class CogdoFlyingGuiManager:
    ClearMessageDisplayEventName = 'ClearMessageDisplayEvent'
    EagleTargetingLocalPlayerEventName = 'EagleTargetingLocalPlayerEvent'
    EagleAttackingLocalPlayerEventName = 'EagleAttackingLocalPlayerEvent'
    FirstPressOfCtrlEventName = 'FirstPressOfCtrlEvent'
    PickedUpFirstPropellerEventName = 'PickedUpFirstPropellerEvent'
    InvulnerableEventName = 'InvulnerableEvent'
    StartRunningOutOfTimeMusicEventName = 'StartRunningOutOfTimeEvent'

    def __init__(self, level):
        self._level = level
        self.root = NodePath('CogdoFlyingGui')
        self.root.reparentTo(aspect2d)
        self.root.stash()
        self._initTimer()
        self._initHud()
        self._initMessageDisplay()
        self.sentTimeRunningOutMessage = False
        self._refuelGui = CogdoFlyingFuelGui(self.root)
        self._progressGui = CogdoFlyingProgressGui(self.root, self._level)

    def _initHud(self):
        self._memoGui = CogdoMemoGui(self.root)
        self._memoGui.posNextToLaffMeter()

    def _initTimer(self):
        self._timer = ToontownTimer()
        self._timer.reparentTo(self.root)
        self._timer.posInTopRightCorner()

    def _initMessageDisplay(self):
        audioMgr = base.cogdoGameAudioMgr
        sound = audioMgr.createSfx('popupHelpText')
        self._messageDisplay = CogdoGameMessageDisplay(
            'CogdoFlyingMessageDisplay', self.root, sfx=sound)

    def destroyTimer(self):
        if self._timer is not None:
            self._timer.stop()
            self._timer.destroy()
            self._timer = None
        return

    def onstage(self):
        self.root.unstash()
        self._refuelGui.hide()
        self._progressGui.hide()

    def presentProgressGui(self):
        ToontownIntervals.start(
            ToontownIntervals.getPresentGuiIval(self._progressGui,
                                                'present_progress_gui'))

    def presentRefuelGui(self):
        ToontownIntervals.start(
            ToontownIntervals.getPresentGuiIval(self._refuelGui,
                                                'present_fuel_gui'))

    def presentTimerGui(self):
        ToontownIntervals.start(
            ToontownIntervals.getPresentGuiIval(self._timer,
                                                'present_timer_gui'))

    def presentMemoGui(self):
        ToontownIntervals.start(
            ToontownIntervals.getPresentGuiIval(self._memoGui,
                                                'present_memo_gui'))

    def offstage(self):
        self.root.stash()
        self._refuelGui.hide()
        self._progressGui.hide()
        self.hideTimer()

    def getTimeLeft(self):
        return Globals.Gameplay.SecondsUntilGameOver - self._timer.getElapsedTime(
        )

    def isTimeRunningOut(self):
        return self.getTimeLeft() < Globals.Gameplay.TimeRunningOutSeconds

    def startTimer(self,
                   duration,
                   timerExpiredCallback=None,
                   keepHidden=False):
        if self._timer is None:
            self._initTimer()
        self._timer.setTime(duration)
        self._timer.countdown(duration, timerExpiredCallback)
        if keepHidden:
            self.hideTimer()
        else:
            self.showTimer()
        return

    def stopTimer(self):
        if hasattr(self, '_timer') and self._timer is not None:
            self.hideTimer()
            self._timer.stop()
        return

    def showTimer(self):
        self._timer.show()

    def hideTimer(self):
        self._timer.hide()

    def forceTimerDone(self):
        if self._timer.countdownTask != None:
            self._timer.countdownTask.duration = 0
        return

    def showRefuelGui(self):
        self._refuelGui.show()

    def hideRefuelGui(self):
        self._refuelGui.hide()

    def setMessage(self, text, color=None, transition='fade'):
        self._messageDisplay.updateMessage(text, color, transition)

    def setTemporaryMessage(self, text, duration=3.0, color=None):
        self._messageDisplay.showMessageTemporarily(text, duration, color)

    def setFuel(self, fuel):
        self._refuelGui.setFuel(fuel)

    def resetBlades(self):
        self._refuelGui.resetBlades()

    def setBlades(self, fuelState):
        self._refuelGui.setBlades(fuelState)

    def bladeLost(self):
        self._refuelGui.bladeLost()

    def setPropellerSpinRate(self, newRate):
        self._refuelGui.setPropellerSpinRate(newRate)

    def setMemoCount(self, score):
        self._memoGui.setCount(score)

    def addToonToProgressMeter(self, toon):
        self._progressGui.addToon(toon)

    def removeToonFromProgressMeter(self, toon):
        self._progressGui.removeToon(toon)

    def update(self):
        if self.isTimeRunningOut() and not self.sentTimeRunningOutMessage:
            messenger.send(
                CogdoFlyingGuiManager.StartRunningOutOfTimeMusicEventName)
            self.sentTimeRunningOutMessage = True
        self._refuelGui.update()
        self._progressGui.update()

    def destroy(self):
        ToontownIntervals.cleanup('present_fuel_gui')
        ToontownIntervals.cleanup('present_timer_gui')
        ToontownIntervals.cleanup('present_memo_gui')
        ToontownIntervals.cleanup('present_progress_gui')
        self._refuelGui.destroy()
        self._refuelGui = None
        self._memoGui.destroy()
        self._memoGui = None
        self._progressGui.destroy()
        self._progressGui = None
        self.destroyTimer()
        self._messageDisplay.destroy()
        self._messageDisplay = None
        self.root.removeNode()
        self.root = None
        return
Esempio n. 2
0
class CogdoFlyingGuiManager:
    ClearMessageDisplayEventName = 'ClearMessageDisplayEvent'
    EagleTargetingLocalPlayerEventName = 'EagleTargetingLocalPlayerEvent'
    EagleAttackingLocalPlayerEventName = 'EagleAttackingLocalPlayerEvent'
    FirstPressOfCtrlEventName = 'FirstPressOfCtrlEvent'
    PickedUpFirstPropellerEventName = 'PickedUpFirstPropellerEvent'
    InvulnerableEventName = 'InvulnerableEvent'
    StartRunningOutOfTimeMusicEventName = 'StartRunningOutOfTimeEvent'

    def __init__(self, level):
        self._level = level
        self.root = NodePath('CogdoFlyingGui')
        self.root.reparentTo(aspect2d)
        self.root.stash()
        self._initTimer()
        self._initHud()
        self._initMessageDisplay()
        self.sentTimeRunningOutMessage = False
        self._refuelGui = CogdoFlyingFuelGui(self.root)
        self._progressGui = CogdoFlyingProgressGui(self.root, self._level)

    def _initHud(self):
        self._memoGui = CogdoMemoGui(self.root)
        self._memoGui.posNextToLaffMeter()

    def _initTimer(self):
        self._timer = ToontownTimer()
        self._timer.reparentTo(self.root)
        self._timer.posInTopRightCorner()

    def _initMessageDisplay(self):
        audioMgr = base.cogdoGameAudioMgr
        sound = audioMgr.createSfx('popupHelpText')
        self._messageDisplay = CogdoGameMessageDisplay('CogdoFlyingMessageDisplay', self.root, sfx=sound)

    def destroyTimer(self):
        if self._timer is not None:
            self._timer.stop()
            self._timer.destroy()
            self._timer = None
        return

    def onstage(self):
        self.root.unstash()
        self._refuelGui.hide()
        self._progressGui.hide()

    def presentProgressGui(self):
        ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._progressGui, 'present_progress_gui'))

    def presentRefuelGui(self):
        ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._refuelGui, 'present_fuel_gui'))

    def presentTimerGui(self):
        ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer_gui'))

    def presentMemoGui(self):
        ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo_gui'))

    def offstage(self):
        self.root.stash()
        self._refuelGui.hide()
        self._progressGui.hide()
        self.hideTimer()

    def getTimeLeft(self):
        return Globals.Gameplay.SecondsUntilGameOver - self._timer.getElapsedTime()

    def isTimeRunningOut(self):
        return self.getTimeLeft() < Globals.Gameplay.TimeRunningOutSeconds

    def startTimer(self, duration, timerExpiredCallback = None, keepHidden = False):
        if self._timer is None:
            self._initTimer()
        self._timer.setTime(duration)
        self._timer.countdown(duration, timerExpiredCallback)
        if keepHidden:
            self.hideTimer()
        else:
            self.showTimer()
        return

    def stopTimer(self):
        if hasattr(self, '_timer') and self._timer is not None:
            self.hideTimer()
            self._timer.stop()
        return

    def showTimer(self):
        self._timer.show()

    def hideTimer(self):
        self._timer.hide()

    def forceTimerDone(self):
        if self._timer.countdownTask != None:
            self._timer.countdownTask.duration = 0
        return

    def showRefuelGui(self):
        self._refuelGui.show()

    def hideRefuelGui(self):
        self._refuelGui.hide()

    def setMessage(self, text, color = None, transition = 'fade'):
        self._messageDisplay.updateMessage(text, color, transition)

    def setTemporaryMessage(self, text, duration = 3.0, color = None):
        self._messageDisplay.showMessageTemporarily(text, duration, color)

    def setFuel(self, fuel):
        self._refuelGui.setFuel(fuel)

    def resetBlades(self):
        self._refuelGui.resetBlades()

    def setBlades(self, fuelState):
        self._refuelGui.setBlades(fuelState)

    def bladeLost(self):
        self._refuelGui.bladeLost()

    def setPropellerSpinRate(self, newRate):
        self._refuelGui.setPropellerSpinRate(newRate)

    def setMemoCount(self, score):
        self._memoGui.setCount(score)

    def addToonToProgressMeter(self, toon):
        self._progressGui.addToon(toon)

    def removeToonFromProgressMeter(self, toon):
        self._progressGui.removeToon(toon)

    def update(self):
        if self.isTimeRunningOut() and not self.sentTimeRunningOutMessage:
            messenger.send(CogdoFlyingGuiManager.StartRunningOutOfTimeMusicEventName)
            self.sentTimeRunningOutMessage = True
        self._refuelGui.update()
        self._progressGui.update()

    def destroy(self):
        ToontownIntervals.cleanup('present_fuel_gui')
        ToontownIntervals.cleanup('present_timer_gui')
        ToontownIntervals.cleanup('present_memo_gui')
        ToontownIntervals.cleanup('present_progress_gui')
        self._refuelGui.destroy()
        self._refuelGui = None
        self._memoGui.destroy()
        self._memoGui = None
        self._progressGui.destroy()
        self._progressGui = None
        self.destroyTimer()
        self._messageDisplay.destroy()
        self._messageDisplay = None
        self.root.removeNode()
        self.root = None
        return
class DistributedPicnicBasket(DistributedObject.DistributedObject):
    seatState = Enum('Empty, Full, Eating')
    notify = DirectNotifyGlobal.directNotify.newCategory(
        'DistributedPicnicBasket')

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        self.localToonOnBoard = 0
        self.seed = 0
        self.random = None
        self.picnicCountdownTime = base.config.GetFloat(
            'picnic-countdown-time', ToontownGlobals.PICNIC_COUNTDOWN_TIME)
        self.picnicBasketTrack = None
        self.basket = None
        self.clockNode = None
        self.tableclothSphereNode = None
        self.food = []
        self.picnicTableSphereNodes = []
        self.fsm = ClassicFSM.ClassicFSM('DistributedPicnicBasket', [
            State.State('off', self.enterOff, self.exitOff,
                        ['waitEmpty', 'waitCountdown']),
            State.State('waitEmpty', self.enterWaitEmpty, self.exitWaitEmpty,
                        ['waitCountdown']),
            State.State('waitCountdown', self.enterWaitCountdown,
                        self.exitWaitCountdown, ['waitEmpty'])
        ], 'off', 'off')
        self.fsm.enterInitialState()
        self.__toonTracks = {}
        return

    def generate(self):
        DistributedObject.DistributedObject.generate(self)
        self.loader = self.cr.playGame.hood.loader
        self.foodLoader = [
            'phase_6/models/golf/picnic_sandwich.bam',
            'phase_6/models/golf/picnic_apple.bam',
            'phase_6/models/golf/picnic_cupcake.bam',
            'phase_6/models/golf/picnic_chocolate_cake.bam'
        ]
        self.fullSeat = []
        self.food = []
        for i in xrange(4):
            self.food.append(None)
            self.fullSeat.append(self.seatState.Empty)

        self.picnicItem = 0
        return

    def announceGenerate(self):
        self.destroy()
        self.picnicTable = self.loader.geom.find('**/*picnic_table_' +
                                                 str(self.tableNumber))
        self.picnicTableSphereNodes = []
        self.numSeats = 4
        self.seats = []
        self.jumpOffsets = []
        self.basket = None
        for i in xrange(self.numSeats):
            self.seats.append(self.picnicTable.find('**/*seat%d' % (i + 1)))
            self.jumpOffsets.append(
                self.picnicTable.find('**/*jumpOut%d' % (i + 1)))

        self.tablecloth = self.picnicTable.find('**/basket_locator')
        DistributedObject.DistributedObject.announceGenerate(self)
        for i in xrange(self.numSeats):
            self.picnicTableSphereNodes.append(self.seats[i].attachNewNode(
                CollisionNode('picnicTable_sphere_%d_%d' %
                              (self.getDoId(), i))))
            self.picnicTableSphereNodes[i].node().addSolid(
                CollisionSphere(0, 0, 0, 2))

        self.tableclothSphereNode = self.tablecloth.attachNewNode(
            CollisionNode('tablecloth_sphere'))
        self.tableclothSphereNode.node().addSolid(CollisionSphere(0, 0, -1, 4))
        angle = self.startingHpr[0]
        angle -= 90
        radAngle = deg2Rad(angle)
        unitVec = Vec3(math.cos(radAngle), math.sin(radAngle), 0)
        unitVec *= 30.0
        self.endPos = self.startingPos + unitVec
        dist = Vec3(self.endPos - self.enteringPos).length()
        wheelAngle = dist / (0.7 * math.pi) * 360
        self.seatNumber = 0
        self.clockNode = ToontownTimer()
        self.clockNode.reparentTo(base.a2dBottomRight)
        self.clockNode.setPos(-0.173, 0, 0.17)
        self.clockNode.setScale(0.3)
        self.clockNode.hide()
        return

    def disable(self):
        DistributedObject.DistributedObject.disable(self)
        self.fsm.request('off')
        self.clearToonTracks()
        self.destroy()

    def delete(self):
        self.notify.debug('Picnic basket getting deleted: %s' % self.getDoId())
        DistributedObject.DistributedObject.delete(self)
        del self.fsm
        self.destroy()

    def setState(self, state, seed, timestamp):
        self.seed = seed
        if not self.random:
            self.random = RandomNumGen.RandomNumGen(seed)
        self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])

    def handleEnterPicnicTableSphere(self, i, collEntry):
        self.seatNumber = i
        self.notify.debug('Entering Picnic Table Sphere.... %s' %
                          self.getDoId())
        self.loader.place.detectedPicnicTableSphereCollision(self)

    def handleEnterPicnicTable(self, i):
        toon = base.localAvatar
        self.sendUpdate('requestBoard', [i])

    def fillSlot0(self, avId):
        self.fillSlot(0, avId)

    def fillSlot1(self, avId):
        self.fillSlot(1, avId)

    def fillSlot2(self, avId):
        self.fillSlot(2, avId)

    def fillSlot3(self, avId):
        self.fillSlot(3, avId)

    def fillSlot(self, index, avId):
        self.notify.debug('fill Slot: %d for %d' % (index, avId))
        if avId == 0:
            return
        self.fullSeat[index] = self.seatState.Full
        if avId == base.localAvatar.getDoId():
            self.clockNode.show()
            if index == 0 or index == 3:
                side = -1
            else:
                side = 1
            if hasattr(self.loader.place, 'picnic'):
                self.loader.place.picnic.fsm.request('boarding',
                                                     [self.tablecloth, side])
            else:
                self.notify.warning('fillSlot no picnic in place')
            self.localToonOnBoard = 1
        if avId == base.localAvatar.getDoId():
            if hasattr(self.loader.place, 'picnic'):
                self.loader.place.picnic.fsm.request('boarded')
                self.loader.place.picnic.exitButton.hide()
        if avId in self.cr.doId2do:
            toon = self.cr.doId2do[avId]
            toon.stopSmooth()
            toon.wrtReparentTo(self.tablecloth)
            sitStartDuration = toon.getDuration('sit-start')
            jumpTrack = self.generateToonJumpTrack(toon, index)
            track = Sequence(jumpTrack, Func(toon.setAnimState, 'Sit', 1.0))
            if self.fullSeat.count(0) == 3:
                if self.picnicBasketTrack:
                    self.picnicBasketTrack.finish()
                waitDuration = track.getDuration()
                self.picnicBasketTrack = Sequence(
                    Wait(waitDuration), self.generateBasketAppearTrack())
                self.picnicBasketTrack.start()
            track.append(self.generateFoodAppearTrack(index))
            track.append(
                Sequence(Func(self.clearToonTrack, avId),
                         name=toon.uniqueName('fillPicnic'),
                         autoPause=1))
            if avId == base.localAvatar.getDoId():
                if hasattr(self.loader.place, 'picnic'):
                    track.append(Func(
                        self.loader.place.picnic.exitButton.show))
            track.delayDelete = DelayDelete.DelayDelete(
                toon, 'PicnicBasket.fillSlot')
            self.storeToonTrack(avId, track)
            track.start()

    def emptySlot0(self, avId, timestamp):
        self.emptySlot(0, avId, timestamp)

    def emptySlot1(self, avId, timestamp):
        self.emptySlot(1, avId, timestamp)

    def emptySlot2(self, avId, timestamp):
        self.emptySlot(2, avId, timestamp)

    def emptySlot3(self, avId, timestamp):
        self.emptySlot(3, avId, timestamp)

    def notifyToonOffPicnic(self, toon):
        toon.setAnimState('neutral', 1.0)
        if hasattr(base, 'localAvatar') and toon == base.localAvatar:
            if hasattr(self.loader.place, 'picnic'):
                self.loader.place.picnic.handleOffPicnic()
            self.localToonOnBoard = 0
        else:
            toon.startSmooth()

    def emptySlot(self, index, avId, timestamp):
        def emptySeat(index):
            self.notify.debug('### seat %s now empty' % index)
            self.fullSeat[index] = self.seatState.Empty

        if avId == 0:
            pass
        elif avId == 1:
            self.fullSeat[index] = self.seatState.Empty
            track = Sequence(self.generateFoodDisappearTrack(index))
            self.notify.debug('### empty slot - unexpetected: fullSeat = %s' %
                              self.fullSeat)
            if self.fullSeat.count(0) == 4:
                self.notify.debug('### empty slot - unexpected: losing basket')
                if self.picnicBasketTrack:
                    self.picnicBasketTrack.finish()
                waitDuration = track.getDuration()
                self.picnicBasketTrack = Sequence(
                    Wait(waitDuration), self.generateBasketDisappearTrack())
                self.picnicBasketTrack.start()
            track.start()
        else:
            self.fullSeat[index] = self.seatState.Empty
            if avId in self.cr.doId2do:
                if avId == base.localAvatar.getDoId():
                    if self.clockNode:
                        self.clockNode.hide()
                toon = self.cr.doId2do[avId]
                toon.stopSmooth()
                sitStartDuration = toon.getDuration('sit-start')
                jumpOutTrack = self.generateToonReverseJumpTrack(toon, index)
                track = Sequence(jumpOutTrack)
                track.append(self.generateFoodDisappearTrack(index))
                self.notify.debug('### empty slot: fullSeat = %s' %
                                  self.fullSeat)
                if self.fullSeat.count(0) == 4:
                    self.notify.debug('### empty slot: losing basket')
                    if self.picnicBasketTrack:
                        self.picnicBasketTrack.finish()
                    waitDuration = track.getDuration()
                    self.picnicBasketTrack = Sequence(
                        Wait(waitDuration),
                        self.generateBasketDisappearTrack())
                    self.picnicBasketTrack.start()
                track.append(
                    Sequence(Func(self.notifyToonOffPicnic, toon),
                             Func(self.clearToonTrack, avId),
                             Func(self.doneExit, avId),
                             Func(emptySeat, index),
                             name=toon.uniqueName('emptyTrolley'),
                             autoPause=1))
                track.delayDelete = DelayDelete.DelayDelete(
                    toon, 'PicnicBasket.emptySlot')
                self.storeToonTrack(avId, track)
                track.start()

    def rejectBoard(self, avId):
        self.loader.place.trolley.handleRejectBoard()

    def __enableCollisions(self):
        for i in xrange(self.numSeats):
            self.accept('enterpicnicTable_sphere_%d_%d' % (self.getDoId(), i),
                        self.handleEnterPicnicTableSphere, [i])
            self.accept('enterPicnicTableOK_%d_%d' % (self.getDoId(), i),
                        self.handleEnterPicnicTable, [i])
            self.picnicTableSphereNodes[i].setCollideMask(
                ToontownGlobals.WallBitmask)

    def __disableCollisions(self):
        for i in xrange(self.numSeats):
            self.ignore('enterpicnicTable_sphere_%d_%d' % (self.getDoId(), i))
            self.ignore('enterPicnicTableOK_%d_%d' % (self.getDoId(), i))

        for i in xrange(self.numSeats):
            self.picnicTableSphereNodes[i].setCollideMask(BitMask32(0))

    def enterOff(self):
        return

    def exitOff(self):
        return

    def enterWaitEmpty(self, ts):
        self.__enableCollisions()

    def exitWaitEmpty(self):
        self.__disableCollisions()

    def enterWaitCountdown(self, ts):
        self.__enableCollisions()
        self.accept('trolleyExitButton', self.handleExitButton)
        self.clockNode.countdown(self.picnicCountdownTime,
                                 self.handleExitButton)

    def handleExitButton(self):
        self.sendUpdate('requestExit')
        self.clockNode.hide()

    def exitWaitCountdown(self):
        self.__disableCollisions()
        self.ignore('trolleyExitButton')
        self.clockNode.reset()

    def getStareAtNodeAndOffset(self):
        return (self.tablecloth, Point3(0, 0, 4))

    def storeToonTrack(self, avId, track):
        self.clearToonTrack(avId)
        self.__toonTracks[avId] = track

    def clearToonTrack(self, avId):
        oldTrack = self.__toonTracks.get(avId)
        if oldTrack:
            oldTrack.pause()
            DelayDelete.cleanupDelayDeletes(oldTrack)
            del self.__toonTracks[avId]

    def clearToonTracks(self):
        keyList = []
        for key in self.__toonTracks:
            keyList.append(key)

        for key in keyList:
            if key in self.__toonTracks:
                self.clearToonTrack(key)

    def doneExit(self, avId):
        if avId == base.localAvatar.getDoId():
            self.sendUpdate('doneExit')

    def setPosHpr(self, x, y, z, h, p, r):
        self.startingPos = Vec3(x, y, z)
        self.enteringPos = Vec3(x, y, z - 10)
        self.startingHpr = Vec3(h, 0, 0)

    def setTableNumber(self, tn):
        self.tableNumber = tn

    def generateToonJumpTrack(self, av, seatIndex):
        av.pose('sit', 47)
        hipOffset = av.getHipsParts()[2].getPos(av)

        def getToonJumpTrack(av, seatIndex):
            def getJumpDest(av=av, node=self.tablecloth):
                dest = Vec3(self.tablecloth.getPos(av.getParent()))
                seatNode = self.picnicTable.find('**/seat' +
                                                 str(seatIndex + 1))
                dest += seatNode.getPos(self.tablecloth)
                dna = av.getStyle()
                dest -= hipOffset
                if seatIndex == 2 or seatIndex == 3:
                    dest.setY(dest.getY() + 2 * hipOffset.getY())
                dest.setZ(dest.getZ() + 0.2)
                return dest

            def getJumpHpr(av=av, node=self.tablecloth):
                hpr = self.seats[seatIndex].getHpr(av.getParent())
                angle = PythonUtil.fitDestAngle2Src(av.getH(), hpr.getX())
                hpr.setX(angle)
                return hpr

            toonJumpTrack = Parallel(
                ActorInterval(av, 'jump'),
                Sequence(
                    Wait(0.43),
                    Parallel(
                        LerpHprInterval(av, hpr=getJumpHpr, duration=0.9),
                        ProjectileInterval(av,
                                           endPos=getJumpDest,
                                           duration=0.9))))
            if av.isDisguised:
                delay = 0
                if av.suit.style.body == 'a':
                    seq = ActorInterval(av.suit, 'slip-forward', startFrame=55)
                elif av.suit.style.body == 'b':
                    seq = Sequence(
                        ActorInterval(av.suit,
                                      'quick-jump',
                                      playRate=5,
                                      endFrame=15),
                        ActorInterval(av.suit,
                                      'quick-jump',
                                      startFrame=15,
                                      endFrame=30),
                        ActorInterval(av.suit, 'quick-jump', startFrame=107))
                    delay = 0.1
                elif av.suit.style.body == 'c':
                    seq = ActorInterval(av.suit, 'slip-forward', startFrame=59)
                toonJumpTrack = Parallel(
                    seq,
                    Sequence(
                        Wait(delay),
                        Parallel(
                            LerpHprInterval(av, hpr=getJumpHpr, duration=0.9),
                            ProjectileInterval(av,
                                               endPos=getJumpDest,
                                               duration=0.9))))
            return toonJumpTrack

        def getToonSitTrack(av):
            toonSitTrack = Sequence(ActorInterval(av, 'sit-start'),
                                    Func(av.loop, 'sit'))
            return toonSitTrack

        toonJumpTrack = getToonJumpTrack(av, seatIndex)
        toonSitTrack = getToonSitTrack(av)
        jumpTrack = Sequence(
            Parallel(toonJumpTrack, Sequence(Wait(1), toonSitTrack)),
            Func(av.wrtReparentTo, self.tablecloth))
        return jumpTrack

    def generateToonReverseJumpTrack(self, av, seatIndex):
        self.notify.debug('av.getH() = %s' % av.getH())

        def getToonJumpTrack(av, destNode):
            def getJumpDest(av=av, node=destNode):
                dest = node.getPos(self.tablecloth)
                dest += self.jumpOffsets[seatIndex].getPos(self.tablecloth)
                return dest

            def getJumpHpr(av=av, node=destNode):
                hpr = node.getHpr(av.getParent())
                hpr.setX(hpr.getX() + 180)
                angle = PythonUtil.fitDestAngle2Src(av.getH(), hpr.getX())
                hpr.setX(angle)
                return hpr

            toonJumpTrack = Parallel(
                ActorInterval(av, 'jump'),
                Sequence(
                    Wait(0.1),
                    Parallel(
                        ProjectileInterval(av,
                                           endPos=getJumpDest,
                                           duration=0.9))))
            if av.isDisguised:
                delay = 0
                if av.suit.style.body == 'a':
                    seq = ActorInterval(av.suit, 'slip-forward', startFrame=55)
                elif av.suit.style.body == 'b':
                    seq = Sequence(
                        ActorInterval(av.suit,
                                      'quick-jump',
                                      playRate=5,
                                      endFrame=15),
                        ActorInterval(av.suit,
                                      'quick-jump',
                                      startFrame=15,
                                      endFrame=30),
                        ActorInterval(av.suit, 'quick-jump', startFrame=107))
                    delay = 0.1
                elif av.suit.style.body == 'c':
                    seq = ActorInterval(av.suit, 'slip-forward', startFrame=59)
                toonJumpTrack = Parallel(
                    seq,
                    Sequence(
                        Wait(delay),
                        Parallel(
                            ProjectileInterval(av,
                                               endPos=getJumpDest,
                                               duration=0.9))))
            return toonJumpTrack

        toonJumpTrack = getToonJumpTrack(av, self.tablecloth)
        jumpTrack = Sequence(toonJumpTrack, Func(av.loop, 'neutral'),
                             Func(av.wrtReparentTo, render))
        return jumpTrack

    def generateBasketAppearTrack(self):
        if self.basket == None:
            self.basket = loader.loadModel(
                'phase_6/models/golf/picnic_basket.bam')
        self.basket.setScale(0.1)
        basketTrack = Sequence(
            Func(self.basket.show),
            SoundInterval(
                globalBattleSoundCache.getSound('GUI_balloon_popup.ogg'),
                node=self.basket), Func(self.basket.reparentTo,
                                        self.tablecloth),
            Func(self.basket.setPos, 0, 0, 0.2),
            Func(self.basket.setHpr, 45, 0, 0),
            Func(self.basket.wrtReparentTo, render),
            Func(self.basket.setShear, 0, 0, 0),
            Sequence(
                LerpScaleInterval(self.basket,
                                  scale=Point3(1.1, 1.1, 0.1),
                                  duration=0.2),
                LerpScaleInterval(self.basket,
                                  scale=Point3(1.6, 1.6, 0.2),
                                  duration=0.1),
                LerpScaleInterval(self.basket,
                                  scale=Point3(1.0, 1.0, 0.4),
                                  duration=0.1),
                LerpScaleInterval(self.basket,
                                  scale=Point3(1.5, 1.5, 2.5),
                                  duration=0.2),
                LerpScaleInterval(self.basket,
                                  scale=Point3(2.5, 2.5, 1.5),
                                  duration=0.1),
                LerpScaleInterval(self.basket,
                                  scale=Point3(2.0, 2.0, 2.0),
                                  duration=0.1),
                Func(self.basket.wrtReparentTo, self.tablecloth),
                Func(self.basket.setPos, 0, 0, 0)))
        return basketTrack

    def generateBasketDisappearTrack(self):
        if not self.basket:
            return Sequence()
        pos = self.basket.getPos()
        pos.addZ(-1)
        basketTrack = Sequence(
            LerpScaleInterval(self.basket,
                              scale=Point3(2.0, 2.0, 1.8),
                              duration=0.1),
            LerpScaleInterval(self.basket,
                              scale=Point3(1.0, 1.0, 2.5),
                              duration=0.1),
            LerpScaleInterval(self.basket,
                              scale=Point3(2.0, 2.0, 0.5),
                              duration=0.2),
            LerpScaleInterval(self.basket,
                              scale=Point3(0.5, 0.5, 1.0),
                              duration=0.1),
            LerpScaleInterval(self.basket,
                              scale=Point3(1.1, 1.1, 0.1),
                              duration=0.1),
            LerpScaleInterval(self.basket,
                              scale=Point3(0.1, 0.1, 0.1),
                              duration=0.2),
            SoundInterval(
                globalBattleSoundCache.getSound('GUI_balloon_popup.ogg'),
                node=self.basket), Wait(0.2),
            LerpPosInterval(self.basket, pos=pos, duration=0.2),
            Func(self.basket.hide))
        return basketTrack

    def generateFoodAppearTrack(self, seat):
        if self.fullSeat[seat] == self.seatState.Full:
            self.notify.debug('### food appear: self.fullSeat = %s' %
                              self.fullSeat)
            if not self.food[seat]:
                self.food[seat] = loader.loadModel(
                    self.random.choice(self.foodLoader))
                self.notify.debug('### food appear: self.food = %s' %
                                  self.food)
            self.food[seat].setScale(0.1)
            self.food[seat].reparentTo(self.tablecloth)
            self.food[seat].setPos(
                self.seats[seat].getPos(self.tablecloth)[0] / 2,
                self.seats[seat].getPos(self.tablecloth)[1] / 2, 0)
            foodTrack = Sequence(
                Func(self.food[seat].show),
                SoundInterval(
                    globalBattleSoundCache.getSound('GUI_balloon_popup.ogg'),
                    node=self.food[seat]),
                Func(self.food[seat].reparentTo, self.tablecloth),
                Func(self.food[seat].setHpr, 45, 0, 0),
                Func(self.food[seat].wrtReparentTo, render),
                Func(self.food[seat].setShear, 0, 0, 0),
                Sequence(
                    LerpScaleInterval(self.food[seat],
                                      scale=Point3(1.1, 1.1, 0.1),
                                      duration=0.2),
                    LerpScaleInterval(self.food[seat],
                                      scale=Point3(1.6, 1.6, 0.2),
                                      duration=0.1),
                    LerpScaleInterval(self.food[seat],
                                      scale=Point3(1.0, 1.0, 0.4),
                                      duration=0.1),
                    LerpScaleInterval(self.food[seat],
                                      scale=Point3(1.5, 1.5, 2.5),
                                      duration=0.2),
                    LerpScaleInterval(self.food[seat],
                                      scale=Point3(2.5, 2.5, 1.5),
                                      duration=0.1),
                    LerpScaleInterval(self.food[seat],
                                      scale=Point3(2.0, 2.0, 2.0),
                                      duration=0.1),
                    Func(self.food[seat].wrtReparentTo, self.tablecloth)))
            return foodTrack
        else:
            return Sequence()

    def generateFoodDisappearTrack(self, seat):
        if not self.food[seat]:
            return Sequence()
        pos = self.food[seat].getPos()
        pos.addZ(-1.0)
        foodTrack = Sequence(
            LerpScaleInterval(self.food[seat],
                              scale=Point3(2.0, 2.0, 1.8),
                              duration=0.1),
            LerpScaleInterval(self.food[seat],
                              scale=Point3(1.0, 1.0, 2.5),
                              duration=0.1),
            LerpScaleInterval(self.food[seat],
                              scale=Point3(2.0, 2.0, 0.5),
                              duration=0.2),
            LerpScaleInterval(self.food[seat],
                              scale=Point3(0.5, 0.5, 1.0),
                              duration=0.1),
            LerpScaleInterval(self.food[seat],
                              scale=Point3(1.1, 1.1, 0.1),
                              duration=0.1),
            LerpScaleInterval(self.food[seat],
                              scale=Point3(0.1, 0.1, 0.1),
                              duration=0.2),
            SoundInterval(
                globalBattleSoundCache.getSound('GUI_balloon_popup.ogg'),
                node=self.food[seat]), Wait(0.2),
            LerpPosInterval(self.food[seat], pos=pos, duration=0.2),
            Func(self.food[seat].hide))
        return foodTrack

    def destroy(self):
        if self.basket:
            self.basket.removeNode()
        if self.clockNode:
            self.clockNode.removeNode()
        if self.tableclothSphereNode:
            self.tableclothSphereNode.removeNode()
        if self.picnicBasketTrack:
            self.picnicBasketTrack.pause()
        for node in self.picnicTableSphereNodes + self.food:
            if node and not node.isEmpty():
                node.removeNode()

        self.picnicTableSphereNodes = []
        self.food = [None] * 4
        self.picnicBasketTrack = None
        self.tableclothSphereNode = None
        self.clockNode = None
        self.basket = None
        return

    def setPicnicDone(self):
        if self.localToonOnBoard:
            if hasattr(self.loader.place, 'picnic'):
                self.loader.place.picnic.fsm.request('final')
                self.loader.place.picnic.fsm.request('start')
            self.localToonOnBoard = 0
            messenger.send('picnicDone')
class DistributedViewingBlock(DistributedStartingBlock):
    notify = DirectNotifyGlobal.directNotify.newCategory(
        'DistributedViewingBlock')
    sphereRadius = 6

    def __init__(self, cr):
        DistributedStartingBlock.__init__(self, cr)
        self.timer = None
        return

    def delete(self):
        if self.timer is not None:
            self.timer.destroy()
            del self.timer
        DistributedStartingBlock.delete(self)
        return

    def generateInit(self):
        self.notify.debugStateCall(self)
        DistributedObject.DistributedObject.generateInit(self)
        self.nodePath = NodePath(self.uniqueName('StartingBlock'))
        self.collSphere = CollisionSphere(-1, 6.75, -1, self.sphereRadius)
        self.collSphere.setTangible(0)
        self.collNode = CollisionNode(self.uniqueName('StartingBlockSphere'))
        self.collNode.setCollideMask(ToontownGlobals.WallBitmask)
        self.collNode.addSolid(self.collSphere)
        self.collNodePath = self.nodePath.attachNewNode(self.collNode)

    def announceGenerate(self):
        self.notify.debugStateCall(self)
        DistributedObject.DistributedObject.announceGenerate(self)
        self.nodePath.reparentTo(render)
        self.accept(self.uniqueName('enterStartingBlockSphere'),
                    self.__handleEnterSphere)
        if (__debug__):
            if self.testLOD:
                self.__generateKartAppearTrack()

    def setPadLocationId(self, padLocationId):
        self.notify.debugStateCall(self)
        self.movieNode = self.nodePath.attachNewNode(
            self.uniqueName('MovieNode'))
        self.exitMovieNode = self.nodePath.attachNewNode(
            self.uniqueName('ExitMovieNode'))
        if padLocationId % 2:
            self.movieNode.setPosHpr(0, 6.5, 0, 0, 0, 0)
        else:
            self.movieNode.setPosHpr(0, -6.5, 0, 0, 0, 0)
        self.exitMovieNode.setPosHpr(3, 6.5, 0, 270, 0, 0)
        self.collNodePath.reparentTo(self.movieNode)

    def __handleEnterSphere(self, collEntry):
        if base.localAvatar.doId == self.lastAvId and globalClock.getFrameCount(
        ) <= self.lastFrame + 1:
            self.notify.debug('Ignoring duplicate entry for avatar.')
            return
        if base.localAvatar.hp > 0:

            def handleEnterRequest(self=self):
                self.ignore('stoppedAsleep')
                if hasattr(self.dialog,
                           'doneStatus') and self.dialog.doneStatus == 'ok':
                    self.d_requestEnter()
                else:
                    self.cr.playGame.getPlace().setState('walk')
                self.dialog.ignoreAll()
                self.dialog.cleanup()
                del self.dialog

            self.cr.playGame.getPlace().fsm.request('stopped')
            self.accept('stoppedAsleep', handleEnterRequest)
            doneEvent = 'enterRequest|dialog'
            msg = TTLocalizer.StartingBlock_EnterShowPad
            self.dialog = TTGlobalDialog(msg, doneEvent, 4)
            self.dialog.accept(doneEvent, handleEnterRequest)

    def generateCameraMoveTrack(self):
        self.cPos = camera.getPos(self.av)
        self.cHpr = camera.getHpr(self.av)
        cameraPos = Point3(23, -10, 7)
        cameraHpr = Point3(65, -10, 0)
        camera.wrtReparentTo(self.nodePath)
        cameraTrack = LerpPosHprInterval(camera, 1.5, cameraPos, cameraHpr)
        return cameraTrack

    def makeGui(self):
        self.notify.debugStateCall(self)
        if self.timer is not None:
            return
        self.timer = ToontownTimer()
        self.timer.setScale(0.3)
        self.timer.setPos(-0.173333, 0, 0.27)
        self.timer.reparentTo(base.a2dBottomRight)
        self.timer.hide()
        DistributedStartingBlock.makeGui(self)
        return

    def showGui(self):
        self.notify.debugStateCall(self)
        self.timer.show()
        DistributedStartingBlock.showGui(self)

    def hideGui(self):
        self.notify.debugStateCall(self)
        if not hasattr(self, 'timer') or self.timer is None:
            return
        self.timer.reset()
        self.timer.hide()
        DistributedStartingBlock.hideGui(self)
        return

    def countdown(self):
        countdownTime = KartGlobals.COUNTDOWN_TIME - globalClockDelta.localElapsedTime(
            self.kartPad.getTimestamp(self.avId))
        self.timer.countdown(countdownTime)

    def enterEnterMovie(self):
        self.notify.debug(
            '%d enterEnterMovie: Entering the Enter Movie State.' % self.doId)
        if base.config.GetBool('want-qa-regression', 0):
            raceName = "Display Block (No Race)"
            if hasattr(self.kartPad, "trackType"):
                raceName = TTLocalizer.KartRace_RaceNames[
                    self.kartPad.trackType]
            self.notify.info('QA-REGRESSION: KARTING: %s' % raceName)
        pos = self.nodePath.getPos(render)
        hpr = self.nodePath.getHpr(render)
        pos.addZ(1.7)
        hpr.addX(270)
        self.kartNode.setPosHpr(pos, hpr)
        toonTrack = self.generateToonMoveTrack()
        kartTrack = self.generateKartAppearTrack()
        jumpTrack = self.generateToonJumpTrack()
        name = self.av.uniqueName('EnterRaceTrack')
        if self.av is not None and self.localToonKarting:
            cameraTrack = self.generateCameraMoveTrack()
            self.finishMovie()
            self.movieTrack = Sequence(Parallel(cameraTrack, Sequence()),
                                       kartTrack,
                                       jumpTrack,
                                       Func(self.makeGui),
                                       Func(self.showGui),
                                       Func(self.countdown),
                                       Func(self.request, 'Waiting'),
                                       Func(self.d_movieFinished),
                                       name=name,
                                       autoFinish=1)
        else:
            self.finishMovie()
            self.movieTrack = Sequence(toonTrack,
                                       kartTrack,
                                       jumpTrack,
                                       name=name,
                                       autoFinish=1)
        self.movieTrack.start()
        self.exitRequested = True
        return
Esempio n. 5
0
class DistributedPicnicBasket(DistributedObject.DistributedObject):

    seatState = Enum("Empty, Full, Eating")
    notify = DirectNotifyGlobal.directNotify.newCategory(
        "DistributedPicnicBasket")

    def __init__(self, cr):
        """__init__(cr)
        """
        DistributedObject.DistributedObject.__init__(self, cr)

        self.localToonOnBoard = 0
        self.seed = 0
        self.random = None
        self.picnicCountdownTime = \
                              ConfigVariableDouble("picnic-countdown-time",
                                                   ToontownGlobals.PICNIC_COUNTDOWN_TIME).getValue()
        self.picnicBasketTrack = None  # only one track contains the picnic basket shrink/grow

        self.fsm = ClassicFSM.ClassicFSM(
            'DistributedTrolley',
            [
                State.State('off', self.enterOff, self.exitOff,
                            ['waitEmpty', 'waitCountdown']),
                State.State('waitEmpty', self.enterWaitEmpty,
                            self.exitWaitEmpty, ['waitCountdown']),
                State.State('waitCountdown', self.enterWaitCountdown,
                            self.exitWaitCountdown, ['waitEmpty'])
            ],
            # Initial State
            'off',
            # Final State
            'off',
        )
        self.fsm.enterInitialState()

        # Tracks on toons, for starting and stopping
        # stored by avId : track. There is only a need for one at a time,
        # in fact the point of the dict is to ensure only one is playing at a time
        self.__toonTracks = {}

    def generate(self):
        """generate(self)
        This method is called when the DistributedObject is reintroduced
        to the world, either for the first time or from the cache.
        """
        DistributedObject.DistributedObject.generate(self)

        # Get the state machine stuff for playGame
        self.loader = self.cr.playGame.hood.loader
        self.foodLoader = [
            'phase_6/models/golf/picnic_sandwich.bam',
            'phase_6/models/golf/picnic_apple.bam',
            'phase_6/models/golf/picnic_cupcake.bam',
            'phase_6/models/golf/picnic_chocolate_cake.bam'
        ]
        self.fullSeat = []
        self.food = []
        for i in range(4):
            self.food.append(None)
            self.fullSeat.append(self.seatState.Empty)
        self.picnicItem = 0

    def announceGenerate(self):
        """Setup other fields dependent on the required fields."""

        self.picnicTable = self.loader.geom.find("**/*picnic_table_" +
                                                 str(self.tableNumber))
        self.picnicTableSphereNodes = []

        self.numSeats = 4
        self.seats = []
        self.jumpOffsets = []
        self.basket = None
        for i in range(self.numSeats):
            self.seats.append(self.picnicTable.find("**/*seat%d" % (i + 1)))
            self.jumpOffsets.append(
                self.picnicTable.find("**/*jumpOut%d" % (i + 1)))
            #debugAxis = loader.loadModel('models/misc/xyzAxis')
            #debugAxis.setColorScale(1.0, 1.0, 1.0, 0.25)
            #debugAxis.setTransparency(True)
            #debugAxis.reparentTo(self.seats[i])

        self.tablecloth = self.picnicTable.find("**/basket_locator")

        DistributedObject.DistributedObject.announceGenerate(self)
        for i in range(self.numSeats):
            self.picnicTableSphereNodes.append(self.seats[i].attachNewNode(
                CollisionNode('picnicTable_sphere_%d_%d' %
                              (self.getDoId(), i))))
            self.picnicTableSphereNodes[i].node().addSolid(
                CollisionSphere(0, 0, 0, 2))

        self.tableclothSphereNode = self.tablecloth.attachNewNode(
            CollisionNode('tablecloth_sphere'))
        self.tableclothSphereNode.node().addSolid(CollisionSphere(0, 0, -1, 4))

        angle = self.startingHpr[0]
        angle -= 90
        radAngle = deg2Rad(angle)
        unitVec = Vec3(math.cos(radAngle), math.sin(radAngle), 0)
        unitVec *= 30.0
        self.endPos = self.startingPos + unitVec

        dist = Vec3(self.endPos - self.enteringPos).length()
        wheelAngle = dist / (0.5 * 1.4 * math.pi) * 360

        self.seatNumber = 0

        self.clockNode = ToontownTimer()
        self.clockNode.reparentTo(base.a2dBottomRight)
        self.clockNode.setPos(-0.173, 0, 0.17)
        self.clockNode.setScale(0.3)
        self.clockNode.hide()

    def disable(self):
        DistributedObject.DistributedObject.disable(self)
        # Go to the off state when the object is put in the cache
        self.fsm.request("off")

        # No more toon animating
        self.clearToonTracks()

        for i in range(self.numSeats):
            del self.picnicTableSphereNodes[0]
        del self.picnicTableSphereNodes

        self.notify.debug("Deleted self loader " + str(self.getDoId()))
        self.picnicTable.removeNode()
        self.picnicBasketTrack = None
        #self.kart.removeNode()
        #del self.kart

        #import pdb;
        #pdb.set_trace()

    def delete(self):
        self.notify.debug("Golf kart getting deleted: %s" % self.getDoId())
        DistributedObject.DistributedObject.delete(self)
        del self.fsm

    def setState(self, state, seed, timestamp):
        self.seed = seed
        if not self.random:
            self.random = RandomNumGen.RandomNumGen(seed)
        self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])

    def handleEnterPicnicTableSphere(self, i, collEntry):
        # collEntry):
        assert self.notify.debugStateCall(self)
        self.seatNumber = i
        self.notify.debug("Entering Picnic Table Sphere.... %s" %
                          self.getDoId())
        # Put localToon into requestBoard mode.
        #import pdb; pdb.set_trace()
        self.loader.place.detectedPicnicTableSphereCollision(self)

    def handleEnterPicnicTable(self, i):
        # Tell the server that this avatar wants to board.
        assert self.notify.debugStateCall(self)
        toon = base.localAvatar
        self.sendUpdate("requestBoard", [i])

    def fillSlot0(self, avId):
        self.fillSlot(0, avId)

    def fillSlot1(self, avId):
        self.fillSlot(1, avId)

    def fillSlot2(self, avId):
        self.fillSlot(2, avId)

    def fillSlot3(self, avId):
        self.fillSlot(3, avId)

    def fillSlot(self, index, avId):
        assert self.notify.debugStateCall(self)
        self.notify.debug("fill Slot: %d for %d" % (index, avId))
        if avId == 0:
            # This means that the slot is now empty, and no action should
            # be taken.
            pass
        else:
            self.fullSeat[index] = self.seatState.Full
            # If localToon is boarding, he needs to change state
            if avId == base.localAvatar.getDoId():
                # Start the countdown clock...
                self.clockNode.show()
                if index == 0 or index == 3:
                    side = -1
                else:
                    side = 1
                if hasattr(self.loader.place, "trolley"):
                    self.loader.place.trolley.fsm.request(
                        "boarding", [self.tablecloth, side])
                else:
                    self.notify.warning('fillSlot no trolley in place')
                self.localToonOnBoard = 1

            # Put that toon on the table

            # If it's localToon, tell him he's on the trolley now
            if avId == base.localAvatar.getDoId():
                if hasattr(self.loader.place, "trolley"):
                    self.loader.place.trolley.fsm.request("boarded")
                    # hide the exit button until basket interval is over
                    self.loader.place.trolley.exitButton.hide()
            if avId in self.cr.doId2do:
                # If the toon exists, look it up
                toon = self.cr.doId2do[avId]
                # Parent it to the trolley
                toon.stopSmooth()
                toon.wrtReparentTo(self.tablecloth)
                sitStartDuration = toon.getDuration("sit-start")
                jumpTrack = self.generateToonJumpTrack(toon, index)
                track = Sequence(jumpTrack, Func(toon.setAnimState, "Sit",
                                                 1.0))
                # only add basket appear if there is no toons are already sitting
                self.notify.debug("### fillSlot: fullSeat = %s" %
                                  self.fullSeat)
                if self.fullSeat.count(0) == 3:
                    self.notify.debug("### fillSlot: adding basketAppear")
                    #track.append(self.generateBasketAppearTrack())
                    if self.picnicBasketTrack:
                        self.picnicBasketTrack.finish()
                    waitDuration = track.getDuration()
                    self.picnicBasketTrack = Sequence(
                        Wait(waitDuration), self.generateBasketAppearTrack())
                    self.picnicBasketTrack.start()
                # make a random food appear
                track.append(self.generateFoodAppearTrack(index))
                # finish the rest of the staging
                track.append(
                    Sequence(Func(self.clearToonTrack, avId),
                             name=toon.uniqueName("fillTrolley"),
                             autoPause=1))
                if avId == base.localAvatar.getDoId():
                    if hasattr(self.loader.place, "trolley"):
                        track.append(
                            Func(self.loader.place.trolley.exitButton.show))
                track.delayDelete = DelayDelete.DelayDelete(
                    toon, 'PicnicBasket.fillSlot')
                self.storeToonTrack(avId, track)
                track.start()

    def emptySlot0(self, avId, timestamp):
        self.emptySlot(0, avId, timestamp)

    def emptySlot1(self, avId, timestamp):
        self.emptySlot(1, avId, timestamp)

    def emptySlot2(self, avId, timestamp):
        self.emptySlot(2, avId, timestamp)

    def emptySlot3(self, avId, timestamp):
        self.emptySlot(3, avId, timestamp)

    def notifyToonOffTrolley(self, toon):
        toon.setAnimState("neutral", 1.0)
        if hasattr(base, 'localAvatar') and toon == base.localAvatar:
            if hasattr(self.loader.place, "trolley"):
                self.loader.place.trolley.handleOffTrolley()
            self.localToonOnBoard = 0
        else:
            toon.startSmooth()
        return

    def emptySlot(self, index, avId, timestamp):
        def emptySeat(index):
            # If localToon is exiting, he needs to change state
            self.notify.debug("### seat %s now empty" % index)
            self.fullSeat[index] = self.seatState.Empty

        if avId == 0:
            # This means that the slot is now empty, and no action should
            # be taken.
            pass
        elif avId == 1:
            # Special cardinal value for unexpected exit.
            # The toon is gone, but we may still need to clean up his food
            self.fullSeat[index] = self.seatState.Empty
            track = Sequence(self.generateFoodDisappearTrack(index))
            # if no toons left, make the basket go away
            self.notify.debug("### empty slot - unexpetected: fullSeat = %s" %
                              self.fullSeat)
            if self.fullSeat.count(0) == 4:
                self.notify.debug("### empty slot - unexpected: losing basket")
                if self.picnicBasketTrack:
                    self.picnicBasketTrack.finish()
                #track.append(self.generateBasketDisappearTrack())
                waitDuration = track.getDuration()
                self.picnicBasketTrack = Sequence(
                    Wait(waitDuration), self.generateBasketDisappearTrack())
                self.picnicBasketTrack.start()
            track.start()
        else:
            self.fullSeat[index] = self.seatState.Empty
            if avId in self.cr.doId2do:
                if avId == base.localAvatar.getDoId():
                    # Stop the countdown clock..
                    if (self.clockNode):
                        self.clockNode.hide()

                # If the toon exists, look it up
                toon = self.cr.doId2do[avId]
                toon.stopSmooth()
                sitStartDuration = toon.getDuration("sit-start")
                jumpOutTrack = self.generateToonReverseJumpTrack(toon, index)
                track = Sequence(jumpOutTrack)
                # make the food go away
                track.append(self.generateFoodDisappearTrack(index))
                # if no toons left, make the basket go away
                self.notify.debug("### empty slot: fullSeat = %s" %
                                  self.fullSeat)
                if self.fullSeat.count(0) == 4:
                    self.notify.debug("### empty slot: losing basket")
                    if self.picnicBasketTrack:
                        self.picnicBasketTrack.finish()
                    #track.append(self.generateBasketDisappearTrack())
                    waitDuration = track.getDuration()
                    self.picnicBasketTrack = Sequence(
                        Wait(waitDuration),
                        self.generateBasketDisappearTrack())
                    self.picnicBasketTrack.start()

                    # let the toon loose
                track.append(
                    Sequence(
                        # Tell the toon he is free to roam now
                        Func(self.notifyToonOffTrolley, toon),
                        Func(self.clearToonTrack, avId),
                        Func(self.doneExit, avId),
                        Func(emptySeat, index),
                        name=toon.uniqueName("emptyTrolley"),
                        autoPause=1))
                track.delayDelete = DelayDelete.DelayDelete(
                    toon, 'PicnicBasket.emptySlot')
                self.storeToonTrack(avId, track)
                track.start()

    def rejectBoard(self, avId):
        # This should only be sent to us if our localToon requested
        # permission to board the trolley.
        assert (base.localAvatar.getDoId() == avId)
        self.loader.place.trolley.handleRejectBoard()

    def __enableCollisions(self):
        # start listening for toons to enter.
        assert self.notify.debugStateCall(self)
        for i in range(self.numSeats):
            self.accept('enterpicnicTable_sphere_%d_%d' % (self.getDoId(), i),
                        self.handleEnterPicnicTableSphere, [i])
            self.accept('enterPicnicTableOK_%d_%d' % (self.getDoId(), i),
                        self.handleEnterPicnicTable, [i])
            self.picnicTableSphereNodes[i].setCollideMask(
                ToontownGlobals.WallBitmask)

    def __disableCollisions(self):
        assert self.notify.debugStateCall(self)
        for i in range(self.numSeats):
            self.ignore('enterpicnicTable_sphere_%d_%d' % (self.getDoId(), i))
            self.ignore('enterPicnicTableOK_%d_%d' % (self.getDoId(), i))

        for i in range(self.numSeats):
            self.picnicTableSphereNodes[i].setCollideMask(BitMask32(0))

    ##### Off state #####

    def enterOff(self):
        return None

    def exitOff(self):
        return None

    ##### WaitEmpty state #####

    def enterWaitEmpty(self, ts):
        # Toons may now try to board the trolley
        self.__enableCollisions()

    def exitWaitEmpty(self):
        # Toons may not attempt to board the trolley if it isn't waiting
        self.__disableCollisions()

    ##### WaitCountdown state #####

    def enterWaitCountdown(self, ts):
        # Toons may now try to board the trolley
        self.__enableCollisions()
        self.accept("trolleyExitButton", self.handleExitButton)
        #self.clockNode.countdown(self.picnicCountdownTime - ts, self.handleExitButton)
        self.clockNode.countdown(self.picnicCountdownTime,
                                 self.handleExitButton)

    def handleExitButton(self):
        # This gets called when the exit button gets pushed.
        self.sendUpdate("requestExit")
        self.clockNode.hide()
        #import pdb; pdb.set_trace()

    def exitWaitCountdown(self):
        # Toons may not attempt to board the trolley if it isn't waiting
        self.__disableCollisions()
        self.ignore("trolleyExitButton")
        self.clockNode.reset()

    def getStareAtNodeAndOffset(self):
        return self.tablecloth, Point3(0, 0, 4)

    def storeToonTrack(self, avId, track):
        # Clear out any currently playing tracks on this toon
        self.clearToonTrack(avId)
        # Store this new one
        self.__toonTracks[avId] = track

    def clearToonTrack(self, avId):
        # Clear out any currently playing tracks on this toon
        oldTrack = self.__toonTracks.get(avId)
        if oldTrack:
            oldTrack.pause()
            DelayDelete.cleanupDelayDeletes(oldTrack)
            del self.__toonTracks[avId]

    def clearToonTracks(self):
        #We can't use an iter because we are deleting keys
        keyList = []
        for key in self.__toonTracks:
            keyList.append(key)

        for key in keyList:
            if key in self.__toonTracks:
                self.clearToonTrack(key)

    def doneExit(self, avId):
        if (avId == base.localAvatar.getDoId()):
            self.sendUpdate("doneExit")

    def setPosHpr(self, x, y, z, h, p, r):
        """Set the pos hpr as dictated by the AI."""
        self.startingPos = Vec3(x, y, z)
        self.enteringPos = Vec3(x, y, z - 10)
        self.startingHpr = Vec3(h, 0, 0)
        #self.golfKart.setPosHpr( x, y, z, h, 0, 0 )

    def setTableNumber(self, tn):
        self.tableNumber = tn

    def generateToonJumpTrack(self, av, seatIndex):
        """Return an interval of the toon jumping into the golf kart."""
        # Maintain a reference to Parent and Scale of avatar in case they
        # exit from the kart.
        #base.sb = self

        av.pose('sit', 47)
        hipOffset = av.getHipsParts()[2].getPos(av)

        def getToonJumpTrack(av, seatIndex):
            # using a local func allows the ProjectileInterval to
            # calculate this pos at run-time
            def getJumpDest(av=av, node=self.tablecloth):
                dest = Vec3(self.tablecloth.getPos(av.getParent()))
                seatNode = self.picnicTable.find("**/seat" +
                                                 str(seatIndex + 1))
                dest += seatNode.getPos(self.tablecloth)
                dna = av.getStyle()
                dest -= hipOffset
                if (seatIndex == 2 or seatIndex == 3):
                    dest.setY(dest.getY() + 2 * hipOffset.getY())
                dest.setZ(dest.getZ() + 0.2)

                return dest

            def getJumpHpr(av=av, node=self.tablecloth):
                hpr = self.seats[seatIndex].getHpr(av.getParent())
                #if(seatIndex < 2):
                #hpr.setX( hpr.getX() + 180)
                #else:
                #    hpr.setX( hpr.getX() )
                angle = PythonUtil.fitDestAngle2Src(av.getH(), hpr.getX())
                hpr.setX(angle)
                return hpr

            toonJumpTrack = Parallel(
                ActorInterval(av, 'jump'),
                Sequence(
                    Wait(0.43),
                    Parallel(
                        LerpHprInterval(av, hpr=getJumpHpr, duration=.9),
                        ProjectileInterval(av, endPos=getJumpDest,
                                           duration=.9)),
                ))
            return toonJumpTrack

        def getToonSitTrack(av):
            toonSitTrack = Sequence(ActorInterval(av, 'sit-start'),
                                    Func(av.loop, 'sit'))
            return toonSitTrack

        toonJumpTrack = getToonJumpTrack(av, seatIndex)
        toonSitTrack = getToonSitTrack(av)

        jumpTrack = Sequence(
            Parallel(
                toonJumpTrack,
                Sequence(
                    Wait(1),
                    toonSitTrack,
                ),
            ),
            Func(av.wrtReparentTo, self.tablecloth),
        )

        return jumpTrack

    def generateToonReverseJumpTrack(self, av, seatIndex):
        """Return an interval of the toon jumping out of the golf kart."""
        self.notify.debug("av.getH() = %s" % av.getH())

        def getToonJumpTrack(av, destNode):
            # using a local func allows the ProjectileInterval to
            # calculate this pos at run-time
            def getJumpDest(av=av, node=destNode):
                dest = node.getPos(self.tablecloth)
                dest += self.jumpOffsets[seatIndex].getPos(self.tablecloth)
                return dest

            def getJumpHpr(av=av, node=destNode):
                hpr = node.getHpr(av.getParent())
                hpr.setX(hpr.getX() + 180)
                angle = PythonUtil.fitDestAngle2Src(av.getH(), hpr.getX())
                hpr.setX(angle)
                return hpr

            toonJumpTrack = Parallel(
                ActorInterval(av, 'jump'),
                Sequence(
                    Wait(0.1),  #43 ),
                    Parallel(  #LerpHprInterval( av,
                        #                 hpr = getJumpHpr,
                        #                 duration = .9 ),
                        ProjectileInterval(av, endPos=getJumpDest,
                                           duration=.9))))
            return toonJumpTrack

        toonJumpTrack = getToonJumpTrack(av, self.tablecloth)
        #self.seats[seatIndex])
        jumpTrack = Sequence(
            toonJumpTrack,
            Func(av.loop, 'neutral'),
            Func(av.wrtReparentTo, render),
            #Func( self.av.setPosHpr, self.exitMovieNode, 0,0,0,0,0,0 ),
        )
        return jumpTrack

    def generateBasketAppearTrack(self):
        """
        """
        if (self.basket == None):
            self.basket = loader.loadModel(
                'phase_6/models/golf/picnic_basket.bam')

        self.basket.setScale(0.1)

        basketTrack = Sequence(
            Func(self.basket.show),
            SoundInterval(
                globalBattleSoundCache.getSound('GUI_balloon_popup.mp3'),
                node=self.basket),
            Func(self.basket.reparentTo, self.tablecloth),
            Func(self.basket.setPos, 0, 0, .2),
            Func(self.basket.setHpr, 45, 0, 0),
            Func(self.basket.wrtReparentTo, render),
            Func(self.basket.setShear, 0, 0, 0),
            #Func( self.basket.setActiveShadow, True ),
            # Must be a cleaner way to do this.
            Sequence(
                LerpScaleInterval(self.basket,
                                  scale=Point3(1.1, 1.1, .1),
                                  duration=0.2),
                LerpScaleInterval(self.basket,
                                  scale=Point3(1.6, 1.6, 0.2),
                                  duration=0.1),
                LerpScaleInterval(self.basket,
                                  scale=Point3(1., 1., 0.4),
                                  duration=0.1),
                LerpScaleInterval(self.basket,
                                  scale=Point3(1.5, 1.5, 2.5),
                                  duration=0.2),
                LerpScaleInterval(self.basket,
                                  scale=Point3(2.5, 2.5, 1.5),
                                  duration=0.1),
                LerpScaleInterval(self.basket,
                                  scale=Point3(2., 2., 2.),
                                  duration=0.1),
                Func(self.basket.wrtReparentTo, self.tablecloth),
                Func(self.basket.setPos, 0, 0, 0)),
        )

        return basketTrack

    def generateBasketDisappearTrack(self):
        if not self.basket:
            return Sequence()

        pos = self.basket.getPos()
        pos.addZ(-1)

        basketTrack = Sequence(
            LerpScaleInterval(self.basket,
                              scale=Point3(2., 2., 1.8),
                              duration=0.1),
            LerpScaleInterval(self.basket,
                              scale=Point3(1., 1., 2.5),
                              duration=0.1),
            LerpScaleInterval(self.basket,
                              scale=Point3(2., 2., 0.5),
                              duration=0.2),
            LerpScaleInterval(self.basket,
                              scale=Point3(0.5, 0.5, 1.0),
                              duration=0.1),
            LerpScaleInterval(self.basket,
                              scale=Point3(1.1, 1.1, .1),
                              duration=0.1),
            LerpScaleInterval(self.basket,
                              scale=Point3(.1, .1, .1),
                              duration=0.2),
            SoundInterval(
                globalBattleSoundCache.getSound('GUI_balloon_popup.mp3'),
                node=self.basket),
            Wait(0.2),
            LerpPosInterval(self.basket, pos=pos, duration=0.2),
            Func(self.basket.hide),
        )
        return basketTrack

    def generateFoodAppearTrack(self, seat):
        """
        """
        if (self.fullSeat[seat] == self.seatState.Full):
            self.notify.debug("### food appear: self.fullSeat = %s" %
                              self.fullSeat)
            if not self.food[seat]:
                self.food[seat] = loader.loadModel(
                    self.random.choice(self.foodLoader))
                self.notify.debug("### food appear: self.food = %s" %
                                  self.food)

            self.food[seat].setScale(0.1)
            self.food[seat].reparentTo(self.tablecloth)
            self.food[seat].setPos(
                self.seats[seat].getPos(self.tablecloth)[0] / 2,
                self.seats[seat].getPos(self.tablecloth)[1] / 2, 0)

            # Func( self.food[seat].setActiveShadow, False ),
            foodTrack = Sequence(
                Func(self.food[seat].show),
                SoundInterval(
                    globalBattleSoundCache.getSound('GUI_balloon_popup.mp3'),
                    node=self.food[seat]),
                Func(self.food[seat].reparentTo, self.tablecloth),
                Func(self.food[seat].setHpr, 45, 0, 0),
                Func(self.food[seat].wrtReparentTo, render),
                Func(self.food[seat].setShear, 0, 0, 0),
                #Func( self.food[seat].setActiveShadow, True ),
                # Must be a cleaner way to do this.
                Sequence(
                    LerpScaleInterval(self.food[seat],
                                      scale=Point3(1.1, 1.1, .1),
                                      duration=0.2),
                    LerpScaleInterval(self.food[seat],
                                      scale=Point3(1.6, 1.6, 0.2),
                                      duration=0.1),
                    LerpScaleInterval(self.food[seat],
                                      scale=Point3(1., 1., 0.4),
                                      duration=0.1),
                    LerpScaleInterval(self.food[seat],
                                      scale=Point3(1.5, 1.5, 2.5),
                                      duration=0.2),
                    LerpScaleInterval(self.food[seat],
                                      scale=Point3(2.5, 2.5, 1.5),
                                      duration=0.1),
                    LerpScaleInterval(self.food[seat],
                                      scale=Point3(2., 2., 2.),
                                      duration=0.1),
                    Func(self.food[seat].wrtReparentTo, self.tablecloth)),
            )
            return foodTrack
        else:
            return Sequence()

    def generateFoodDisappearTrack(self, seat):
        if not self.food[seat]:
            return Sequence()
        pos = self.food[seat].getPos()
        pos.addZ(-1.)
        foodTrack = Sequence(
            LerpScaleInterval(self.food[seat],
                              scale=Point3(2., 2., 1.8),
                              duration=0.1),
            LerpScaleInterval(self.food[seat],
                              scale=Point3(1., 1., 2.5),
                              duration=0.1),
            LerpScaleInterval(self.food[seat],
                              scale=Point3(2., 2., 0.5),
                              duration=0.2),
            LerpScaleInterval(self.food[seat],
                              scale=Point3(0.5, 0.5, 1.0),
                              duration=0.1),
            LerpScaleInterval(self.food[seat],
                              scale=Point3(1.1, 1.1, .1),
                              duration=0.1),
            LerpScaleInterval(self.food[seat],
                              scale=Point3(.1, .1, .1),
                              duration=0.2),
            SoundInterval(
                globalBattleSoundCache.getSound('GUI_balloon_popup.mp3'),
                node=self.food[seat]),
            Wait(0.2),
            LerpPosInterval(self.food[seat], pos=pos, duration=0.2),
            Func(self.food[seat].hide),
        )
        return foodTrack

    def destroy(self, node):
        node.removeNode()
        node = None
        self.basket.removeNode()
        self.basket = None
        for food in self.food:
            food.removeNode()
        self.food = None
        self.clockNode.removeNode()
        del self.clockNode
        self.clockNode = None

    def setPicnicDone(self):
        if self.localToonOnBoard:
            if hasattr(self.loader.place, "trolley"):
                self.loader.place.trolley.fsm.request("final")
                self.loader.place.trolley.fsm.request("start")
            self.localToonOnBoard = 0
            messenger.send("picnicDone")