def Begin(): global Tracking MirrorRoom.CreateRoom() InitRecording() addAvatar() InitCollision() configureSound() #Comment this out if you want to debug without using HMD InitHMD() setupTouchCubes() touchcube.threeTouchNeedsSimulTouch = False # SimulTouch or sequential touch?
def Begin(): global Tracking MirrorRoom.CreateRoom() InitRecording() addAvatar() InitCollision() configureSound() InitHMD() #BL:start # Add third appendage thirdAppendage.add(avatar, appendage, skinChoices, skin, controlSchema) #BL:end setupTouchCubes() touchcube.threeTouchNeedsSimulTouch = False # SimulTouch or sequential touch?
def Begin(): global Tracking, controlSchema, isLeftHanded MirrorRoom.CreateRoom() InitRecording() addAvatar() InitCollision() configureSound() InitHMD() # BL:start # Add appendages appendagemanager.addAppendage(avatar, skinChoices) # Assign control schema for appendages appendagemanager.setControl(controlSchema, isLeftHanded) thirdHandIDS.append(TouchCube.thirdAppendage.id) # BL:end setupTouchCubes() touchcube.threeTouchNeedsSimulTouch = False # SimulTouch or sequential touch?
def Begin(): global controlSchema MirrorRoom.CreateRoom() InitRecording() addAvatar() InitCollision() configureSound() InitHMD() #BL:start # Add appendages # appendagemanager.addAppendage(avatar, skinChoices) appendagemanager.addAppendages(some_global_variables.avatar, numberOfArms) #Assign control schema for appendages appendagemanager.setControl(controlSchema) thirdHandIDS.append(TouchCube.thirdAppendage.id) #BL:end setupTouchCubes() touchcube.threeTouchNeedsSimulTouch = False # SimulTouch or sequential touch?