToon: return if self.gameFSM.getCurrentState().getName() not in ['play', 'showScores']: self.notify.warning('ignoring msg: av %s hit by suit' % avId) return self.notify.debug('avatar ' + `avId` + ' hit by a suit') if avId != self.localAvId: self.__showToonHitBySuit(avId, timestamp) def __showToonHitBySuit(self, avId, timestamp): toon = self.getAvatar(avId) if toon == None: return rng = self.toonRNGs[self.avIdList.index(avId)] curPos = toon.getPos(render) oldTrack = self.toonHitTracks[avId] if oldTrack.isPlaying(): oldTrack.finish() toon.setPos(curPos) toon.setZ(self.TOON_Z) parentNode = render.attachNewNode('mazeFlyToonParent-' + `avId`) parentNode.setPos(toon.getPos()) toon.reparentTo(parentNode) toon.setPos(0,0,0) startPos = parentNode.getPos() dropShadow = toon.dropShadow.copyTo(parentNode) dropShadow.setScale(toon.dropShadow.getScale(render)) trajectory = Trajectory.Trajectory( 0, Point3(0,0,0), Point3(0,0,50), gravMult=1.0) flyDur = trajectory.calcTimeOfImpactOnPlane(0.0) while 1: endTile = [rng.randint(2, self.maze.width-1), rng.randint(2, self.maze.height-1)] if self.maze.isWalkable(endTile[0], endTile[1]): break endWorldCoords = self.maze.tile2world(endTile[0], endTile[1]) endPos = Point3(endWorldCoords[0], endWorldCoords[1], startPos[2]) def flyFunc(t, trajectory, startPos = startPos, endPos = endPos, dur = flyDur, moveNode = parentNode, flyNode = toon): u = t/dur moveNode.setX(startPos[0] + u * (endPos[0]-startPos[0])) moveNode.setY(startPos[1] + u * (endPos[1]-startPos[1])) flyNode.setPos(trajectory.getPos(t)) flyTrack = Sequence( LerpFunctionInterval(flyFunc, fromData=0.0, toData=flyDur, duration=flyDur, extraArgs=[trajectory]), name=toon.uniqueName('hitBySuit-fly')) if avId != self.localAvId: cameraTrack = Sequence() else: self.camParent.reparentTo(parentNode) startCamPos = camera.getPos() destCamPos = camera.getPos() zenith = trajectory.getPos(flyDur/2.0)[2] destCamPos.setZ(zenith*1.3) destCamPos.setY(destCamPos[1]*0.3) def camTask(task, zenith = zenith, flyNode = toon, startCamPos = startCamPos, camOffset = destCamPos - startCamPos): u = flyNode.getZ()/zenith camera.setPos(startCamPos + camOffset*u) camera.lookAt(toon) return Task.cont camTaskName = 'mazeToonFlyCam-' + `avId` taskMgr.add(camTask, camTaskName, priority=20) def cleanupCamTask(self = self, toon = toon, camTaskName = camTaskName, startCamPos = startCamPos): taskMgr.remove(camTaskName) self.camParent.reparentTo(toon) camera.setPos(startCamPos) camera.lookAt(toon) cameraTrack = Sequence( Wait(flyDur), Func(cleanupCamTask), name='hitBySuit-cameraLerp') geomNode = toon.getGeomNode() startHpr = geomNode.getHpr() destHpr = Point3(startHpr) hRot = rng.randrange(1, 8) if rng.choice([0, 1]): hRot = -hRot destHpr.setX(destHpr[0] + hRot*360) spinHTrack = Sequence( LerpHprInterval(geomNode, flyDur, destHpr, startHpr=startHpr), Func(geomNode.setHpr, startHpr), name=toon.uniqueName('hitBySuit-spinH')) parent = geomNode.getParent() rotNode = parent.attachNewNode('rotNode') geomNode.reparentTo(rotNode) rotNode.setZ(toon.getHeight()/2.0) oldGeomNodeZ = geomNode.getZ() geomNode.setZ(-toon.getHeight()/2.0) startHpr = rotNode.getHpr() destHpr = Point3(startHpr) pRot = rng.randrange(1,3) if rng.choice([0, 1]): pRot = -pRot destHpr.setY(destHpr[1] + pRot*360) spinPTrack = Sequence( LerpHprInterval(rotNode, flyDur, destHpr, startHpr=startHpr), Func(rotNode.setHpr, startHpr), name=toon.uniqueName('hitBySuit-spinP')) i = self.avIdList.index(avId) soundTrack = Sequence( Func(base.playSfx, self.sndTable['hitBySuit'][i]), Wait(flyDur * (2.0/3.0)), SoundInterval(self.sndTable['falling'][i], duration=flyDur * (1.0/3.0)), name=toon.uniqueName('hitBySuit-soundTrack')) def preFunc(self = self, avId = avId, toon = toon, dropShadow = dropShadow): forwardSpeed = toon.forwardSpeed rotateSpeed = toon.rotateSpeed if avId == self.localAvId: self.orthoWalk.stop() else: toon.stopSmooth() if forwardSpeed or rotateSpeed: toon.setSpeed(forwardSpeed, rotateSpeed) toon.dropShadow.hide() def postFunc(self = self, avId = avId, oldGeomNodeZ = oldGeomNodeZ, dropShadow = dropShadow, parentNode = parentNode): if avId == self.localAvId: base.localAvatar.setPos(endPos) if hasattr(self, 'orthoWalk'): if self.gameFSM.getCurrentState().getName() == 'play': self.orthoWalk.start() dropShadow.removeNode() del dropShadow toon.dropShadow.show() geomNode = toon.getGeomNode() rotNode = geomNode.getParent() baseNode = rotNode.getParent() geomNode.reparentTo(baseNode) rotNode.removeNode() del rotNode geomNode.setZ(oldGeomNodeZ) toon.reparentTo(render) toon.setPos(endPos) parentNode.removeNode() del parentNode if avId != self.localAvId: toon.startSmooth() preFunc() hitTrack = Sequence(Parallel(flyTrack, cameraTrack, spinHTrack, spinPTrack, soundTrack), Func(postFunc), name=toon.uniqueName('hitBySuit')) self.toonHitTracks[avId] = hitTrack hitTrack.start(globalClockDelta.localElapsedTime(timestamp)) def allTreasuresTaken(self): if not self.hasLocalToon: return self.notify.debug('all treasures taken') if not MazeGameGlobals.ENDLESS_GAME: self.gameFSM.request('showScores') def timerExpired(self): self.notify.debug('local timer expired') if not MazeGameGlobals.ENDLESS_GAME: self.gameFSM.request('showScores') def __doMazeCollisions(self, oldPos, newPos): offset = newPos - oldPos WALL_OFFSET = 1.0 curX = oldPos[0] curY = oldPos[1] curTX, curTY = self.maze.world2tile(curX, curY) def calcFlushCoord(curTile, newTile, centerTile): EPSILON = 0.01 if newTile > curTile: return (newTile - centerTile) * self.CELL_WIDTH - EPSILON - WALL_OFFSET else: return (curTile - centerTile) * self.CELL_WIDTH + WALL_OFFSET offsetX = offset[0] offsetY = offset[1] WALL_OFFSET_X = WALL_OFFSET if offsetX < 0: WALL_OFFSET_X = -WALL_OFFSET_X WALL_OFFSET_Y = WALL_OFFSET if offsetY < 0: WALL_OFFSET_Y = -WALL_OFFSET_Y newX = curX + offsetX + WALL_OFFSET_X newY = curY newTX, newTY = self.maze.world2tile(newX, newY) if newTX != curTX: if self.maze.collisionTable[newTY][newTX]: offset.setX(calcFlushCoord(curTX, newTX, self.maze.originTX) - curX) newX = curX newY = curY + offsetY + WALL_OFFSET_Y newTX, newTY = self.maze.world2tile(newX, newY) if newTY != curTY: if self.maze.collisionTable[newTY][newTX]: offset.setY(calcFlushCoord(curTY, newTY, self.maze.originTY) - curY) offsetX = offset[0] offsetY = offset[1] newX = curX + offsetX + WALL_OFFSET_X newY = curY + offsetY + WALL_OFFSET_Y newTX, newTY = self.maze.world2tile(newX, newY) if self.maze.collisionTable[newTY][newTX]: cX = calcFlushCoord(curTX, newTX, self.maze.originTX) cY = calcFlushCoord(curTY, newTY, self.maze.originTY) if abs(cX - curX) < abs(cY - curY): offset.setX(cX - curX) else: offset.setY(cY - curY) return oldPos + offset def __spawnCameraTask(self): self.notify.debug('spawnCameraTask') camera.lookAt(base.localAvatar) taskMgr.remove(self.CAMERA_TASK) taskMgr.add(self.__cameraTask, self.CAMERA_TASK, priority=45) def __killCameraTask(self): self.notify.debug('killCameraTask') taskMgr.remove(self.CAMERA_TASK) def __cameraTask(self, task): self.camParent.setHpr(render, 0, 0, 0) return Task.cont def __loadSuits(self): self.notify.debug('loadSuits') self.suits = [] self.numSuits = 4 * self.numPlayers safeZone = self.getSafezoneId() slowerTable = self.slowerSuitPeriods if self.SLOWER_SUIT_CURVE: slowerTable = self.slowerSuitPeriodsCurve slowerPeriods = slowerTable[safeZone][self.numSuits] fasterTable = self.fasterSuitPeriods if self.FASTER_SUIT_CURVE: fasterTable = self.fasterSuitPeriodsCurve fasterPeriods = fasterTable[safeZone][self.numSuits] suitPeriods = slowerPeriods + fasterPeriods self.notify.debug('suit periods: ' + `suitPeriods`) self.randomNumGen.shuffle(suitPeriods) for i in xrange(self.numSuits): self.suits.append(MazeSuit(i, self.maze, self.randomNumGen, suitPeriods[i], self.getDifficulty())) def __unloadSuits(self): self.notify.debug('unloadSuits') for suit in self.suits: suit.destroy() self.suits = [] def __spawnUpdateSuitsTask(self): self.notify.debug('spawnUpdateSuitsTask') for suit in self.suits: suit.gameStart(self.gameStartTime) taskMgr.remove(self.UPDATE_SUITS_TASK) taskMgr.add(self.__updateSuitsTask, self.UPDATE_SUITS_TASK) def __killUpdateSuitsTask(self): self.notify.debug('killUpdateSuitsTask') taskMgr.remove(self.UPDATE_SUITS_TASK) for suit in self.suits: suit.gameEnd() def __updateSuitsTask(self, task): curT = globalClock.getFrameTime() - self.gameStartTime curTic = int(curT * float(MazeGameGlobals.SUIT_TIC_FREQ)) suitUpdates = [] for i in xrange(len(self.suits)): updateTics = self.suits[i].getThinkTimestampTics(curTic) suitUpdates.extend(zip(updateTics, [i] * len(updateTics))) suitUpdates.sort(lambda a, b: a[0] - b[0]) if len(suitUpdates) > 0: curTic = 0 for i in xrange(len(suitUpdates)): update = suitUpdates[i] tic = update[0] suitIndex = update[1] suit = self.suits[suitIndex] if tic > curTic: curTic = tic j = i + 1 while j < len(suitUpdates): if suitUpdates[j][0] > tic: break self.suits[suitUpdates[j][1]].prepareToThink() j += 1 unwalkables = [] for si in xrange(suitIndex): unwalkables.extend(self.suits[si].occupiedTiles) for si in xrange(suitIndex + 1, len(self.suits)): unwalkables.extend(self.suits[si].occupiedTiles) suit.think(curTic, curT, unwalkables) return Task.cont def enterShowScores(self): self.notify.debug('enterShowScores') lerpTrack = Parallel() lerpDur = 0.5 lerpTrack.append(Parallel(LerpPosInterval(self.goalBar, lerpDur, Point3(0, 0, -.6), blendType='easeInOut'), LerpScaleInterval(self.goalBar, lerpDur, Vec3(self.goalBar.getScale()) * 2.0, blendType='easeInOut'))) tY = 0.6 bY = -.05 lX = -.5 cX = 0 rX = 0.5 scorePanelLocs = (((cX, bY),), ((lX, bY), (rX, bY)), ((cX, tY), (lX, bY), (rX, bY)), ((lX, tY), (rX, tY), (lX, bY), (rX, bY))) scorePanelLocs = scorePanelLocs[self.numPlayers - 1] for i in xrange(self.numPlayers): panel = self.scorePanels[i] pos = scorePanelLocs[i] panel.wrtReparentTo(aspect2d) lerpTrack.append(Parallel(LerpPosInterval(panel, lerpDur, Point3(pos[0], 0, pos[1]), blendType='easeInOut'), LerpScaleInterval(panel, lerpDur, Vec3(panel.getScale()) * 2.0, blendType='easeInOut'))) self.showScoreTrack = Parallel(lerpTrack, Sequence(Wait(MazeGameGlobals.SHOWSCORES_DURATION), Func(self.gameOver))) self.showScoreTrack.start() #For the Alpha Blueprint ARG if base.config.GetBool('want-blueprint4-ARG', False): MinigameGlobals.generateDebugARGPhrase() def exitShowScores(self): self.showScoreTrack.pause() del self.showScoreTrack def enterCleanup(self): self.notify.debug('enterCleanup') def exitCleanup(self): pass def getIntroTrack(self): self.__cameraTask(None) origCamParent = camera.getParent() origCamPos = camera.getPos() origCamHpr = camera.getHpr() iCamParent = base.localAvatar.attachNewNode('iCamParent') iCamParent.setH(180) camera.reparentTo(iCamParent) toonHeight = base.localAvatar.getHeight() camera.setPos(0, -15, toonHeight * 3) camera.lookAt(0, 0, toonHeight / 2.0) iCamParent.wrtReparentTo(origCamParent) waitDur = 5.0 lerpDur = 4.5 lerpTrack = Parallel() startHpr = iCamParent.getHpr() startHpr.setX(PythonUtil.reduceAngle(startHpr[0])) lerpTrack.append(LerpPosHprInterval(iCamParent, lerpDur, pos=Point3(0, 0, 0), hpr=Point3(0, 0, 0), startHpr=startHpr, name=self.uniqueName('introLerpParent'))) lerpTrack.append(LerpPosHprInterval(camera, lerpDur, pos=origCamPos, hpr=origCamHpr, blendType='easeInOut', name=self.uniqueName('introLerpCameraPos'))) base.localAvatar.startLookAround() def cleanup(origCamParent = origCamParent, origCamPos = origCamPos, origCamHpr = origCamHpr, iCamParent = iCamParent): camera.reparentTo(origCamParent) camera.setPos(origCamPos) camera.setHpr(origCamHpr) iCamParent.removeNode() del iCamParent base.localAvatar.stopLookAround() return Sequence(Wait(waitDur), lerpTrack, Func(cleanup))
class CogdoMazeLocalPlayer(CogdoMazePlayer): notify = directNotify.newCategory('CogdoMazeLocalPlayer') def __init__(self, id, toon, game, guiMgr): CogdoMazePlayer.__init__(self, id, toon) self.disableGagCollision() self.game = game self.maze = self.game.maze self._guiMgr = guiMgr self.cameraMgr = CogdoMazeCameraManager(self.toon, self.maze, camera, render) self._proximityRadius = self.maze.cellWidth * Globals.CameraRemoteToonRadius orthoDrive = OrthoDrive( Globals.ToonRunSpeed, maxFrameMove=self.maze.cellWidth / 2, customCollisionCallback=self.maze.doOrthoCollisions, wantSound=True) self.orthoWalk = OrthoWalk(orthoDrive) self._audioMgr = base.cogdoGameAudioMgr self._getMemoSfx = self._audioMgr.createSfx('getMemo', source=self.toon) self._waterCoolerFillSfx = self._audioMgr.createSfx('waterCoolerFill', source=self.toon) self._hitByDropSfx = self._audioMgr.createSfx('toonHitByDrop', source=self.toon) self._winSfx = self._audioMgr.createSfx('win') self._loseSfx = self._audioMgr.createSfx('lose') self.enabled = False self.pickupCount = 0 self.numEntered = 0 self.throwPending = False self.coolDownAfterHitInterval = Sequence( Wait(Globals.HitCooldownTime), Func(self.setInvulnerable, False), name='coolDownAfterHitInterval-%i' % self.toon.doId) self.invulnerable = False self.gagHandler = CollisionHandlerEvent() self.gagHandler.addInPattern('%fn-into-%in') self.exited = False self.hints = { 'find': False, 'throw': False, 'squashed': False, 'boss': False, 'minion': False } self.accept(base.JUMP, self.controlKeyPressed) def destroy(self): self.toon.showName() self.ignoreAll() self.coolDownAfterHitInterval.clearToInitial() del self.coolDownAfterHitInterval del self._getMemoSfx del self._waterCoolerFillSfx del self._hitByDropSfx del self._winSfx self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk CogdoMazePlayer.destroy(self) def __initCollisions(self): collSphere = CollisionSphere(0, 0, 0, Globals.PlayerCollisionRadius) collSphere.setTangible(0) self.mazeCollisionName = Globals.LocalPlayerCollisionName collNode = CollisionNode(self.mazeCollisionName) collNode.addSolid(collSphere) collNodePath = self.toon.attachNewNode(collNode) collNodePath.hide() handler = CollisionHandlerEvent() handler.addInPattern('%fn-into-%in') base.cTrav.addCollider(collNodePath, handler) self.handler = handler self._collNodePath = collNodePath def clearCollisions(self): self.handler.clear() def __disableCollisions(self): self._collNodePath.removeNode() del self._collNodePath def _isNearPlayer(self, player): return self.toon.getDistance(player.toon) <= self._proximityRadius def update(self, dt): if self.getCurrentOrNextState() != 'Off': self._updateCamera(dt) def _updateCamera(self, dt): numPlayers = 0.0 for player in self.game.players: if player != self and player.toon and self._isNearPlayer(player): numPlayers += 1 d = clamp( Globals.CameraMinDistance + numPlayers / (CogdoGameConsts.MaxPlayers - 1) * (Globals.CameraMaxDistance - Globals.CameraMinDistance), Globals.CameraMinDistance, Globals.CameraMaxDistance) self.cameraMgr.setCameraTargetDistance(d) self.cameraMgr.update(dt) def enterOff(self): CogdoMazePlayer.enterOff(self) def exitOff(self): CogdoMazePlayer.exitOff(self) self.toon.hideName() def enterReady(self): CogdoMazePlayer.enterReady(self) self.cameraMgr.enable() def exitReady(self): CogdoMazePlayer.enterReady(self) def enterNormal(self): CogdoMazePlayer.enterNormal(self) self.orthoWalk.start() def exitNormal(self): CogdoMazePlayer.exitNormal(self) self.orthoWalk.stop() def enterHit(self, elapsedTime=0.0): CogdoMazePlayer.enterHit(self, elapsedTime) self.setInvulnerable(True) def exitHit(self): CogdoMazePlayer.exitHit(self) self.coolDownAfterHitInterval.clearToInitial() self.coolDownAfterHitInterval.start() def enterDone(self): CogdoMazePlayer.enterDone(self) self._guiMgr.hideQuestArrow() self.ignore(base.JUMP) self._guiMgr.setMessage('') if self.exited == False: self.lostMemos() def exitDone(self): CogdoMazePlayer.exitDone(self) def hitByDrop(self): if self.equippedGag is not None and not self.hints['squashed']: self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeSquashHint, Globals.HintTimeout) self.hints['squashed'] = True self._hitByDropSfx.play() CogdoMazePlayer.hitByDrop(self) return def equipGag(self): CogdoMazePlayer.equipGag(self) self._waterCoolerFillSfx.play() messenger.send(Globals.WaterCoolerHideEventName, []) if not self.hints['throw']: self._guiMgr.setMessage(TTLocalizer.CogdoMazeThrowHint) self.hints['throw'] = True def hitSuit(self, suitType): if suitType == Globals.SuitTypes.Boss and not self.hints['boss']: self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeBossHint, Globals.HintTimeout) self.hints['boss'] = True if suitType != Globals.SuitTypes.Boss and not self.hints['minion']: self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeMinionHint, Globals.HintTimeout) self.hints['minion'] = True def createThrowGag(self, gag): throwGag = CogdoMazePlayer.createThrowGag(self, gag) collSphere = CollisionSphere(0, 0, 0, 0.5) collSphere.setTangible(0) name = Globals.GagCollisionName collNode = CollisionNode(name) collNode.setFromCollideMask(ToontownGlobals.PieBitmask) collNode.addSolid(collSphere) colNp = throwGag.attachNewNode(collNode) base.cTrav.addCollider(colNp, self.gagHandler) return throwGag def showToonThrowingGag(self, heading, pos): self._guiMgr.clearMessage() return CogdoMazePlayer.showToonThrowingGag(self, heading, pos) def removeGag(self): if self.equippedGag is None: return CogdoMazePlayer.removeGag(self) self.throwPending = False messenger.send(Globals.WaterCoolerShowEventName, []) return def controlKeyPressed(self): if self.game.finished or self.throwPending or self.getCurrentOrNextState( ) == 'Hit' or self.equippedGag == None: return self.throwPending = True heading = self.toon.getH() pos = self.toon.getPos() self.game.requestUseGag(pos.getX(), pos.getY(), heading) return def completeThrow(self): self.clearCollisions() CogdoMazePlayer.completeThrow(self) def shakeCamera(self, strength): self.cameraMgr.shake(strength) def getCameraShake(self): return self.cameraMgr.shakeStrength def setInvulnerable(self, bool): self.invulnerable = bool def handleGameStart(self): self.numEntered = len(self.game.players) self.__initCollisions() self._guiMgr.startGame(TTLocalizer.CogdoMazeFindHint) self.hints['find'] = True self.notify.info( 'toonId:%d laff:%d/%d %d player(s) started maze game' % (self.toon.doId, self.toon.hp, self.toon.maxHp, len(self.game.players))) def handleGameExit(self): self.cameraMgr.disable() self.__disableCollisions() def handlePickUp(self, toonId): if toonId == self.toon.doId: self.pickupCount += 1 self._guiMgr.setPickupCount(self.pickupCount) if self.pickupCount == 1: self._guiMgr.showPickupCounter() self._getMemoSfx.play() def handleOpenDoor(self, door): self._guiMgr.setMessage(TTLocalizer.CogdoMazeGameDoorOpens) self._guiMgr.showQuestArrow(self.toon, door, Point3(0, 0, self.toon.getHeight() + 2)) def handleTimeAlert(self): self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeGameTimeAlert) def handleToonRevealsDoor(self, toonId, door): if toonId == self.toon.doId: self._guiMgr.setMessageTemporary( TTLocalizer.CogdoMazeGameLocalToonFoundExit) def handleToonEntersDoor(self, toonId, door): self.exited = True message = '' if door.getPlayerCount() < len(self.game.players): message = TTLocalizer.WaitingForOtherToons if toonId == self.toon.doId: self._guiMgr.setMessage(message) self._winSfx.play() self._audioMgr.stopMusic() self.notify.info( 'toonId:%d laff:%d/%d %d player(s) succeeded in maze game. Going to the executive suit building.' % (toonId, self.toon.hp, self.toon.maxHp, len(self.game.players))) if self.numEntered > len(self.game.players): self.notify.info('%d player(s) failed in maze game' % (self.numEntered - len(self.game.players))) def lostMemos(self): self.pickupCount = 0 self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeGameTimeOut) self._guiMgr.setPickupCount(self.pickupCount) self.notify.info( 'toonId:%d laff:%d/%d %d player(s) failed in maze game' % (self.toon.doId, self.toon.hp, self.toon.maxHp, len(self.game.players)))
def _DistributedPartyDanceActivityBase__initOrthoWalk(self): self.notify.debug('Initialize Ortho Walk') orthoDrive = OrthoDrive(9.7780000000000005) self.orthoWalk = OrthoWalk(orthoDrive, broadcast = True)
class PartyCogActivityLocalPlayer(PartyCogActivityPlayer): """Cog Activity Player model for the local Avatar. Has Input and GUI.""" def __init__(self, activity, position, team, exitActivityCallback=None): PartyCogActivityPlayer.__init__(self, activity, base.localAvatar, position, team) self.input = PartyCogActivityInput(exitActivityCallback) self.gui = PartyCogActivityGui() self.throwPiePrevTime = 0 self.lastMoved = 0 if base.localAvatar: self.prevPos = base.localAvatar.getPos() self.cameraManager = None self.control = None # Used for throw-spam checking. self.consecutiveShortThrows = 0 def destroy(self): if self.enabled: self.disable() if self.cameraManager is not None: self.cameraManager.setEnabled(False) self.cameraManager.destroy() del self.cameraManager del self.gui del self.input if self.control is not None: self.control.destroy() del self.control PartyCogActivityPlayer.destroy(self) def _initOrthoWalk(self): orthoDrive = OrthoDrive( 9.778, # run speed = run frames (15) / fps (24fps) * avg. run speed (14.667 ft./s) customCollisionCallback=self.activity.view.checkOrthoDriveCollision ) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True) def _destroyOrthoWalk(self): self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk def getPieThrowingPower(self, time): elapsed = max(time - self.input.throwPiePressedStartTime, 0.0) # Convert CogActivityPowerMeterTime to periods/sec. for easier understanding of the tweak value. w = 1.0 / PartyGlobals.CogActivityPowerMeterTime * 2.0 * math.pi # Convert elapsed time into power integer in the range [0 100]. power = int(round(-math.cos(w * elapsed) * 50.0 + 50.0)) assert 0 <= power <= 100 return power def isShortThrow(self, time): """ Returns True if the throw button was held for a very short time. """ elapsed = max(time - self.input.throwPiePressedStartTime, 0.0) return elapsed <= PartyGlobals.CogActivityShortThrowTime def checkForThrowSpam(self, time): """ Returns True if the player appears to be spamming the throw button. It probably means that they don't understand the press and hold scheme. """ if self.isShortThrow(time): self.consecutiveShortThrows += 1 else: self.consecutiveShortThrows = 0 return self.consecutiveShortThrows >= PartyGlobals.CogActivityShortThrowSpam def _startUpdateTask(self): task = Task(self._updateTask) task.lastPositionBroadcastTime = 0.0 self.throwPiePrevTime = 0 taskMgr.add(task, UPDATE_TASK_NAME) def _stopUpdateTask(self): taskMgr.remove(UPDATE_TASK_NAME) def _updateTask(self, task): self._update() if base.localAvatar.getPos() != self.prevPos: self.prevPos = base.localAvatar.getPos() self.lastMoved = self.activity.getCurrentActivityTime() if max((self.activity.getCurrentActivityTime() - self.lastMoved), 0) > PartyGlobals.ToonMoveIdleThreshold: self.gui.showMoveControls() if max( (self.activity.getCurrentActivityTime() - self.throwPiePrevTime), 0) > PartyGlobals.ToonAttackIdleThreshold: self.gui.showAttackControls() if self.input.throwPieWasReleased: if self.checkForThrowSpam(globalClock.getFrameTime()): self.gui.showSpamWarning() self.input.throwPieWasReleased = False self.throwPie(self.getPieThrowingPower(globalClock.getFrameTime())) return Task.cont def throwPie(self, piePower): """Make the toon fire when the player presses the control key.""" if not self.activity.isState("Active"): return if self.activity.getCurrentActivityTime( ) - self.throwPiePrevTime > THROW_PIE_LIMIT_TIME: assert (self.activity.notify.debug("LocalPlayer throwPie %d" % piePower)) self.throwPiePrevTime = self.activity.getCurrentActivityTime() self.activity.b_pieThrow(self.toon, piePower) def _update(self): self.control.update() def getLookat(self, whosLooking, refNode=None): if refNode is None: refNode = render dist = 5.0 oldParent = self.tempNP.getParent() self.tempNP.reparentTo(whosLooking) self.tempNP.setPos(0.0, dist, 0.0) pos = self.tempNP.getPos(refNode) self.tempNP.reparentTo(oldParent) return pos def entersActivity(self): base.cr.playGame.getPlace().setState("activity") PartyCogActivityPlayer.entersActivity(self) self.gui.disableToontownHUD() self.cameraManager = CameraManager(camera) self.tempNP = NodePath("temp") self.lookAtMyTeam() self.control = StrafingControl(self) def exitsActivity(self): PartyCogActivityPlayer.exitsActivity(self) self.gui.enableToontownHUD() self.cameraManager.setEnabled(False) self.tempNP.removeNode() self.tempNP = None # Hacky: Don't enter walk state when reward GUI is visible. (Reward GUI 'ok' goes to walk.) # Mind that players can exit by hopping off, being booted when other players leave, or by # letting time run down (see reward screen). if not aspect2d.find("**/JellybeanRewardGui*"): base.cr.playGame.getPlace().setState("walk") else: # Simply start broadcasting the toon's position. self.toon.startPosHprBroadcast() def getRunToStartPositionIval(self): targetH = self.locator.getH() travelVec = self.position - self.toon.getPos(self.activity.root) duration = travelVec.length() / 9.778 startH = 0.0 if travelVec.getY() < 0.0: startH = 180.0 return Sequence( Func(self.toon.startPosHprBroadcast, 0.1), Func(self.toon.b_setAnimState, "run"), Parallel( self.toon.hprInterval( 0.5, VBase3(startH, 0.0, 0.0), other=self.activity.root, ), self.toon.posInterval(duration, self.position, other=self.activity.root), ), Func(self.toon.b_setAnimState, "neutral"), self.toon.hprInterval(0.25, VBase3(targetH, 0.0, 0.0), other=self.activity.root), Func(self.toon.stopPosHprBroadcast), ) def enable(self): if self.enabled: return PartyCogActivityPlayer.enable(self) self.toon.b_setAnimState("Happy") self._initOrthoWalk() self.orthoWalk.start() self.orthoWalking = True self.input.enable() self.gui.disableToontownHUD() self.gui.load() self.gui.setScore(0) self.gui.showScore() self.gui.setTeam(self.team) self.gui.startTrackingCogs(self.activity.view.cogManager.cogs) self.control.enable() self._startUpdateTask() def disable(self): if not self.enabled: return self._stopUpdateTask() self.toon.b_setAnimState("neutral") PartyCogActivityPlayer.disable(self) self.orthoWalking = False self.orthoWalk.stop() self._destroyOrthoWalk() self.input.disable() self._aimMode = False self.cameraManager.setEnabled(False) self.gui.hide() self.gui.stopTrackingCogs() self.gui.unload() def updateScore(self): self.gui.setScore(self.score) def b_updateToonPosition(self): self.updateToonPosition() self.d_updateToonPosition() def d_updateToonPosition(self): self.toon.d_setPos(self.toon.getX(), self.toon.getY(), self.toon.getZ()) self.toon.d_setH(self.toon.getH()) def lookAtArena(self): self.cameraManager.setEnabled(True) self.cameraManager.setTargetPos( self.activity.view.arena.find( "**/conclusionCamPos_locator").getPos(render)) self.cameraManager.setTargetLookAtPos( self.activity.view.arena.find( "**/conclusionCamAim_locator").getPos(render)) def lookAtMyTeam(self): activityView = self.activity.view arena = activityView.arena pos = activityView.teamCamPosLocators[self.team].getPos() aim = activityView.teamCamAimLocators[self.team].getPos() camera.wrtReparentTo(arena) self.cameraManager.setPos(camera.getPos(render)) self.tempNP.reparentTo(arena) self.tempNP.setPos(arena, pos) self.cameraManager.setTargetPos(self.tempNP.getPos(render)) self.cameraManager.setLookAtPos(self.getLookat(camera)) self.tempNP.reparentTo(arena) self.tempNP.setPos(arena, aim) self.cameraManager.setTargetLookAtPos(self.tempNP.getPos(render)) self.cameraManager.setEnabled(True) camera.setP(0.0) camera.setR(0.0)
class DistributedPartyDanceActivityBase(DistributedPartyActivity): notify = directNotify.newCategory("DistributedPartyDanceActivity") def __init__(self, cr, actId, dancePatternToAnims): DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous) self.danceFloor = None self.localToonDancing = False self.keyCodes = None self.gui = None self.currentCameraMode = None self.orthoWalk = None self.cameraParallel = None self.localToonDanceSequence = None self.localPatternsMatched = [] self.dancePatternToAnims = dancePatternToAnims # Map of toonIds to PartyDanceActivityToonFSMs self.dancingToonFSMs = {} def generateInit(self): self.notify.debug("generateInit") DistributedPartyActivity.generateInit(self) self.keyCodes = KeyCodes( patterns=list(self.dancePatternToAnims.keys())) self.gui = KeyCodesGui(self.keyCodes) self.__initOrthoWalk() self.activityFSM = DanceActivityFSM(self) def announceGenerate(self): DistributedPartyActivity.announceGenerate(self) self.activityFSM.request("Active") def load(self): """ Loads the dance floor and place it in the right spot. """ DistributedPartyActivity.load(self) self.danceFloor = loader.loadModel( "phase_13/models/parties/danceFloor") self.danceFloor.reparentTo(self.getParentNodePath()) self.danceFloor.setPos(self.x, self.y, 0.0) self.danceFloor.setH(self.h) # Reparent to render so that when the fireworks are on, it "glows" in the dark self.danceFloor.wrtReparentTo(render) self.sign.setPos(22, -22, 0) # Initialize programatic animation sequences floor = self.danceFloor.find("**/danceFloor_mesh") self.danceFloorSequence = Sequence(Wait(0.3), Func(floor.setH, floor, 36)) # Spin the ball around while bobbing up and down # (since it's being held by balloons!) # spinning the disco ball moved to the child classes, # to deal with 10 and 20 on the ball discoBall = self.danceFloor.find("**/discoBall_mesh") self.discoBallSequence = Parallel( discoBall.hprInterval(6.0, Vec3(360, 0, 0)), Sequence( discoBall.posInterval(3, Point3(0, 0, 1), blendType="easeInOut"), discoBall.posInterval(3, Point3(0, 0, 0), blendType="easeInOut")), ) def unload(self): """ Unloads the dance floor. """ DistributedPartyActivity.unload(self) self.activityFSM.request("Disabled") if self.localToonDanceSequence is not None: self.localToonDanceSequence.finish() if self.localToonDancing: self.__localStopDancing() self.ignoreAll() if self.discoBallSequence is not None: self.discoBallSequence.finish() if self.danceFloorSequence is not None: self.danceFloorSequence.finish() del self.danceFloorSequence del self.discoBallSequence del self.localToonDanceSequence if self.danceFloor is not None: self.danceFloor.removeNode() self.danceFloor = None self.__destroyOrthoWalk() for toonId in list(self.dancingToonFSMs.keys()): self.dancingToonFSMs[toonId].destroy() del self.dancingToonFSMs[toonId] del self.dancingToonFSMs del self.cameraParallel del self.currentCameraMode if self.keyCodes is not None: self.keyCodes.destroy() del self.keyCodes del self.activityFSM del self.gui del self.localPatternsMatched def handleToonDisabled(self, toonId): """This will be called if an avatar exits unexpectedly""" self.notify.debug("handleToonDisabled avatar " + str(toonId) + " disabled") # clean up any references to the disabled avatar before he disappears if toonId in self.dancingToonFSMs: self.dancingToonFSMs[toonId].request("cleanup") self.dancingToonFSMs[toonId].destroy() del self.dancingToonFSMs[toonId] def getTitle(self): self.notify.warning("define title for this dance activity") return TTLocalizer.PartyDanceActivityTitle def getInstructions(self): self.notify.warning("define instructions for this dance activity") return TTLocalizer.PartyDanceActivityInstructions #=============================================================================== # FSM States #=============================================================================== def startActive(self): self.accept('enter' + DANCE_FLOOR_COLLISION, self.__handleEnterDanceFloor) self.accept('exit' + DANCE_FLOOR_COLLISION, self.__handleExitDanceFloor) self.danceFloorSequence.loop() self.discoBallSequence.loop() def finishActive(self): pass def startDisabled(self): self.ignore('enter' + DANCE_FLOOR_COLLISION) self.ignore('exit' + DANCE_FLOOR_COLLISION) self.discoBallSequence.pause() self.danceFloorSequence.pause() def finishDisabled(self): pass #=============================================================================== # Ortho movement #=============================================================================== # Orthowalk init/shutdown def __initOrthoWalk(self): """ Initializes ortho walk movement for the local toon. Orthowalk is movement where up is +y and right is +x in relation to the toon's parent """ self.notify.debug("Initialize Ortho Walk") orthoDrive = OrthoDrive( 9.778 ) # run speed = run frames (15) / fps (24fps) * avg. run speed (14.667 ft./s) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True) def __destroyOrthoWalk(self): self.notify.debug("Destroy Ortho Walk") self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk def __disableLocalControl(self): self.orthoWalk.stop() self.keyCodes.disable() self.keyCodesGui.disable() def __enableLocalControl(self): self.orthWalk.start() self.keyCodes.enable() self.keyCodesGui.enable() self.keyCodesGui.hideAll() #=============================================================================== # Enter / Exit Dance Floor #=============================================================================== def __handleEnterDanceFloor(self, collEntry): """ Triggered when the local toon enters the dance floor collision. """ if not self.isLocalToonInActivity() and not self.localToonDancing: self.notify.debug("Toon enters dance floor collision area.") place = base.cr.playGame.getPlace() if place and hasattr(place, "fsm"): place.fsm.request("activity") self.d_toonJoinRequest() place = base.cr.playGame.getPlace() if place and hasattr(place, "fsm"): place.fsm.request("activity") def joinRequestDenied(self, reason): DistributedPartyActivity.joinRequestDenied(self, reason) self.showMessage(TTLocalizer.PartyActivityDefaultJoinDeny) place = base.cr.playGame.getPlace() if place and hasattr(place, "fsm"): place.fsm.request("walk") # Distributed (broadcast ram) def setToonsPlaying(self, toonIds, toonHeadings): """ Overrides DistributedPartyActivity's setToonsPlaying because it needs heading information for each toon. """ self.notify.debug("setToonsPlaying") self.notify.debug("\ttoonIds: %s" % toonIds) self.notify.debug("\ttoonHeadings: %s" % toonHeadings) (exitedToons, joinedToons) = self.getToonsPlayingChanges(self.toonIds, toonIds) self.notify.debug("\texitedToons: %s" % exitedToons) self.notify.debug("\tjoinedToons: %s" % joinedToons) self.setToonIds(toonIds) self._processExitedToons(exitedToons) # Handle the joining toons for toonId in joinedToons: # Only trigger handleToonJoined if it isn't the local Toon # or if the local Toon is joining this activity. if (toonId != base.localAvatar.doId or (toonId == base.localAvatar.doId and self.isLocalToonRequestStatus( PartyGlobals.ActivityRequestStatus.Joining))): self._enableHandleToonDisabled(toonId) self.handleToonJoined(toonId, toonHeadings[toonIds.index(toonId)]) if toonId == base.localAvatar.doId: self._localToonRequestStatus = None def handleToonJoined(self, toonId, h): """ Called when toon is allowed to enter dance floor. """ self.notify.debug("handleToonJoined( toonId=%d, h=%.2f )" % (toonId, h)) if toonId in base.cr.doId2do: toonFSM = PartyDanceActivityToonFSM(toonId, self, h) toonFSM.request("Init") self.dancingToonFSMs[toonId] = toonFSM if toonId == base.localAvatar.doId: self.__localStartDancing(h) def __localStartDancing(self, h): """ Local toon is entering dance floor. Listen for extra events and enable ortho movement. """ if not self.localToonDancing: place = base.cr.playGame.getPlace() if place and hasattr(place, "fsm"): self.localToonDancing = True place.fsm.request("activity") self.__updateLocalToonState(ToonDancingStates.Run) self.__setViewMode(DanceViews.Dancing) self.gui.load() self.startRules() self.__localEnableControls() else: self.notify.warning( "__localStartDancing, failed in playGame.getPlace()") def handleRulesDone(self): self.finishRules() def __localEnableControls(self): if base.localAvatar.doId not in self.dancingToonFSMs: self.notify.debug( "no dancing FSM for local avatar, not enabling controls") return self.accept(KeyCodes.PATTERN_MATCH_EVENT, self.__doDanceMove) self.accept(KeyCodes.PATTERN_NO_MATCH_EVENT, self.__noDanceMoveMatch) self.acceptOnce(KeyCodes.KEY_DOWN_EVENT, self._handleKeyDown) self.accept(KeyCodes.KEY_UP_EVENT, self._handleKeyUp) self.keyCodes.enable() self.orthoWalk.start() self.gui.enable() self.gui.hideAll() def __localDisableControls(self): self.orthoWalk.stop() self.keyCodes.disable() self.gui.disable() self.ignore(KeyCodes.PATTERN_MATCH_EVENT) self.ignore(KeyCodes.PATTERN_NO_MATCH_EVENT) self.ignore(KeyCodes.KEY_DOWN_EVENT) self.ignore(KeyCodes.KEY_UP_EVENT) def __handleExitDanceFloor(self, collEntry): """ Triggered when the local toon exits the dance floor collision. """ if self.localToonDanceSequence is not None: self.notify.debug("finishing %s" % self.localToonDanceSequence) self.localToonDanceSequence.finish() self.localToonDanceSequence = None self.finishRules() self.notify.debug("Toon exits dance floor collision area.") self.d_toonExitRequest() def exitRequestDenied(self, reason): DistributedPartyActivity.exitRequestDenied(self, reason) if reason != PartyGlobals.DenialReasons.SilentFail: self.showMessage(TTLocalizer.PartyActivityDefaultExitDeny) def handleToonExited(self, toonId): """ Stops the local toon from dancing. Called when when the client gets an exit response from the server. """ self.notify.debug("exitDanceFloor %s" % toonId) if toonId == base.localAvatar.doId: self.__localStopDancing() def __localStopDancing(self): """ Cleans up local dancing toon and broadcasts final state to all clients """ if self.localToonDancing: self.__localDisableControls() self.gui.unload() self.__setViewMode(DanceViews.Normal) self.__updateLocalToonState(ToonDancingStates.Cleanup) if base.cr.playGame.getPlace(): if hasattr(base.cr.playGame.getPlace(), 'fsm'): base.cr.playGame.getPlace().fsm.request("walk") self.localToonDancing = False #=============================================================================== # Dance! #=============================================================================== def __doDanceMove(self, pattern): """ Handler called when there is a pattern match """ self.notify.debug("Dance move! %s" % pattern) anim = self.dancePatternToAnims.get(pattern) if anim: self.__updateLocalToonState(ToonDancingStates.DanceMove, anim) self.gui.setColor(0, 1, 0) self.gui.showText(DanceAnimToName.get(anim, anim)) # Local toon just matched this pattern for the first time # play fancier animation. self.finishRules() if pattern not in self.localPatternsMatched: camNode = NodePath(self.uniqueName("danceCamNode")) camNode.reparentTo(base.localAvatar) camNode.lookAt(camera) camNode.setHpr(camNode.getH(), 0, 0) node2 = NodePath("tempCamNode") node2.reparentTo(camNode) node2.setPos(Point3(0, 15, 10)) node2.lookAt(camNode) h = node2.getH() * (camera.getH(camNode) / abs(camera.getH(camNode))) node2.removeNode del node2 hpr = camera.getHpr() pos = camera.getPos() camParent = camera.getParent() camera.wrtReparentTo(camNode) self.localToonDanceSequence = Sequence( Func(self.__localDisableControls), Parallel( camera.posInterval(0.5, Point3(0, 15, 10), blendType="easeIn"), camera.hprInterval(0.5, Point3(h, -20, 0), blendType="easeIn"), ), camNode.hprInterval(4.0, Point3(camNode.getH() - 360, 0, 0)), Func(camera.wrtReparentTo, camParent), Func(camNode.removeNode), Parallel(camera.posInterval(0.5, pos, blendType="easeOut"), camera.hprInterval(0.5, hpr, blendType="easeOut")), Func(self.__localEnableControls)) else: self.localToonDanceSequence = Sequence( Func(self.__localDisableControls), Wait(2.0), Func(self.__localEnableControls), ) self.localToonDanceSequence.start() self.localPatternsMatched.append(pattern) def __noDanceMoveMatch(self): """ Called when a match fails. """ self.gui.setColor(1, 0, 0) self.gui.showText("No Match!") self.__updateLocalToonState(ToonDancingStates.DanceMove) self.localToonDanceSequence = Sequence( Func(self.__localDisableControls), Wait(1.0), Func(self.__localEnableControls), ) self.localToonDanceSequence.start() def _handleKeyDown(self, key, index): """ Called when a key in KeyCodes is pressed down. """ self.__updateLocalToonState(ToonDancingStates.Run) def _handleKeyUp(self, key): """ Called when a key in KeyCodes is pressed up. """ if not self.keyCodes.isAnyKeyPressed(): self.__updateLocalToonState(ToonDancingStates.DanceMove) self.acceptOnce(KeyCodes.KEY_DOWN_EVENT, self._handleKeyDown) #=============================================================================== # Dancing Toon State #=============================================================================== def __updateLocalToonState(self, state, anim=""): """ Sets the dancing toon's local and remote fsm. This is done immediately in the local side, while the state is sent to the AI for the other clients. """ self._requestToonState(base.localAvatar.doId, state, anim) self.d_updateDancingToon(state, anim) # Distributed (clsend airecv) def d_updateDancingToon(self, state, anim): self.sendUpdate("updateDancingToon", [state, anim]) # Distributed (broadcast ram) def setDancingToonState(self, toonId, state, anim): """ From AI, it sets a dancing toon's FSM """ if toonId != base.localAvatar.doId and toonId in self.dancingToonFSMs: self._requestToonState(toonId, state, anim) def _requestToonState(self, toonId, state, anim): if toonId in self.dancingToonFSMs: state = ToonDancingStates.getString(state) curState = self.dancingToonFSMs[toonId].getCurrentOrNextState() assert (self.notify.debug( "requestToonState toonId=%s, state=%s, anim=%s" % (toonId, state, anim))) try: self.dancingToonFSMs[toonId].request(state, anim) except FSM.RequestDenied: self.notify.warning("could not go from state=%s to state %s" % (curState, state)) if state == ToonDancingStates.getString(ToonDancingStates.Cleanup): self.notify.debug("deleting this fsm %s" % (self.dancingToonFSMs[toonId])) del self.dancingToonFSMs[toonId] # the local Toon dance sequence has camera reparents, which is bad if # we're not in the dance floor anymore. if self.localToonDanceSequence: self.notify.debug( "forcing a finish of localToonDanceSequence") self.localToonDanceSequence.finish() self.localToonDanceSequence = None #=============================================================================== # Camera #=============================================================================== def __setViewMode(self, mode): """ Changes the camera mode and controls according to the camera. Called typically when toon enters/exits the dance floor. """ assert (self.notify.debug("Set camera mode to %d" % mode)) toon = base.localAvatar if mode == DanceViews.Normal: """ if self.currentCameraMode == DanceViews.Isometric: base.cam.node().setLens(self.clens) """ if self.cameraParallel is not None: self.cameraParallel.pause() self.cameraParallel = None camera.reparentTo(toon) base.localAvatar.startUpdateSmartCamera() elif mode == DanceViews.Dancing: base.localAvatar.stopUpdateSmartCamera() camera.wrtReparentTo(self.danceFloor) # Get the destination of the camera # based on the orientation of the toon parent dance node. node = NodePath("temp") node.reparentTo(toon.getParent()) node.setPos(Point3(0, -40, 20)) node2 = NodePath("temp2") node2.reparentTo(self.danceFloor) node.reparentTo(node2) node2.setH(render, toon.getParent().getH()) pos = node.getPos(self.danceFloor) node2.removeNode() node.removeNode() self.cameraParallel = Parallel( camera.posInterval(0.5, pos, blendType="easeIn"), camera.hprInterval(0.5, Point3(0, -27, 0), other=toon.getParent(), blendType="easeIn")) self.cameraParallel.start() """ if mode == DanceViews.Isometric: if not hasattr(self, 'olens'): self.olens = OrthographicLens() self.olens.setFilmSize(20, 15) # or whatever is appropriate for your scene self.clens = base.cam.node().getLens() base.cam.node().setLens(self.olens) def handleF1Pressed(self): if base.cam.node().getLens() == self.clens: base.cam.node().setLens(self.olens) else: base.cam.node().setLens(self.clens) self.accept('f1', handleF1Pressed) """ self.currentCameraMode = mode
class CogdoFlyingLocalPlayer(CogdoFlyingPlayer): notify = DirectNotifyGlobal.directNotify.newCategory('CogdoFlyingLocalPlayer') BroadcastPosTask = 'CogdoFlyingLocalPlayerBroadcastPos' PlayWaitingMusicEventName = 'PlayWaitingMusicEvent' RanOutOfTimeEventName = 'RanOutOfTimeEvent' PropStates = PythonUtil.Enum(('Normal', 'Overdrive', 'Off')) def __init__(self, toon, game, level, guiMgr): CogdoFlyingPlayer.__init__(self, toon) self.defaultTransitions = {'Inactive': ['FreeFly', 'Running'], 'FreeFly': ['Inactive', 'OutOfTime', 'Death', 'FlyingUp', 'Running', 'HitWhileFlying', 'InWhirlwind'], 'FlyingUp': ['Inactive', 'OutOfTime', 'Death', 'FreeFly', 'Running', 'HitWhileFlying', 'InWhirlwind'], 'InWhirlwind': ['Inactive', 'OutOfTime', 'Death', 'FreeFly', 'HitWhileFlying'], 'HitWhileFlying': ['Inactive', 'OutOfTime', 'Death', 'FreeFly', 'InWhirlwind'], 'Death': ['Inactive', 'OutOfTime', 'Spawn'], 'Running': ['Inactive', 'OutOfTime', 'FreeFly', 'FlyingUp', 'Refuel', 'WaitingForWin', 'HitWhileRunning'], 'HitWhileRunning': ['Inactive', 'OutOfTime', 'Death', 'Running', 'FreeFly'], 'Spawn': ['Inactive', 'OutOfTime', 'Running', 'WaitingForWin'], 'OutOfTime': ['Inactive', 'Spawn'], 'WaitingForWin': ['Inactive', 'Win'], 'Win': ['Inactive']} self.game = game self._level = level self._guiMgr = guiMgr self._inputMgr = CogdoFlyingInputManager() self._cameraMgr = CogdoFlyingCameraManager(camera, render, self, self._level) self.velocity = Vec3(0.0, 0.0, 0.0) self.instantaneousVelocity = Vec3(0.0, 0.0, 0.0) self.controlVelocity = Vec3(0.0, 0.0, 0.0) self.fanVelocity = Vec3(0.0, 0.0, 0.0) self.activeFans = [] self.fansStillHavingEffect = [] self.fanIndex2ToonVelocity = {} self.legalEagleInterestRequest = {} self.activeWhirlwind = None self.oldPos = Vec3(0.0, 0.0, 0.0) self.checkpointPlatform = None self.isHeadInCeiling = False self.isToonOnFloor = False self.fuel = 0.0 self.score = 0 self.postSpawnState = 'Running' self.didTimeRunOut = False self.hasPressedCtrlYet = False self.hasPickedUpFirstPropeller = False self.surfacePoint = None self.legalEagleHitting = False self.propState = None self.broadcastPeriod = Globals.AI.BroadcastPeriod self.initSfx() self.initLocalPlayerIntervals() self.initCollisions() self.initOrthoWalker() self.playerNumber = -1 self.fuel = 0.0 self._guiMgr.setFuel(self.fuel) self.setCheckpointPlatform(self._level.startPlatform) def initSfx(self): audioMgr = base.cogdoGameAudioMgr self._deathSfx = audioMgr.createSfx('death') self._hitByWhirlwindSfx = audioMgr.createSfx('toonInWhirlwind') self._bladeBreakSfx = audioMgr.createSfx('bladeBreak') self._collideSfx = audioMgr.createSfx('collide') self._toonHitSfx = audioMgr.createSfx('toonHit') self._getMemoSfx = audioMgr.createSfx('getMemo') self._getLaffSfx = audioMgr.createSfx('getLaff') self._getRedTapeSfx = audioMgr.createSfx('getRedTape') self._refuelSfx = audioMgr.createSfx('refuel') self._fanSfx = audioMgr.createSfx('fan') self._invulDebuffSfx = audioMgr.createSfx('invulDebuff') self._invulBuffSfx = audioMgr.createSfx('invulBuff') self._winSfx = audioMgr.createSfx('win') self._loseSfx = audioMgr.createSfx('lose') self._refuelSpinSfx = audioMgr.createSfx('refuelSpin') self._propellerSfx = audioMgr.createSfx('propeller', self.toon) def destroySfx(self): del self._deathSfx del self._hitByWhirlwindSfx del self._bladeBreakSfx del self._collideSfx del self._toonHitSfx del self._propellerSfx del self._getMemoSfx del self._getLaffSfx del self._refuelSfx del self._fanSfx del self._invulBuffSfx del self._invulDebuffSfx del self._getRedTapeSfx del self._refuelSpinSfx def setPlayerNumber(self, num): self.playerNumber = num def getPlayerNumber(self): return self.playerNumber def initOrthoWalker(self): orthoDrive = OrthoDrive(9.778, maxFrameMove=0.5, wantSound=True) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=False, collisions=False, broadcastPeriod=Globals.AI.BroadcastPeriod) def initLocalPlayerIntervals(self): self.coolDownAfterHitInterval = Sequence(Wait(Globals.Gameplay.HitCooldownTime), Func(self.setEnemyHitting, False), name='coolDownAfterHitInterval-%i' % self.toon.doId) self.deathInterval = Sequence(Func(self.resetVelocities), Parallel(Parallel(Func(self._deathSfx.play), LerpHprInterval(self.toon, 1.0, Vec3(720, 0, 0)), LerpFunctionInterval(self.toon.setScale, fromData=1.0, toData=0.1, duration=1.0), self.toon.posInterval(0.5, Vec3(0, 0, -25), other=self.toon)), Sequence(Wait(0.5), Func(base.transitions.irisOut))), Func(self.toon.stash), Wait(1.0), Func(self.toonSpawnFunc), name='%s.deathInterval' % self.__class__.__name__) self.outOfTimeInterval = Sequence(Func(messenger.send, CogdoFlyingLocalPlayer.PlayWaitingMusicEventName), Func(self._loseSfx.play), Func(base.transitions.irisOut), Wait(1.0), Func(self.resetVelocities), Func(self._guiMgr.setMessage, '', transition=None), Func(self.toon.stash), Func(self.toonSpawnFunc), name='%s.outOfTimeInterval' % self.__class__.__name__) self.spawnInterval = Sequence(Func(self.resetToonFunc), Func(self._cameraMgr.update, 0.0), Func(self._level.update), Func(self.toon.cnode.broadcastPosHprFull), Func(base.transitions.irisIn), Wait(0.5), Func(self.toon.setAnimState, 'TeleportIn'), Func(self.toon.unstash), Wait(1.5), Func(self.requestPostSpawnState), name='%s.spawnInterval' % self.__class__.__name__) self.waitingForWinInterval = Sequence(Func(self._guiMgr.setMessage, TTLocalizer.CogdoFlyingGameWaiting % '.'), Wait(1.5), Func(self._guiMgr.setMessage, TTLocalizer.CogdoFlyingGameWaiting % '..'), Wait(1.5), Func(self._guiMgr.setMessage, TTLocalizer.CogdoFlyingGameWaiting % '...'), Wait(1.5), name='%s.waitingForWinInterval' % self.__class__.__name__) self.waitingForWinSeq = Sequence(Func(self.setWaitingForWinState), Wait(4.0), Func(self.removeAllMemos), Wait(2.0), Func(self.game.distGame.d_sendRequestAction, Globals.AI.GameActions.LandOnWinPlatform, 0), Func(self.playWaitingForWinInterval), name='%s.waitingForWinSeq' % self.__class__.__name__) self.winInterval = Sequence(Func(self._guiMgr.setMessage, ''), Wait(4.0), Func(self.game.distGame.d_sendRequestAction, Globals.AI.GameActions.WinStateFinished, 0), name='%s.winInterval' % self.__class__.__name__) self.goSadSequence = Sequence(Wait(2.5), Func(base.transitions.irisOut, 1.5), name='%s.goSadSequence' % self.__class__.__name__) self.introGuiSeq = Sequence(Wait(0.5), Parallel(Func(self._guiMgr.setTemporaryMessage, TTLocalizer.CogdoFlyingGameMinimapIntro, duration=5.0), Sequence(Wait(1.0), Func(self._guiMgr.presentProgressGui))), Wait(5.0), Func(self._guiMgr.setMessage, TTLocalizer.CogdoFlyingGamePickUpAPropeller), name='%s.introGuiSeq' % self.__class__.__name__) return def goSad(self): self.goSadSequence.start() def setWaitingForWinState(self): if self.didTimeRunOut: self.toon.b_setAnimState('Sad') self._guiMgr.setMessage(TTLocalizer.CogdoFlyingGameOutOfTime, transition='blink') else: self._winSfx.play() messenger.send(CogdoFlyingLocalPlayer.PlayWaitingMusicEventName) self.toon.b_setAnimState('victory') self._guiMgr.setMessage(TTLocalizer.CogdoFlyingGameYouMadeIt) def removeAllMemos(self): if self.didTimeRunOut: messenger.send(CogdoFlyingLocalPlayer.RanOutOfTimeEventName) def playWaitingForWinInterval(self): if not self.game.distGame.isSinglePlayer(): self.waitingForWinInterval.loop() def resetToonFunc(self): self.resetToon(resetFuel=self.hasPickedUpFirstPropeller) def _loopPropellerSfx(self, playRate = 1.0, volume = 1.0): self._propellerSfx.loop(playRate=playRate, volume=1.0) def initCollisions(self): avatarRadius = 2.0 reach = 4.0 self.flyerCollisions = CogdoFlyingCollisions() self.flyerCollisions.setWallBitMask(OTPGlobals.WallBitmask) self.flyerCollisions.setFloorBitMask(OTPGlobals.FloorBitmask) self.flyerCollisions.initializeCollisions(base.cTrav, self.toon, avatarRadius, OTPGlobals.FloorOffset, reach) self.flyerCollisions.setCollisionsActive(0) floorColl = CogdoFlyingPlatform.FloorCollName ceilingColl = CogdoFlyingPlatform.CeilingCollName self.accept('Flyer.cHeadCollSphere-enter-%s' % ceilingColl, self.__handleHeadCollisionIntoCeiling) self.accept('Flyer.cHeadCollSphere-exit-%s' % ceilingColl, self.__handleHeadCollisionExitCeiling) self.accept('Flyer.cFloorEventSphere-exit-%s' % floorColl, self.__handleEventCollisionExitFloor) self.accept('Flyer.cRayNode-enter-%s' % floorColl, self.__handleRayCollisionEnterFloor) self.accept('Flyer.cRayNode-again-%s' % floorColl, self.__handleRayCollisionAgainFloor) def enable(self): CogdoFlyingPlayer.enable(self) self.toon.hideName() def disable(self): CogdoFlyingPlayer.disable(self) def isLegalEagleInterestRequestSent(self, index): if index in self.legalEagleInterestRequest: return True else: return False def setLegalEagleInterestRequest(self, index): if index not in self.legalEagleInterestRequest: self.legalEagleInterestRequest[index] = True else: CogdoFlyingLocalPlayer.notify.warning('Attempting to set an legal eagle interest request when one already exists:%s' % index) def clearLegalEagleInterestRequest(self, index): if index in self.legalEagleInterestRequest: del self.legalEagleInterestRequest[index] def setBackpackState(self, state): if state == self.backpackState: return CogdoFlyingPlayer.setBackpackState(self, state) if state in Globals.Gameplay.BackpackStates: if state == Globals.Gameplay.BackpackStates.Normal: messenger.send(CogdoFlyingGuiManager.ClearMessageDisplayEventName) elif state == Globals.Gameplay.BackpackStates.Targeted: messenger.send(CogdoFlyingGuiManager.EagleTargetingLocalPlayerEventName) elif state == Globals.Gameplay.BackpackStates.Attacked: messenger.send(CogdoFlyingGuiManager.EagleAttackingLocalPlayerEventName) def requestPostSpawnState(self): self.request(self.postSpawnState) def toonSpawnFunc(self): self.game.distGame.b_toonSpawn(self.toon.doId) def __handleHeadCollisionIntoCeiling(self, collEntry): self.isHeadInCeiling = True self.surfacePoint = self.toon.getPos() self._collideSfx.play() if self.controlVelocity[2] > 0.0: self.controlVelocity[2] = -self.controlVelocity[2] / 2.0 def __handleHeadCollisionExitCeiling(self, collEntry): self.isHeadInCeiling = False self.surfacePoint = None return def landOnPlatform(self, collEntry): surfacePoint = collEntry.getSurfacePoint(render) intoNodePath = collEntry.getIntoNodePath() platform = CogdoFlyingPlatform.getFromNode(intoNodePath) if platform is not None: if not platform.isStartOrEndPlatform(): taskMgr.doMethodLater(0.5, self.delayedLandOnPlatform, 'delayedLandOnPlatform', extraArgs=[platform]) elif platform.isEndPlatform(): taskMgr.doMethodLater(1.0, self.delayedLandOnWinPlatform, 'delayedLandOnWinPlatform', extraArgs=[platform]) self.isToonOnFloor = True self.controlVelocity = Vec3(0.0, 0.0, 0.0) self.toon.setPos(render, surfacePoint) self.toon.setHpr(0, 0, 0) self.request('Running') return def __handleRayCollisionEnterFloor(self, collEntry): fromNodePath = collEntry.getFromNodePath() intoNodePath = collEntry.getIntoNodePath() intoName = intoNodePath.getName() fromName = fromNodePath.getName() toonPos = self.toon.getPos(render) collPos = collEntry.getSurfacePoint(render) if toonPos.getZ() < collPos.getZ() + Globals.Gameplay.RayPlatformCollisionThreshold: if not self.isToonOnFloor and self.state in ['FreeFly', 'FlyingUp']: self.landOnPlatform(collEntry) def __handleRayCollisionAgainFloor(self, collEntry): fromNodePath = collEntry.getFromNodePath() intoNodePath = collEntry.getIntoNodePath() intoName = intoNodePath.getName() fromName = fromNodePath.getName() toonPos = self.toon.getPos(render) collPos = collEntry.getSurfacePoint(render) if toonPos.getZ() < collPos.getZ() + Globals.Gameplay.RayPlatformCollisionThreshold: if not self.isToonOnFloor and self.state in ['FreeFly', 'FlyingUp']: self.landOnPlatform(collEntry) def __handleEventCollisionExitFloor(self, collEntry): fromNodePath = collEntry.getFromNodePath() intoNodePath = collEntry.getIntoNodePath() intoName = intoNodePath.getName() fromName = fromNodePath.getName() if self.isToonOnFloor: self.notify.debug('~~~Exit Floor:%s -> %s' % (intoName, fromName)) self.isToonOnFloor = False taskMgr.remove('delayedLandOnPlatform') taskMgr.remove('delayedLandOnWinPlatform') if self.state not in ['FlyingUp', 'Spawn']: self.notify.debug('Exited floor') self.request('FreeFly') def delayedLandOnPlatform(self, platform): self.setCheckpointPlatform(platform) return Task.done def delayedLandOnWinPlatform(self, platform): self.setCheckpointPlatform(self._level.endPlatform) self.request('WaitingForWin') return Task.done def handleTimerExpired(self): if self.state not in ['WaitingForWin', 'Win']: self.setCheckpointPlatform(self._level.endPlatform) self.postSpawnState = 'WaitingForWin' self.didTimeRunOut = True if self.state not in ['Death']: self.request('OutOfTime') def ready(self): self.resetToon(resetFuel=False) self._cameraMgr.enable() self._cameraMgr.update() def start(self): CogdoFlyingPlayer.start(self) self.toon.collisionsOff() self.flyerCollisions.setAvatar(self.toon) self.flyerCollisions.setCollisionsActive(1) self._levelBounds = self._level.getBounds() self.introGuiSeq.start() self.request('Running') def exit(self): self.request('Inactive') CogdoFlyingPlayer.exit(self) self._cameraMgr.disable() self.flyerCollisions.setCollisionsActive(0) self.flyerCollisions.setAvatar(None) taskMgr.remove('delayedLandOnFuelPlatform') taskMgr.remove('delayedLandOnWinPlatform') self.ignoreAll() return def unload(self): self.toon.showName() self.toon.collisionsOn() self._destroyEventIval() self._destroyEnemyHitIval() CogdoFlyingPlayer.unload(self) self._fanSfx.stop() self.flyerCollisions.deleteCollisions() del self.flyerCollisions self.ignoreAll() taskMgr.remove('delayedLandOnPlatform') taskMgr.remove('delayedLandOnWinPlatform') self.checkpointPlatform = None self._cameraMgr.disable() del self._cameraMgr del self.game self._inputMgr.destroy() del self._inputMgr self.introGuiSeq.clearToInitial() del self.introGuiSeq if self.goSadSequence: self.goSadSequence.clearToInitial() del self.goSadSequence if self.coolDownAfterHitInterval: self.coolDownAfterHitInterval.clearToInitial() del self.coolDownAfterHitInterval if self.deathInterval: self.deathInterval.clearToInitial() del self.deathInterval if self.spawnInterval: self.spawnInterval.clearToInitial() del self.spawnInterval if self.outOfTimeInterval: self.outOfTimeInterval.clearToInitial() del self.outOfTimeInterval if self.winInterval: self.winInterval.clearToInitial() del self.winInterval if self.waitingForWinInterval: self.waitingForWinInterval.clearToInitial() del self.waitingForWinInterval if self.waitingForWinSeq: self.waitingForWinSeq.clearToInitial() del self.waitingForWinSeq del self.activeFans[:] del self.fansStillHavingEffect[:] self.fanIndex2ToonVelocity.clear() self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk self.destroySfx() return def setCheckpointPlatform(self, platform): self.checkpointPlatform = platform def resetVelocities(self): self.fanVelocity = Vec3(0.0, 0.0, 0.0) self.controlVelocity = Vec3(0.0, 0.0, 0.0) self.velocity = Vec3(0.0, 0.0, 0.0) def resetToon(self, resetFuel = True): CogdoFlyingPlayer.resetToon(self) self.resetVelocities() del self.activeFans[:] del self.fansStillHavingEffect[:] self.fanIndex2ToonVelocity.clear() self._fanSfx.stop() spawnPos = self.checkpointPlatform.getSpawnPosForPlayer(self.getPlayerNumber(), render) self.activeWhirlwind = None self.toon.setPos(render, spawnPos) self.toon.setHpr(render, 0, 0, 0) if resetFuel: self.resetFuel() self.isHeadInCeiling = False self.isToonOnFloor = True return def activateFlyingBroadcast(self): self.timeSinceLastPosBroadcast = 0.0 self.lastPosBroadcast = self.toon.getPos() self.lastHprBroadcast = self.toon.getHpr() toon = self.toon toon.d_clearSmoothing() toon.sendCurrentPosition() taskMgr.remove(self.BroadcastPosTask) taskMgr.add(self.doBroadcast, self.BroadcastPosTask) def shutdownFlyingBroadcast(self): taskMgr.remove(self.BroadcastPosTask) def doBroadcast(self, task): dt = globalClock.getDt() self.timeSinceLastPosBroadcast += dt if self.timeSinceLastPosBroadcast >= self.broadcastPeriod: self.timeSinceLastPosBroadcast = 0.0 self.toon.cnode.broadcastPosHprFull() return Task.cont def died(self, timestamp): self.request('Death') def spawn(self, timestamp): self.request('Spawn') def updateToonFlyingState(self, dt): leftPressed = self._inputMgr.arrowKeys.leftPressed() rightPressed = self._inputMgr.arrowKeys.rightPressed() upPressed = self._inputMgr.arrowKeys.upPressed() downPressed = self._inputMgr.arrowKeys.downPressed() jumpPressed = self._inputMgr.arrowKeys.jumpPressed() if not self.hasPressedCtrlYet and jumpPressed and self.isFuelLeft(): self.hasPressedCtrlYet = True messenger.send(CogdoFlyingGuiManager.FirstPressOfCtrlEventName) if jumpPressed and self.isFuelLeft(): if self.state == 'FreeFly' and self.isInTransition() == False: self.notify.debug('FreeFly -> FlyingUp') self.request('FlyingUp') elif self.state == 'FlyingUp' and self.isInTransition() == False: self.notify.debug('FlyingUp -> FreeFly') self.request('FreeFly') if leftPressed and not rightPressed: self.toon.setH(self.toon, Globals.Gameplay.ToonTurning['turningSpeed'] * dt) max = Globals.Gameplay.ToonTurning['maxTurningAngle'] if self.toon.getH() > max: self.toon.setH(max) elif rightPressed and not leftPressed: self.toon.setH(self.toon, -1.0 * Globals.Gameplay.ToonTurning['turningSpeed'] * dt) min = -1.0 * Globals.Gameplay.ToonTurning['maxTurningAngle'] if self.toon.getH() < min: self.toon.setH(min) def updateControlVelocity(self, dt): leftPressed = self._inputMgr.arrowKeys.leftPressed() rightPressed = self._inputMgr.arrowKeys.rightPressed() upPressed = self._inputMgr.arrowKeys.upPressed() downPressed = self._inputMgr.arrowKeys.downPressed() jumpPressed = self._inputMgr.arrowKeys.jumpPressed() if leftPressed: self.controlVelocity[0] -= Globals.Gameplay.ToonAcceleration['turning'] * dt if rightPressed: self.controlVelocity[0] += Globals.Gameplay.ToonAcceleration['turning'] * dt if upPressed: self.controlVelocity[1] += Globals.Gameplay.ToonAcceleration['forward'] * dt if downPressed: self.controlVelocity[2] -= Globals.Gameplay.ToonAcceleration['activeDropDown'] * dt self.controlVelocity[1] -= Globals.Gameplay.ToonAcceleration['activeDropBack'] * dt if jumpPressed and self.isFuelLeft(): self.controlVelocity[2] += Globals.Gameplay.ToonAcceleration['boostUp'] * dt minVal = -Globals.Gameplay.ToonVelMax['turning'] maxVal = Globals.Gameplay.ToonVelMax['turning'] if not leftPressed and not rightPressed or self.controlVelocity[0] > maxVal or self.controlVelocity[0] < minVal: x = self.dampenVelocityVal(self.controlVelocity[0], 'turning', 'turning', minVal, maxVal, dt) self.controlVelocity[0] = x minVal = -Globals.Gameplay.ToonVelMax['backward'] maxVal = Globals.Gameplay.ToonVelMax['forward'] if not upPressed and not downPressed or self.controlVelocity[1] > maxVal or self.controlVelocity[1] < minVal: y = self.dampenVelocityVal(self.controlVelocity[1], 'backward', 'forward', minVal, maxVal, dt) self.controlVelocity[1] = y if self.isFuelLeft(): minVal = -Globals.Gameplay.ToonVelMax['fall'] else: minVal = -Globals.Gameplay.ToonVelMax['fallNoFuel'] maxVal = Globals.Gameplay.ToonVelMax['boost'] if self.controlVelocity[2] > minVal: if (not self._inputMgr.arrowKeys.jumpPressed() or not self.isFuelLeft()) and not self.isToonOnFloor: self.controlVelocity[2] -= Globals.Gameplay.ToonAcceleration['fall'] * dt if self.controlVelocity[2] < 0.0 and self.isToonOnFloor: self.controlVelocity[2] = 0.0 minVal = -Globals.Gameplay.ToonVelMax['turning'] maxVal = Globals.Gameplay.ToonVelMax['turning'] self.controlVelocity[0] = clamp(self.controlVelocity[0], minVal, maxVal) minVal = -Globals.Gameplay.ToonVelMax['backward'] maxVal = Globals.Gameplay.ToonVelMax['forward'] self.controlVelocity[1] = clamp(self.controlVelocity[1], minVal, maxVal) if self.isFuelLeft(): minVal = -Globals.Gameplay.ToonVelMax['fall'] else: minVal = -Globals.Gameplay.ToonVelMax['fallNoFuel'] maxVal = Globals.Gameplay.ToonVelMax['boost'] self.controlVelocity[2] = clamp(self.controlVelocity[2], minVal, maxVal) def updateFanVelocity(self, dt): fanHeight = Globals.Gameplay.FanCollisionTubeHeight min = Globals.Gameplay.FanMinPower max = Globals.Gameplay.FanMaxPower powerRange = max - min for fan in self.activeFans: blowVec = fan.getBlowDirection() blowVec *= Globals.Gameplay.ToonAcceleration['fan'] * dt if Globals.Gameplay.UseVariableFanPower: distance = fan.model.getDistance(self.toon) power = math.fabs(distance / fanHeight - 1.0) * powerRange + min power = clamp(power, min, max) blowVec *= power if fan.index in self.fanIndex2ToonVelocity: fanVelocity = self.fanIndex2ToonVelocity[fan.index] fanVelocity += blowVec removeList = [] for fan in self.fansStillHavingEffect: if fan not in self.activeFans: blowVec = fan.getBlowDirection() blowVec *= Globals.Gameplay.ToonDeceleration['fan'] * dt if fan.index in self.fanIndex2ToonVelocity: fanVelocity = Vec3(self.fanIndex2ToonVelocity[fan.index]) lastLen = fanVelocity.length() fanVelocity -= blowVec if fanVelocity.length() > lastLen: removeList.append(fan) else: self.fanIndex2ToonVelocity[fan.index] = fanVelocity for fan in removeList: self.fansStillHavingEffect.remove(fan) if fan.index in self.fanIndex2ToonVelocity: del self.fanIndex2ToonVelocity[fan.index] self.fanVelocity = Vec3(0.0, 0.0, 0.0) for fan in self.fansStillHavingEffect: if fan.index in self.fanIndex2ToonVelocity: self.fanVelocity += self.fanIndex2ToonVelocity[fan.index] minVal = -Globals.Gameplay.ToonVelMax['fan'] maxVal = Globals.Gameplay.ToonVelMax['fan'] self.fanVelocity[0] = clamp(self.fanVelocity[0], minVal, maxVal) self.fanVelocity[1] = clamp(self.fanVelocity[1], minVal, maxVal) self.fanVelocity[2] = clamp(self.fanVelocity[2], minVal, maxVal) def dampenVelocityVal(self, velocityVal, typeNeg, typePos, minVal, maxVal, dt): if velocityVal > 0.0: velocityVal -= Globals.Gameplay.ToonDeceleration[typePos] * dt velocityVal = clamp(velocityVal, 0.0, maxVal) elif velocityVal < 0.0: velocityVal += Globals.Gameplay.ToonDeceleration[typeNeg] * dt velocityVal = clamp(velocityVal, minVal, 0.0) return velocityVal def allowFuelDeath(self): if Globals.Gameplay.DoesToonDieWithFuel: return True else: return not self.isFuelLeft() def updateToonPos(self, dt): toonWorldY = self.toon.getY(render) if self.hasPickedUpFirstPropeller == False: if toonWorldY > -7.6: self.toon.setY(-7.6) elif toonWorldY < -35.0: self.toon.setY(-35.0) return self.velocity = self.controlVelocity + self.fanVelocity vel = self.velocity * dt self.toon.setPos(self.toon, vel[0], vel[1], vel[2]) toonPos = self.toon.getPos() if Globals.Dev.DisableDeath: pass elif toonPos[2] < 0.0 and self.state in ['FreeFly', 'FlyingUp'] and self.allowFuelDeath(): self.postSpawnState = 'Running' self.game.distGame.b_toonDied(self.toon.doId) if toonPos[2] > self._levelBounds[2][1]: self.controlVelocity[2] = 0.0 self.fanVelocity[2] = 0.0 toonPos = Vec3(clamp(toonPos[0], self._levelBounds[0][0], self._levelBounds[0][1]), clamp(toonPos[1], self._levelBounds[1][0], self._levelBounds[1][1]), clamp(toonPos[2], self._levelBounds[2][0], self._levelBounds[2][1])) if self.isHeadInCeiling and toonPos[2] > self.surfacePoint[2]: toonPos[2] = self.surfacePoint[2] self.toon.setPos(toonPos) if self.toon.getY(render) < -10: self.toon.setY(-10.0) def printFanInfo(self, string): if len(self.fanIndex2ToonVelocity) > 0: self.notify.info('==AFTER %s==' % string) self.notify.info('Fan velocity:%s' % self.fanVelocity) if len(self.activeFans) > 0: self.notify.info('%s' % self.activeFans) if len(self.fanIndex2ToonVelocity) > 0: self.notify.info('%s' % self.fanIndex2ToonVelocity) if len(self.fansStillHavingEffect) > 0: self.notify.info('%s' % self.fansStillHavingEffect) def resetFuel(self): self.setFuel(Globals.Gameplay.FuelNormalAmt) def isFuelLeft(self): return self.fuel > 0.0 def setFuel(self, fuel): self.fuel = fuel self._guiMgr.setFuel(fuel) if self.fuel <= 0.0: fuelState = Globals.Gameplay.FuelStates.FuelEmpty elif self.fuel < Globals.Gameplay.FuelVeryLowAmt: fuelState = Globals.Gameplay.FuelStates.FuelVeryLow elif self.fuel < Globals.Gameplay.FuelLowAmt: fuelState = Globals.Gameplay.FuelStates.FuelLow else: fuelState = Globals.Gameplay.FuelStates.FuelNormal if fuelState > self.fuelState: self.game.distGame.b_toonSetBlades(self.toon.doId, fuelState) if fuelState < self.fuelState: if self.state in ['FlyingUp', 'FreeFly', 'Running']: self.game.distGame.b_toonBladeLost(self.toon.doId) def resetBlades(self): CogdoFlyingPlayer.resetBlades(self) self._guiMgr.resetBlades() def setBlades(self, fuelState): CogdoFlyingPlayer.setBlades(self, fuelState) self._guiMgr.setBlades(fuelState) def bladeLost(self): CogdoFlyingPlayer.bladeLost(self) self._bladeBreakSfx.play(volume=0.35) self._guiMgr.bladeLost() def updateFuel(self, dt): if Globals.Dev.InfiniteFuel: self.setFuel(Globals.Gameplay.FuelNormalAmt) elif self.state in Globals.Gameplay.DepleteFuelStates and self.fuel > 0.0: self.setFuel(self.fuel - Globals.Gameplay.FuelBurnRate * dt) elif self.fuel < 0.0: self.setFuel(0.0) def update(self, dt = 0.0): self.instantaneousVelocity = (self.toon.getPos() - self.oldPos) / dt self.oldPos = self.toon.getPos() self.updateFuel(dt) if self.isFlying(): self.updateToonFlyingState(dt) if self.state in ['FreeFly', 'FlyingUp', 'Death']: self.updateControlVelocity(dt) self.updateFanVelocity(dt) self.updateToonPos(dt) self._cameraMgr.update(dt) def isFlying(self): if self.state in ['FreeFly', 'FlyingUp']: return True else: return False def pressedControlWhileRunning(self): if self.isFuelLeft() and self.state == 'Running': self.notify.debug('Pressed Control and have fuel') self.request('FlyingUp') else: self.ignore(base.JUMP) self.ignore('lcontrol') self.acceptOnce('control', self.pressedControlWhileRunning) self.acceptOnce('lcontrol', self.pressedControlWhileRunning) def setPropellerState(self, propState): if not self.hasPickedUpFirstPropeller: propState = CogdoFlyingLocalPlayer.PropStates.Off if self.propState != propState: oldState = self.propState self.propState = propState if self.propState == CogdoFlyingLocalPlayer.PropStates.Normal: if not self.propellerSpinLerp.isPlaying(): self.propellerSpinLerp.loop() self.setPropellerSpinRate(Globals.Gameplay.NormalPropSpeed) self._guiMgr.setPropellerSpinRate(Globals.Gameplay.NormalPropSpeed) self._loopPropellerSfx(playRate=0.7, volume=0.8) elif self.propState == CogdoFlyingLocalPlayer.PropStates.Overdrive: if not self.propellerSpinLerp.isPlaying(): self.propellerSpinLerp.loop() self.setPropellerSpinRate(Globals.Gameplay.OverdrivePropSpeed) self._guiMgr.setPropellerSpinRate(Globals.Gameplay.OverdrivePropSpeed) self._loopPropellerSfx(playRate=1.1) elif self.propState == CogdoFlyingLocalPlayer.PropStates.Off: self.propellerSpinLerp.pause() self._propellerSfx.stop() def enterInactive(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self._inputMgr.disable() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Off) self.shutdownFlyingBroadcast() def filterInactive(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitInactive(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) self._inputMgr.enable() self.activateFlyingBroadcast() def enterSpawn(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.toon.b_setAnimState('Happy', 1.0) self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) self.spawnInterval.start() def filterSpawn(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitSpawn(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) def enterFreeFly(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) if self.oldState in ['Running', 'HitWhileRunning']: self.toon.jumpStart() self.toon.setHpr(render, 0, 0, 0) def filterFreeFly(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitFreeFly(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) def enterFlyingUp(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Overdrive) if self.oldState in ['Running']: self.toon.jumpStart() self.toon.setHpr(render, 0, 0, 0) def filterFlyingUp(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitFlyingUp(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) def enterHitWhileFlying(self, elapsedTime = 0.0): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.setEnemyHitting(True) self._toonHitSfx.play() self.startHitFlyingToonInterval() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) def filterHitWhileFlying(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitHitWhileFlying(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) self.enemyHitIval.clearToInitial() self.coolDownAfterHitInterval.clearToInitial() self.coolDownAfterHitInterval.start() def enterInWhirlwind(self, elapsedTime = 0.0): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self._hitByWhirlwindSfx.play() self.startHitByWhirlwindInterval() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) def filterInWhirlwind(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitInWhirlwind(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) self.eventIval.clearToInitial() def enterHitWhileRunning(self, elapsedTime = 0.0): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.setEnemyHitting(True) self._toonHitSfx.play() self.toon.b_setAnimState('FallDown') self.startHitRunningToonInterval() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) def filterHitWhileRunning(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitHitWhileRunning(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) self.enemyHitIval.clearToInitial() self.coolDownAfterHitInterval.clearToInitial() self.coolDownAfterHitInterval.start() def enterRunning(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.toon.b_setAnimState('Happy', 1.0) if self.oldState not in ['Spawn', 'HitWhileRunning', 'Inactive']: self.toon.jumpHardLand() self._collideSfx.play() self.orthoWalk.start() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) self.ignore(base.JUMP) self.ignore('lcontrol') self.acceptOnce('control', self.pressedControlWhileRunning) self.acceptOnce('lcontrol', self.pressedControlWhileRunning) def filterRunning(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitRunning(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) self.orthoWalk.stop() self.ignore(base.JUMP) self.ignore('lcontrol') def enterOutOfTime(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) if self.spawnInterval.isPlaying(): self.spawnInterval.clearToInitial() self.ignoreAll() self.introGuiSeq.clearToInitial() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Off) if not Globals.Dev.NoLegalEagleAttacks: for eagle in self.legalEaglesTargeting: messenger.send(CogdoFlyingLegalEagle.RequestRemoveTargetEventName, [eagle.index]) taskMgr.remove('delayedLandOnPlatform') taskMgr.remove('delayedLandOnWinPlatform') self.outOfTimeInterval.start() def filterOutOfTime(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitOutOfTime(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) def enterDeath(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.propellerSmoke.stop() self.deathInterval.start() self.toon.b_setAnimState('jumpAirborne', 1.0) self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Off) if not Globals.Dev.NoLegalEagleAttacks: for eagle in self.legalEaglesTargeting: messenger.send(CogdoFlyingLegalEagle.RequestRemoveTargetEventName, [eagle.index]) def filterDeath(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitDeath(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) self.deathInterval.clearToInitial() def enterWaitingForWin(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self.resetFuel() self._guiMgr.hideRefuelGui() self.waitingForWinSeq.start() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) if not Globals.Dev.NoLegalEagleAttacks: self.game.forceClearLegalEagleInterestInToon(self.toon.doId) def filterWaitingForWin(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitWaitingForWin(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) self.waitingForWinSeq.finish() self.waitingForWinInterval.clearToInitial() def enterWin(self): CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState)) self._guiMgr.stopTimer() self.winInterval.start() self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) def filterWin(self, request, args): if request == self.state: return None else: return self.defaultFilter(request, args) return None def exitWin(self): CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState)) def _destroyEventIval(self): if hasattr(self, 'eventIval'): self.eventIval.clearToInitial() del self.eventIval def startEventIval(self, ival): self._destroyEventIval() self.eventIval = ival self.eventIval.start() def _destroyEnemyHitIval(self): if hasattr(self, 'enemyHitIval'): self.enemyHitIval.clearToInitial() del self.enemyHitIval def startEnemyHitIval(self, ival): self._destroyEnemyHitIval() self.enemyHitIval = ival self.enemyHitIval.start() def isEnemyHitting(self): return self.legalEagleHitting def setEnemyHitting(self, value): self.legalEagleHitting = value def shouldLegalEagleBeInFrame(self): if not self.isLegalEagleTarget(): return False else: index = len(self.legalEaglesTargeting) - 1 eagle = self.legalEaglesTargeting[index] return eagle.shouldBeInFrame() def startHitRunningToonInterval(self): dur = self.toon.getDuration('slip-backward') self.startEnemyHitIval(Sequence(Wait(dur), Func(self.request, 'Running'), name='hitByLegalEagleIval-%i' % self.toon.doId)) def startHitFlyingToonInterval(self): hitByEnemyPos = self.toon.getPos(render) collVec = hitByEnemyPos - self.collPos collVec[2] = 0.0 collVec.normalize() collVec *= Globals.Gameplay.HitKnockbackDist def spinPlayer(t, rand): if rand == 0: self.toon.setH(-(t * 720.0)) else: self.toon.setH(t * 720.0) direction = random.randint(0, 1) self.startEnemyHitIval(Sequence(Parallel(LerpFunc(spinPlayer, fromData=0.0, toData=1.0, duration=Globals.Gameplay.HitKnockbackTime, blendType='easeInOut', extraArgs=[direction]), LerpPosInterval(self.toon, duration=Globals.Gameplay.HitKnockbackTime, pos=hitByEnemyPos + collVec, blendType='easeOut')), Func(self.request, 'FreeFly'), name='hitByLegalEagleIval-%i' % self.toon.doId)) def startHitByWhirlwindInterval(self): def spinPlayer(t): self.controlVelocity[2] = 1.0 angle = math.radians(t * (720.0 * 2 - 180)) self.toon.setPos(self.activeWhirlwind.model.getX(self.game.level.root) + math.cos(angle) * 2, self.activeWhirlwind.model.getY(self.game.level.root) + math.sin(angle) * 2, self.toon.getZ()) def movePlayerBack(t): self.toon.setY(self.activeWhirlwind.model.getY(self.game.level.root) - t * Globals.Gameplay.WhirlwindMoveBackDist) self.startEventIval(Sequence(Func(self._cameraMgr.freeze), Func(self.activeWhirlwind.disable), LerpFunc(spinPlayer, fromData=0.0, toData=1.0, duration=Globals.Gameplay.WhirlwindSpinTime), LerpFunc(movePlayerBack, fromData=0.0, toData=1.0, duration=Globals.Gameplay.WhirlwindMoveBackTime, blendType='easeOut'), Func(self.activeWhirlwind.enable), Func(self._cameraMgr.unfreeze), Func(self.request, 'FreeFly'), name='spinPlayerIval-%i' % self.toon.doId)) def handleEnterWhirlwind(self, whirlwind): self.activeWhirlwind = whirlwind self.request('InWhirlwind') def handleEnterEnemyHit(self, enemy, collPos): self.collPos = collPos if self.state in ['FlyingUp', 'FreeFly']: self.request('HitWhileFlying') elif self.state in ['Running']: self.request('HitWhileRunning') def handleEnterFan(self, fan): if fan in self.activeFans: return if len(self.activeFans) == 0: self._fanSfx.loop() self.activeFans.append(fan) if fan.index not in self.fanIndex2ToonVelocity: self.fanIndex2ToonVelocity[fan.index] = Vec3(0.0, 0.0, 0.0) if fan not in self.fansStillHavingEffect: self.fansStillHavingEffect.append(fan) def handleExitFan(self, fan): if fan in self.activeFans: self.activeFans.remove(fan) if len(self.activeFans) == 0: self._fanSfx.stop() def handleDebuffPowerup(self, pickupType, elapsedTime): self._invulDebuffSfx.play() CogdoFlyingPlayer.handleDebuffPowerup(self, pickupType, elapsedTime) messenger.send(CogdoFlyingGuiManager.ClearMessageDisplayEventName) def handleEnterGatherable(self, gatherable, elapsedTime): CogdoFlyingPlayer.handleEnterGatherable(self, gatherable, elapsedTime) if gatherable.type == Globals.Level.GatherableTypes.Memo: self.handleEnterMemo(gatherable) elif gatherable.type == Globals.Level.GatherableTypes.Propeller: self.handleEnterPropeller(gatherable) elif gatherable.type == Globals.Level.GatherableTypes.LaffPowerup: self.handleEnterLaffPowerup(gatherable) elif gatherable.type == Globals.Level.GatherableTypes.InvulPowerup: self.handleEnterInvulPowerup(gatherable) def handleEnterMemo(self, gatherable): self.score += 1 if self.score == 1: self._guiMgr.presentMemoGui() self._guiMgr.setTemporaryMessage(TTLocalizer.CogdoFlyingGameMemoIntro, 4.0) self._guiMgr.setMemoCount(self.score) self._getMemoSfx.play() def handleEnterPropeller(self, gatherable): if self.fuel < 1.0: if not self.hasPickedUpFirstPropeller: messenger.send(CogdoFlyingGuiManager.PickedUpFirstPropellerEventName) self.introGuiSeq.clearToInitial() self.hasPickedUpFirstPropeller = True self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal) self.setFuel(1.0) self._guiMgr.update() self._refuelSfx.play() self._refuelSpinSfx.play(volume=0.15) def handleEnterLaffPowerup(self, gatherable): self._getLaffSfx.play() def handleEnterInvulPowerup(self, gatherable): messenger.send(CogdoFlyingGuiManager.InvulnerableEventName) self._getRedTapeSfx.play()
def __initOrthoWalk(self): self.notify.debug('Initialize Ortho Walk') orthoDrive = OrthoDrive(9.778) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)
class DistributedCogThiefGame(DistributedMinigame): notify = directNotify.newCategory('DistributedCogThiefGame') ToonSpeed = CTGG.ToonSpeed StageHalfWidth = 200.0 StageHalfHeight = 100.0 BarrelScale = 0.25 TOON_Z = 0 UPDATE_SUITS_TASK = 'CogThiefGameUpdateSuitsTask' REWARD_COUNTDOWN_TASK = 'cogThiefGameRewardCountdown' ControlKeyLimitTime = 1.0 def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.gameFSM = ClassicFSM.ClassicFSM('DistributedCogThiefGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup') self.addChildGameFSM(self.gameFSM) self.cameraTopView = (0, 0, 55, 0, -90.0, 0) self.barrels = [] self.cogInfo = {} self.lastTimeControlPressed = 0 self.stolenBarrels = [] self.resultIval = None self.gameIsEnding = False self.__textGen = TextNode('cogThiefGame') self.__textGen.setFont(ToontownGlobals.getSignFont()) self.__textGen.setAlign(TextNode.ACenter) return def getTitle(self): return TTLocalizer.CogThiefGameTitle def getInstructions(self): return TTLocalizer.CogThiefGameInstructions def getMaxDuration(self): return 0 def load(self): self.notify.debug('load') DistributedMinigame.load(self) self.music = base.loadMusic('phase_4/audio/bgm/MG_CogThief.ogg') self.initCogInfo() for barrelIndex in range(CTGG.NumBarrels): barrel = loader.loadModel('phase_4/models/minigames/cogthief_game_gagTank') barrel.setPos(CTGG.BarrelStartingPositions[barrelIndex]) barrel.setScale(self.BarrelScale) barrel.reparentTo(render) barrel.setTag('barrelIndex', str(barrelIndex)) collSphere = CollisionSphere(0, 0, 0, 4) collSphere.setTangible(0) name = 'BarrelSphere-%d' % barrelIndex collSphereName = self.uniqueName(name) collNode = CollisionNode(collSphereName) collNode.setFromCollideMask(CTGG.BarrelBitmask) collNode.addSolid(collSphere) colNp = barrel.attachNewNode(collNode) handler = CollisionHandlerEvent() handler.setInPattern('barrelHit-%fn') base.cTrav.addCollider(colNp, handler) self.accept('barrelHit-' + collSphereName, self.handleEnterBarrel) nodeToHide = '**/gagMoneyTen' if barrelIndex % 2: nodeToHide = '**/gagMoneyFive' iconToHide = barrel.find(nodeToHide) if not iconToHide.isEmpty(): iconToHide.hide() self.barrels.append(barrel) self.gameBoard = loader.loadModel('phase_4/models/minigames/cogthief_game') self.gameBoard.find('**/floor_TT').hide() self.gameBoard.find('**/floor_DD').hide() self.gameBoard.find('**/floor_DG').hide() self.gameBoard.find('**/floor_MM').hide() self.gameBoard.find('**/floor_BR').hide() self.gameBoard.find('**/floor_DL').hide() zone = self.getSafezoneId() if zone == ToontownGlobals.ToontownCentral: self.gameBoard.find('**/floor_TT').show() elif zone == ToontownGlobals.DonaldsDock: self.gameBoard.find('**/floor_DD').show() elif zone == ToontownGlobals.DaisyGardens: self.gameBoard.find('**/floor_DG').show() elif zone == ToontownGlobals.MinniesMelodyland: self.gameBoard.find('**/floor_MM').show() elif zone == ToontownGlobals.TheBrrrgh: self.gameBoard.find('**/floor_BR').show() elif zone == ToontownGlobals.DonaldsDreamland: self.gameBoard.find('**/floor_DL').show() else: self.gameBoard.find('**/floor_TT').show() self.gameBoard.setPosHpr(0, 0, 0, 0, 0, 0) self.gameBoard.setScale(1.0) self.toonSDs = {} avId = self.localAvId toonSD = CogThiefGameToonSD.CogThiefGameToonSD(avId, self) self.toonSDs[avId] = toonSD toonSD.load() self.loadCogs() self.toonHitTracks = {} self.toonPieTracks = {} self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg') self.sndRewardTick = base.loadSfx('phase_3.5/audio/sfx/tick_counter.ogg') self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg') self.timer = ToontownTimer.ToontownTimer() self.timer.posInTopRightCorner() self.timer.hide() purchaseModels = loader.loadModel('phase_4/models/gui/purchase_gui') self.jarImage = purchaseModels.find('**/Jar') self.jarImage.reparentTo(hidden) self.rewardPanel = DirectLabel(parent=hidden, relief=None, pos=(1.16, 0.0, 0.45), scale=0.65, text='', text_scale=0.2, text_fg=(0.95, 0.95, 0, 1), text_pos=(0, -0.13), text_font=ToontownGlobals.getSignFont(), image=self.jarImage) self.rewardPanelTitle = DirectLabel(parent=self.rewardPanel, relief=None, pos=(0, 0, 0.06), scale=0.08, text=TTLocalizer.CannonGameReward, text_fg=(0.95, 0.95, 0, 1), text_shadow=(0, 0, 0, 1)) self.initGameWalk() return def unload(self): self.notify.debug('unload') DistributedMinigame.unload(self) del self.music self.removeChildGameFSM(self.gameFSM) del self.gameFSM self.gameBoard.removeNode() del self.gameBoard for barrel in self.barrels: barrel.removeNode() del self.barrels for avId in self.toonSDs.keys(): toonSD = self.toonSDs[avId] toonSD.unload() del self.toonSDs self.timer.destroy() del self.timer self.rewardPanel.destroy() del self.rewardPanel self.jarImage.removeNode() del self.jarImage del self.sndRewardTick def onstage(self): self.notify.debug('onstage') DistributedMinigame.onstage(self) self.gameBoard.reparentTo(render) lt = base.localAvatar lt.reparentTo(render) self.__placeToon(self.localAvId) lt.setSpeed(0, 0) self.moveCameraToTop() toonSD = self.toonSDs[self.localAvId] toonSD.enter() toonSD.fsm.request('normal') self.stopGameWalk() for cogIndex in xrange(self.getNumCogs()): suit = self.cogInfo[cogIndex]['suit'].suit pos = self.cogInfo[cogIndex]['pos'] suit.reparentTo(self.gameBoard) suit.setPos(pos) for avId in self.avIdList: self.toonHitTracks[avId] = Wait(0.1) self.toonRNGs = [] for i in xrange(self.numPlayers): self.toonRNGs.append(RandomNumGen.RandomNumGen(self.randomNumGen)) self.sndTable = {'hitBySuit': [None] * self.numPlayers, 'falling': [None] * self.numPlayers} for i in xrange(self.numPlayers): self.sndTable['hitBySuit'][i] = base.loadSfx('phase_4/audio/sfx/MG_Tag_C.ogg') self.sndTable['falling'][i] = base.loadSfx('phase_4/audio/sfx/MG_cannon_whizz.ogg') base.playMusic(self.music, looping=1, volume=0.8) self.introTrack = self.getIntroTrack() self.introTrack.start() return def offstage(self): self.notify.debug('offstage') self.gameBoard.hide() self.music.stop() for barrel in self.barrels: barrel.hide() for avId in self.toonSDs.keys(): self.toonSDs[avId].exit() for avId in self.avIdList: av = self.getAvatar(avId) if av: av.resetLOD() self.timer.reparentTo(hidden) self.rewardPanel.reparentTo(hidden) if self.introTrack.isPlaying(): self.introTrack.finish() del self.introTrack DistributedMinigame.offstage(self) def handleDisabledAvatar(self, avId): self.notify.debug('handleDisabledAvatar') self.notify.debug('avatar ' + str(avId) + ' disabled') self.toonSDs[avId].exit(unexpectedExit=True) del self.toonSDs[avId] DistributedMinigame.handleDisabledAvatar(self, avId) def setGameReady(self): if not self.hasLocalToon: return self.notify.debug('setGameReady') if DistributedMinigame.setGameReady(self): return for avId in self.remoteAvIdList: toon = self.getAvatar(avId) if toon: toon.reparentTo(render) self.__placeToon(avId) toon.useLOD(1000) toonSD = CogThiefGameToonSD.CogThiefGameToonSD(avId, self) self.toonSDs[avId] = toonSD toonSD.load() toonSD.enter() toonSD.fsm.request('normal') toon.startSmooth() def setGameStart(self, timestamp): if not self.hasLocalToon: return self.notify.debug('setGameStart') DistributedMinigame.setGameStart(self, timestamp) if not base.config.GetBool('cog-thief-endless', 0): self.timer.show() self.timer.countdown(CTGG.GameTime, self.__gameTimerExpired) self.clockStopTime = None self.rewardPanel.reparentTo(aspect2d) self.scoreMult = MinigameGlobals.getScoreMult(self.cr.playGame.hood.id) self.__startRewardCountdown() if self.introTrack.isPlaying(): self.introTrack.finish() self.gameFSM.request('play') return def enterOff(self): self.notify.debug('enterOff') def exitOff(self): pass def enterPlay(self): self.notify.debug('enterPlay') self.startGameWalk() self.spawnUpdateSuitsTask() self.accept('control', self.controlKeyPressed) self.pieHandler = CollisionHandlerEvent() self.pieHandler.setInPattern('pieHit-%fn') def exitPlay(self): self.ignore('control') if self.resultIval and self.resultIval.isPlaying(): self.resultIval.finish() self.resultIval = None return def enterCleanup(self): self.__killRewardCountdown() if hasattr(self, 'jarIval'): self.jarIval.finish() del self.jarIval for key in self.toonHitTracks: ival = self.toonHitTracks[key] if ival.isPlaying(): ival.finish() self.toonHitTracks = {} for key in self.toonPieTracks: ival = self.toonPieTracks[key] if ival.isPlaying(): ival.finish() self.toonPieTracks = {} for key in self.cogInfo: cogThief = self.cogInfo[key]['suit'] cogThief.cleanup() self.removeUpdateSuitsTask() self.notify.debug('enterCleanup') def exitCleanup(self): pass def __placeToon(self, avId): toon = self.getAvatar(avId) if toon: index = self.avIdList.index(avId) toon.setPos(CTGG.ToonStartingPositions[index]) toon.setHpr(0, 0, 0) def moveCameraToTop(self): camera.reparentTo(render) p = self.cameraTopView camera.setPosHpr(p[0], p[1], p[2], p[3], p[4], p[5]) base.camLens.setMinFov(46/(4./3.)) camera.setZ(camera.getZ() + base.config.GetFloat('cog-thief-z-camera-adjust', 0.0)) def destroyGameWalk(self): self.notify.debug('destroyOrthoWalk') self.gameWalk.destroy() del self.gameWalk def initGameWalk(self): self.notify.debug('startOrthoWalk') def doCollisions(oldPos, newPos, self = self): x = bound(newPos[0], CTGG.StageHalfWidth, -CTGG.StageHalfWidth) y = bound(newPos[1], CTGG.StageHalfHeight, -CTGG.StageHalfHeight) newPos.setX(x) newPos.setY(y) return newPos orthoDrive = OrthoDrive(self.ToonSpeed, customCollisionCallback=doCollisions, instantTurn=True) self.gameWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer()) def initCogInfo(self): for cogIndex in xrange(self.getNumCogs()): self.cogInfo[cogIndex] = {'pos': Point3(CTGG.CogStartingPositions[cogIndex]), 'goal': CTGG.NoGoal, 'goalId': CTGG.InvalidGoalId, 'suit': None} return def loadCogs(self): suitTypes = ['ds', 'ac', 'bc', 'ms'] for suitIndex in xrange(self.getNumCogs()): st = self.randomNumGen.choice(suitTypes) suit = CogThief.CogThief(suitIndex, st, self, self.getCogSpeed()) self.cogInfo[suitIndex]['suit'] = suit def handleEnterSphere(self, colEntry): if self.gameIsEnding: return intoName = colEntry.getIntoNodePath().getName() fromName = colEntry.getFromNodePath().getName() debugInto = intoName.split('/') debugFrom = fromName.split('/') self.notify.debug('handleEnterSphere gametime=%s %s into %s' % (self.getCurrentGameTime(), debugFrom[-1], debugInto[-1])) intoName = colEntry.getIntoNodePath().getName() if 'CogThiefSphere' in intoName: parts = intoName.split('-') suitNum = int(parts[1]) self.localToonHitBySuit(suitNum) def localToonHitBySuit(self, suitNum): self.notify.debug('localToonHitBySuit %d' % suitNum) timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32) pos = self.cogInfo[suitNum]['suit'].suit.getPos() self.sendUpdate('hitBySuit', [self.localAvId, timestamp, suitNum, pos[0], pos[1], pos[2]]) self.showToonHitBySuit(self.localAvId, timestamp) self.makeSuitRespondToToonHit(timestamp, suitNum) def hitBySuit(self, avId, timestamp, suitNum, x, y, z): if not self.hasLocalToon: return if self.gameFSM.getCurrentState().getName() not in ['play']: self.notify.warning('ignoring msg: av %s hit by suit' % avId) return if self.gameIsEnding: return self.notify.debug('avatar ' + `avId` + ' hit by a suit') if avId != self.localAvId: self.showToonHitBySuit(avId, timestamp) self.makeSuitRespondToToonHit(timestamp, suitNum) def showToonHitBySuit(self, avId, timestamp): toon = self.getAvatar(avId) if toon == None: return rng = self.toonRNGs[self.avIdList.index(avId)] curPos = toon.getPos(render) oldTrack = self.toonHitTracks[avId] if oldTrack.isPlaying(): oldTrack.finish() toon.setPos(curPos) toon.setZ(self.TOON_Z) parentNode = render.attachNewNode('mazeFlyToonParent-' + `avId`) parentNode.setPos(toon.getPos()) toon.reparentTo(parentNode) toon.setPos(0, 0, 0) startPos = parentNode.getPos() dropShadow = toon.dropShadow.copyTo(parentNode) dropShadow.setScale(toon.dropShadow.getScale(render)) trajectory = Trajectory.Trajectory(0, Point3(0, 0, 0), Point3(0, 0, 50), gravMult=1.0) oldFlyDur = trajectory.calcTimeOfImpactOnPlane(0.0) trajectory = Trajectory.Trajectory(0, Point3(0, 0, 0), Point3(0, 0, 50), gravMult=0.55) flyDur = trajectory.calcTimeOfImpactOnPlane(0.0) avIndex = self.avIdList.index(avId) endPos = CTGG.ToonStartingPositions[avIndex] def flyFunc(t, trajectory, startPos = startPos, endPos = endPos, dur = flyDur, moveNode = parentNode, flyNode = toon): u = t / dur moveNode.setX(startPos[0] + u * (endPos[0] - startPos[0])) moveNode.setY(startPos[1] + u * (endPos[1] - startPos[1])) flyNode.setPos(trajectory.getPos(t)) flyTrack = Sequence(LerpFunctionInterval(flyFunc, fromData=0.0, toData=flyDur, duration=flyDur, extraArgs=[trajectory]), name=toon.uniqueName('hitBySuit-fly')) geomNode = toon.getGeomNode() startHpr = geomNode.getHpr() destHpr = Point3(startHpr) hRot = rng.randrange(1, 8) if rng.choice([0, 1]): hRot = -hRot destHpr.setX(destHpr[0] + hRot * 360) spinHTrack = Sequence(LerpHprInterval(geomNode, flyDur, destHpr, startHpr=startHpr), Func(geomNode.setHpr, startHpr), name=toon.uniqueName('hitBySuit-spinH')) parent = geomNode.getParent() rotNode = parent.attachNewNode('rotNode') geomNode.reparentTo(rotNode) rotNode.setZ(toon.getHeight() / 2.0) oldGeomNodeZ = geomNode.getZ() geomNode.setZ(-toon.getHeight() / 2.0) startHpr = rotNode.getHpr() destHpr = Point3(startHpr) pRot = rng.randrange(1, 3) if rng.choice([0, 1]): pRot = -pRot destHpr.setY(destHpr[1] + pRot * 360) spinPTrack = Sequence(LerpHprInterval(rotNode, flyDur, destHpr, startHpr=startHpr), Func(rotNode.setHpr, startHpr), name=toon.uniqueName('hitBySuit-spinP')) i = self.avIdList.index(avId) soundTrack = Sequence(Func(base.playSfx, self.sndTable['hitBySuit'][i]), Wait(flyDur * (2.0 / 3.0)), SoundInterval(self.sndTable['falling'][i], duration=flyDur * (1.0 / 3.0)), name=toon.uniqueName('hitBySuit-soundTrack')) def preFunc(self = self, avId = avId, toon = toon, dropShadow = dropShadow): forwardSpeed = toon.forwardSpeed rotateSpeed = toon.rotateSpeed if avId == self.localAvId: self.stopGameWalk() else: toon.stopSmooth() if forwardSpeed or rotateSpeed: toon.setSpeed(forwardSpeed, rotateSpeed) toon.dropShadow.hide() def postFunc(self = self, avId = avId, oldGeomNodeZ = oldGeomNodeZ, dropShadow = dropShadow, parentNode = parentNode): if avId == self.localAvId: base.localAvatar.setPos(endPos) if hasattr(self, 'gameWalk'): toon = base.localAvatar toon.setSpeed(0, 0) self.startGameWalk() dropShadow.removeNode() del dropShadow toon = self.getAvatar(avId) if toon: toon.dropShadow.show() geomNode = toon.getGeomNode() rotNode = geomNode.getParent() baseNode = rotNode.getParent() geomNode.reparentTo(baseNode) rotNode.removeNode() del rotNode geomNode.setZ(oldGeomNodeZ) if toon: toon.reparentTo(render) toon.setPos(endPos) parentNode.removeNode() del parentNode if avId != self.localAvId: if toon: toon.startSmooth() preFunc() slipBack = Parallel(Sequence(ActorInterval(toon, 'slip-backward', endFrame=24), Wait(CTGG.LyingDownDuration - (flyDur - oldFlyDur)), ActorInterval(toon, 'slip-backward', startFrame=24))) if toon.doId == self.localAvId: slipBack.append(SoundInterval(self.sndOof)) hitTrack = Sequence(Parallel(flyTrack, spinHTrack, spinPTrack, soundTrack), slipBack, Func(postFunc), name=toon.uniqueName('hitBySuit')) self.notify.debug('hitTrack duration = %s' % hitTrack.getDuration()) self.toonHitTracks[avId] = hitTrack hitTrack.start(globalClockDelta.localElapsedTime(timestamp)) return def updateSuitGoal(self, timestamp, inResponseToClientStamp, suitNum, goalType, goalId, x, y, z): if not self.hasLocalToon: return self.notify.debug('updateSuitGoal gameTime=%s timeStamp=%s cog=%s goal=%s goalId=%s (%.1f, %.1f,%.1f)' % (self.getCurrentGameTime(), timestamp, suitNum, CTGG.GoalStr[goalType], goalId, x, y, z)) cog = self.cogInfo[suitNum] cog['goal'] = goalType cog['goalId'] = goalId newPos = Point3(x, y, z) cog['pos'] = newPos suit = cog['suit'] suit.updateGoal(timestamp, inResponseToClientStamp, goalType, goalId, newPos) def spawnUpdateSuitsTask(self): self.notify.debug('spawnUpdateSuitsTask') for cogIndex in self.cogInfo: suit = self.cogInfo[cogIndex]['suit'] suit.gameStart(self.gameStartTime) taskMgr.remove(self.UPDATE_SUITS_TASK) taskMgr.add(self.updateSuitsTask, self.UPDATE_SUITS_TASK) def removeUpdateSuitsTask(self): taskMgr.remove(self.UPDATE_SUITS_TASK) def updateSuitsTask(self, task): if self.gameIsEnding: return task.done for cogIndex in self.cogInfo: suit = self.cogInfo[cogIndex]['suit'] suit.think() return task.cont def makeSuitRespondToToonHit(self, timestamp, suitNum): cog = self.cogInfo[suitNum]['suit'] cog.respondToToonHit(timestamp) def handleEnterBarrel(self, colEntry): if self.gameIsEnding: return intoName = colEntry.getIntoNodePath().getName() fromName = colEntry.getFromNodePath().getName() debugInto = intoName.split('/') debugFrom = fromName.split('/') self.notify.debug('handleEnterBarrel gameTime=%s %s into %s' % (self.getCurrentGameTime(), debugFrom[-1], debugInto[-1])) if 'CogThiefSphere' in intoName: parts = intoName.split('-') cogIndex = int(parts[1]) barrelName = colEntry.getFromNodePath().getName() barrelParts = barrelName.split('-') barrelIndex = int(barrelParts[1]) cog = self.cogInfo[cogIndex]['suit'] if cog.barrel == CTGG.NoBarrelCarried and barrelIndex not in self.stolenBarrels: timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32) if cog.suit: cogPos = cog.suit.getPos() collisionPos = colEntry.getContactPos(render) if (cogPos - collisionPos).length() > 4: import pdb pdb.set_trace() self.sendUpdate('cogHitBarrel', [timestamp, cogIndex, barrelIndex, cogPos[0], cogPos[1], cogPos[2]]) def makeCogCarryBarrel(self, timestamp, inResponseToClientStamp, cogIndex, barrelIndex, x, y, z): if not self.hasLocalToon: return if self.gameIsEnding: return self.notify.debug('makeCogCarryBarrel gameTime=%s timeStamp=%s cog=%s barrel=%s (%.1f, %.1f,%.1f)' % (self.getCurrentGameTime(), timestamp, cogIndex, barrelIndex, x, y, z)) barrel = self.barrels[barrelIndex] self.notify.debug('barrelPos= %s' % barrel.getPos()) cog = self.cogInfo[cogIndex]['suit'] cogPos = Point3(x, y, z) cog.makeCogCarryBarrel(timestamp, inResponseToClientStamp, barrel, barrelIndex, cogPos) def makeCogDropBarrel(self, timestamp, inResponseToClientStamp, cogIndex, barrelIndex, x, y, z): if not self.hasLocalToon: return self.notify.debug('makeCogDropBarrel gameTime=%s timeStamp=%s cog=%s barrel=%s (%.1f, %.1f,%.1f)' % (self.getCurrentGameTime(), timestamp, cogIndex, barrelIndex, x, y, z)) barrel = self.barrels[barrelIndex] self.notify.debug('barrelPos= %s' % barrel.getPos()) cog = self.cogInfo[cogIndex]['suit'] cogPos = Point3(x, y, z) cog.makeCogDropBarrel(timestamp, inResponseToClientStamp, barrel, barrelIndex, cogPos) def controlKeyPressed(self): if self.isToonPlayingHitTrack(self.localAvId): return if self.gameIsEnding: return if self.getCurrentGameTime() - self.lastTimeControlPressed > self.ControlKeyLimitTime: self.lastTimeControlPressed = self.getCurrentGameTime() self.notify.debug('controlKeyPressed') toonSD = self.toonSDs[self.localAvId] curState = toonSD.fsm.getCurrentState().getName() toon = self.getAvatar(self.localAvId) timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32) pos = toon.getPos() heading = toon.getH() self.sendUpdate('throwingPie', [self.localAvId, timestamp, heading, pos[0], pos[1], pos[2]]) self.showToonThrowingPie(self.localAvId, timestamp, heading, pos) def throwingPie(self, avId, timestamp, heading, x, y, z): if not self.hasLocalToon: return if self.gameFSM.getCurrentState().getName() not in ['play']: self.notify.warning('ignoring msg: av %s hit by suit' % avId) return self.notify.debug('avatar ' + `avId` + ' throwing pie') if avId != self.localAvId: pos = Point3(x, y, z) self.showToonThrowingPie(avId, timestamp, heading, pos) def showToonThrowingPie(self, avId, timestamp, heading, pos): toon = self.getAvatar(avId) if toon: tossTrack, pieTrack, flyPie = self.getTossPieInterval(toon, pos[0], pos[1], pos[2], heading, 0, 0, 0) def removePieFromTraverser(flyPie = flyPie): if base.cTrav: if flyPie: base.cTrav.removeCollider(flyPie) if avId == self.localAvId: flyPie.setTag('throwerId', str(avId)) collSphere = CollisionSphere(0, 0, 0, 0.5) collSphere.setTangible(0) name = 'PieSphere-%d' % avId collSphereName = self.uniqueName(name) collNode = CollisionNode(collSphereName) collNode.setFromCollideMask(ToontownGlobals.PieBitmask) collNode.addSolid(collSphere) colNp = flyPie.attachNewNode(collNode) colNp.show() base.cTrav.addCollider(colNp, self.pieHandler) self.accept('pieHit-' + collSphereName, self.handlePieHitting) def matchRunningAnim(toon = toon): toon.playingAnim = None toon.setSpeed(toon.forwardSpeed, toon.rotateSpeed) return newTossTrack = Sequence(tossTrack, Func(matchRunningAnim)) pieTrack = Parallel(newTossTrack, pieTrack) elapsedTime = globalClockDelta.localElapsedTime(timestamp) if elapsedTime < 16.0 / 24.0: elapsedTime = 16.0 / 24.0 pieTrack.start(elapsedTime) self.toonPieTracks[avId] = pieTrack def getTossPieInterval(self, toon, x, y, z, h, p, r, power, beginFlyIval = Sequence()): from toontown.toonbase import ToontownBattleGlobals from toontown.battle import BattleProps pie = toon.getPieModel() pie.setScale(0.9) flyPie = pie.copyTo(NodePath('a')) pieName = ToontownBattleGlobals.pieNames[toon.pieType] pieType = BattleProps.globalPropPool.getPropType(pieName) animPie = Sequence() if pieType == 'actor': animPie = ActorInterval(pie, pieName, startFrame=48) sound = loader.loadSfx('phase_3.5/audio/sfx/AA_pie_throw_only.ogg') t = power / 100.0 dist = 100 - 70 * t time = 1 + 0.5 * t proj = ProjectileInterval(None, startPos=Point3(0, 0, 0), endPos=Point3(0, dist, 0), duration=time) relVel = proj.startVel def getVelocity(toon = toon, relVel = relVel): return render.getRelativeVector(toon, relVel) * 0.6 toss = Track((0, Sequence(Func(toon.setPosHpr, x, y, z, h, p, r), Func(pie.reparentTo, toon.rightHand), Func(pie.setPosHpr, 0, 0, 0, 0, 0, 0), Parallel(ActorInterval(toon, 'throw', startFrame=48, partName='torso'), animPie), Func(toon.loop, 'neutral'))), (16.0 / 24.0, Func(pie.detachNode))) fly = Track((14.0 / 24.0, SoundInterval(sound, node=toon)), (16.0 / 24.0, Sequence(Func(flyPie.reparentTo, render), Func(flyPie.setPosHpr, toon, 0.52, 0.97, 2.24, 0, -45, 0), beginFlyIval, ProjectileInterval(flyPie, startVel=getVelocity, duration=6), Func(flyPie.detachNode)))) return (toss, fly, flyPie) def handlePieHitting(self, colEntry): if self.gameIsEnding: return into = colEntry.getIntoNodePath() intoName = into.getName() if 'CogThiefPieSphere' in intoName: timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32) parts = intoName.split('-') suitNum = int(parts[1]) pos = self.cogInfo[suitNum]['suit'].suit.getPos() if pos in CTGG.CogStartingPositions: self.notify.debug('Cog %d hit at starting pos %s, ignoring' % (suitNum, pos)) else: self.sendUpdate('pieHitSuit', [self.localAvId, timestamp, suitNum, pos[0], pos[1], pos[2]]) self.makeSuitRespondToPieHit(timestamp, suitNum) def pieHitSuit(self, avId, timestamp, suitNum, x, y, z): if not self.hasLocalToon: return if self.gameFSM.getCurrentState().getName() not in ['play']: self.notify.warning('ignoring msg: av %s hit by suit' % avId) return if self.gameIsEnding: return self.notify.debug('avatar ' + `avId` + ' hit by a suit') if avId != self.localAvId: self.makeSuitRespondToPieHit(timestamp, suitNum) def makeSuitRespondToPieHit(self, timestamp, suitNum): cog = self.cogInfo[suitNum]['suit'] cog.respondToPieHit(timestamp) def sendCogAtReturnPos(self, cogIndex, barrelIndex): timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32) self.sendUpdate('cogAtReturnPos', [timestamp, cogIndex, barrelIndex]) def markBarrelStolen(self, timestamp, inResponseToClientStamp, barrelIndex): if not self.hasLocalToon: return if barrelIndex not in self.stolenBarrels: self.stolenBarrels.append(barrelIndex) barrel = self.barrels[barrelIndex] barrel.hide() if base.config.GetBool('cog-thief-check-barrels', 1): if not base.config.GetBool('cog-thief-endless', 0): if len(self.stolenBarrels) == len(self.barrels): localStamp = globalClockDelta.networkToLocalTime(timestamp, bits=32) gameTime = self.local2GameTime(localStamp) self.clockStopTime = gameTime self.notify.debug('clockStopTime = %s' % gameTime) score = int(self.scoreMult * CTGG.calcScore(gameTime) + 0.5) self.rewardPanel['text'] = str(score) self.showResults() def __gameTimerExpired(self): self.notify.debug('game timer expired') self.showResults() def __startRewardCountdown(self): taskMgr.remove(self.REWARD_COUNTDOWN_TASK) taskMgr.add(self.__updateRewardCountdown, self.REWARD_COUNTDOWN_TASK) def __killRewardCountdown(self): taskMgr.remove(self.REWARD_COUNTDOWN_TASK) def __updateRewardCountdown(self, task): curTime = self.getCurrentGameTime() if self.clockStopTime is not None: if self.clockStopTime < curTime: self.notify.debug('self.clockStopTime < curTime %s %s' % (self.clockStopTime, curTime)) self.__killRewardCountdown() curTime = self.clockStopTime if curTime > CTGG.GameTime: curTime = CTGG.GameTime score = int(self.scoreMult * CTGG.calcScore(curTime) + 0.5) if not hasattr(task, 'curScore'): task.curScore = score result = Task.cont if hasattr(self, 'rewardPanel'): self.rewardPanel['text'] = str(score) if task.curScore != score: if hasattr(self, 'jarIval'): self.jarIval.finish() s = self.rewardPanel.getScale() self.jarIval = Parallel(Sequence(self.rewardPanel.scaleInterval(0.15, s * 3.0 / 4.0, blendType='easeOut'), self.rewardPanel.scaleInterval(0.15, s, blendType='easeIn')), SoundInterval(self.sndRewardTick), name='cogThiefGameRewardJarThrob') self.jarIval.start() task.curScore = score else: result = Task.done return result def startGameWalk(self): self.gameWalk.start() def stopGameWalk(self): self.gameWalk.stop() def getCogThief(self, cogIndex): return self.cogInfo[cogIndex]['suit'] def isToonPlayingHitTrack(self, avId): if avId in self.toonHitTracks: track = self.toonHitTracks[avId] if track.isPlaying(): return True return False def getNumCogs(self): result = base.config.GetInt('cog-thief-num-cogs', 0) if not result: safezone = self.getSafezoneId() result = CTGG.calculateCogs(self.numPlayers, safezone) return result def getCogSpeed(self): result = 6.0 safezone = self.getSafezoneId() result = CTGG.calculateCogSpeed(self.numPlayers, safezone) return result def showResults(self): if not self.gameIsEnding: self.gameIsEnding = True for barrel in self.barrels: barrel.wrtReparentTo(render) for key in self.cogInfo: thief = self.cogInfo[key]['suit'] thief.suit.setPos(100, 0, 0) thief.suit.hide() self.__killRewardCountdown() self.stopGameWalk() numBarrelsSaved = len(self.barrels) - len(self.stolenBarrels) resultStr = '' if numBarrelsSaved == len(self.barrels): resultStr = TTLocalizer.CogThiefPerfect elif numBarrelsSaved > 1: resultStr = TTLocalizer.CogThiefBarrelsSaved % {'num': numBarrelsSaved} elif numBarrelsSaved == 1: resultStr = TTLocalizer.CogThiefBarrelSaved % {'num': numBarrelsSaved} else: resultStr = TTLocalizer.CogThiefNoBarrelsSaved perfectTextSubnode = hidden.attachNewNode(self.__genText(resultStr)) perfectText = hidden.attachNewNode('perfectText') perfectTextSubnode.reparentTo(perfectText) frame = self.__textGen.getCardActual() offsetY = -abs(frame[2] + frame[3]) / 2.0 perfectTextSubnode.setPos(0, 0, offsetY) perfectText.setColor(1, 0.1, 0.1, 1) def fadeFunc(t, text = perfectText): text.setColorScale(1, 1, 1, t) def destroyText(text = perfectText): text.removeNode() def safeGameOver(self = self): if not self.frameworkFSM.isInternalStateInFlux(): self.gameOver() textTrack = Sequence(Func(perfectText.reparentTo, aspect2d), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5), Func(safeGameOver)) if numBarrelsSaved == len(self.barrels): soundTrack = SoundInterval(self.sndPerfect) else: soundTrack = Sequence() self.resultIval = Parallel(textTrack, soundTrack) self.resultIval.start() def __genText(self, text): self.__textGen.setText(text) return self.__textGen.generate() def getIntroTrack(self): base.camera.setPosHpr(0, -13.66, 13.59, 0, -51.6, 0) result = Sequence(Wait(2), LerpPosHprInterval(base.camera, 13, Point3(self.cameraTopView[0], self.cameraTopView[1], self.cameraTopView[2]), Point3(self.cameraTopView[3], self.cameraTopView[4], self.cameraTopView[5]), blendType='easeIn')) return result
class PartyCogActivityLocalPlayer(PartyCogActivityPlayer): def __init__(self, activity, position, team, exitActivityCallback = None): PartyCogActivityPlayer.__init__(self, activity, base.localAvatar, position, team) self.input = PartyCogActivityInput(exitActivityCallback) self.gui = PartyCogActivityGui() self.throwPiePrevTime = 0 self.lastMoved = 0 if base.localAvatar: self.prevPos = base.localAvatar.getPos() self.cameraManager = None self.control = None self.consecutiveShortThrows = 0 return def destroy(self): if self.enabled: self.disable() if self.cameraManager is not None: self.cameraManager.setEnabled(False) self.cameraManager.destroy() del self.cameraManager del self.gui del self.input if self.control is not None: self.control.destroy() del self.control PartyCogActivityPlayer.destroy(self) return def _initOrthoWalk(self): orthoDrive = OrthoDrive(9.778, customCollisionCallback=self.activity.view.checkOrthoDriveCollision) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True) def _destroyOrthoWalk(self): self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk def getPieThrowingPower(self, time): elapsed = max(time - self.input.throwPiePressedStartTime, 0.0) w = 1.0 / PartyGlobals.CogActivityPowerMeterTime * 2.0 * math.pi power = int(round(-math.cos(w * elapsed) * 50.0 + 50.0)) return power def isShortThrow(self, time): elapsed = max(time - self.input.throwPiePressedStartTime, 0.0) return elapsed <= PartyGlobals.CogActivityShortThrowTime def checkForThrowSpam(self, time): if self.isShortThrow(time): self.consecutiveShortThrows += 1 else: self.consecutiveShortThrows = 0 return self.consecutiveShortThrows >= PartyGlobals.CogActivityShortThrowSpam def _startUpdateTask(self): task = Task(self._updateTask) task.lastPositionBroadcastTime = 0.0 self.throwPiePrevTime = 0 taskMgr.add(task, UPDATE_TASK_NAME) def _stopUpdateTask(self): taskMgr.remove(UPDATE_TASK_NAME) def _updateTask(self, task): self._update() if base.localAvatar.getPos() != self.prevPos: self.prevPos = base.localAvatar.getPos() self.lastMoved = self.activity.getCurrentActivityTime() if max(self.activity.getCurrentActivityTime() - self.lastMoved, 0) > PartyGlobals.ToonMoveIdleThreshold: self.gui.showMoveControls() if max(self.activity.getCurrentActivityTime() - self.throwPiePrevTime, 0) > PartyGlobals.ToonAttackIdleThreshold: self.gui.showAttackControls() if self.input.throwPieWasReleased: if self.checkForThrowSpam(globalClock.getFrameTime()): self.gui.showSpamWarning() self.input.throwPieWasReleased = False self.throwPie(self.getPieThrowingPower(globalClock.getFrameTime())) return Task.cont def throwPie(self, piePower): if not self.activity.isState('Active'): return if self.activity.getCurrentActivityTime() - self.throwPiePrevTime > THROW_PIE_LIMIT_TIME: self.throwPiePrevTime = self.activity.getCurrentActivityTime() self.activity.b_pieThrow(self.toon, piePower) def _update(self): self.control.update() def getLookat(self, whosLooking, refNode = None): if refNode is None: refNode = render dist = 5.0 oldParent = self.tempNP.getParent() self.tempNP.reparentTo(whosLooking) self.tempNP.setPos(0.0, dist, 0.0) pos = self.tempNP.getPos(refNode) self.tempNP.reparentTo(oldParent) return pos def entersActivity(self): base.cr.playGame.getPlace().setState('activity') PartyCogActivityPlayer.entersActivity(self) self.gui.disableToontownHUD() self.cameraManager = CameraManager(camera) self.tempNP = NodePath('temp') self.lookAtMyTeam() self.control = StrafingControl(self) def exitsActivity(self): PartyCogActivityPlayer.exitsActivity(self) self.gui.enableToontownHUD() self.cameraManager.setEnabled(False) self.tempNP.removeNode() self.tempNP = None if not aspect2d.find('**/JellybeanRewardGui*'): base.cr.playGame.getPlace().setState('walk') else: self.toon.startPosHprBroadcast() return def getRunToStartPositionIval(self): targetH = self.locator.getH() travelVec = self.position - self.toon.getPos(self.activity.root) duration = travelVec.length() / 9.778 startH = 0.0 if travelVec.getY() < 0.0: startH = 180.0 return Sequence(Func(self.toon.startPosHprBroadcast, 0.1), Func(self.toon.b_setAnimState, 'run'), Parallel(self.toon.hprInterval(0.5, VBase3(startH, 0.0, 0.0), other=self.activity.root), self.toon.posInterval(duration, self.position, other=self.activity.root)), Func(self.toon.b_setAnimState, 'neutral'), self.toon.hprInterval(0.25, VBase3(targetH, 0.0, 0.0), other=self.activity.root), Func(self.toon.stopPosHprBroadcast)) def enable(self): if self.enabled: return PartyCogActivityPlayer.enable(self) self.toon.b_setAnimState('Happy') self._initOrthoWalk() self.orthoWalk.start() self.orthoWalking = True self.input.enable() self.gui.disableToontownHUD() self.gui.load() self.gui.setScore(0) self.gui.showScore() self.gui.setTeam(self.team) self.gui.startTrackingCogs(self.activity.view.cogManager.cogs) self.control.enable() self._startUpdateTask() def disable(self): if not self.enabled: return self._stopUpdateTask() self.toon.b_setAnimState('neutral') PartyCogActivityPlayer.disable(self) self.orthoWalking = False self.orthoWalk.stop() self._destroyOrthoWalk() self.input.disable() self._aimMode = False self.cameraManager.setEnabled(False) self.gui.hide() self.gui.stopTrackingCogs() self.gui.unload() def updateScore(self): self.gui.setScore(self.score) def b_updateToonPosition(self): self.updateToonPosition() self.d_updateToonPosition() def d_updateToonPosition(self): self.toon.d_setPos(self.toon.getX(), self.toon.getY(), self.toon.getZ()) self.toon.d_setH(self.toon.getH()) def lookAtArena(self): self.cameraManager.setEnabled(True) self.cameraManager.setTargetPos(self.activity.view.arena.find('**/conclusionCamPos_locator').getPos(render)) self.cameraManager.setTargetLookAtPos(self.activity.view.arena.find('**/conclusionCamAim_locator').getPos(render)) def lookAtMyTeam(self): activityView = self.activity.view arena = activityView.arena pos = activityView.teamCamPosLocators[self.team].getPos() aim = activityView.teamCamAimLocators[self.team].getPos() camera.wrtReparentTo(arena) self.cameraManager.setPos(camera.getPos(render)) self.tempNP.reparentTo(arena) self.tempNP.setPos(arena, pos) self.cameraManager.setTargetPos(self.tempNP.getPos(render)) self.cameraManager.setLookAtPos(self.getLookat(camera)) self.tempNP.reparentTo(arena) self.tempNP.setPos(arena, aim) self.cameraManager.setTargetLookAtPos(self.tempNP.getPos(render)) self.cameraManager.setEnabled(True) camera.setP(0.0) camera.setR(0.0)
class DistributedPartyCatchActivity(DistributedPartyActivity, DistributedPartyCatchActivityBase): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPartyCatchActivity') DropTaskName = 'dropSomething' DropObjectPlurals = {'apple': TTLocalizer.PartyCatchActivityApples, 'orange': TTLocalizer.PartyCatchActivityOranges, 'pear': TTLocalizer.PartyCatchActivityPears, 'coconut': TTLocalizer.PartyCatchActivityCoconuts, 'watermelon': TTLocalizer.PartyCatchActivityWatermelons, 'pineapple': TTLocalizer.PartyCatchActivityPineapples, 'anvil': TTLocalizer.PartyCatchActivityAnvils} class Generation: def __init__(self, generation, startTime, startNetworkTime, numPlayers): self.generation = generation self.startTime = startTime self.startNetworkTime = startNetworkTime self.numPlayers = numPlayers self.hasBeenScheduled = False self.droppedObjNames = [] self.dropSchedule = [] self.numItemsDropped = 0 self.droppedObjCaught = {} def __init__(self, cr): DistributedPartyActivity.__init__(self, cr, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated, wantRewardGui=True) self.setUsesSmoothing() self.setUsesLookAround() self._sNumGen = SerialNumGen() def getTitle(self): return TTLocalizer.PartyCatchActivityTitle def getInstructions(self): return TTLocalizer.PartyCatchActivityInstructions % {'badThing': self.DropObjectPlurals['anvil']} def generate(self): DistributedPartyActivity.generate(self) self.notify.info('localAvatar doId: %s' % base.localAvatar.doId) self.notify.info('generate()') self._generateFrame = globalClock.getFrameCount() self._id2gen = {} self._orderedGenerations = [] self._orderedGenerationIndex = None rng = RandomNumGen(self.doId) self._generationSeedBase = rng.randrange(1000) self._lastDropTime = 0.0 return def getCurGeneration(self): if self._orderedGenerationIndex is None: return return self._orderedGenerations[self._orderedGenerationIndex] def _addGeneration(self, generation, startTime, startNetworkTime, numPlayers): self._id2gen[generation] = self.Generation(generation, startTime, startNetworkTime, numPlayers) i = 0 while 1: if i >= len(self._orderedGenerations): break gen = self._orderedGenerations[i] startNetT = self._id2gen[gen].startTime genId = self._id2gen[gen].generation if startNetT > startNetworkTime: break if startNetT == startNetworkTime and genId > generation: break i += 1 self._orderedGenerations = self._orderedGenerations[:i] + [generation] + self._orderedGenerations[i:] if self._orderedGenerationIndex is not None: if self._orderedGenerationIndex >= i: self._orderedGenerationIndex += 1 def _removeGeneration(self, generation): del self._id2gen[generation] i = self._orderedGenerations.index(generation) self._orderedGenerations = self._orderedGenerations[:i] + self._orderedGenerations[i + 1:] if self._orderedGenerationIndex is not None: if len(self._orderedGenerations): if self._orderedGenerationIndex >= i: self._orderedGenerationIndex -= 1 else: self._orderedGenerationIndex = None return def announceGenerate(self): self.notify.info('announceGenerate()') self.catchTreeZoneEvent = 'fence_floor' DistributedPartyActivity.announceGenerate(self) def load(self, loadModels = 1, arenaModel = 'partyCatchTree'): self.notify.info('load()') DistributedPartyCatchActivity.notify.debug('PartyCatch: load') self.activityFSM = CatchActivityFSM(self) if __dev__: for o in xrange(3): print {0: 'SPOTS PER PLAYER', 1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD', 2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'}[o] for i in xrange(1, self.FallRateCap_Players + 10): self.defineConstants(forceNumPlayers=i) numDropLocations = self.DropRows * self.DropColumns numDropsPerMin = 60.0 / self.DropPeriod if o == 0: spotsPerPlayer = numDropLocations / float(i) print '%2d PLAYERS: %s' % (i, spotsPerPlayer) elif o == 1: numDropsPerMinPerSpot = numDropsPerMin / numDropLocations print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot) elif i > 0: numDropsPerMinPerPlayer = numDropsPerMin / i print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer) self.defineConstants() self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel) self.treesAndFence.setScale(0.9) self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1) self.treesAndFence.reparentTo(self.root) ground = self.treesAndFence.find('**/groundPlane') ground.setBin('ground', 1) DistributedPartyActivity.load(self) exitText = TextNode('PartyCatchExitText') exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1) exitText.setCardDecal(True) exitText.setCardColor(1.0, 1.0, 1.0, 0.0) exitText.setText(TTLocalizer.PartyCatchActivityExit) exitText.setTextColor(0.0, 8.0, 0.0, 0.9) exitText.setAlign(exitText.ACenter) exitText.setFont(ToontownGlobals.getBuildingNametagFont()) exitText.setShadowColor(0, 0, 0, 1) exitText.setBin('fixed') if TTLocalizer.BuildingNametagShadow: exitText.setShadow(*TTLocalizer.BuildingNametagShadow) exitTextLoc = self.treesAndFence.find('**/loc_exitSignText') exitTextNp = exitTextLoc.attachNewNode(exitText) exitTextNp.setDepthWrite(0) exitTextNp.setScale(4) exitTextNp.setZ(-.5) self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign')) self.sign.wrtReparentTo(self.root) self.avatarNodePath = NodePath('PartyCatchAvatarNodePath') self.avatarNodePath.reparentTo(self.root) self._avatarNodePathParentToken = 3 base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath) self.toonSDs = {} self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow') self.dropObjModels = {} if loadModels: self.__loadDropModels() self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg') self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg') self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg') self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg') self.__textGen = TextNode('partyCatchActivity') self.__textGen.setFont(ToontownGlobals.getSignFont()) self.__textGen.setAlign(TextNode.ACenter) self.activityFSM.request('Idle') def __loadDropModels(self): for objType in PartyGlobals.DropObjectTypes: model = loader.loadModel(objType.modelPath) self.dropObjModels[objType.name] = model modelScales = {'apple': 0.7, 'orange': 0.7, 'pear': 0.5, 'coconut': 0.7, 'watermelon': 0.6, 'pineapple': 0.45} if modelScales.has_key(objType.name): model.setScale(modelScales[objType.name]) if objType == PartyGlobals.Name2DropObjectType['pear']: model.setZ(-.6) if objType == PartyGlobals.Name2DropObjectType['coconut']: model.setP(180) if objType == PartyGlobals.Name2DropObjectType['watermelon']: model.setH(135) model.setZ(-.5) if objType == PartyGlobals.Name2DropObjectType['pineapple']: model.setZ(-1.7) if objType == PartyGlobals.Name2DropObjectType['anvil']: model.setZ(-self.ObjRadius) model.flattenStrong() def unload(self): DistributedPartyCatchActivity.notify.debug('unload') self.finishAllDropIntervals() self.destroyOrthoWalk() DistributedPartyActivity.unload(self) self.stopDropTask() del self.activityFSM del self.__textGen for avId in self.toonSDs.keys(): if self.toonSDs.has_key(avId): toonSD = self.toonSDs[avId] toonSD.unload() del self.toonSDs self.treesAndFence.removeNode() del self.treesAndFence self.dropShadow.removeNode() del self.dropShadow base.cr.parentMgr.unregisterParent(self._avatarNodePathParentToken) for model in self.dropObjModels.values(): model.removeNode() del self.dropObjModels del self.sndGoodCatch del self.sndOof del self.sndAnvilLand del self.sndPerfect def setStartTimestamp(self, timestamp32): self.notify.info('setStartTimestamp(%s)' % (timestamp32,)) self._startTimestamp = globalClockDelta.networkToLocalTime(timestamp32, bits=32) def getCurrentCatchActivityTime(self): return globalClock.getFrameTime() - self._startTimestamp def getObjModel(self, objName): return self.dropObjModels[objName].copyTo(hidden) def joinRequestDenied(self, reason): DistributedPartyActivity.joinRequestDenied(self, reason) base.cr.playGame.getPlace().fsm.request('walk') def handleToonJoined(self, toonId): if not self.toonSDs.has_key(toonId): toonSD = PartyCatchActivityToonSD(toonId, self) self.toonSDs[toonId] = toonSD toonSD.load() self.notify.debug('handleToonJoined : currentState = %s' % self.activityFSM.state) self.cr.doId2do[toonId].useLOD(500) if self.activityFSM.state == 'Active': if self.toonSDs.has_key(toonId): self.toonSDs[toonId].enter() if base.localAvatar.doId == toonId: base.localAvatar.b_setParent(self._avatarNodePathParentToken) self.putLocalAvatarInActivity() if self.toonSDs.has_key(toonId): self.toonSDs[toonId].fsm.request('rules') def handleToonExited(self, toonId): self.notify.debug('handleToonExited( toonId=%s )' % toonId) if self.cr.doId2do.has_key(toonId): self.cr.doId2do[toonId].resetLOD() if self.toonSDs.has_key(toonId): self.toonSDs[toonId].fsm.request('notPlaying') self.toonSDs[toonId].exit() self.toonSDs[toonId].unload() del self.toonSDs[toonId] if base.localAvatar.doId == toonId: base.localAvatar.b_setParent(ToontownGlobals.SPRender) def takeLocalAvatarOutOfActivity(self): self.notify.debug('localToon has left the circle') camera.reparentTo(base.localAvatar) base.localAvatar.startUpdateSmartCamera() base.localAvatar.enableSmartCameraViews() base.localAvatar.setCameraPositionByIndex(base.localAvatar.cameraIndex) DistributedSmoothNode.activateSmoothing(1, 0) def _enableCollisions(self): DistributedPartyActivity._enableCollisions(self) self._enteredTree = False self.accept('enter' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree) self.accept('again' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree) self.accept('exit' + self.catchTreeZoneEvent, self._toonExitedTree) self.accept(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT, self._handleCannonLanded) def _disableCollisions(self): self.ignore(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT) self.ignore('enter' + self.catchTreeZoneEvent) self.ignore('again' + self.catchTreeZoneEvent) self.ignore('exit' + self.catchTreeZoneEvent) DistributedPartyActivity._disableCollisions(self) def _handleCannonLanded(self): x = base.localAvatar.getX() y = base.localAvatar.getY() if x > self.x - self.StageHalfWidth and x < self.x + self.StageHalfWidth and y > self.y - self.StageHalfHeight and y < self.y + self.StageHalfHeight: self._toonEnteredTree(None) return def _toonMayHaveEnteredTree(self, collEntry): if self._enteredTree: return if base.localAvatar.controlManager.currentControls.getIsAirborne(): return self._toonEnteredTree(collEntry) def _toonEnteredTree(self, collEntry): self.notify.debug('_toonEnteredTree : avid = %s' % base.localAvatar.doId) self.notify.debug('_toonEnteredTree : currentState = %s' % self.activityFSM.state) if self.isLocalToonInActivity(): return if self.activityFSM.state == 'Active': base.cr.playGame.getPlace().fsm.request('activity') self.d_toonJoinRequest() elif self.activityFSM.state == 'Idle': base.cr.playGame.getPlace().fsm.request('activity') self.d_toonJoinRequest() self._enteredTree = True def _toonExitedTree(self, collEntry): self.notify.debug('_toonExitedTree : avid = %s' % base.localAvatar.doId) self._enteredTree = False if hasattr(base.cr.playGame.getPlace(), 'fsm') and self.activityFSM.state == 'Active' and self.isLocalToonInActivity(): if self.toonSDs.has_key(base.localAvatar.doId): self.takeLocalAvatarOutOfActivity() self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying') self.d_toonExitDemand() def setToonsPlaying(self, toonIds): self.notify.info('setToonsPlaying(%s)' % (toonIds,)) DistributedPartyActivity.setToonsPlaying(self, toonIds) if self.isLocalToonInActivity() and base.localAvatar.doId not in toonIds: if self.toonSDs.has_key(base.localAvatar.doId): self.takeLocalAvatarOutOfActivity() self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying') def __genText(self, text): self.__textGen.setText(text) return self.__textGen.generate() def getNumPlayers(self): return len(self.toonIds) def defineConstants(self, forceNumPlayers = None): DistributedPartyCatchActivity.notify.debug('defineConstants') self.ShowObjSpheres = 0 self.ShowToonSpheres = 0 self.useGravity = True self.trickShadows = True if forceNumPlayers is None: numPlayers = self.getNumPlayers() else: numPlayers = forceNumPlayers self.calcDifficultyConstants(numPlayers) DistributedPartyCatchActivity.notify.debug('ToonSpeed: %s' % self.ToonSpeed) DistributedPartyCatchActivity.notify.debug('total drops: %s' % self.totalDrops) DistributedPartyCatchActivity.notify.debug('numFruits: %s' % self.numFruits) DistributedPartyCatchActivity.notify.debug('numAnvils: %s' % self.numAnvils) self.ObjRadius = 1.0 dropRegionTable = PartyRegionDropPlacer.getDropRegionTable(numPlayers) self.DropRows, self.DropColumns = len(dropRegionTable), len(dropRegionTable[0]) for objType in PartyGlobals.DropObjectTypes: DistributedPartyCatchActivity.notify.debug('*** Object Type: %s' % objType.name) objType.onscreenDuration = objType.onscreenDurMult * self.BaselineOnscreenDropDuration DistributedPartyCatchActivity.notify.debug('onscreenDuration=%s' % objType.onscreenDuration) v_0 = 0.0 t = objType.onscreenDuration x_0 = self.MinOffscreenHeight x = 0.0 g = 2.0 * (x - x_0 - v_0 * t) / (t * t) DistributedPartyCatchActivity.notify.debug('gravity=%s' % g) objType.trajectory = Trajectory(0, Vec3(0, 0, x_0), Vec3(0, 0, v_0), gravMult=abs(g / Trajectory.gravity)) objType.fallDuration = objType.onscreenDuration + self.OffscreenTime return def grid2world(self, column, row): x = column / float(self.DropColumns - 1) y = row / float(self.DropRows - 1) x = x * 2.0 - 1.0 y = y * 2.0 - 1.0 x *= self.StageHalfWidth y *= self.StageHalfHeight return (x, y) def showPosts(self): self.hidePosts() self.posts = [Toon.Toon(), Toon.Toon(), Toon.Toon(), Toon.Toon()] for i in xrange(len(self.posts)): tree = self.posts[i] tree.reparentTo(render) x = self.StageHalfWidth y = self.StageHalfHeight if i > 1: x = -x if i % 2: y = -y tree.setPos(x + self.x, y + self.y, 0) def hidePosts(self): if hasattr(self, 'posts'): for tree in self.posts: tree.removeNode() del self.posts def showDropGrid(self): self.hideDropGrid() self.dropMarkers = [] for row in xrange(self.DropRows): self.dropMarkers.append([]) rowList = self.dropMarkers[row] for column in xrange(self.DropColumns): toon = Toon.Toon() toon.setDNA(base.localAvatar.getStyle()) toon.reparentTo(self.root) toon.setScale(1.0 / 3) x, y = self.grid2world(column, row) toon.setPos(x, y, 0) rowList.append(toon) def hideDropGrid(self): if hasattr(self, 'dropMarkers'): for row in self.dropMarkers: for marker in row: marker.removeNode() del self.dropMarkers def handleToonDisabled(self, avId): DistributedPartyCatchActivity.notify.debug('handleToonDisabled') DistributedPartyCatchActivity.notify.debug('avatar ' + str(avId) + ' disabled') if self.toonSDs.has_key(avId): self.toonSDs[avId].exit(unexpectedExit=True) del self.toonSDs[avId] def turnOffSmoothingOnGuests(self): pass def setState(self, newState, timestamp): self.notify.info('setState(%s, %s)' % (newState, timestamp)) DistributedPartyCatchActivity.notify.debug('setState( newState=%s, ... )' % newState) DistributedPartyActivity.setState(self, newState, timestamp) self.activityFSM.request(newState) if newState == 'Active': if base.localAvatar.doId != self.party.partyInfo.hostId: if globalClock.getFrameCount() > self._generateFrame: if base.localAvatar.getX() > self.x - self.StageHalfWidth and base.localAvatar.getX() < self.x + self.StageHalfWidth and base.localAvatar.getY() > self.y - self.StageHalfHeight and base.localAvatar.getY() < self.y + self.StageHalfHeight: self._toonEnteredTree(None) return def putLocalAvatarInActivity(self): if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'fsm'): base.cr.playGame.getPlace().fsm.request('activity', [False]) else: self.notify.info("Avoided crash: toontown.parties.DistributedPartyCatchActivity:632, toontown.parties.DistributedPartyCatchActivity:1198, toontown.parties.activityFSMMixins:49, direct.fsm.FSM:423, AttributeError: 'NoneType' object has no attribute 'fsm'") base.localAvatar.stopUpdateSmartCamera() camera.reparentTo(self.treesAndFence) camera.setPosHpr(0.0, -63.0, 30.0, 0.0, -20.0, 0.0) if not hasattr(self, 'ltLegsCollNode'): self.createCatchCollisions() def createCatchCollisions(self): radius = 0.7 handler = CollisionHandlerEvent() handler.setInPattern('ltCatch%in') self.ltLegsCollNode = CollisionNode('catchLegsCollNode') self.ltLegsCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) self.ltHeadCollNode = CollisionNode('catchHeadCollNode') self.ltHeadCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) self.ltLHandCollNode = CollisionNode('catchLHandCollNode') self.ltLHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) self.ltRHandCollNode = CollisionNode('catchRHandCollNode') self.ltRHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) legsCollNodepath = base.localAvatar.attachNewNode(self.ltLegsCollNode) legsCollNodepath.hide() head = base.localAvatar.getHeadParts().getPath(2) headCollNodepath = head.attachNewNode(self.ltHeadCollNode) headCollNodepath.hide() lHand = base.localAvatar.getLeftHands()[0] lHandCollNodepath = lHand.attachNewNode(self.ltLHandCollNode) lHandCollNodepath.hide() rHand = base.localAvatar.getRightHands()[0] rHandCollNodepath = rHand.attachNewNode(self.ltRHandCollNode) rHandCollNodepath.hide() base.localAvatar.cTrav.addCollider(legsCollNodepath, handler) base.localAvatar.cTrav.addCollider(headCollNodepath, handler) base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler) base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler) if self.ShowToonSpheres: legsCollNodepath.show() headCollNodepath.show() lHandCollNodepath.show() rHandCollNodepath.show() self.ltLegsCollNode.addSolid(CollisionSphere(0, 0, radius, radius)) self.ltHeadCollNode.addSolid(CollisionSphere(0, 0, 0, radius)) self.ltLHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0)) self.ltRHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0)) self.toonCollNodes = [legsCollNodepath, headCollNodepath, lHandCollNodepath, rHandCollNodepath] def destroyCatchCollisions(self): if not hasattr(self, 'ltLegsCollNode'): return for collNode in self.toonCollNodes: while collNode.node().getNumSolids(): collNode.node().removeSolid(0) base.localAvatar.cTrav.removeCollider(collNode) del self.toonCollNodes del self.ltLegsCollNode del self.ltHeadCollNode del self.ltLHandCollNode del self.ltRHandCollNode def timerExpired(self): pass def __handleCatch(self, generation, objNum): DistributedPartyCatchActivity.notify.debug('catch: %s' % [generation, objNum]) if base.localAvatar.doId not in self.toonIds: return self.showCatch(base.localAvatar.doId, generation, objNum) objName = self._id2gen[generation].droppedObjNames[objNum] objTypeId = PartyGlobals.Name2DOTypeId[objName] self.sendUpdate('claimCatch', [generation, objNum, objTypeId]) self.finishDropInterval(generation, objNum) def showCatch(self, avId, generation, objNum): if not self.toonSDs.has_key(avId): return isLocal = avId == base.localAvatar.doId if generation not in self._id2gen: return if not self._id2gen[generation].hasBeenScheduled: return objName = self._id2gen[generation].droppedObjNames[objNum] objType = PartyGlobals.Name2DropObjectType[objName] if objType.good: if not self._id2gen[generation].droppedObjCaught.has_key(objNum): if isLocal: base.playSfx(self.sndGoodCatch) fruit = self.getObjModel(objName) toon = self.getAvatar(avId) rHand = toon.getRightHands()[1] self.toonSDs[avId].eatFruit(fruit, rHand) else: self.toonSDs[avId].fsm.request('fallForward') self._id2gen[generation].droppedObjCaught[objNum] = 1 def setObjectCaught(self, avId, generation, objNum): self.notify.info('setObjectCaught(%s, %s, %s)' % (avId, generation, objNum)) if self.activityFSM.state != 'Active': DistributedPartyCatchActivity.notify.warning('ignoring msg: object %s caught by %s' % (objNum, avId)) return isLocal = avId == base.localAvatar.doId if not isLocal: DistributedPartyCatchActivity.notify.debug('AI: avatar %s caught %s' % (avId, objNum)) self.finishDropInterval(generation, objNum) self.showCatch(avId, generation, objNum) self._scheduleGenerations() gen = self._id2gen[generation] if gen.hasBeenScheduled: objName = gen.droppedObjNames[objNum] if PartyGlobals.Name2DropObjectType[objName].good: if hasattr(self, 'fruitsCaught'): self.fruitsCaught += 1 def finishDropInterval(self, generation, objNum): if hasattr(self, 'dropIntervals'): if self.dropIntervals.has_key((generation, objNum)): self.dropIntervals[generation, objNum].finish() def finishAllDropIntervals(self): if hasattr(self, 'dropIntervals'): for dropInterval in self.dropIntervals.values(): dropInterval.finish() def setGenerations(self, generations): self.notify.info('setGenerations(%s)' % (generations,)) gen2t = {} gen2nt = {} gen2np = {} for id, timestamp32, numPlayers in generations: gen2t[id] = globalClockDelta.networkToLocalTime(timestamp32, bits=32) - self._startTimestamp gen2nt[id] = timestamp32 gen2np[id] = numPlayers ids = self._id2gen.keys() for id in ids: if id not in gen2t: self._removeGeneration(id) for id in gen2t: if id not in self._id2gen: self._addGeneration(id, gen2t[id], gen2nt[id], gen2np[id]) def scheduleDrops(self, genId = None): if genId is None: genId = self.getCurGeneration() gen = self._id2gen[genId] if gen.hasBeenScheduled: return fruitIndex = int((gen.startTime + 0.5 * self.DropPeriod) / PartyGlobals.CatchActivityDuration) fruitNames = ['apple', 'orange', 'pear', 'coconut', 'watermelon', 'pineapple'] fruitName = fruitNames[fruitIndex % len(fruitNames)] rng = RandomNumGen(genId + self._generationSeedBase) gen.droppedObjNames = [fruitName] * self.numFruits + ['anvil'] * self.numAnvils rng.shuffle(gen.droppedObjNames) dropPlacer = PartyRegionDropPlacer(self, gen.numPlayers, genId, gen.droppedObjNames, startTime=gen.startTime) gen.numItemsDropped = 0 tIndex = gen.startTime % PartyGlobals.CatchActivityDuration tPercent = float(tIndex) / PartyGlobals.CatchActivityDuration gen.numItemsDropped += dropPlacer.skipPercent(tPercent) while not dropPlacer.doneDropping(continuous=True): nextDrop = dropPlacer.getNextDrop() gen.dropSchedule.append(nextDrop) gen.hasBeenScheduled = True return def startDropTask(self): taskMgr.add(self.dropTask, self.DropTaskName) def stopDropTask(self): taskMgr.remove(self.DropTaskName) def _scheduleGenerations(self): curT = self.getCurrentCatchActivityTime() genIndex = self._orderedGenerationIndex newGenIndex = genIndex while genIndex is None or genIndex < len(self._orderedGenerations) - 1: if genIndex is None: nextGenIndex = 0 else: nextGenIndex = genIndex + 1 nextGenId = self._orderedGenerations[nextGenIndex] nextGen = self._id2gen[nextGenId] startT = nextGen.startTime if curT >= startT: newGenIndex = nextGenIndex if not nextGen.hasBeenScheduled: self.defineConstants(forceNumPlayers=nextGen.numPlayers) self.scheduleDrops(genId=self._orderedGenerations[nextGenIndex]) genIndex = nextGenIndex self._orderedGenerationIndex = newGenIndex return def dropTask(self, task): self._scheduleGenerations() curT = self.getCurrentCatchActivityTime() if self._orderedGenerationIndex is not None: i = self._orderedGenerationIndex genIndex = self._orderedGenerations[i] gen = self._id2gen[genIndex] while len(gen.dropSchedule) > 0 and gen.dropSchedule[0][0] < curT: drop = gen.dropSchedule[0] gen.dropSchedule = gen.dropSchedule[1:] dropTime, objName, dropCoords = drop objNum = gen.numItemsDropped x, y = self.grid2world(*dropCoords) dropIval = self.getDropIval(x, y, objName, genIndex, objNum) def cleanup(generation, objNum, self = self): del self.dropIntervals[generation, objNum] dropIval.append(Func(Functor(cleanup, genIndex, objNum))) self.dropIntervals[genIndex, objNum] = dropIval gen.numItemsDropped += 1 dropIval.start(curT - dropTime) self._lastDropTime = dropTime return Task.cont def getDropIval(self, x, y, dropObjName, generation, num): objType = PartyGlobals.Name2DropObjectType[dropObjName] id = (generation, num) dropNode = hidden.attachNewNode('catchDropNode%s' % (id,)) dropNode.setPos(x, y, 0) shadow = self.dropShadow.copyTo(dropNode) shadow.setZ(PartyGlobals.CatchDropShadowHeight) shadow.setColor(1, 1, 1, 1) object = self.getObjModel(dropObjName) object.reparentTo(hidden) if dropObjName in ['watermelon', 'anvil']: objH = object.getH() absDelta = {'watermelon': 12, 'anvil': 15}[dropObjName] delta = (self.randomNumGen.random() * 2.0 - 1.0) * absDelta newH = objH + delta else: newH = self.randomNumGen.random() * 360.0 object.setH(newH) sphereName = 'FallObj%s' % (id,) radius = self.ObjRadius if objType.good: radius *= lerp(1.0, 1.3, 0.5) collSphere = CollisionSphere(0, 0, 0, radius) collSphere.setTangible(0) collNode = CollisionNode(sphereName) collNode.setCollideMask(PartyGlobals.CatchActivityBitmask) collNode.addSolid(collSphere) collNodePath = object.attachNewNode(collNode) collNodePath.hide() if self.ShowObjSpheres: collNodePath.show() catchEventName = 'ltCatch' + sphereName def eatCollEntry(forward, collEntry): forward() self.accept(catchEventName, Functor(eatCollEntry, Functor(self.__handleCatch, id[0], id[1]))) def cleanup(self = self, dropNode = dropNode, id = id, event = catchEventName): self.ignore(event) dropNode.removeNode() duration = objType.fallDuration onscreenDuration = objType.onscreenDuration targetShadowScale = 0.3 if self.trickShadows: intermedScale = targetShadowScale * (self.OffscreenTime / self.BaselineDropDuration) shadowScaleIval = Sequence(LerpScaleInterval(shadow, self.OffscreenTime, intermedScale, startScale=0)) shadowScaleIval.append(LerpScaleInterval(shadow, duration - self.OffscreenTime, targetShadowScale, startScale=intermedScale)) else: shadowScaleIval = LerpScaleInterval(shadow, duration, targetShadowScale, startScale=0) targetShadowAlpha = 0.4 shadowAlphaIval = LerpColorScaleInterval(shadow, self.OffscreenTime, Point4(1, 1, 1, targetShadowAlpha), startColorScale=Point4(1, 1, 1, 0)) shadowIval = Parallel(shadowScaleIval, shadowAlphaIval) if self.useGravity: def setObjPos(t, objType = objType, object = object): z = objType.trajectory.calcZ(t) object.setZ(z) setObjPos(0) dropIval = LerpFunctionInterval(setObjPos, fromData=0, toData=onscreenDuration, duration=onscreenDuration) else: startPos = Point3(0, 0, self.MinOffscreenHeight) object.setPos(startPos) dropIval = LerpPosInterval(object, onscreenDuration, Point3(0, 0, 0), startPos=startPos, blendType='easeIn') ival = Sequence(Func(Functor(dropNode.reparentTo, self.root)), Parallel(Sequence(WaitInterval(self.OffscreenTime), Func(Functor(object.reparentTo, dropNode)), dropIval), shadowIval), Func(cleanup), name='drop%s' % (id,)) if objType == PartyGlobals.Name2DropObjectType['anvil']: ival.append(Func(self.playAnvil)) return ival def playAnvil(self): if base.localAvatar.doId in self.toonIds: base.playSfx(self.sndAnvilLand) def initOrthoWalk(self): DistributedPartyCatchActivity.notify.debug('startOrthoWalk') def doCollisions(oldPos, newPos, self = self): x = bound(newPos[0], self.StageHalfWidth, -self.StageHalfWidth) y = bound(newPos[1], self.StageHalfHeight, -self.StageHalfHeight) newPos.setX(x) newPos.setY(y) return newPos orthoDrive = OrthoDrive(self.ToonSpeed, instantTurn=True) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True) def destroyOrthoWalk(self): DistributedPartyCatchActivity.notify.debug('destroyOrthoWalk') if hasattr(self, 'orthoWalk'): self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk def startIdle(self): DistributedPartyCatchActivity.notify.debug('startIdle') def finishIdle(self): DistributedPartyCatchActivity.notify.debug('finishIdle') def startActive(self): DistributedPartyCatchActivity.notify.debug('startActive') for avId in self.toonIds: if self.toonSDs.has_key(avId): toonSD = self.toonSDs[avId] toonSD.enter() toonSD.fsm.request('normal') self.fruitsCaught = 0 self.dropIntervals = {} self.startDropTask() if base.localAvatar.doId in self.toonIds: self.putLocalAvatarInActivity() def finishActive(self): DistributedPartyCatchActivity.notify.debug('finishActive') self.stopDropTask() if hasattr(self, 'finishIval'): self.finishIval.pause() del self.finishIval if base.localAvatar.doId in self.toonIds: self.takeLocalAvatarOutOfActivity() for ival in self.dropIntervals.values(): ival.finish() del self.dropIntervals def startConclusion(self): DistributedPartyCatchActivity.notify.debug('startConclusion') for avId in self.toonIds: if self.toonSDs.has_key(avId): toonSD = self.toonSDs[avId] toonSD.fsm.request('notPlaying') self.destroyCatchCollisions() if base.localAvatar.doId not in self.toonIds: return else: self.localToonExiting() if self.fruitsCaught >= self.numFruits: finishText = TTLocalizer.PartyCatchActivityFinishPerfect else: finishText = TTLocalizer.PartyCatchActivityFinish perfectTextSubnode = hidden.attachNewNode(self.__genText(finishText)) perfectText = hidden.attachNewNode('perfectText') perfectTextSubnode.reparentTo(perfectText) frame = self.__textGen.getCardActual() offsetY = -abs(frame[2] + frame[3]) / 2.0 perfectTextSubnode.setPos(0, 0, offsetY) perfectText.setColor(1, 0.1, 0.1, 1) def fadeFunc(t, text = perfectText): text.setColorScale(1, 1, 1, t) def destroyText(text = perfectText): text.removeNode() textTrack = Sequence(Func(perfectText.reparentTo, aspect2d), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5)) soundTrack = SoundInterval(self.sndPerfect) self.finishIval = Parallel(textTrack, soundTrack) self.finishIval.start() def finishConclusion(self): DistributedPartyCatchActivity.notify.debug('finishConclusion') if base.localAvatar.doId in self.toonIds: self.takeLocalAvatarOutOfActivity() base.cr.playGame.getPlace().fsm.request('walk') def showJellybeanReward(self, earnedAmount, jarAmount, message): if earnedAmount > 0: DistributedPartyActivity.showJellybeanReward(self, earnedAmount, jarAmount, message) else: base.cr.playGame.getPlace().fsm.request('walk')
class DistributedPartyDanceActivityBase(DistributedPartyActivity): notify = directNotify.newCategory('DistributedPartyDanceActivity') def __init__(self, cr, actId, dancePatternToAnims, model='phase_13/models/parties/danceFloor'): DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous) self.model = model self.danceFloor = None self.localToonDancing = False self.keyCodes = None self.gui = None self.currentCameraMode = None self.orthoWalk = None self.cameraParallel = None self.localToonDanceSequence = None self.localPatternsMatched = [] self.dancePatternToAnims = dancePatternToAnims self.dancingToonFSMs = {} return def generateInit(self): self.notify.debug('generateInit') DistributedPartyActivity.generateInit(self) self.keyCodes = KeyCodes(patterns=self.dancePatternToAnims.keys()) self.gui = KeyCodesGui(self.keyCodes) self.__initOrthoWalk() self.activityFSM = DanceActivityFSM(self) def announceGenerate(self): DistributedPartyActivity.announceGenerate(self) self.activityFSM.request('Active') def load(self): DistributedPartyActivity.load(self) self.danceFloor = loader.loadModel(self.model) self.danceFloor.reparentTo(self.getParentNodePath()) self.danceFloor.setPos(self.x, self.y, 0.0) self.danceFloor.setH(self.h) self.danceFloor.wrtReparentTo(render) self.sign.setPos(22, -22, 0) floor = self.danceFloor.find('**/danceFloor_mesh') self.danceFloorSequence = Sequence(Wait(0.3), Func(floor.setH, floor, 36)) discoBall = self.danceFloor.find('**/discoBall_mesh') self.discoBallSequence = Parallel( discoBall.hprInterval(6.0, Vec3(360, 0, 0)), Sequence( discoBall.posInterval(3, Point3(0, 0, 1), blendType='easeInOut'), discoBall.posInterval(3, Point3(0, 0, 0), blendType='easeInOut'))) def unload(self): DistributedPartyActivity.unload(self) self.activityFSM.request('Disabled') if self.localToonDanceSequence is not None: self.localToonDanceSequence.finish() if self.localToonDancing: self.__localStopDancing() self.ignoreAll() if self.discoBallSequence is not None: self.discoBallSequence.finish() if self.danceFloorSequence is not None: self.danceFloorSequence.finish() del self.danceFloorSequence del self.discoBallSequence del self.localToonDanceSequence if self.danceFloor is not None: self.danceFloor.removeNode() self.danceFloor = None self.__destroyOrthoWalk() for toonId in self.dancingToonFSMs.keys(): self.dancingToonFSMs[toonId].destroy() del self.dancingToonFSMs[toonId] del self.dancingToonFSMs del self.cameraParallel del self.currentCameraMode if self.keyCodes is not None: self.keyCodes.destroy() del self.keyCodes del self.activityFSM del self.gui del self.localPatternsMatched return def handleToonDisabled(self, toonId): self.notify.debug('handleToonDisabled avatar ' + str(toonId) + ' disabled') if toonId in self.dancingToonFSMs: self.dancingToonFSMs[toonId].request('cleanup') self.dancingToonFSMs[toonId].destroy() del self.dancingToonFSMs[toonId] def getTitle(self): self.notify.warning('define title for this dance activity') return TTLocalizer.PartyDanceActivityTitle def getInstructions(self): self.notify.warning('define instructions for this dance activity') return TTLocalizer.PartyDanceActivityInstructions def startActive(self): self.accept('enter' + DANCE_FLOOR_COLLISION, self.__handleEnterDanceFloor) self.accept('exit' + DANCE_FLOOR_COLLISION, self.__handleExitDanceFloor) self.danceFloorSequence.loop() self.discoBallSequence.loop() def finishActive(self): pass def startDisabled(self): self.ignore('enter' + DANCE_FLOOR_COLLISION) self.ignore('exit' + DANCE_FLOOR_COLLISION) self.discoBallSequence.pause() self.danceFloorSequence.pause() def finishDisabled(self): pass def __initOrthoWalk(self): self.notify.debug('Initialize Ortho Walk') orthoDrive = OrthoDrive(9.778) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True) def __destroyOrthoWalk(self): self.notify.debug('Destroy Ortho Walk') self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk def __disableLocalControl(self): self.orthoWalk.stop() self.keyCodes.disable() self.keyCodesGui.disable() def __enableLocalControl(self): self.orthWalk.start() self.keyCodes.enable() self.keyCodesGui.enable() self.keyCodesGui.hideAll() def __handleEnterDanceFloor(self, collEntry): if not self.isLocalToonInActivity() and not self.localToonDancing: self.notify.debug('Toon enters dance floor collision area.') place = base.cr.playGame.getPlace() if place and hasattr(place, 'fsm'): place.fsm.request('activity') self.d_toonJoinRequest() place = base.cr.playGame.getPlace() if place and hasattr(place, 'fsm'): place.fsm.request('activity') def joinRequestDenied(self, reason): DistributedPartyActivity.joinRequestDenied(self, reason) self.showMessage(TTLocalizer.PartyActivityDefaultJoinDeny) place = base.cr.playGame.getPlace() if place and hasattr(place, 'fsm'): place.fsm.request('walk') def setToonsPlaying(self, toonIds, toonHeadings): self.notify.debug('setToonsPlaying') self.notify.debug('\ttoonIds: %s' % toonIds) self.notify.debug('\ttoonHeadings: %s' % toonHeadings) exitedToons, joinedToons = self.getToonsPlayingChanges( self.toonIds, toonIds) self.notify.debug('\texitedToons: %s' % exitedToons) self.notify.debug('\tjoinedToons: %s' % joinedToons) self.setToonIds(toonIds) self._processExitedToons(exitedToons) for toonId in joinedToons: if toonId != base.localAvatar.doId or toonId == base.localAvatar.doId and self.isLocalToonRequestStatus( PartyGlobals.ActivityRequestStatus.Joining): self._enableHandleToonDisabled(toonId) self.handleToonJoined(toonId, toonHeadings[toonIds.index(toonId)]) if toonId == base.localAvatar.doId: self._localToonRequestStatus = None return def handleToonJoined(self, toonId, h): self.notify.debug('handleToonJoined( toonId=%d, h=%.2f )' % (toonId, h)) if toonId in base.cr.doId2do: toonFSM = PartyDanceActivityToonFSM(toonId, self, h) toonFSM.request('Init') self.dancingToonFSMs[toonId] = toonFSM if toonId == base.localAvatar.doId: self.__localStartDancing(h) def __localStartDancing(self, h): if not self.localToonDancing: place = base.cr.playGame.getPlace() if place and hasattr(place, 'fsm'): self.localToonDancing = True place.fsm.request('activity') self.__updateLocalToonState(ToonDancingStates.Run) self.__setViewMode(DanceViews.Dancing) self.gui.load() self.startRules() self.__localEnableControls() else: self.notify.warning( '__localStartDancing, failed in playGame.getPlace()') def handleRulesDone(self): self.finishRules() def __localEnableControls(self): if base.localAvatar.doId not in self.dancingToonFSMs: self.notify.debug( 'no dancing FSM for local avatar, not enabling controls') return self.accept(KeyCodes.PATTERN_MATCH_EVENT, self.__doDanceMove) self.accept(KeyCodes.PATTERN_NO_MATCH_EVENT, self.__noDanceMoveMatch) self.acceptOnce(KeyCodes.KEY_DOWN_EVENT, self._handleKeyDown) self.accept(KeyCodes.KEY_UP_EVENT, self._handleKeyUp) self.keyCodes.enable() self.orthoWalk.start() self.gui.enable() self.gui.hideAll() def __localDisableControls(self): self.orthoWalk.stop() self.keyCodes.disable() self.gui.disable() self.ignore(KeyCodes.PATTERN_MATCH_EVENT) self.ignore(KeyCodes.PATTERN_NO_MATCH_EVENT) self.ignore(KeyCodes.KEY_DOWN_EVENT) self.ignore(KeyCodes.KEY_UP_EVENT) def __handleExitDanceFloor(self, collEntry): if self.localToonDanceSequence is not None: self.notify.debug('finishing %s' % self.localToonDanceSequence) self.localToonDanceSequence.finish() self.localToonDanceSequence = None self.finishRules() self.notify.debug('Toon exits dance floor collision area.') self.d_toonExitRequest() return def exitRequestDenied(self, reason): DistributedPartyActivity.exitRequestDenied(self, reason) if reason != PartyGlobals.DenialReasons.SilentFail: self.showMessage(TTLocalizer.PartyActivityDefaultExitDeny) def handleToonExited(self, toonId): self.notify.debug('exitDanceFloor %s' % toonId) if toonId == base.localAvatar.doId: self.__localStopDancing() def __localStopDancing(self): if self.localToonDancing: self.__localDisableControls() self.gui.unload() self.__setViewMode(DanceViews.Normal) self.__updateLocalToonState(ToonDancingStates.Cleanup) if base.cr.playGame.getPlace(): if hasattr(base.cr.playGame.getPlace(), 'fsm'): base.cr.playGame.getPlace().fsm.request('walk') self.localToonDancing = False def __doDanceMove(self, pattern): self.notify.debug('Dance move! %s' % pattern) anim = self.dancePatternToAnims.get(pattern) if anim: self.__updateLocalToonState(ToonDancingStates.DanceMove, anim) self.gui.setColor(0, 1, 0) self.gui.showText(DanceAnimToName.get(anim, anim)) self.finishRules() if pattern not in self.localPatternsMatched: camNode = NodePath(self.uniqueName('danceCamNode')) camNode.reparentTo(base.localAvatar) camNode.lookAt(camera) camNode.setHpr(camNode.getH(), 0, 0) node2 = NodePath('tempCamNode') node2.reparentTo(camNode) node2.setPos(Point3(0, 15, 10)) node2.lookAt(camNode) h = node2.getH() * (camera.getH(camNode) / abs(camera.getH(camNode))) node2.removeNode del node2 hpr = camera.getHpr() pos = camera.getPos() camParent = camera.getParent() camera.wrtReparentTo(camNode) self.localToonDanceSequence = Sequence( Func(self.__localDisableControls), Parallel( camera.posInterval(0.5, Point3(0, 15, 10), blendType='easeIn'), camera.hprInterval(0.5, Point3(h, -20, 0), blendType='easeIn')), camNode.hprInterval(4.0, Point3(camNode.getH() - 360, 0, 0)), Func(camera.wrtReparentTo, camParent), Func(camNode.removeNode), Parallel(camera.posInterval(0.5, pos, blendType='easeOut'), camera.hprInterval(0.5, hpr, blendType='easeOut')), Func(self.__localEnableControls)) else: self.localToonDanceSequence = Sequence( Func(self.__localDisableControls), Wait(2.0), Func(self.__localEnableControls)) self.localToonDanceSequence.start() self.localPatternsMatched.append(pattern) def __noDanceMoveMatch(self): self.gui.setColor(1, 0, 0) self.gui.showText('No Match!') self.__updateLocalToonState(ToonDancingStates.DanceMove) self.localToonDanceSequence = Sequence( Func(self.__localDisableControls), Wait(1.0), Func(self.__localEnableControls)) self.localToonDanceSequence.start() def _handleKeyDown(self, key, index): self.__updateLocalToonState(ToonDancingStates.Run) def _handleKeyUp(self, key): if not self.keyCodes.isAnyKeyPressed(): self.__updateLocalToonState(ToonDancingStates.DanceMove) self.acceptOnce(KeyCodes.KEY_DOWN_EVENT, self._handleKeyDown) def __updateLocalToonState(self, state, anim=''): self._requestToonState(base.localAvatar.doId, state, anim) self.d_updateDancingToon(state, anim) def d_updateDancingToon(self, state, anim): self.sendUpdate('updateDancingToon', [state, anim]) def setDancingToonState(self, toonId, state, anim): if toonId != base.localAvatar.doId and toonId in self.dancingToonFSMs: self._requestToonState(toonId, state, anim) def _requestToonState(self, toonId, state, anim): if toonId in self.dancingToonFSMs: state = ToonDancingStates.getString(state) curState = self.dancingToonFSMs[toonId].getCurrentOrNextState() try: self.dancingToonFSMs[toonId].request(state, anim) except FSM.RequestDenied: self.notify.warning('could not go from state=%s to state %s' % (curState, state)) if state == ToonDancingStates.getString(ToonDancingStates.Cleanup): self.notify.debug('deleting this fsm %s' % self.dancingToonFSMs[toonId]) del self.dancingToonFSMs[toonId] if self.localToonDanceSequence: self.notify.debug( 'forcing a finish of localToonDanceSequence') self.localToonDanceSequence.finish() self.localToonDanceSequence = None return def __setViewMode(self, mode): toon = base.localAvatar if mode == DanceViews.Normal: if self.cameraParallel is not None: self.cameraParallel.pause() self.cameraParallel = None camera.reparentTo(toon) base.localAvatar.startUpdateSmartCamera() elif mode == DanceViews.Dancing: base.localAvatar.stopUpdateSmartCamera() camera.wrtReparentTo(self.danceFloor) node = NodePath('temp') node.reparentTo(toon.getParent()) node.setPos(Point3(0, -40, 20)) node2 = NodePath('temp2') node2.reparentTo(self.danceFloor) node.reparentTo(node2) node2.setH(render, toon.getParent().getH()) pos = node.getPos(self.danceFloor) node2.removeNode() node.removeNode() self.cameraParallel = Parallel( camera.posInterval(0.5, pos, blendType='easeIn'), camera.hprInterval(0.5, Point3(0, -27, 0), other=toon.getParent(), blendType='easeIn')) self.cameraParallel.start() self.currentCameraMode = mode return
class DistributedCogThiefGame(DistributedMinigame): notify = directNotify.newCategory('DistributedCogThiefGame') ToonSpeed = CTGG.ToonSpeed StageHalfWidth = 200.0 StageHalfHeight = 100.0 BarrelScale = 0.3 TOON_Z = 0 UPDATE_SUITS_TASK = 'CogThiefGameUpdateSuitsTask' REWARD_COUNTDOWN_TASK = 'cogThiefGameRewardCountdown' ControlKeyLimitTime = 1.0 def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.gameFSM = ClassicFSM.ClassicFSM('DistributedCogThiefGame', [ State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, []) ], 'off', 'cleanup') self.addChildGameFSM(self.gameFSM) toon = base.localAvatar camera.reparentTo(toon) camera.setPos(0, -15, 5) camera.setHpr(0, -5, 0) self.barrels = [] self.cogInfo = {} self.lastTimeControlPressed = 0 self.stolenBarrels = [] self.useOrthoWalk = config.GetBool('cog-thief-ortho', 0) self.resultIval = None self.gameIsEnding = False self.__textGen = TextNode('cogThiefGame') self.__textGen.setFont(ToontownGlobals.getSignFont()) self.__textGen.setAlign(TextNode.ACenter) return def getTitle(self): return TTLocalizer.CogThiefGameTitle def getInstructions(self): return TTLocalizer.CogThiefGameInstructions def getMaxDuration(self): return 0 def load(self): self.notify.debug('load') DistributedMinigame.load(self) self.music = base.loader.loadMusic('phase_4/audio/bgm/MG_CogThief.ogg') self.initCogInfo() for barrelIndex in range(CTGG.NumBarrels): barrel = loader.loadModel( 'phase_4/models/minigames/cogthief_game_gagTank') barrel.setPos(CTGG.BarrelStartingPositions[barrelIndex]) barrel.setScale(self.BarrelScale) barrel.reparentTo(render) barrel.setTag('barrelIndex', str(barrelIndex)) collSphere = CollisionSphere(0, 0, 0, 4) collSphere.setTangible(0) name = 'BarrelSphere-%d' % barrelIndex collSphereName = self.uniqueName(name) collNode = CollisionNode(collSphereName) collNode.setFromCollideMask(CTGG.BarrelBitmask) collNode.addSolid(collSphere) colNp = barrel.attachNewNode(collNode) handler = CollisionHandlerEvent() handler.setInPattern('barrelHit-%fn') base.cTrav.addCollider(colNp, handler) self.accept('barrelHit-' + collSphereName, self.handleEnterBarrel) nodeToHide = '**/gagMoneyTen' if barrelIndex % 2: nodeToHide = '**/gagMoneyFive' iconToHide = barrel.find(nodeToHide) if not iconToHide.isEmpty(): iconToHide.hide() self.barrels.append(barrel) self.gameBoard = loader.loadModel( 'phase_8/models/minigames/tag_arena_DG') self.sky = loader.loadModel('phase_3.5/models/props/TT_sky') self.gameBoard.setPosHpr(0, 0, 0, 0, 0, 0) self.gameBoard.setScale(1.0) self.sky.setPosHpr(0, 0, -47, 0, 0, 0) self.sky.setScale(1.0) self.toonSDs = {} avId = self.localAvId toonSD = CogThiefGameToonSD.CogThiefGameToonSD(avId, self) self.toonSDs[avId] = toonSD toonSD.load() self.loadCogs() self.toonHitTracks = {} self.toonPieTracks = {} self.sndOof = base.loader.loadSfx( 'phase_4/audio/sfx/MG_cannon_hit_dirt.ogg') self.sndRewardTick = base.loader.loadSfx( 'phase_3.5/audio/sfx/tick_counter.ogg') self.sndPerfect = base.loader.loadSfx( 'phase_4/audio/sfx/ring_perfect.ogg') self.timer = ToontownTimer.ToontownTimer() self.timer.posInTopRightCorner() self.timer.hide() purchaseModels = loader.loadModel('phase_4/models/gui/purchase_gui') self.jarImage = purchaseModels.find('**/Jar') self.jarImage.reparentTo(hidden) self.rewardPanel = DirectLabel(parent=hidden, relief=None, pos=(-0.173, -1.2, -0.55), scale=0.65, text='', text_scale=0.2, text_fg=(0.95, 0.95, 0, 1), text_pos=(0, -0.13), text_font=ToontownGlobals.getSignFont(), image=self.jarImage) self.rewardPanelTitle = DirectLabel(parent=self.rewardPanel, relief=None, pos=(0, 0, 0.06), scale=0.08, text=TTLocalizer.CannonGameReward, text_fg=(0.95, 0.95, 0, 1), text_shadow=(0, 0, 0, 1)) return def unload(self): self.notify.debug('unload') DistributedMinigame.unload(self) del self.music self.removeChildGameFSM(self.gameFSM) del self.gameFSM self.gameBoard.removeNode() self.sky.removeNode() del self.gameBoard for barrel in self.barrels: barrel.removeNode() del self.barrels for avId in self.toonSDs.keys(): toonSD = self.toonSDs[avId] toonSD.unload() del self.toonSDs self.timer.destroy() del self.timer self.rewardPanel.destroy() del self.rewardPanel self.jarImage.removeNode() del self.jarImage del self.sndRewardTick def onstage(self): self.notify.debug('onstage') DistributedMinigame.onstage(self) self.gameBoard.reparentTo(render) self.sky.reparentTo(render) lt = base.localAvatar lt.reparentTo(render) self.__placeToon(self.localAvId) lt.setSpeed(0, 0) toonSD = self.toonSDs[self.localAvId] toonSD.enter() toonSD.fsm.request('normal') self.stopGameWalk() for cogIndex in xrange(self.getNumCogs()): suit = self.cogInfo[cogIndex]['suit'].suit pos = self.cogInfo[cogIndex]['pos'] suit.reparentTo(self.gameBoard) suit.setPos(pos) for avId in self.avIdList: self.toonHitTracks[avId] = Wait(0.1) self.toonRNGs = [] for i in xrange(self.numPlayers): self.toonRNGs.append(RandomNumGen.RandomNumGen(self.randomNumGen)) self.sndTable = { 'hitBySuit': [None] * self.numPlayers, 'falling': [None] * self.numPlayers } for i in xrange(self.numPlayers): self.sndTable['hitBySuit'][i] = base.loader.loadSfx( 'phase_4/audio/sfx/MG_Tag_C.ogg') self.sndTable['falling'][i] = base.loader.loadSfx( 'phase_4/audio/sfx/MG_cannon_whizz.ogg') base.playMusic(self.music, looping=1, volume=0.8) return def offstage(self): self.notify.debug('offstage') self.gameBoard.hide() self.music.stop() for barrel in self.barrels: barrel.hide() for avId in self.toonSDs.keys(): self.toonSDs[avId].exit() for avId in self.avIdList: av = self.getAvatar(avId) if av: av.resetLOD() self.timer.reparentTo(hidden) self.rewardPanel.reparentTo(hidden) DistributedMinigame.offstage(self) def handleDisabledAvatar(self, avId): self.notify.debug('handleDisabledAvatar') self.notify.debug('avatar ' + str(avId) + ' disabled') self.toonSDs[avId].exit(unexpectedExit=True) del self.toonSDs[avId] DistributedMinigame.handleDisabledAvatar(self, avId) def setGameReady(self): if not self.hasLocalToon: return self.notify.debug('setGameReady') if DistributedMinigame.setGameReady(self): return for avId in self.remoteAvIdList: toon = self.getAvatar(avId) if toon: toon.reparentTo(render) self.__placeToon(avId) toon.useLOD(1000) toonSD = CogThiefGameToonSD.CogThiefGameToonSD(avId, self) self.toonSDs[avId] = toonSD toonSD.load() toonSD.enter() toonSD.fsm.request('normal') toon.startSmooth() def setGameStart(self, timestamp): if not self.hasLocalToon: return self.notify.debug('setGameStart') DistributedMinigame.setGameStart(self, timestamp) if not config.GetBool('cog-thief-endless', 0): self.timer.show() self.timer.countdown(CTGG.GameTime, self.__gameTimerExpired) self.clockStopTime = None self.rewardPanel.reparentTo(base.a2dTopRight) self.scoreMult = MinigameGlobals.getScoreMult(self.cr.playGame.hood.id) self.__startRewardCountdown() self.gameFSM.request('play') return def enterOff(self): self.notify.debug('enterOff') def exitOff(self): pass def enterPlay(self): self.notify.debug('enterPlay') self.startGameWalk() self.spawnUpdateSuitsTask() self.accept('delete', self.controlKeyPressed) self.accept('insert', self.controlKeyPressed) self.accept('alt', self.controlKeyPressed) self.pieHandler = CollisionHandlerEvent() self.pieHandler.setInPattern('pieHit-%fn') def exitPlay(self): self.ignore('control') if self.resultIval and self.resultIval.isPlaying(): self.resultIval.finish() self.resultIval = None return def enterCleanup(self): self.__killRewardCountdown() if hasattr(self, 'jarIval'): self.jarIval.finish() del self.jarIval for key in self.toonHitTracks: ival = self.toonHitTracks[key] if ival.isPlaying(): ival.finish() self.toonHitTracks = {} for key in self.toonPieTracks: ival = self.toonPieTracks[key] if ival.isPlaying(): ival.finish() self.toonPieTracks = {} for key in self.cogInfo: cogThief = self.cogInfo[key]['suit'] cogThief.cleanup() self.removeUpdateSuitsTask() self.notify.debug('enterCleanup') def exitCleanup(self): pass def __placeToon(self, avId): toon = self.getAvatar(avId) if toon: index = self.avIdList.index(avId) toon.setPos(CTGG.ToonStartingPositions[index]) toon.setHpr(CTGG.ToonStartingRotations[index]) def moveCameraToTop(self): camera.reparentTo(render) p = self.cameraTopView camera.setPosHpr(p[0], p[1], p[2], p[3], p[4], p[5]) camera.setZ(camera.getZ() + config.GetFloat('cog-thief-z-camera-adjust', 0.0)) def destroyGameWalk(self): self.notify.debug('destroyOrthoWalk') if self.useOrthoWalk: self.gameWalk.destroy() del self.gameWalk else: self.notify.debug('TODO destroyGameWalk') def initGameWalk(self): self.notify.debug('startOrthoWalk') if self.useOrthoWalk: def doCollisions(oldPos, newPos, self=self): x = bound(newPos[0], CTGG.StageHalfWidth, -CTGG.StageHalfWidth) y = bound(newPos[1], CTGG.StageHalfHeight, -CTGG.StageHalfHeight) newPos.setX(x) newPos.setY(y) return newPos orthoDrive = OrthoDrive(self.ToonSpeed, customCollisionCallback=doCollisions, instantTurn=True) self.gameWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer()) else: self.gameWalk = CogThiefWalk.CogThiefWalk('walkDone') forwardSpeed = self.ToonSpeed / 2.0 base.mouseInterfaceNode.setForwardSpeed(forwardSpeed) multiplier = forwardSpeed / ToontownGlobals.ToonForwardSpeed base.mouseInterfaceNode.setRotateSpeed( ToontownGlobals.ToonRotateSpeed * 4) def initCogInfo(self): for cogIndex in xrange(self.getNumCogs()): self.cogInfo[cogIndex] = { 'pos': Point3(CTGG.CogStartingPositions[cogIndex]), 'goal': CTGG.NoGoal, 'goalId': CTGG.InvalidGoalId, 'suit': None } return def loadCogs(self): suitTypes = ['ds', 'ac', 'bc', 'ms'] for suitIndex in xrange(self.getNumCogs()): st = base.cr.newsManager.getInvadingSuit() if not st: st = self.randomNumGen.choice(suitTypes) suit = CogThief.CogThief(suitIndex, st, self, self.getCogSpeed()) self.cogInfo[suitIndex]['suit'] = suit def handleEnterSphere(self, colEntry): if self.gameIsEnding: return intoName = colEntry.getIntoNodePath().getName() fromName = colEntry.getFromNodePath().getName() debugInto = intoName.split('/') debugFrom = fromName.split('/') self.notify.debug( 'handleEnterSphere gametime=%s %s into %s' % (self.getCurrentGameTime(), debugFrom[(-1)], debugInto[(-1)])) intoName = colEntry.getIntoNodePath().getName() if 'CogThiefSphere' in intoName: parts = intoName.split('-') suitNum = int(parts[1]) self.localToonHitBySuit(suitNum) def localToonHitBySuit(self, suitNum): self.notify.debug('localToonHitBySuit %d' % suitNum) timestamp = globalClockDelta.localToNetworkTime( globalClock.getFrameTime(), bits=32) pos = self.cogInfo[suitNum]['suit'].suit.getPos() self.sendUpdate( 'hitBySuit', [self.localAvId, timestamp, suitNum, pos[0], pos[1], pos[2]]) self.showToonHitBySuit(self.localAvId, timestamp) self.makeSuitRespondToToonHit(timestamp, suitNum) def hitBySuit(self, avId, timestamp, suitNum, x, y, z): if not self.hasLocalToon: return if self.gameFSM.getCurrentState().getName() not in ('play', ): self.notify.warning('ignoring msg: av %s hit by suit' % avId) return if self.gameIsEnding: return self.notify.debug('avatar ' + ` avId ` + ' hit by a suit') if avId != self.localAvId: self.showToonHitBySuit(avId, timestamp) self.makeSuitRespondToToonHit(timestamp, suitNum) def showToonHitBySuit(self, avId, timestamp): toon = self.getAvatar(avId) if toon == None: return rng = self.toonRNGs[self.avIdList.index(avId)] curPos = toon.getPos(render) oldTrack = self.toonHitTracks[avId] if oldTrack.isPlaying(): oldTrack.finish() toon.setPos(curPos) toon.setZ(self.TOON_Z) parentNode = render.attachNewNode('mazeFlyToonParent-' + ` avId `) parentNode.setPos(toon.getPos()) toon.reparentTo(parentNode) toon.setPos(0, 0, 0) startPos = parentNode.getPos() dropShadow = toon.dropShadow.copyTo(parentNode) dropShadow.setScale(toon.dropShadow.getScale(render)) trajectory = Trajectory.Trajectory(0, Point3(0, 0, 0), Point3(0, 0, 50), gravMult=1.0) oldFlyDur = trajectory.calcTimeOfImpactOnPlane(0.0) trajectory = Trajectory.Trajectory(0, Point3(0, 0, 0), Point3(0, 0, 40), gravMult=1.0) flyDur = trajectory.calcTimeOfImpactOnPlane(0.0) avIndex = self.avIdList.index(avId) endPos = CTGG.ToonStartingPositions[avIndex] def flyFunc(t, trajectory, startPos=startPos, endPos=endPos, dur=flyDur, moveNode=parentNode, flyNode=toon): u = t / dur moveNode.setX(startPos[0] + u * (endPos[0] - startPos[0])) moveNode.setY(startPos[1] + u * (endPos[1] - startPos[1])) flyNode.setPos(trajectory.getPos(t)) flyTrack = Sequence(LerpFunctionInterval(flyFunc, fromData=0.0, toData=flyDur, duration=flyDur, extraArgs=[trajectory]), name=toon.uniqueName('hitBySuit-fly')) geomNode = toon.getGeomNode() startHpr = geomNode.getHpr() destHpr = Point3(startHpr) hRot = rng.randrange(1, 8) if rng.choice([0, 1]): hRot = -hRot destHpr.setX(destHpr[0] + hRot * 360) spinHTrack = Sequence(LerpHprInterval(geomNode, flyDur, destHpr, startHpr=startHpr), Func(geomNode.setHpr, startHpr), name=toon.uniqueName('hitBySuit-spinH')) parent = geomNode.getParent() rotNode = parent.attachNewNode('rotNode') geomNode.reparentTo(rotNode) rotNode.setZ(toon.getHeight() / 2.0) oldGeomNodeZ = geomNode.getZ() geomNode.setZ(-toon.getHeight() / 2.0) startHpr = rotNode.getHpr() destHpr = Point3(startHpr) pRot = rng.randrange(1, 3) if rng.choice([0, 1]): pRot = -pRot destHpr.setY(destHpr[1] + pRot * 360) spinPTrack = Sequence(LerpHprInterval(rotNode, flyDur, destHpr, startHpr=startHpr), Func(rotNode.setHpr, startHpr), name=toon.uniqueName('hitBySuit-spinP')) i = self.avIdList.index(avId) soundTrack = Sequence(Func(base.playSfx, self.sndTable['hitBySuit'][i]), Wait(flyDur * (2.0 / 3.0)), SoundInterval(self.sndTable['falling'][i], duration=flyDur * (1.0 / 3.0)), name=toon.uniqueName('hitBySuit-soundTrack')) def preFunc(self=self, avId=avId, toon=toon, dropShadow=dropShadow): forwardSpeed = toon.forwardSpeed rotateSpeed = toon.rotateSpeed if avId == self.localAvId: self.stopGameWalk() else: toon.stopSmooth() if forwardSpeed or rotateSpeed: toon.setSpeed(forwardSpeed, rotateSpeed) toon.dropShadow.hide() def postFunc(self=self, avId=avId, oldGeomNodeZ=oldGeomNodeZ, dropShadow=dropShadow, parentNode=parentNode): if avId == self.localAvId: base.localAvatar.setPos(endPos) if hasattr(self, 'gameWalk'): toon = base.localAvatar toon.setSpeed(0, 0) self.startGameWalk() dropShadow.removeNode() del dropShadow toon = self.getAvatar(avId) if toon: toon.dropShadow.show() geomNode = toon.getGeomNode() rotNode = geomNode.getParent() baseNode = rotNode.getParent() geomNode.reparentTo(baseNode) rotNode.removeNode() del rotNode geomNode.setZ(oldGeomNodeZ) if toon: toon.reparentTo(render) toon.setPos(endPos) parentNode.removeNode() del parentNode if avId != self.localAvId: if toon: toon.startSmooth() preFunc() slipBack = Parallel( Sequence(ActorInterval(toon, 'slip-backward', endFrame=24), ActorInterval(toon, 'slip-backward', startFrame=24))) if toon.doId == self.localAvId: slipBack.append(SoundInterval(self.sndOof)) hitTrack = Sequence(Parallel(flyTrack, spinHTrack, spinPTrack, soundTrack), slipBack, Func(postFunc), name=toon.uniqueName('hitBySuit')) self.notify.debug('hitTrack duration = %s' % hitTrack.getDuration()) self.toonHitTracks[avId] = hitTrack hitTrack.start(globalClockDelta.localElapsedTime(timestamp)) return def updateSuitGoal(self, timestamp, inResponseToClientStamp, suitNum, goalType, goalId, x, y, z): if not self.hasLocalToon: return self.notify.debug( 'updateSuitGoal gameTime=%s timeStamp=%s cog=%s goal=%s goalId=%s (%.1f, %.1f,%.1f)' % (self.getCurrentGameTime(), timestamp, suitNum, CTGG.GoalStr[goalType], goalId, x, y, z)) cog = self.cogInfo[suitNum] cog['goal'] = goalType cog['goalId'] = goalId newPos = Point3(x, y, z) cog['pos'] = newPos suit = cog['suit'] suit.updateGoal(timestamp, inResponseToClientStamp, goalType, goalId, newPos) def spawnUpdateSuitsTask(self): self.notify.debug('spawnUpdateSuitsTask') for cogIndex in self.cogInfo: suit = self.cogInfo[cogIndex]['suit'] suit.gameStart(self.gameStartTime) taskMgr.remove(self.UPDATE_SUITS_TASK) taskMgr.add(self.updateSuitsTask, self.UPDATE_SUITS_TASK) def removeUpdateSuitsTask(self): taskMgr.remove(self.UPDATE_SUITS_TASK) def updateSuitsTask(self, task): if self.gameIsEnding: return task.done for cogIndex in self.cogInfo: suit = self.cogInfo[cogIndex]['suit'] suit.think() return task.cont def makeSuitRespondToToonHit(self, timestamp, suitNum): cog = self.cogInfo[suitNum]['suit'] cog.respondToToonHit(timestamp) def handleEnterBarrel(self, colEntry): if self.gameIsEnding: return intoName = colEntry.getIntoNodePath().getName() fromName = colEntry.getFromNodePath().getName() debugInto = intoName.split('/') debugFrom = fromName.split('/') self.notify.debug( 'handleEnterBarrel gameTime=%s %s into %s' % (self.getCurrentGameTime(), debugFrom[(-1)], debugInto[(-1)])) if 'CogThiefSphere' in intoName: parts = intoName.split('-') cogIndex = int(parts[1]) barrelName = colEntry.getFromNodePath().getName() barrelParts = barrelName.split('-') barrelIndex = int(barrelParts[1]) cog = self.cogInfo[cogIndex]['suit'] if cog.barrel == CTGG.NoBarrelCarried and barrelIndex not in self.stolenBarrels: timestamp = globalClockDelta.localToNetworkTime( globalClock.getFrameTime(), bits=32) if cog.suit: cogPos = cog.suit.getPos() collisionPos = colEntry.getContactPos(render) if (cogPos - collisionPos).length() > 4: import pdb pdb.set_trace() self.sendUpdate('cogHitBarrel', [ timestamp, cogIndex, barrelIndex, cogPos[0], cogPos[1], cogPos[2] ]) def makeCogCarryBarrel(self, timestamp, inResponseToClientStamp, cogIndex, barrelIndex, x, y, z): if not self.hasLocalToon: return if self.gameIsEnding: return self.notify.debug( 'makeCogCarryBarrel gameTime=%s timeStamp=%s cog=%s barrel=%s (%.1f, %.1f,%.1f)' % (self.getCurrentGameTime(), timestamp, cogIndex, barrelIndex, x, y, z)) barrel = self.barrels[barrelIndex] self.notify.debug('barrelPos= %s' % barrel.getPos()) cog = self.cogInfo[cogIndex]['suit'] cogPos = Point3(x, y, z) cog.makeCogCarryBarrel(timestamp, inResponseToClientStamp, barrel, barrelIndex, cogPos) def makeCogDropBarrel(self, timestamp, inResponseToClientStamp, cogIndex, barrelIndex, x, y, z): if not self.hasLocalToon: return self.notify.debug( 'makeCogDropBarrel gameTime=%s timeStamp=%s cog=%s barrel=%s (%.1f, %.1f,%.1f)' % (self.getCurrentGameTime(), timestamp, cogIndex, barrelIndex, x, y, z)) barrel = self.barrels[barrelIndex] self.notify.debug('barrelPos= %s' % barrel.getPos()) cog = self.cogInfo[cogIndex]['suit'] cogPos = Point3(x, y, z) cog.makeCogDropBarrel(timestamp, inResponseToClientStamp, barrel, barrelIndex, cogPos) def controlKeyPressed(self): if self.isToonPlayingHitTrack(self.localAvId): return if self.gameIsEnding: return if self.getCurrentGameTime( ) - self.lastTimeControlPressed > self.ControlKeyLimitTime: self.lastTimeControlPressed = self.getCurrentGameTime() self.notify.debug('controlKeyPressed') toonSD = self.toonSDs[self.localAvId] curState = toonSD.fsm.getCurrentState().getName() toon = self.getAvatar(self.localAvId) timestamp = globalClockDelta.localToNetworkTime( globalClock.getFrameTime(), bits=32) pos = toon.getPos() heading = toon.getH() self.sendUpdate( 'throwingPie', [self.localAvId, timestamp, heading, pos[0], pos[1], pos[2]]) self.showToonThrowingPie(self.localAvId, timestamp, heading, pos) def throwingPie(self, avId, timestamp, heading, x, y, z): if not self.hasLocalToon: return if self.gameFSM.getCurrentState().getName() not in ('play', ): self.notify.warning('ignoring msg: av %s hit by suit' % avId) return self.notify.debug('avatar ' + ` avId ` + ' throwing pie') if avId != self.localAvId: pos = Point3(x, y, z) self.showToonThrowingPie(avId, timestamp, heading, pos) def showToonThrowingPie(self, avId, timestamp, heading, pos): toon = self.getAvatar(avId) if toon: tossTrack, pieTrack, flyPie = self.getTossPieInterval( toon, pos[0], pos[1], pos[2], heading, 0, 0, 0) def removePieFromTraverser(flyPie=flyPie): if base.cTrav: if flyPie: base.cTrav.removeCollider(flyPie) if avId == self.localAvId: flyPie.setTag('throwerId', str(avId)) collSphere = CollisionSphere(0, 0, 0, 0.5) collSphere.setTangible(0) name = 'PieSphere-%d' % avId collSphereName = self.uniqueName(name) collNode = CollisionNode(collSphereName) collNode.setFromCollideMask(ToontownGlobals.PieBitmask) collNode.addSolid(collSphere) colNp = flyPie.attachNewNode(collNode) colNp.show() base.cTrav.addCollider(colNp, self.pieHandler) self.accept('pieHit-' + collSphereName, self.handlePieHitting) def matchRunningAnim(toon=toon): toon.playingAnim = None toon.setSpeed(toon.forwardSpeed, toon.rotateSpeed) return newTossTrack = Sequence(tossTrack, Func(matchRunningAnim)) pieTrack = Parallel(newTossTrack, pieTrack) elapsedTime = globalClockDelta.localElapsedTime(timestamp) if elapsedTime < 16.0 / 24.0: elapsedTime = 16.0 / 24.0 pieTrack.start(elapsedTime) self.toonPieTracks[avId] = pieTrack def getTossPieInterval(self, toon, x, y, z, h, p, r, power, beginFlyIval=Sequence()): from toontown.toonbase import ToontownBattleGlobals from toontown.battle import BattleProps pie = toon.getPieModel() pie.setScale(0.9) flyPie = pie.copyTo(NodePath('a')) pieName = ToontownBattleGlobals.pieNames[toon.pieType] pieType = BattleProps.globalPropPool.getPropType(pieName) animPie = Sequence() if pieType == 'actor': animPie = ActorInterval(pie, pieName, startFrame=48) sound = loader.loadSfx('phase_3.5/audio/sfx/AA_pie_throw_only.ogg') t = power / 100.0 dist = 100 - 70 * t time = 1 + 0.5 * t proj = ProjectileInterval(None, startPos=Point3(0, 0, 0), endPos=Point3(0, dist, 0), duration=time) relVel = proj.startVel def getVelocity(toon=toon, relVel=relVel): return render.getRelativeVector(toon, relVel) * 0.6 toss = Track( (0, Sequence( Func(toon.setPosHpr, x, y, z, h, p, r), Func(pie.reparentTo, toon.rightHand), Func(pie.setPosHpr, 0, 0, 0, 0, 0, 0), Parallel( ActorInterval( toon, 'throw', startFrame=48, partName='torso'), animPie), Func(toon.loop, 'neutral'))), (16.0 / 24.0, Func(pie.detachNode))) fly = Track( (14.0 / 24.0, SoundInterval(sound, node=toon)), (16.0 / 24.0, Sequence( Func(flyPie.reparentTo, render), Func(flyPie.setPosHpr, toon, 0.52, 0.97, 2.24, 0, -45, 0), beginFlyIval, ProjectileInterval(flyPie, startVel=getVelocity, duration=6), Func(flyPie.detachNode)))) return (toss, fly, flyPie) def handlePieHitting(self, colEntry): if self.gameIsEnding: return into = colEntry.getIntoNodePath() intoName = into.getName() if 'CogThiefPieSphere' in intoName: timestamp = globalClockDelta.localToNetworkTime( globalClock.getFrameTime(), bits=32) parts = intoName.split('-') suitNum = int(parts[1]) pos = self.cogInfo[suitNum]['suit'].suit.getPos() if pos in CTGG.CogStartingPositions: self.notify.debug('Cog %d hit at starting pos %s, ignoring' % (suitNum, pos)) else: self.sendUpdate('pieHitSuit', [ self.localAvId, timestamp, suitNum, pos[0], pos[1], pos[2] ]) self.makeSuitRespondToPieHit(timestamp, suitNum) def pieHitSuit(self, avId, timestamp, suitNum, x, y, z): if not self.hasLocalToon: return if self.gameFSM.getCurrentState().getName() not in ('play', ): self.notify.warning('ignoring msg: av %s hit by suit' % avId) return if self.gameIsEnding: return self.notify.debug('avatar ' + ` avId ` + ' hit by a suit') if avId != self.localAvId: self.makeSuitRespondToPieHit(timestamp, suitNum) def makeSuitRespondToPieHit(self, timestamp, suitNum): cog = self.cogInfo[suitNum]['suit'] cog.respondToPieHit(timestamp) def sendCogAtReturnPos(self, cogIndex, barrelIndex): timestamp = globalClockDelta.localToNetworkTime( globalClock.getFrameTime(), bits=32) self.sendUpdate('cogAtReturnPos', [timestamp, cogIndex, barrelIndex]) def markBarrelStolen(self, timestamp, inResponseToClientStamp, barrelIndex): if not self.hasLocalToon: return if barrelIndex not in self.stolenBarrels: self.stolenBarrels.append(barrelIndex) barrel = self.barrels[barrelIndex] barrel.hide() if config.GetBool('cog-thief-check-barrels', 1): if not config.GetBool('cog-thief-endless', 0): if len(self.stolenBarrels) == len(self.barrels): localStamp = globalClockDelta.networkToLocalTime(timestamp, bits=32) gameTime = self.local2GameTime(localStamp) self.clockStopTime = gameTime self.notify.debug('clockStopTime = %s' % gameTime) score = int(self.scoreMult * CTGG.calcScore(gameTime) + 0.5) self.rewardPanel['text'] = str(score) self.showResults() def __gameTimerExpired(self): self.notify.debug('game timer expired') self.showResults() def __startRewardCountdown(self): taskMgr.remove(self.REWARD_COUNTDOWN_TASK) taskMgr.add(self.__updateRewardCountdown, self.REWARD_COUNTDOWN_TASK) def __killRewardCountdown(self): taskMgr.remove(self.REWARD_COUNTDOWN_TASK) def __updateRewardCountdown(self, task): curTime = self.getCurrentGameTime() if self.clockStopTime is not None: if self.clockStopTime < curTime: self.notify.debug('self.clockStopTime < curTime %s %s' % (self.clockStopTime, curTime)) self.__killRewardCountdown() curTime = self.clockStopTime if curTime > CTGG.GameTime: curTime = CTGG.GameTime score = int(self.scoreMult * CTGG.calcScore(curTime) + 0.5) if not hasattr(task, 'curScore'): task.curScore = score result = Task.cont if hasattr(self, 'rewardPanel'): self.rewardPanel['text'] = str(score) if task.curScore != score: if hasattr(self, 'jarIval'): self.jarIval.finish() s = self.rewardPanel.getScale() self.jarIval = Parallel(Sequence( self.rewardPanel.scaleInterval(0.15, s * 3.0 / 4.0, blendType='easeOut'), self.rewardPanel.scaleInterval(0.15, s, blendType='easeIn')), SoundInterval(self.sndRewardTick), name='cogThiefGameRewardJarThrob') self.jarIval.start() task.curScore = score else: result = Task.done return result def startGameWalk(self): if self.useOrthoWalk: self.gameWalk.start() else: self.gameWalk.enter() self.gameWalk.fsm.request('walking') def stopGameWalk(self): if self.useOrthoWalk: self.gameWalk.stop() else: self.gameWalk.exit() def getCogThief(self, cogIndex): return self.cogInfo[cogIndex]['suit'] def isToonPlayingHitTrack(self, avId): if avId in self.toonHitTracks: track = self.toonHitTracks[avId] if track.isPlaying(): return True return False def getNumCogs(self): result = config.GetInt('cog-thief-num-cogs', 0) if not result: safezone = self.getSafezoneId() result = CTGG.calculateCogs(self.numPlayers, safezone) return result def getCogSpeed(self): result = 6.0 safezone = self.getSafezoneId() result = CTGG.calculateCogSpeed(self.numPlayers, safezone) return result def showResults(self): if not self.gameIsEnding: self.gameIsEnding = True for barrel in self.barrels: barrel.wrtReparentTo(render) for key in self.cogInfo: thief = self.cogInfo[key]['suit'] thief.suit.setPos(100, 0, 0) thief.suit.hide() self.__killRewardCountdown() self.stopGameWalk() numBarrelsSaved = len(self.barrels) - len(self.stolenBarrels) resultStr = '' if numBarrelsSaved == len(self.barrels): resultStr = TTLocalizer.CogThiefPerfect else: if numBarrelsSaved > 1: resultStr = TTLocalizer.CogThiefBarrelsSaved % { 'num': numBarrelsSaved } else: if numBarrelsSaved == 1: resultStr = TTLocalizer.CogThiefBarrelSaved % { 'num': numBarrelsSaved } else: resultStr = TTLocalizer.CogThiefNoBarrelsSaved perfectTextSubnode = hidden.attachNewNode( self.__genText(resultStr)) perfectText = hidden.attachNewNode('perfectText') perfectTextSubnode.reparentTo(perfectText) frame = self.__textGen.getCardActual() offsetY = -abs(frame[2] + frame[3]) / 2.0 perfectTextSubnode.setPos(0, 0, offsetY) perfectText.setColor(1, 0.1, 0.1, 1) def fadeFunc(t, text=perfectText): text.setColorScale(1, 1, 1, t) def destroyText(text=perfectText): text.removeNode() def safeGameOver(self=self): if not self.frameworkFSM.isInternalStateInFlux(): self.gameOver() textTrack = Sequence( Func(perfectText.reparentTo, aspect2d), Parallel( LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel( LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5), Func(safeGameOver)) if numBarrelsSaved == len(self.barrels): soundTrack = SoundInterval(self.sndPerfect) else: soundTrack = Sequence() self.resultIval = Parallel(textTrack, soundTrack) self.resultIval.start() if config.GetBool('want-blueprint4-ARG', False): MinigameGlobals.generateDebugARGPhrase() def __genText(self, text): self.__textGen.setText(text) return self.__textGen.generate() def getIntroTrack(self): base.camera.setPosHpr(0, -13.66, 13.59, 0, -51.6, 0) result = Sequence( Wait(2), LerpPosHprInterval(base.camera, 13, Point3(self.cameraTopView[0], self.cameraTopView[1], self.cameraTopView[2]), Point3(self.cameraTopView[3], self.cameraTopView[4], self.cameraTopView[5]), blendType='easeIn')) return result
class DistributedPartyCatchActivity(DistributedPartyActivity, DistributedPartyCatchActivityBase): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPartyCatchActivity') DropTaskName = 'dropSomething' DropObjectPlurals = {'apple': TTLocalizer.PartyCatchActivityApples, 'orange': TTLocalizer.PartyCatchActivityOranges, 'pear': TTLocalizer.PartyCatchActivityPears, 'coconut': TTLocalizer.PartyCatchActivityCoconuts, 'watermelon': TTLocalizer.PartyCatchActivityWatermelons, 'pineapple': TTLocalizer.PartyCatchActivityPineapples, 'anvil': TTLocalizer.PartyCatchActivityAnvils} class Generation: def __init__(self, generation, startTime, startNetworkTime, numPlayers): self.generation = generation self.startTime = startTime self.startNetworkTime = startNetworkTime self.numPlayers = numPlayers self.hasBeenScheduled = False self.droppedObjNames = [] self.dropSchedule = [] self.numItemsDropped = 0 self.droppedObjCaught = {} def __init__(self, cr): DistributedPartyActivity.__init__(self, cr, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated, wantRewardGui=True) self.setUsesSmoothing() self.setUsesLookAround() self._sNumGen = SerialNumGen() def getTitle(self): return TTLocalizer.PartyCatchActivityTitle def getInstructions(self): return TTLocalizer.PartyCatchActivityInstructions % {'badThing': self.DropObjectPlurals['anvil']} def generate(self): DistributedPartyActivity.generate(self) self.notify.info('localAvatar doId: %s' % base.localAvatar.doId) self.notify.info('generate()') self._generateFrame = globalClock.getFrameCount() self._id2gen = {} self._orderedGenerations = [] self._orderedGenerationIndex = None rng = RandomNumGen(self.doId) self._generationSeedBase = rng.randrange(1000) self._lastDropTime = 0.0 return def getCurGeneration(self): if self._orderedGenerationIndex is None: return return self._orderedGenerations[self._orderedGenerationIndex] def _addGeneration(self, generation, startTime, startNetworkTime, numPlayers): self._id2gen[generation] = self.Generation(generation, startTime, startNetworkTime, numPlayers) i = 0 while 1: if i >= len(self._orderedGenerations): break gen = self._orderedGenerations[i] startNetT = self._id2gen[gen].startTime genId = self._id2gen[gen].generation if startNetT > startNetworkTime: break if startNetT == startNetworkTime and genId > generation: break i += 1 self._orderedGenerations = self._orderedGenerations[:i] + [generation] + self._orderedGenerations[i:] if self._orderedGenerationIndex is not None: if self._orderedGenerationIndex >= i: self._orderedGenerationIndex += 1 def _removeGeneration(self, generation): del self._id2gen[generation] i = self._orderedGenerations.index(generation) self._orderedGenerations = self._orderedGenerations[:i] + self._orderedGenerations[i + 1:] if self._orderedGenerationIndex is not None: if len(self._orderedGenerations): if self._orderedGenerationIndex >= i: self._orderedGenerationIndex -= 1 else: self._orderedGenerationIndex = None return def announceGenerate(self): self.notify.info('announceGenerate()') self.catchTreeZoneEvent = 'fence_floor' DistributedPartyActivity.announceGenerate(self) def load(self, loadModels = 1, arenaModel = 'partyCatchTree'): self.notify.info('load()') DistributedPartyCatchActivity.notify.debug('PartyCatch: load') self.activityFSM = CatchActivityFSM(self) if __dev__: for o in xrange(3): print {0: 'SPOTS PER PLAYER', 1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD', 2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'}[o] for i in xrange(1, self.FallRateCap_Players + 10): self.defineConstants(forceNumPlayers=i) numDropLocations = self.DropRows * self.DropColumns numDropsPerMin = 60.0 / self.DropPeriod if o == 0: spotsPerPlayer = numDropLocations / float(i) print '%2d PLAYERS: %s' % (i, spotsPerPlayer) elif o == 1: numDropsPerMinPerSpot = numDropsPerMin / numDropLocations print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot) elif i > 0: numDropsPerMinPerPlayer = numDropsPerMin / i print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer) self.defineConstants() self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel) self.treesAndFence.setScale(0.9) self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1) self.treesAndFence.reparentTo(self.root) ground = self.treesAndFence.find('**/groundPlane') ground.setBin('ground', 1) DistributedPartyActivity.load(self) exitText = TextNode('PartyCatchExitText') exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1) exitText.setCardDecal(True) exitText.setCardColor(1.0, 1.0, 1.0, 0.0) exitText.setText(TTLocalizer.PartyCatchActivityExit) exitText.setTextColor(0.0, 8.0, 0.0, 0.9) exitText.setAlign(exitText.ACenter) exitText.setFont(ToontownGlobals.getBuildingNametagFont()) exitText.setShadowColor(0, 0, 0, 1) exitText.setBin('fixed') if TTLocalizer.BuildingNametagShadow: exitText.setShadow(*TTLocalizer.BuildingNametagShadow) exitTextLoc = self.treesAndFence.find('**/loc_exitSignText') exitTextNp = exitTextLoc.attachNewNode(exitText) exitTextNp.setDepthWrite(0) exitTextNp.setScale(4) exitTextNp.setZ(-.5) self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign')) self.sign.wrtReparentTo(self.root) self.avatarNodePath = NodePath('PartyCatchAvatarNodePath') self.avatarNodePath.reparentTo(self.root) self._avatarNodePathParentToken = 3 base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath) self.toonSDs = {} self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow') self.dropObjModels = {} if loadModels: self.__loadDropModels() self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg') self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg') self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg') self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg') self.__textGen = TextNode('partyCatchActivity') self.__textGen.setFont(ToontownGlobals.getSignFont()) self.__textGen.setAlign(TextNode.ACenter) self.activityFSM.request('Idle') def __loadDropModels(self): for objType in PartyGlobals.DropObjectTypes: model = loader.loadModel(objType.modelPath) self.dropObjModels[objType.name] = model modelScales = {'apple': 0.7, 'orange': 0.7, 'pear': 0.5, 'coconut': 0.7, 'watermelon': 0.6, 'pineapple': 0.45} if objType.name in modelScales: model.setScale(modelScales[objType.name]) if objType == PartyGlobals.Name2DropObjectType['pear']: model.setZ(-.6) if objType == PartyGlobals.Name2DropObjectType['coconut']: model.setP(180) if objType == PartyGlobals.Name2DropObjectType['watermelon']: model.setH(135) model.setZ(-.5) if objType == PartyGlobals.Name2DropObjectType['pineapple']: model.setZ(-1.7) if objType == PartyGlobals.Name2DropObjectType['anvil']: model.setZ(-self.ObjRadius) model.flattenStrong() def unload(self): DistributedPartyCatchActivity.notify.debug('unload') self.finishAllDropIntervals() self.destroyOrthoWalk() DistributedPartyActivity.unload(self) self.stopDropTask() del self.activityFSM del self.__textGen for avId in self.toonSDs.keys(): if avId in self.toonSDs: toonSD = self.toonSDs[avId] toonSD.unload() del self.toonSDs self.treesAndFence.removeNode() del self.treesAndFence self.dropShadow.removeNode() del self.dropShadow base.cr.parentMgr.unregisterParent(self._avatarNodePathParentToken) for model in self.dropObjModels.values(): model.removeNode() del self.dropObjModels del self.sndGoodCatch del self.sndOof del self.sndAnvilLand del self.sndPerfect def setStartTimestamp(self, timestamp32): self.notify.info('setStartTimestamp(%s)' % (timestamp32,)) self._startTimestamp = globalClockDelta.networkToLocalTime(timestamp32, bits=32) def getCurrentCatchActivityTime(self): return globalClock.getFrameTime() - self._startTimestamp def getObjModel(self, objName): return self.dropObjModels[objName].copyTo(hidden) def joinRequestDenied(self, reason): DistributedPartyActivity.joinRequestDenied(self, reason) base.cr.playGame.getPlace().fsm.request('walk') def handleToonJoined(self, toonId): if toonId not in self.toonSDs: toonSD = PartyCatchActivityToonSD(toonId, self) self.toonSDs[toonId] = toonSD toonSD.load() self.notify.debug('handleToonJoined : currentState = %s' % self.activityFSM.state) self.cr.doId2do[toonId].useLOD(500) if self.activityFSM.state == 'Active': if toonId in self.toonSDs: self.toonSDs[toonId].enter() if base.localAvatar.doId == toonId: base.localAvatar.b_setParent(self._avatarNodePathParentToken) self.putLocalAvatarInActivity() if toonId in self.toonSDs: self.toonSDs[toonId].fsm.request('rules') def handleToonExited(self, toonId): self.notify.debug('handleToonExited( toonId=%s )' % toonId) if toonId in self.cr.doId2do: self.cr.doId2do[toonId].resetLOD() if toonId in self.toonSDs: self.toonSDs[toonId].fsm.request('notPlaying') self.toonSDs[toonId].exit() self.toonSDs[toonId].unload() del self.toonSDs[toonId] if base.localAvatar.doId == toonId: base.localAvatar.b_setParent(ToontownGlobals.SPRender) def takeLocalAvatarOutOfActivity(self): self.notify.debug('localToon has left the circle') base.camera.reparentTo(base.localAvatar) base.localAvatar.startUpdateSmartCamera() base.localAvatar.enableSmartCameraViews() base.localAvatar.setCameraPositionByIndex(base.localAvatar.cameraIndex) DistributedSmoothNode.activateSmoothing(1, 0) def _enableCollisions(self): DistributedPartyActivity._enableCollisions(self) self._enteredTree = False self.accept('enter' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree) self.accept('again' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree) self.accept('exit' + self.catchTreeZoneEvent, self._toonExitedTree) self.accept(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT, self._handleCannonLanded) def _disableCollisions(self): self.ignore(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT) self.ignore('enter' + self.catchTreeZoneEvent) self.ignore('again' + self.catchTreeZoneEvent) self.ignore('exit' + self.catchTreeZoneEvent) DistributedPartyActivity._disableCollisions(self) def _handleCannonLanded(self): x = base.localAvatar.getX() y = base.localAvatar.getY() if x > self.x - self.StageHalfWidth and x < self.x + self.StageHalfWidth and y > self.y - self.StageHalfHeight and y < self.y + self.StageHalfHeight: self._toonEnteredTree(None) return def _toonMayHaveEnteredTree(self, collEntry): if self._enteredTree: return if base.localAvatar.controlManager.currentControls.getIsAirborne(): return self._toonEnteredTree(collEntry) def _toonEnteredTree(self, collEntry): self.notify.debug('_toonEnteredTree : avid = %s' % base.localAvatar.doId) self.notify.debug('_toonEnteredTree : currentState = %s' % self.activityFSM.state) if self.isLocalToonInActivity(): return if self.activityFSM.state == 'Active': base.cr.playGame.getPlace().fsm.request('activity') self.d_toonJoinRequest() elif self.activityFSM.state == 'Idle': base.cr.playGame.getPlace().fsm.request('activity') self.d_toonJoinRequest() self._enteredTree = True def _toonExitedTree(self, collEntry): self.notify.debug('_toonExitedTree : avid = %s' % base.localAvatar.doId) self._enteredTree = False if hasattr(base.cr.playGame.getPlace(), 'fsm') and self.activityFSM.state == 'Active' and self.isLocalToonInActivity(): if base.localAvatar.doId in self.toonSDs: self.takeLocalAvatarOutOfActivity() self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying') self.d_toonExitDemand() def setToonsPlaying(self, toonIds): self.notify.info('setToonsPlaying(%s)' % (toonIds,)) DistributedPartyActivity.setToonsPlaying(self, toonIds) if self.isLocalToonInActivity() and base.localAvatar.doId not in toonIds: if base.localAvatar.doId in self.toonSDs: self.takeLocalAvatarOutOfActivity() self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying') def __genText(self, text): self.__textGen.setText(text) return self.__textGen.generate() def getNumPlayers(self): return len(self.toonIds) def defineConstants(self, forceNumPlayers = None): DistributedPartyCatchActivity.notify.debug('defineConstants') self.ShowObjSpheres = 0 self.ShowToonSpheres = 0 self.useGravity = True self.trickShadows = True if forceNumPlayers is None: numPlayers = self.getNumPlayers() else: numPlayers = forceNumPlayers self.calcDifficultyConstants(numPlayers) DistributedPartyCatchActivity.notify.debug('ToonSpeed: %s' % self.ToonSpeed) DistributedPartyCatchActivity.notify.debug('total drops: %s' % self.totalDrops) DistributedPartyCatchActivity.notify.debug('numFruits: %s' % self.numFruits) DistributedPartyCatchActivity.notify.debug('numAnvils: %s' % self.numAnvils) self.ObjRadius = 1.0 dropRegionTable = PartyRegionDropPlacer.getDropRegionTable(numPlayers) self.DropRows, self.DropColumns = len(dropRegionTable), len(dropRegionTable[0]) for objType in PartyGlobals.DropObjectTypes: DistributedPartyCatchActivity.notify.debug('*** Object Type: %s' % objType.name) objType.onscreenDuration = objType.onscreenDurMult * self.BaselineOnscreenDropDuration DistributedPartyCatchActivity.notify.debug('onscreenDuration=%s' % objType.onscreenDuration) v_0 = 0.0 t = objType.onscreenDuration x_0 = self.MinOffscreenHeight x = 0.0 g = 2.0 * (x - x_0 - v_0 * t) / (t * t) DistributedPartyCatchActivity.notify.debug('gravity=%s' % g) objType.trajectory = Trajectory(0, Vec3(0, 0, x_0), Vec3(0, 0, v_0), gravMult=abs(g / Trajectory.gravity)) objType.fallDuration = objType.onscreenDuration + self.OffscreenTime return def grid2world(self, column, row): x = column / float(self.DropColumns - 1) y = row / float(self.DropRows - 1) x = x * 2.0 - 1.0 y = y * 2.0 - 1.0 x *= self.StageHalfWidth y *= self.StageHalfHeight return (x, y) def showPosts(self): self.hidePosts() self.posts = [Toon.Toon(), Toon.Toon(), Toon.Toon(), Toon.Toon()] for i in xrange(len(self.posts)): tree = self.posts[i] tree.reparentTo(render) x = self.StageHalfWidth y = self.StageHalfHeight if i > 1: x = -x if i % 2: y = -y tree.setPos(x + self.x, y + self.y, 0) def hidePosts(self): if hasattr(self, 'posts'): for tree in self.posts: tree.removeNode() del self.posts def showDropGrid(self): self.hideDropGrid() self.dropMarkers = [] for row in xrange(self.DropRows): self.dropMarkers.append([]) rowList = self.dropMarkers[row] for column in xrange(self.DropColumns): toon = Toon.Toon() toon.setDNA(base.localAvatar.getStyle()) toon.reparentTo(self.root) toon.setScale(1.0 / 3) x, y = self.grid2world(column, row) toon.setPos(x, y, 0) rowList.append(toon) def hideDropGrid(self): if hasattr(self, 'dropMarkers'): for row in self.dropMarkers: for marker in row: marker.removeNode() del self.dropMarkers def handleToonDisabled(self, avId): DistributedPartyCatchActivity.notify.debug('handleToonDisabled') DistributedPartyCatchActivity.notify.debug('avatar ' + str(avId) + ' disabled') if avId in self.toonSDs: self.toonSDs[avId].exit(unexpectedExit=True) del self.toonSDs[avId] def turnOffSmoothingOnGuests(self): pass def setState(self, newState, timestamp): self.notify.info('setState(%s, %s)' % (newState, timestamp)) DistributedPartyCatchActivity.notify.debug('setState( newState=%s, ... )' % newState) DistributedPartyActivity.setState(self, newState, timestamp) self.activityFSM.request(newState) if newState == 'Active': if base.localAvatar.doId != self.party.partyInfo.hostId: if globalClock.getFrameCount() > self._generateFrame: if base.localAvatar.getX() > self.x - self.StageHalfWidth and base.localAvatar.getX() < self.x + self.StageHalfWidth and base.localAvatar.getY() > self.y - self.StageHalfHeight and base.localAvatar.getY() < self.y + self.StageHalfHeight: self._toonEnteredTree(None) return def putLocalAvatarInActivity(self): if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'fsm'): base.cr.playGame.getPlace().fsm.request('activity', [False]) else: self.notify.info("Avoided crash: toontown.parties.DistributedPartyCatchActivity:632, toontown.parties.DistributedPartyCatchActivity:1198, toontown.parties.activityFSMMixins:49, direct.fsm.FSM:423, AttributeError: 'NoneType' object has no attribute 'fsm'") base.localAvatar.stopUpdateSmartCamera() base.camera.reparentTo(self.treesAndFence) base.camera.setPosHpr(0.0, -63.0, 30.0, 0.0, -20.0, 0.0) if not hasattr(self, 'ltLegsCollNode'): self.createCatchCollisions() def createCatchCollisions(self): radius = 0.7 handler = CollisionHandlerEvent() handler.setInPattern('ltCatch%in') self.ltLegsCollNode = CollisionNode('catchLegsCollNode') self.ltLegsCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) self.ltHeadCollNode = CollisionNode('catchHeadCollNode') self.ltHeadCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) self.ltLHandCollNode = CollisionNode('catchLHandCollNode') self.ltLHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) self.ltRHandCollNode = CollisionNode('catchRHandCollNode') self.ltRHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) legsCollNodepath = base.localAvatar.attachNewNode(self.ltLegsCollNode) legsCollNodepath.hide() head = base.localAvatar.getHeadParts().getPath(2) headCollNodepath = head.attachNewNode(self.ltHeadCollNode) headCollNodepath.hide() lHand = base.localAvatar.getLeftHands()[0] lHandCollNodepath = lHand.attachNewNode(self.ltLHandCollNode) lHandCollNodepath.hide() rHand = base.localAvatar.getRightHands()[0] rHandCollNodepath = rHand.attachNewNode(self.ltRHandCollNode) rHandCollNodepath.hide() base.localAvatar.cTrav.addCollider(legsCollNodepath, handler) base.localAvatar.cTrav.addCollider(headCollNodepath, handler) base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler) base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler) if self.ShowToonSpheres: legsCollNodepath.show() headCollNodepath.show() lHandCollNodepath.show() rHandCollNodepath.show() self.ltLegsCollNode.addSolid(CollisionSphere(0, 0, radius, radius)) self.ltHeadCollNode.addSolid(CollisionSphere(0, 0, 0, radius)) self.ltLHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0)) self.ltRHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0)) self.toonCollNodes = [legsCollNodepath, headCollNodepath, lHandCollNodepath, rHandCollNodepath] def destroyCatchCollisions(self): if not hasattr(self, 'ltLegsCollNode'): return for collNode in self.toonCollNodes: while collNode.node().getNumSolids(): collNode.node().removeSolid(0) base.localAvatar.cTrav.removeCollider(collNode) del self.toonCollNodes del self.ltLegsCollNode del self.ltHeadCollNode del self.ltLHandCollNode del self.ltRHandCollNode def timerExpired(self): pass def __handleCatch(self, generation, objNum): DistributedPartyCatchActivity.notify.debug('catch: %s' % [generation, objNum]) if base.localAvatar.doId not in self.toonIds: return self.showCatch(base.localAvatar.doId, generation, objNum) objName = self._id2gen[generation].droppedObjNames[objNum] objTypeId = PartyGlobals.Name2DOTypeId[objName] self.sendUpdate('claimCatch', [generation, objNum, objTypeId]) self.finishDropInterval(generation, objNum) def showCatch(self, avId, generation, objNum): if avId not in self.toonSDs: return isLocal = avId == base.localAvatar.doId if generation not in self._id2gen: return if not self._id2gen[generation].hasBeenScheduled: return objName = self._id2gen[generation].droppedObjNames[objNum] objType = PartyGlobals.Name2DropObjectType[objName] if objType.good: if objNum not in self._id2gen[generation].droppedObjCaught: if isLocal: base.playSfx(self.sndGoodCatch) fruit = self.getObjModel(objName) toon = self.getAvatar(avId) rHand = toon.getRightHands()[1] self.toonSDs[avId].eatFruit(fruit, rHand) else: self.toonSDs[avId].fsm.request('fallForward') self._id2gen[generation].droppedObjCaught[objNum] = 1 def setObjectCaught(self, avId, generation, objNum): self.notify.info('setObjectCaught(%s, %s, %s)' % (avId, generation, objNum)) if self.activityFSM.state != 'Active': DistributedPartyCatchActivity.notify.warning('ignoring msg: object %s caught by %s' % (objNum, avId)) return isLocal = avId == base.localAvatar.doId if not isLocal: DistributedPartyCatchActivity.notify.debug('AI: avatar %s caught %s' % (avId, objNum)) self.finishDropInterval(generation, objNum) self.showCatch(avId, generation, objNum) self._scheduleGenerations() gen = self._id2gen[generation] if gen.hasBeenScheduled: objName = gen.droppedObjNames[objNum] if PartyGlobals.Name2DropObjectType[objName].good: if hasattr(self, 'fruitsCaught'): self.fruitsCaught += 1 def finishDropInterval(self, generation, objNum): if hasattr(self, 'dropIntervals'): if (generation, objNum) in self.dropIntervals: self.dropIntervals[generation, objNum].finish() def finishAllDropIntervals(self): if hasattr(self, 'dropIntervals'): for dropInterval in self.dropIntervals.values(): dropInterval.finish() def setGenerations(self, generations): self.notify.info('setGenerations(%s)' % (generations,)) gen2t = {} gen2nt = {} gen2np = {} for id, timestamp32, numPlayers in generations: gen2t[id] = globalClockDelta.networkToLocalTime(timestamp32, bits=32) - self._startTimestamp gen2nt[id] = timestamp32 gen2np[id] = numPlayers ids = self._id2gen.keys() for id in ids: if id not in gen2t: self._removeGeneration(id) for id in gen2t: if id not in self._id2gen: self._addGeneration(id, gen2t[id], gen2nt[id], gen2np[id]) def scheduleDrops(self, genId = None): if genId is None: genId = self.getCurGeneration() gen = self._id2gen[genId] if gen.hasBeenScheduled: return fruitIndex = int((gen.startTime + 0.5 * self.DropPeriod) / PartyGlobals.CatchActivityDuration) fruitNames = ['apple', 'orange', 'pear', 'coconut', 'watermelon', 'pineapple'] fruitName = fruitNames[fruitIndex % len(fruitNames)] rng = RandomNumGen(genId + self._generationSeedBase) gen.droppedObjNames = [fruitName] * self.numFruits + ['anvil'] * self.numAnvils rng.shuffle(gen.droppedObjNames) dropPlacer = PartyRegionDropPlacer(self, gen.numPlayers, genId, gen.droppedObjNames, startTime=gen.startTime) gen.numItemsDropped = 0 tIndex = gen.startTime % PartyGlobals.CatchActivityDuration tPercent = float(tIndex) / PartyGlobals.CatchActivityDuration gen.numItemsDropped += dropPlacer.skipPercent(tPercent) while not dropPlacer.doneDropping(continuous=True): nextDrop = dropPlacer.getNextDrop() gen.dropSchedule.append(nextDrop) gen.hasBeenScheduled = True return def startDropTask(self): taskMgr.add(self.dropTask, self.DropTaskName) def stopDropTask(self): taskMgr.remove(self.DropTaskName) def _scheduleGenerations(self): curT = self.getCurrentCatchActivityTime() genIndex = self._orderedGenerationIndex newGenIndex = genIndex while genIndex is None or genIndex < len(self._orderedGenerations) - 1: if genIndex is None: nextGenIndex = 0 else: nextGenIndex = genIndex + 1 nextGenId = self._orderedGenerations[nextGenIndex] nextGen = self._id2gen[nextGenId] startT = nextGen.startTime if curT >= startT: newGenIndex = nextGenIndex if not nextGen.hasBeenScheduled: self.defineConstants(forceNumPlayers=nextGen.numPlayers) self.scheduleDrops(genId=self._orderedGenerations[nextGenIndex]) genIndex = nextGenIndex self._orderedGenerationIndex = newGenIndex return def dropTask(self, task): self._scheduleGenerations() curT = self.getCurrentCatchActivityTime() if self._orderedGenerationIndex is not None: i = self._orderedGenerationIndex genIndex = self._orderedGenerations[i] gen = self._id2gen[genIndex] while len(gen.dropSchedule) > 0 and gen.dropSchedule[0][0] < curT: drop = gen.dropSchedule[0] gen.dropSchedule = gen.dropSchedule[1:] dropTime, objName, dropCoords = drop objNum = gen.numItemsDropped x, y = self.grid2world(*dropCoords) dropIval = self.getDropIval(x, y, objName, genIndex, objNum) def cleanup(generation, objNum, self = self): del self.dropIntervals[generation, objNum] dropIval.append(Func(Functor(cleanup, genIndex, objNum))) self.dropIntervals[genIndex, objNum] = dropIval gen.numItemsDropped += 1 dropIval.start(curT - dropTime) self._lastDropTime = dropTime return Task.cont def getDropIval(self, x, y, dropObjName, generation, num): objType = PartyGlobals.Name2DropObjectType[dropObjName] id = (generation, num) dropNode = hidden.attachNewNode('catchDropNode%s' % (id,)) dropNode.setPos(x, y, 0) shadow = self.dropShadow.copyTo(dropNode) shadow.setZ(PartyGlobals.CatchDropShadowHeight) shadow.setColor(1, 1, 1, 1) object = self.getObjModel(dropObjName) object.reparentTo(hidden) if dropObjName in ['watermelon', 'anvil']: objH = object.getH() absDelta = {'watermelon': 12, 'anvil': 15}[dropObjName] delta = (self.randomNumGen.random() * 2.0 - 1.0) * absDelta newH = objH + delta else: newH = self.randomNumGen.random() * 360.0 object.setH(newH) sphereName = 'FallObj%s' % (id,) radius = self.ObjRadius if objType.good: radius *= lerp(1.0, 1.3, 0.5) collSphere = CollisionSphere(0, 0, 0, radius) collSphere.setTangible(0) collNode = CollisionNode(sphereName) collNode.setCollideMask(PartyGlobals.CatchActivityBitmask) collNode.addSolid(collSphere) collNodePath = object.attachNewNode(collNode) collNodePath.hide() if self.ShowObjSpheres: collNodePath.show() catchEventName = 'ltCatch' + sphereName def eatCollEntry(forward, collEntry): forward() self.accept(catchEventName, Functor(eatCollEntry, Functor(self.__handleCatch, id[0], id[1]))) def cleanup(self = self, dropNode = dropNode, id = id, event = catchEventName): self.ignore(event) dropNode.removeNode() duration = objType.fallDuration onscreenDuration = objType.onscreenDuration targetShadowScale = 0.3 if self.trickShadows: intermedScale = targetShadowScale * (self.OffscreenTime / self.BaselineDropDuration) shadowScaleIval = Sequence(LerpScaleInterval(shadow, self.OffscreenTime, intermedScale, startScale=0)) shadowScaleIval.append(LerpScaleInterval(shadow, duration - self.OffscreenTime, targetShadowScale, startScale=intermedScale)) else: shadowScaleIval = LerpScaleInterval(shadow, duration, targetShadowScale, startScale=0) targetShadowAlpha = 0.4 shadowAlphaIval = LerpColorScaleInterval(shadow, self.OffscreenTime, Point4(1, 1, 1, targetShadowAlpha), startColorScale=Point4(1, 1, 1, 0)) shadowIval = Parallel(shadowScaleIval, shadowAlphaIval) if self.useGravity: def setObjPos(t, objType = objType, object = object): z = objType.trajectory.calcZ(t) object.setZ(z) setObjPos(0) dropIval = LerpFunctionInterval(setObjPos, fromData=0, toData=onscreenDuration, duration=onscreenDuration) else: startPos = Point3(0, 0, self.MinOffscreenHeight) object.setPos(startPos) dropIval = LerpPosInterval(object, onscreenDuration, Point3(0, 0, 0), startPos=startPos, blendType='easeIn') ival = Sequence(Func(Functor(dropNode.reparentTo, self.root)), Parallel(Sequence(WaitInterval(self.OffscreenTime), Func(Functor(object.reparentTo, dropNode)), dropIval), shadowIval), Func(cleanup), name='drop%s' % (id,)) if objType == PartyGlobals.Name2DropObjectType['anvil']: ival.append(Func(self.playAnvil)) return ival def playAnvil(self): if base.localAvatar.doId in self.toonIds: base.playSfx(self.sndAnvilLand) def initOrthoWalk(self): DistributedPartyCatchActivity.notify.debug('startOrthoWalk') def doCollisions(oldPos, newPos, self = self): x = bound(newPos[0], self.StageHalfWidth, -self.StageHalfWidth) y = bound(newPos[1], self.StageHalfHeight, -self.StageHalfHeight) newPos.setX(x) newPos.setY(y) return newPos orthoDrive = OrthoDrive(self.ToonSpeed, instantTurn=True) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True) def destroyOrthoWalk(self): DistributedPartyCatchActivity.notify.debug('destroyOrthoWalk') if hasattr(self, 'orthoWalk'): self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk def startIdle(self): DistributedPartyCatchActivity.notify.debug('startIdle') def finishIdle(self): DistributedPartyCatchActivity.notify.debug('finishIdle') def startActive(self): DistributedPartyCatchActivity.notify.debug('startActive') for avId in self.toonIds: if avId in self.toonSDs: toonSD = self.toonSDs[avId] toonSD.enter() toonSD.fsm.request('normal') self.fruitsCaught = 0 self.dropIntervals = {} self.startDropTask() if base.localAvatar.doId in self.toonIds: self.putLocalAvatarInActivity() def finishActive(self): DistributedPartyCatchActivity.notify.debug('finishActive') self.stopDropTask() if hasattr(self, 'finishIval'): self.finishIval.pause() del self.finishIval if base.localAvatar.doId in self.toonIds: self.takeLocalAvatarOutOfActivity() for ival in self.dropIntervals.values(): ival.finish() del self.dropIntervals def startConclusion(self): DistributedPartyCatchActivity.notify.debug('startConclusion') for avId in self.toonIds: if avId in self.toonSDs: toonSD = self.toonSDs[avId] toonSD.fsm.request('notPlaying') self.destroyCatchCollisions() if base.localAvatar.doId not in self.toonIds: return else: self.localToonExiting() if self.fruitsCaught >= self.numFruits: finishText = TTLocalizer.PartyCatchActivityFinishPerfect else: finishText = TTLocalizer.PartyCatchActivityFinish perfectTextSubnode = hidden.attachNewNode(self.__genText(finishText)) perfectText = hidden.attachNewNode('perfectText') perfectTextSubnode.reparentTo(perfectText) frame = self.__textGen.getCardActual() offsetY = -abs(frame[2] + frame[3]) / 2.0 perfectTextSubnode.setPos(0, 0, offsetY) perfectText.setColor(1, 0.1, 0.1, 1) def fadeFunc(t, text = perfectText): text.setColorScale(1, 1, 1, t) def destroyText(text = perfectText): text.removeNode() textTrack = Sequence(Func(perfectText.reparentTo, aspect2d), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5)) soundTrack = SoundInterval(self.sndPerfect) self.finishIval = Parallel(textTrack, soundTrack) self.finishIval.start() def finishConclusion(self): DistributedPartyCatchActivity.notify.debug('finishConclusion') if base.localAvatar.doId in self.toonIds: self.takeLocalAvatarOutOfActivity() base.cr.playGame.getPlace().fsm.request('walk') def showJellybeanReward(self, earnedAmount, jarAmount, message): if earnedAmount > 0: DistributedPartyActivity.showJellybeanReward(self, earnedAmount, jarAmount, message) else: base.cr.playGame.getPlace().fsm.request('walk')
def _initOrthoWalk(self): orthoDrive = OrthoDrive(9.778, customCollisionCallback=self.activity.view. checkOrthoDriveCollision) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)
class DistributedPartyDanceActivityBase(DistributedPartyActivity): notify = directNotify.newCategory('DistributedPartyDanceActivity') def __init__(self, cr, actId, dancePatternToAnims, model = 'phase_13/models/parties/danceFloor'): DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous) self.model = model self.danceFloor = None self.localToonDancing = False self.keyCodes = None self.gui = None self.currentCameraMode = None self.orthoWalk = None self.cameraParallel = None self.localToonDanceSequence = None self.localPatternsMatched = [] self.dancePatternToAnims = dancePatternToAnims self.dancingToonFSMs = {} return def generateInit(self): self.notify.debug('generateInit') DistributedPartyActivity.generateInit(self) self.keyCodes = KeyCodes(patterns=self.dancePatternToAnims.keys()) self.gui = KeyCodesGui(self.keyCodes) self.__initOrthoWalk() self.activityFSM = DanceActivityFSM(self) def announceGenerate(self): DistributedPartyActivity.announceGenerate(self) self.activityFSM.request('Active') def load(self): DistributedPartyActivity.load(self) self.danceFloor = loader.loadModel(self.model) self.danceFloor.reparentTo(self.getParentNodePath()) self.danceFloor.setPos(self.x, self.y, 0.0) self.danceFloor.setH(self.h) self.danceFloor.wrtReparentTo(render) self.sign.setPos(22, -22, 0) floor = self.danceFloor.find('**/danceFloor_mesh') self.danceFloorSequence = Sequence(Wait(0.3), Func(floor.setH, floor, 36)) discoBall = self.danceFloor.find('**/discoBall_mesh') self.discoBallSequence = Parallel(discoBall.hprInterval(6.0, Vec3(360, 0, 0)), Sequence(discoBall.posInterval(3, Point3(0, 0, 1), blendType='easeInOut'), discoBall.posInterval(3, Point3(0, 0, 0), blendType='easeInOut'))) def unload(self): DistributedPartyActivity.unload(self) self.activityFSM.request('Disabled') if self.localToonDanceSequence is not None: self.localToonDanceSequence.finish() if self.localToonDancing: self.__localStopDancing() self.ignoreAll() if self.discoBallSequence is not None: self.discoBallSequence.finish() if self.danceFloorSequence is not None: self.danceFloorSequence.finish() del self.danceFloorSequence del self.discoBallSequence del self.localToonDanceSequence if self.danceFloor is not None: self.danceFloor.removeNode() self.danceFloor = None self.__destroyOrthoWalk() for toonId in self.dancingToonFSMs.keys(): self.dancingToonFSMs[toonId].destroy() del self.dancingToonFSMs[toonId] del self.dancingToonFSMs del self.cameraParallel del self.currentCameraMode if self.keyCodes is not None: self.keyCodes.destroy() del self.keyCodes del self.activityFSM del self.gui del self.localPatternsMatched return def handleToonDisabled(self, toonId): self.notify.debug('handleToonDisabled avatar ' + str(toonId) + ' disabled') if self.dancingToonFSMs.has_key(toonId): self.dancingToonFSMs[toonId].request('cleanup') self.dancingToonFSMs[toonId].destroy() del self.dancingToonFSMs[toonId] def getTitle(self): self.notify.warning('define title for this dance activity') return TTLocalizer.PartyDanceActivityTitle def getInstructions(self): self.notify.warning('define instructions for this dance activity') return TTLocalizer.PartyDanceActivityInstructions def startActive(self): self.accept('enter' + DANCE_FLOOR_COLLISION, self.__handleEnterDanceFloor) self.accept('exit' + DANCE_FLOOR_COLLISION, self.__handleExitDanceFloor) self.danceFloorSequence.loop() self.discoBallSequence.loop() def finishActive(self): pass def startDisabled(self): self.ignore('enter' + DANCE_FLOOR_COLLISION) self.ignore('exit' + DANCE_FLOOR_COLLISION) self.discoBallSequence.pause() self.danceFloorSequence.pause() def finishDisabled(self): pass def __initOrthoWalk(self): self.notify.debug('Initialize Ortho Walk') orthoDrive = OrthoDrive(9.778) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True) def __destroyOrthoWalk(self): self.notify.debug('Destroy Ortho Walk') self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk def __disableLocalControl(self): self.orthoWalk.stop() self.keyCodes.disable() self.keyCodesGui.disable() def __enableLocalControl(self): self.orthWalk.start() self.keyCodes.enable() self.keyCodesGui.enable() self.keyCodesGui.hideAll() def __handleEnterDanceFloor(self, collEntry): if not self.isLocalToonInActivity() and not self.localToonDancing: self.notify.debug('Toon enters dance floor collision area.') place = base.cr.playGame.getPlace() if place and hasattr(place, 'fsm'): place.fsm.request('activity') self.d_toonJoinRequest() place = base.cr.playGame.getPlace() if place and hasattr(place, 'fsm'): place.fsm.request('activity') def joinRequestDenied(self, reason): DistributedPartyActivity.joinRequestDenied(self, reason) self.showMessage(TTLocalizer.PartyActivityDefaultJoinDeny) place = base.cr.playGame.getPlace() if place and hasattr(place, 'fsm'): place.fsm.request('walk') def setToonsPlaying(self, toonIds, toonHeadings): self.notify.debug('setToonsPlaying') self.notify.debug('\ttoonIds: %s' % toonIds) self.notify.debug('\ttoonHeadings: %s' % toonHeadings) exitedToons, joinedToons = self.getToonsPlayingChanges(self.toonIds, toonIds) self.notify.debug('\texitedToons: %s' % exitedToons) self.notify.debug('\tjoinedToons: %s' % joinedToons) self.setToonIds(toonIds) self._processExitedToons(exitedToons) for toonId in joinedToons: if toonId != base.localAvatar.doId or toonId == base.localAvatar.doId and self.isLocalToonRequestStatus(PartyGlobals.ActivityRequestStatus.Joining): self._enableHandleToonDisabled(toonId) self.handleToonJoined(toonId, toonHeadings[toonIds.index(toonId)]) if toonId == base.localAvatar.doId: self._localToonRequestStatus = None return def handleToonJoined(self, toonId, h): self.notify.debug('handleToonJoined( toonId=%d, h=%.2f )' % (toonId, h)) if base.cr.doId2do.has_key(toonId): toonFSM = PartyDanceActivityToonFSM(toonId, self, h) toonFSM.request('Init') self.dancingToonFSMs[toonId] = toonFSM if toonId == base.localAvatar.doId: self.__localStartDancing(h) def __localStartDancing(self, h): if not self.localToonDancing: place = base.cr.playGame.getPlace() if place and hasattr(place, 'fsm'): self.localToonDancing = True place.fsm.request('activity') self.__updateLocalToonState(ToonDancingStates.Run) self.__setViewMode(DanceViews.Dancing) self.gui.load() self.startRules() self.__localEnableControls() else: self.notify.warning('__localStartDancing, failed in playGame.getPlace()') def handleRulesDone(self): self.finishRules() def __localEnableControls(self): if not self.dancingToonFSMs.has_key(base.localAvatar.doId): self.notify.debug('no dancing FSM for local avatar, not enabling controls') return self.accept(KeyCodes.PATTERN_MATCH_EVENT, self.__doDanceMove) self.accept(KeyCodes.PATTERN_NO_MATCH_EVENT, self.__noDanceMoveMatch) self.acceptOnce(KeyCodes.KEY_DOWN_EVENT, self._handleKeyDown) self.accept(KeyCodes.KEY_UP_EVENT, self._handleKeyUp) self.keyCodes.enable() self.orthoWalk.start() self.gui.enable() self.gui.hideAll() def __localDisableControls(self): self.orthoWalk.stop() self.keyCodes.disable() self.gui.disable() self.ignore(KeyCodes.PATTERN_MATCH_EVENT) self.ignore(KeyCodes.PATTERN_NO_MATCH_EVENT) self.ignore(KeyCodes.KEY_DOWN_EVENT) self.ignore(KeyCodes.KEY_UP_EVENT) def __handleExitDanceFloor(self, collEntry): if self.localToonDanceSequence is not None: self.notify.debug('finishing %s' % self.localToonDanceSequence) self.localToonDanceSequence.finish() self.localToonDanceSequence = None self.finishRules() self.notify.debug('Toon exits dance floor collision area.') self.d_toonExitRequest() return def exitRequestDenied(self, reason): DistributedPartyActivity.exitRequestDenied(self, reason) if reason != PartyGlobals.DenialReasons.SilentFail: self.showMessage(TTLocalizer.PartyActivityDefaultExitDeny) def handleToonExited(self, toonId): self.notify.debug('exitDanceFloor %s' % toonId) if toonId == base.localAvatar.doId: self.__localStopDancing() def __localStopDancing(self): if self.localToonDancing: self.__localDisableControls() self.gui.unload() self.__setViewMode(DanceViews.Normal) self.__updateLocalToonState(ToonDancingStates.Cleanup) if base.cr.playGame.getPlace(): if hasattr(base.cr.playGame.getPlace(), 'fsm'): base.cr.playGame.getPlace().fsm.request('walk') self.localToonDancing = False def __doDanceMove(self, pattern): self.notify.debug('Dance move! %s' % pattern) anim = self.dancePatternToAnims.get(pattern) if anim: self.__updateLocalToonState(ToonDancingStates.DanceMove, anim) self.gui.setColor(0, 1, 0) self.gui.showText(DanceAnimToName.get(anim, anim)) self.finishRules() if pattern not in self.localPatternsMatched: camNode = NodePath(self.uniqueName('danceCamNode')) camNode.reparentTo(base.localAvatar) camNode.lookAt(camera) camNode.setHpr(camNode.getH(), 0, 0) node2 = NodePath('tempCamNode') node2.reparentTo(camNode) node2.setPos(Point3(0, 15, 10)) node2.lookAt(camNode) h = node2.getH() * (camera.getH(camNode) / abs(camera.getH(camNode))) node2.removeNode del node2 hpr = camera.getHpr() pos = camera.getPos() camParent = camera.getParent() camera.wrtReparentTo(camNode) self.localToonDanceSequence = Sequence(Func(self.__localDisableControls), Parallel(camera.posInterval(0.5, Point3(0, 15, 10), blendType='easeIn'), camera.hprInterval(0.5, Point3(h, -20, 0), blendType='easeIn')), camNode.hprInterval(4.0, Point3(camNode.getH() - 360, 0, 0)), Func(camera.wrtReparentTo, camParent), Func(camNode.removeNode), Parallel(camera.posInterval(0.5, pos, blendType='easeOut'), camera.hprInterval(0.5, hpr, blendType='easeOut')), Func(self.__localEnableControls)) else: self.localToonDanceSequence = Sequence(Func(self.__localDisableControls), Wait(2.0), Func(self.__localEnableControls)) self.localToonDanceSequence.start() self.localPatternsMatched.append(pattern) def __noDanceMoveMatch(self): self.gui.setColor(1, 0, 0) self.gui.showText('No Match!') self.__updateLocalToonState(ToonDancingStates.DanceMove) self.localToonDanceSequence = Sequence(Func(self.__localDisableControls), Wait(1.0), Func(self.__localEnableControls)) self.localToonDanceSequence.start() def _handleKeyDown(self, key, index): self.__updateLocalToonState(ToonDancingStates.Run) def _handleKeyUp(self, key): if not self.keyCodes.isAnyKeyPressed(): self.__updateLocalToonState(ToonDancingStates.DanceMove) self.acceptOnce(KeyCodes.KEY_DOWN_EVENT, self._handleKeyDown) def __updateLocalToonState(self, state, anim = ''): self._requestToonState(base.localAvatar.doId, state, anim) self.d_updateDancingToon(state, anim) def d_updateDancingToon(self, state, anim): self.sendUpdate('updateDancingToon', [state, anim]) def setDancingToonState(self, toonId, state, anim): if toonId != base.localAvatar.doId and self.dancingToonFSMs.has_key(toonId): self._requestToonState(toonId, state, anim) def _requestToonState(self, toonId, state, anim): if self.dancingToonFSMs.has_key(toonId): state = ToonDancingStates.getString(state) curState = self.dancingToonFSMs[toonId].getCurrentOrNextState() try: self.dancingToonFSMs[toonId].request(state, anim) except FSM.RequestDenied: self.notify.warning('could not go from state=%s to state %s' % (curState, state)) if state == ToonDancingStates.getString(ToonDancingStates.Cleanup): self.notify.debug('deleting this fsm %s' % self.dancingToonFSMs[toonId]) del self.dancingToonFSMs[toonId] if self.localToonDanceSequence: self.notify.debug('forcing a finish of localToonDanceSequence') self.localToonDanceSequence.finish() self.localToonDanceSequence = None return def __setViewMode(self, mode): toon = base.localAvatar if mode == DanceViews.Normal: if self.cameraParallel is not None: self.cameraParallel.pause() self.cameraParallel = None camera.reparentTo(toon) base.localAvatar.startUpdateSmartCamera() elif mode == DanceViews.Dancing: base.localAvatar.stopUpdateSmartCamera() camera.wrtReparentTo(self.danceFloor) node = NodePath('temp') node.reparentTo(toon.getParent()) node.setPos(Point3(0, -40, 20)) node2 = NodePath('temp2') node2.reparentTo(self.danceFloor) node.reparentTo(node2) node2.setH(render, toon.getParent().getH()) pos = node.getPos(self.danceFloor) node2.removeNode() node.removeNode() self.cameraParallel = Parallel(camera.posInterval(0.5, pos, blendType='easeIn'), camera.hprInterval(0.5, Point3(0, -27, 0), other=toon.getParent(), blendType='easeIn')) self.cameraParallel.start() self.currentCameraMode = mode return