Esempio n. 1
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 def readPet(self):
     # Reads and returns a Pet object. Note that the same warnings
     # apply as readToon() re: empty object and fields being filled
     # in later
     from toontown.pets import DistributedPetAI
     pet = DistributedPetAI.DistributedPetAI(self.air)
     self.readObject(pet, None)
     return pet
Esempio n. 2
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 def createPet(self, ownerId, seed):
     zoneId = self.interiorZone
     safeZoneId = ZoneUtil.getCanonicalSafeZoneId(zoneId)
     name, dna, traitSeed = PetUtil.getPetInfoFromSeed(seed, safeZoneId)
     pet = DistributedPetAI.DistributedPetAI(self.air, dna=dna)
     pet.setOwnerId(ownerId)
     pet.setPetName(name)
     pet.traits = PetTraits.PetTraits(traitSeed=traitSeed, safeZoneId=safeZoneId)
     pet.generateWithRequired(zoneId)
     pet.setPos(0, 0, 0)
     pet.b_setParent(ToontownGlobals.SPRender)
Esempio n. 3
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    def __gotData(self, db, retcode):
        self.requested.remove(db.doId)
        if retcode == 0 and len(
                intersection(list(db.values.keys()),
                             self.fieldsToGet(None))) > 0:
            pet = DistributedPetAI.DistributedPetAI(self.air)
            db.fillin(pet, self.dclass)
            self.processPet(pet, db)
            self.nonPet = 0
        else:
            if self.objIdList != None:
                print("Not a pet: %s" % (db.doId))
            self.nonPet += 1
            self.getNextPet()

        if self.timeToStop() and (len(self.requested) == 0):
            self.stop()
            self.done()
 def readPet(self):
     from toontown.pets import DistributedPetAI
     pet = DistributedPetAI.DistributedPetAI(self.air)
     self.readObject(pet, None)
     return pet