Esempio n. 1
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    def add_car(self, x, y, vx, vy, target_lane, theta):
        idx = self._empty_indices.pop()
        car = Car(idx=idx,
                  length=self.car_length,
                  width=self.car_width,
                  color=random.choice(RED_COLORS),
                  max_accel=self.car_max_accel,
                  max_speed=self.car_max_speed,
                  max_rotation=self.car_max_rotation,
                  expose_level=self.car_expose_level)
        driver = EnvDriver(target_lane=target_lane,
                           min_x=self.min_x,
                           min_y=self.min_y,
                           x_sigma=self.driver_sigma,
                           y_sigma=0.,
                           idx=idx,
                           car=car,
                           dt=self.dt)
        car.set_position(np.array([x, y]))
        car.set_velocity(np.array([vx, vy]))
        car.set_rotation(theta)

        self._cars.append(car)
        self._drivers.append(driver)
        # driver.observe(self._cars, self._road)
        return car, driver
Esempio n. 2
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    def add_car(self, x, y, vx, vy, x_des, y_des, target_lane, theta):
        if y <= 4.:
            idx = self._lower_lane_next_idx
            self._lower_lane_next_idx += 1
            if self._lower_lane_next_idx > int(self.max_veh_num/2.):
                self._lower_lane_next_idx = 1
        elif y > 4.:
            idx = self._upper_lane_next_idx
            self._upper_lane_next_idx += 1
            if self._upper_lane_next_idx > self.max_veh_num:
                self._upper_lane_next_idx = int(self.max_veh_num/2.)+1
        car = Car(idx=idx, length=self.car_length, width=self.car_width, color=random.choice(RED_COLORS),
                          max_accel=self.car_max_accel, max_speed=self.car_max_speed,
                          max_rotation=self.car_max_rotation,
                          expose_level=self.car_expose_level)
        driver = EnvDriver(target_lane=target_lane, 
                            min_front_x=self.min_front_x, 
                            min_back_x=self.min_back_x,
                            x_des=x_des, y_des=y_des,
                            x_sigma=self.driver_sigma, y_sigma=0.,
                            idx=idx, car=car, dt=self.dt
                            ) 
        car.set_position(np.array([x, y]))
        car.set_velocity(np.array([vx, vy]))
        car.set_rotation(theta)

        self._cars.append(car)
        self._drivers.append(driver)
        return car, driver
Esempio n. 3
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    def _reset(self):
        self._collision = False
        self._goal = False
        self._terminal = False
        self._intentions = []
        self._empty_indices = list(range(1,self.max_veh_num+1))

        self._cars, self._drivers = [], []
        x_0 = (self.x_start + self.x_goal)/2.
        y_0 = self.lane_start * 4.0 + 2.0
        car = Car(idx=0, length=self.car_length, width=self.car_width, color=random.choice(BLUE_COLORS),
                          max_accel=self.car_max_accel, max_speed=self.ego_max_speed,
                          max_rotation=self.car_max_rotation,
                          expose_level=self.car_expose_level)
        driver = EgoDriver(left_bound=self.x_start,min_x=self.min_x, min_y = self.min_y,
                            x_sigma=self.driver_sigma, y_sigma=0.,
                            idx=0,car=car,dt=self.dt)
        car.set_position(np.array([x_0, y_0]))
        car.set_velocity(np.array([0., 0.]))
        car.set_rotation(0.)
        self._cars.append(car)
        self._drivers.append(driver)
        # randomly generate surrounding cars and drivers
        for lane_id in range(1,3):    
            x = self.left_bound + np.random.uniform(self.gap_min,self.gap_max)
            y = lane_id*4.0 + 2.0
            while (x <= self.right_bound):
                target_lane = np.random.choice([1,2])
                self.add_car(x, y, 0., 0., target_lane, 0.)
                x += (np.random.uniform(self.gap_min,self.gap_max) + self.car_length)

        for driver in self._drivers[1:]:
            driver.observe(self._cars, self._road)
        self._sup_labels = self.get_sup_labels()
        return None
Esempio n. 4
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    def _reset(self):
        self._collision = False
        self._goal = False
        self._intentions = []
        self._lower_lane_next_idx = 1
        self._upper_lane_next_idx = int(self.max_veh_num / 2.) + 1

        self._cars, self._drivers = [], []
        x_0 = self.left_bound
        y_0 = np.random.choice([2., 6.])
        car = Car(idx=0,
                  length=self.car_length,
                  width=self.car_width,
                  color=random.choice(BLUE_COLORS),
                  max_accel=self.car_max_accel,
                  max_speed=self.car_max_speed,
                  max_rotation=self.car_max_rotation,
                  expose_level=self.car_expose_level)
        driver = EgoDriver(x_sigma=self.driver_sigma,
                           y_sigma=0.,
                           idx=0,
                           car=car,
                           dt=self.dt)
        car.set_position(np.array([x_0, y_0]))
        car.set_velocity(np.array([0., 0.]))
        car.set_rotation(0.)
        self._cars.append(car)
        self._drivers.append(driver)
        # randomly generate surrounding cars and drivers
        # lower lane
        x = self.right_bound - np.random.rand() * (self.gap_max - self.gap_min)
        if y_0 == 2.0:
            x_min = x_0 + self.car_length + self.gap_min
        else:
            x_min = self.left_bound
        y = 2.0
        while (x >= x_min):
            aggressive = np.random.choice([True, False])
            self.add_car(x, y, 0., 0., aggressive, 0.)
            x -= (np.random.uniform(self.gap_min, self.gap_max) +
                  self.car_length)

        # upper lane
        x = self.right_bound - np.random.rand() * (self.gap_max - self.gap_min)
        if y_0 == 6.0:
            x_min = x_0 + self.car_length + self.gap_min
        else:
            x_min = self.left_bound
        y = 6.0
        while (x >= x_min):
            aggressive = np.random.choice([True, False])
            self.add_car(x, y, 0., 0., aggressive, 0.)
            x -= (np.random.uniform(self.gap_min, self.gap_max) +
                  self.car_length)

        self._sup_labels = self.get_sup_labels()
        return None
Esempio n. 5
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    def _reset(self):
        self._collision = False
        self._outroad = False
        self._goal = False
        self._intentions = []
        self._lower_lane_next_idx = 1
        self._upper_lane_next_idx = int(self.max_veh_num / 2.) + 1

        self._cars, self._drivers = [], []
        car = Car(idx=0,
                  length=self.car_length,
                  width=self.car_width,
                  color=random.choice(BLUE_COLORS),
                  max_accel=self.car_max_accel,
                  max_speed=self.car_max_speed,
                  expose_level=self.car_expose_level)
        driver = EgoDriver(trajectory=EgoTrajectory(),
                           idx=0,
                           car=car,
                           dt=self.dt)
        car.set_position(np.array([0., -5.0]))
        car.set_velocity(np.array([0., 0.]))
        car.set_rotation(np.pi / 2.)
        driver.v_des = 0.
        driver.t_des = 0.
        self._cars.append(car)
        self._drivers.append(driver)
        # randomly generate surrounding cars and drivers
        # lower lane
        x = self.left_bound + np.random.rand() * (self.gap_max - self.gap_min)
        while (x < self.right_bound):
            v_des = self.desire_speed
            p_des = 2.
            direction = -1
            self.add_car(x, p_des, -self.desire_speed, 0., v_des, p_des,
                         direction, np.pi)
            x += (np.random.rand() * (self.gap_max - self.gap_min) +
                  self.gap_min + self.car_length)

        # upper lane
        x = self.right_bound - np.random.rand() * (self.gap_max - self.gap_min)
        while (x > self.left_bound):
            v_des = self.desire_speed
            p_des = 6.
            direction = 1
            self.add_car(x, p_des, self.desire_speed, 0., v_des, p_des,
                         direction, 0.)
            x -= (np.random.rand() * (self.gap_max - self.gap_min) +
                  self.gap_min + self.car_length)

        self._sup_labels = self.get_sup_labels()
        return None
Esempio n. 6
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    def add_car(self, x, y, vx, vy, v_des, p_des, direction, theta):
        if y < 4.:
            idx = self._lower_lane_next_idx
            self._lower_lane_next_idx += 1
            if self._lower_lane_next_idx > int(self.max_veh_num / 2.):
                self._lower_lane_next_idx = 1
        elif y > 4.:
            idx = self._upper_lane_next_idx
            self._upper_lane_next_idx += 1
            if self._upper_lane_next_idx > self.max_veh_num:
                self._upper_lane_next_idx = int(self.max_veh_num / 2.) + 1
        car = Car(idx=idx,
                  length=self.car_length,
                  width=self.car_width,
                  color=random.choice(RED_COLORS),
                  max_accel=self.car_max_accel,
                  max_speed=self.car_max_speed,
                  max_rotation=0.,
                  expose_level=self.car_expose_level)
        driver = YNYDriver(idx=idx,
                           car=car,
                           dt=self.dt,
                           x_driver=IDMDriver(idx=idx,
                                              car=car,
                                              sigma=self.driver_sigma,
                                              s_des=self.s_des,
                                              s_min=self.s_min,
                                              axis=0,
                                              min_overlap=self.min_overlap,
                                              dt=self.dt),
                           y_driver=PDDriver(idx=idx,
                                             car=car,
                                             sigma=0.,
                                             axis=1,
                                             dt=self.dt))
        car.set_position(np.array([x, y]))
        car.set_velocity(np.array([vx, vy]))
        car.set_rotation(theta)
        driver.x_driver.set_v_des(v_des)
        driver.x_driver.set_direction(direction)
        driver.y_driver.set_p_des(p_des)
        if np.random.rand() < self.yld:
            driver.set_yld(True)
        else:
            driver.set_yld(False)

        self._cars.append(car)
        self._drivers.append(driver)
        return car, driver
Esempio n. 7
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    def add_car(self, idx, x, y, vx, vy, v_des, p_des, direction, theta):
        car = Car(idx=idx,
                  length=self.car_length,
                  width=self.car_width,
                  color=random.choice(RED_COLORS),
                  max_accel=self.car_max_accel,
                  max_speed=self.car_max_speed,
                  expose_level=self.car_expose_level)
        driver = TwoTDriver(idx=idx,
                            car=car,
                            dt=self.dt,
                            x_driver=IDMDriver(idx=idx,
                                               car=car,
                                               sigma=self.driver_sigma,
                                               s_min=self.s_min,
                                               axis=0,
                                               min_overlap=self.min_overlap,
                                               dt=self.dt),
                            y_driver=PDDriver(idx=idx,
                                              car=car,
                                              sigma=0.,
                                              axis=1,
                                              dt=self.dt))
        car.set_position(np.array([x, y]))
        car.set_velocity(np.array([vx, vy]))
        car.set_rotation(theta)
        driver.x_driver.set_v_des(v_des)
        driver.x_driver.set_direction(direction)
        driver.y_driver.set_p_des(p_des)
        driver.t1 = np.random.rand()
        if np.random.rand() < self.yld:
            driver.yld = True
            driver.t2 = np.random.rand() * 1.5 - 0.5
        else:
            driver.yld = False
            driver.t2 = None

        self._cars.append(car)
        self._drivers.append(driver)
        return car, driver