# Font trait: font_trait = KivaFont(default_font_name) # Bounds trait bounds_trait = CList([0.0, 0.0]) # (w,h) coordinate_trait = CList([0.0, 0.0]) # (x,y) #bounds_trait = Trait((0.0, 0.0, 20.0, 20.0), valid_bounds, editor=bounds_editor) # Component minimum size trait # PZW: Make these just floats, or maybe remove them altogether. ComponentMinSize = Range(0.0, 99999.0) ComponentMaxSize = ComponentMinSize(99999.0) # Pointer shape trait: Pointer = Trait('arrow', TraitPrefixList(pointer_shapes)) # Cursor style trait: cursor_style_trait = Trait('default', TraitPrefixMap(cursor_styles)) spacing_trait = Range(0, 63, value=4) padding_trait = Range(0, 63, value=4) margin_trait = Range(0, 63) border_size_trait = Range(0, 8, editor=border_size_editor) # Time interval trait: TimeInterval = Trait(None, None, Range(0.0, 3600.0)) # Stretch traits: Stretch = Range(0.0, 1.0, value=1.0) NoStretch = Stretch(0.0)
class OddIntegerTrait(HasTraits): value = Trait(99, odd_integer)
class DelegateTrait(HasTraits): value = Delegate("delegate") delegate = Trait(DelegatedFloatTrait())
class PrefixListTrait(HasTraits): value = Trait("one", TraitPrefixList("one", "two", "three"))
class OldInstanceTrait(HasTraits): value = Trait(otrait_test1)
class ImaginaryValueTrait(HasTraits): value = Trait(99.0 - 99.0j)
class EnumTrait(HasTraits): value = Trait([1, "one", 2, "two", 3, "three", 4.4, "four.four"])
class TVTKScene(HasPrivateTraits): """A TVTK interactor scene widget. This widget uses a RenderWindowInteractor and therefore supports interaction with VTK widgets. The widget uses TVTK. The widget also supports the following: - Save the scene to a bunch of common (and not so common) image formats. - save the rendered scene to the clipboard. - adding/removing lists/tuples of actors - setting the view to useful predefined views (just like in MayaVi). - If one passes `stereo=1` to the constructor, stereo rendering is enabled. By default this is disabled. Changing the stereo trait has no effect during runtime. - One can disable rendering by setting `disable_render` to True. """ # The version of this class. Used for persistence. __version__ = 0 ########################################################################### # Traits. ########################################################################### # Turn on/off stereo rendering. This is set on initialization and # has no effect once the widget is realized. stereo = Bool(False) # Perform line smoothing for all renderered lines. This produces # much nicer looking lines but renders slower. This setting works # only when called before the first render. line_smoothing = Bool(False) # Perform point smoothing for all renderered points. This # produces much nicer looking points but renders slower. This # setting works only when called before the first render. point_smoothing = Bool(False) # Perform polygon smoothing (anti-aliasing) for all rendered # polygons. This produces much nicer looking points but renders # slower. This setting works only when called before the first # render. polygon_smoothing = Bool(False) # Enable parallel projection. This trait is synchronized with # that of the camera. parallel_projection = Bool(False, desc='if the camera uses parallel projection') # Disable rendering. disable_render = Bool(False, desc='if rendering is to be disabled') # Enable off-screen rendering. This allows a user to render the # scene to an image without the need to have the window active. # For example, the application can be minimized and the saved # scene should be generated correctly. This is handy for batch # scripts and the like. This works under Win32. Under Mac OS X # and Linux it requires a recent VTK version (later than Oct 2005 # and ideally later than March 2006) to work correctly. off_screen_rendering = Bool(False, desc='if off-screen rendering is enabled') # The background color of the window. This is really a shadow # trait of the renderer's background. Delegation does not seem to # work nicely for this. background = Trait(vtk_color_trait((0.5, 0.5, 0.5)), desc='the background color of the window') # The default foreground color of any actors. This basically # saves the preference and actors will listen to changes -- # the scene itself does not use this. foreground = Trait(vtk_color_trait((1.0, 1.0, 1.0)), desc='the default foreground color of actors') # The magnification to use when generating images from the render # window. magnification = Range(1, 2048, 1, desc='the magnification used when the screen is saved to an image') # Specifies the number of frames to use for anti-aliasing when # saving a scene. This basically increases # `self.render_window.aa_frames` in order to produce anti-aliased # figures when a scene is saved to an image. It then restores the # `aa_frames` in order to get interactive rendering rates. anti_aliasing_frames = Range( 0, 20, 8, desc='number of frames to use for anti-aliasing when saving a scene' ) # Default JPEG quality. jpeg_quality = Range(10, 100, 95, desc='the quality of the JPEG image to produce') # Default JPEG progressive setting. jpeg_progressive = Bool(True, desc='if the generated JPEG should be progressive') # The light manager. light_manager = Instance(light_manager.LightManager, record=True) # The movie maker instance. movie_maker = Instance('tvtk.pyface.movie_maker.MovieMaker', record=True) # Is the scene busy or not. busy = Property(Bool, record=False) ######################################## # Events # Lifecycle events: there are no opening/opened events since the # control is actually created in __init__. # The control is going to be closed. closing = Event(record=False) # The control has been closed. closed = Event(record=False) # Event fired when an actor is added to the scene. actor_added = Event(record=False) # Event fired when any actor is removed from the scene. actor_removed = Event(record=False) ######################################## # Properties. # The interactor used by the scene. interactor = Property(Instance(tvtk.GenericRenderWindowInteractor)) # The render_window. render_window = Property(Instance(tvtk.RenderWindow)) # The renderer. renderer = Property(Instance(tvtk.Renderer)) # The camera. camera = Property(Instance(tvtk.Camera)) # The control to mimic the Widget behavior. control = Any ######################################## # Private traits. # A recorder for script recording. recorder = Instance(HasTraits, record=False, transient=True) # Cached last camera state. _last_camera_state = Any(transient=True) _camera_observer_id = Int(transient=True) _script_id = Str(transient=True) # The renderer instance. _renderer = Instance(tvtk.Renderer) _renwin = Instance(tvtk.RenderWindow) _interactor = Instance(tvtk.RenderWindowInteractor) _camera = Instance(tvtk.Camera) _busy_count = Int(0) ########################################################################### # 'object' interface. ########################################################################### def __init__(self, parent=None, **traits): """ Initializes the object. """ # Base class constructor. super(TVTKScene, self).__init__(**traits) # Used to set the view of the scene. self._def_pos = 1 self.control = self._create_control(parent) self._renwin.update_traits() def __get_pure_state__(self): """Allows us to pickle the scene.""" # The control attribute is not picklable since it is a VTK # object so we remove it. d = self.__dict__.copy() for x in ['control', '_renwin', '_interactor', '_camera', '_busy_count', '__sync_trait__', 'recorder', '_last_camera_state', '_camera_observer_id', '_script_id', '__traits_listener__']: d.pop(x, None) # Additionally pickle these. d['camera'] = self.camera return d def __getstate__(self): return state_pickler.dumps(self) def __setstate__(self, str_state): # This method is unnecessary since this object will almost # never be pickled by itself and only via an object that # contains it, therefore __init__ will be called when the # scene is constructed. However, setstate is defined just for # completeness. state_pickler.set_state(self, state_pickler.loads_state(str_state)) ########################################################################### # 'event' interface. ########################################################################### def _closed_fired(self): self.light_manager = None self._interactor = None self.movie_maker = None ########################################################################### # 'Scene' interface. ########################################################################### def render(self): """ Force the scene to be rendered. Nothing is done if the `disable_render` trait is set to True.""" if not self.disable_render: self._renwin.render() def add_actors(self, actors): """ Adds a single actor or a tuple or list of actors to the renderer.""" # Reset the zoom if this is the first actor. reset_zoom = (len(self._renderer.actors) == 0 and len(self._renderer.volumes)==0) if hasattr(actors, '__iter__'): for actor in actors: self._renderer.add_actor(actor) else: self._renderer.add_actor(actors) self.actor_added = actors if reset_zoom: self.reset_zoom() else: self.render() def remove_actors(self, actors): """ Removes a single actor or a tuple or list of actors from the renderer.""" if hasattr(actors, '__iter__'): for actor in actors: self._renderer.remove_actor(actor) else: self._renderer.remove_actor(actors) self.actor_removed = actors self.render() # Conevenience methods. add_actor = add_actors remove_actor = remove_actors def add_widgets(self, widgets, enabled=True): """Adds a single 3D widget or a sequence of widgets to the renderer. If `enabled` is True the widget is also enabled once it is added.""" if not hasattr(widgets, '__iter__'): widgets = [widgets] iren = self._interactor for widget in widgets: widget.interactor = iren widget.enabled = enabled self.render() def remove_widgets(self, widgets): """Removes a single 3D widget or a sequence of widgets from the renderer.""" if not hasattr(widgets, '__iter__'): widgets = [widgets] iren = self._interactor for widget in widgets: if widget.interactor is not None: widget.enabled = False widget.interactor = None self.render() def close(self): """Close the scene cleanly. This ensures that the scene is shutdown cleanly. This should be called if you are getting async errors when closing a scene from a UI. This is based on the observations of Charl Botha here: http://public.kitware.com/pipermail/vtkusers/2008-May/095291.html """ # Return if we are already closed. if self._renwin is None: return # Fire the "closing" event. self.closing = True # Disable any renders through traits listner callbacks. self.disable_render = True # Remove sync trait listeners. self.sync_trait('background', self._renderer, remove=True) self.sync_trait('parallel_projection', self.camera, remove=True) self.sync_trait('off_screen_rendering', self._renwin, remove=True) # Remove all the renderer's props. self._renderer.remove_all_view_props() # Set the renderwindow to release all resources and the OpenGL # context. self._renwin.finalize() # Disconnect the interactor from the renderwindow. self._interactor.render_window = None # Remove the reference to the render window. del self._renwin # Fire the "closed" event. self.closed = True def x_plus_view(self): """View scene down the +X axis. """ self._update_view(self._def_pos, 0, 0, 0, 0, 1) self._record_methods('x_plus_view()') def x_minus_view(self): """View scene down the -X axis. """ self._update_view(-self._def_pos, 0, 0, 0, 0, 1) self._record_methods('x_minus_view()') def z_plus_view(self): """View scene down the +Z axis. """ self._update_view(0, 0, self._def_pos, 0, 1, 0) self._record_methods('z_plus_view()') def z_minus_view(self): """View scene down the -Z axis. """ self._update_view(0, 0, -self._def_pos, 0, 1, 0) self._record_methods('z_minus_view()') def y_plus_view(self): """View scene down the +Y axis. """ self._update_view(0, self._def_pos, 0, 1, 0, 0) self._record_methods('y_plus_view()') def y_minus_view(self): """View scene down the -Y axis. """ self._update_view(0, -self._def_pos, 0, 1, 0, 0) self._record_methods('y_minus_view()') def isometric_view(self): """Set the view to an iso-metric view. """ self._update_view(self._def_pos, self._def_pos, self._def_pos, 0, 0, 1) self._record_methods('isometric_view()') def reset_zoom(self): """Reset the camera so everything in the scene fits.""" self._renderer.reset_camera() self.render() self._record_methods('reset_zoom()') def save(self, file_name, size=None, **kw_args): """Saves rendered scene to one of several image formats depending on the specified extension of the filename. If an additional size (2-tuple) argument is passed the window is resized to the specified size in order to produce a suitably sized output image. Please note that when the window is resized, the window may be obscured by other widgets and the camera zoom is not reset which is likely to produce an image that does not reflect what is seen on screen. Any extra keyword arguments are passed along to the respective image format's save method. """ ext = os.path.splitext(file_name)[1] meth_map = {'.ps': 'ps', '.bmp': 'bmp', '.tiff': 'tiff', '.png': 'png', '.jpg': 'jpg', '.jpeg': 'jpg', '.iv': 'iv', '.wrl': 'vrml', '.vrml':'vrml', '.oogl': 'oogl', '.rib': 'rib', '.obj': 'wavefront', '.eps': 'gl2ps', '.pdf':'gl2ps', '.tex': 'gl2ps', '.x3d': 'x3d', '.pov': 'povray'} if ext.lower() not in meth_map: raise ValueError( 'Unable to find suitable image type for given file extension.' ) meth = getattr(self, 'save_' + meth_map[ext]) if size is not None: orig_size = self.get_size() self.set_size(size) meth(file_name, **kw_args) self.set_size(orig_size) self._record_methods('save(%r, %r)'%(file_name, size)) else: meth(file_name, **kw_args) self._record_methods('save(%r)'%(file_name)) def save_ps(self, file_name): """Saves the rendered scene to a rasterized PostScript image. For vector graphics use the save_gl2ps method.""" if len(file_name) != 0: w2if = self._get_window_to_image() ex = tvtk.PostScriptWriter() ex.file_name = file_name configure_input(ex, w2if) self._exporter_write(ex) def save_bmp(self, file_name): """Save to a BMP image file.""" if len(file_name) != 0: w2if = self._get_window_to_image() ex = tvtk.BMPWriter() ex.file_name = file_name configure_input(ex, w2if) self._exporter_write(ex) def save_tiff(self, file_name): """Save to a TIFF image file.""" if len(file_name) != 0: w2if = self._get_window_to_image() ex = tvtk.TIFFWriter() ex.file_name = file_name configure_input(ex, w2if) self._exporter_write(ex) def save_png(self, file_name): """Save to a PNG image file.""" if len(file_name) != 0: w2if = self._get_window_to_image() ex = tvtk.PNGWriter() ex.file_name = file_name configure_input(ex, w2if) self._exporter_write(ex) def save_jpg(self, file_name, quality=None, progressive=None): """Arguments: file_name if passed will be used, quality is the quality of the JPEG(10-100) are valid, the progressive arguments toggles progressive jpegs.""" if len(file_name) != 0: if not quality and not progressive: quality, progressive = self.jpeg_quality, self.jpeg_progressive w2if = self._get_window_to_image() ex = tvtk.JPEGWriter() ex.quality = quality ex.progressive = progressive ex.file_name = file_name configure_input(ex, w2if) self._exporter_write(ex) def save_iv(self, file_name): """Save to an OpenInventor file.""" if len(file_name) != 0: ex = tvtk.IVExporter() self._lift() ex.input = self._renwin ex.file_name = file_name self._exporter_write(ex) def save_vrml(self, file_name): """Save to a VRML file.""" if len(file_name) != 0: ex = tvtk.VRMLExporter() self._lift() ex.input = self._renwin ex.file_name = file_name self._exporter_write(ex) def save_oogl(self, file_name): """Saves the scene to a Geomview OOGL file. Requires VTK 4 to work.""" if len(file_name) != 0: ex = tvtk.OOGLExporter() self._lift() ex.input = self._renwin ex.file_name = file_name self._exporter_write(ex) def save_rib(self, file_name, bg=0, resolution=None, resfactor=1.0): """Save scene to a RenderMan RIB file. Keyword Arguments: file_name -- File name to save to. bg -- Optional background option. If 0 then no background is saved. If non-None then a background is saved. If left alone (defaults to None) it will result in a pop-up window asking for yes/no. resolution -- Specify the resolution of the generated image in the form of a tuple (nx, ny). resfactor -- The resolution factor which scales the resolution. """ if resolution is None: # get present window size Nx, Ny = self.render_window.size else: try: Nx, Ny = resolution except TypeError: raise TypeError( "Resolution (%s) should be a sequence with two elements"%resolution ) if len(file_name) == 0: return f_pref = os.path.splitext(file_name)[0] ex = tvtk.RIBExporter() ex.size = int(resfactor*Nx), int(resfactor*Ny) ex.file_prefix = f_pref ex.texture_prefix = f_pref + "_tex" self._lift() ex.render_window = self._renwin ex.background = bg if VTK_VER[:3] in ['4.2', '4.4']: # The vtkRIBExporter is broken in respect to VTK light # types. Therefore we need to convert all lights into # scene lights before the save and later convert them # back. ######################################## # Internal functions def x3to4(x): # convert 3-vector to 4-vector (w=1 -> point in space) return (x[0], x[1], x[2], 1.0 ) def x4to3(x): # convert 4-vector to 3-vector return (x[0], x[1], x[2]) def cameralight_transform(light, xform, light_type): # transform light by 4x4 matrix xform origin = x3to4(light.position) focus = x3to4(light.focal_point) neworigin = xform.multiply_point(origin) newfocus = xform.multiply_point(focus) light.position = x4to3(neworigin) light.focal_point = x4to3(newfocus) light.light_type = light_type ######################################## save_lights_type = [] for light in self.light_manager.lights: save_lights_type.append(light.source.light_type) # Convert lights to scene lights. cam = self.camera xform = tvtk.Matrix4x4() xform.deep_copy(cam.camera_light_transform_matrix) for light in self.light_manager.lights: cameralight_transform(light.source, xform, "scene_light") # Write the RIB file. self._exporter_write(ex) # Now re-convert lights to camera lights. xform.invert() for i, light in enumerate(self.light_manager.lights): cameralight_transform(light.source, xform, save_lights_type[i]) # Change the camera position. Otherwise VTK would render # one broken frame after the export. cam.roll(0.5) cam.roll(-0.5) else: self._exporter_write(ex) def save_wavefront(self, file_name): """Save scene to a Wavefront OBJ file. Two files are generated. One with a .obj extension and another with a .mtl extension which contains the material properties. Keyword Arguments: file_name -- File name to save to """ if len(file_name) != 0: ex = tvtk.OBJExporter() self._lift() ex.input = self._renwin f_pref = os.path.splitext(file_name)[0] ex.file_prefix = f_pref self._exporter_write(ex) def save_gl2ps(self, file_name, exp=None): """Save scene to a vector PostScript/EPS/PDF/TeX file using GL2PS. If you choose to use a TeX file then note that only the text output is saved to the file. You will need to save the graphics separately. Keyword Arguments: file_name -- File name to save to. exp -- Optionally configured vtkGL2PSExporter object. Defaults to None and this will use the default settings with the output file type chosen based on the extention of the file name. """ # Make sure the exporter is available. if not hasattr(tvtk, 'GL2PSExporter'): msg = "Saving as a vector PS/EPS/PDF/TeX file using GL2PS is "\ "either not supported by your version of VTK or "\ "you have not configured VTK to work with GL2PS -- read "\ "the documentation for the vtkGL2PSExporter class." print(msg) return if len(file_name) != 0: f_prefix, f_ext = os.path.splitext(file_name) ex = None if exp: ex = exp if not isinstance(exp, tvtk.GL2PSExporter): msg = "Need a vtkGL2PSExporter you passed a "\ "%s"%exp.__class__.__name__ raise TypeError(msg) ex.file_prefix = f_prefix else: ex = tvtk.GL2PSExporter() # defaults ex.file_prefix = f_prefix if f_ext == ".ps": ex.file_format = 'ps' elif f_ext == ".tex": ex.file_format = 'tex' elif f_ext == ".pdf": ex.file_format = 'pdf' else: ex.file_format = 'eps' ex.sort = 'bsp' ex.compress = 1 ex.edit_traits(kind='livemodal') self._lift() ex.render_window = self._renwin if ex.write3d_props_as_raster_image: self._exporter_write(ex) else: ex.write() # Work around for a bug in VTK where it saves the file as a # .pdf.gz when the file is really a PDF file. if f_ext == '.pdf' and os.path.exists(f_prefix + '.pdf.gz'): os.rename(f_prefix + '.pdf.gz', file_name) def save_x3d(self, file_name): """Save scene to an X3D file (http://www.web3d.org/x3d/). Keyword Arguments: file_name -- File name to save to. """ # Make sure the exporter is available. if not hasattr(tvtk, 'X3DExporter'): msg = "Saving as a X3D file does not appear to be "\ "supported by your version of VTK." print(msg) return if len(file_name) != 0: ex = tvtk.X3DExporter() ex.input = self._renwin ex.file_name = file_name ex.update() ex.write() def save_povray(self, file_name): """Save scene to a POVRAY (Persistence of Vision Raytracer), file (http://www.povray.org). Keyword Arguments: file_name -- File name to save to. """ # Make sure the exporter is available. if not hasattr(tvtk, 'POVExporter'): msg = "Saving as a POVRAY file does not appear to be "\ "supported by your version of VTK." print(msg) return if len(file_name) != 0: ex = tvtk.POVExporter() ex.input = self._renwin if hasattr(ex, 'file_name'): ex.file_name = file_name else: ex.file_prefix = os.path.splitext(file_name)[0] ex.update() ex.write() def get_size(self): """Return size of the render window.""" return self._interactor.size def set_size(self, size): """Set the size of the window.""" self._interactor.size = size self._renwin.size = size ########################################################################### # Properties. ########################################################################### def _get_interactor(self): """Returns the vtkRenderWindowInteractor of the parent class""" return self._interactor def _get_render_window(self): """Returns the scene's render window.""" return self._renwin def _get_renderer(self): """Returns the scene's renderer.""" return self._renderer def _get_camera(self): """ Returns the active camera. """ return self._renderer.active_camera def _get_busy(self): return self._busy_count > 0 def _set_busy(self, value): """The `busy` trait is either `True` or `False`. However, this could be problematic since we could have two methods `foo` and `bar that both set `scene.busy = True`. As soon as `bar` is done it sets `busy` back to `False`. This is wrong since the UI is still busy as `foo` is not done yet. We therefore store the number of busy calls and either increment it or decrement it and change the state back to `False` only when the count is zero. """ bc = self._busy_count if value: bc += 1 else: bc -= 1 bc = max(0, bc) self._busy_count = bc if bc == 1: self.trait_property_changed('busy', False, True) if bc == 0: self.trait_property_changed('busy', True, False) ########################################################################### # Non-public interface. ########################################################################### def _create_control(self, parent): """ Create the toolkit-specific control that represents the widget. """ # Create the renderwindow. renwin = self._renwin = tvtk.RenderWindow() # If we are doing offscreen rendering we set the window size to # (1,1) so the window does not appear at all if self.off_screen_rendering: renwin.size = (1,1) renwin.trait_set(point_smoothing=self.point_smoothing, line_smoothing=self.line_smoothing, polygon_smoothing=self.polygon_smoothing) # Create a renderer and add it to the renderwindow self._renderer = tvtk.Renderer() renwin.add_renderer(self._renderer) self._interactor = tvtk.RenderWindowInteractor(render_window=renwin) # Save a reference to our camera so it is not GC'd -- needed for # the sync_traits to work. self._camera = self.camera # Sync various traits. self._renderer.background = self.background self.sync_trait('background', self._renderer) self._renderer.on_trait_change(self.render, 'background') self._camera.parallel_projection = self.parallel_projection self.sync_trait('parallel_projection', self._camera) renwin.off_screen_rendering = self.off_screen_rendering self.sync_trait('off_screen_rendering', self._renwin) self.render_window.on_trait_change(self.render, 'off_screen_rendering') self.render_window.on_trait_change(self.render, 'stereo_render') self.render_window.on_trait_change(self.render, 'stereo_type') self.camera.on_trait_change(self.render, 'parallel_projection') self._interactor.initialize() self._interactor.render() self.light_manager = light_manager.LightManager(self) if self.off_screen_rendering: # We want the default size to be the normal (300, 300). # Setting the size now should not resize the window if # offscreen is working properly in VTK. renwin.size = (300, 300) return self._interactor def _get_window_to_image(self): w2if = tvtk.WindowToImageFilter( read_front_buffer=not self.off_screen_rendering ) set_magnification(w2if, self.magnification) self._lift() w2if.input = self._renwin return w2if def _lift(self): """Lift the window to the top. Useful when saving screen to an image.""" return def _exporter_write(self, ex): """Abstracts the exporter's write method.""" # Bumps up the anti-aliasing frames when the image is saved so # that the saved picture looks nicer. rw = self.render_window if hasattr(rw, 'aa_frames'): aa_frames = rw.aa_frames rw.aa_frames = self.anti_aliasing_frames else: aa_frames = rw.multi_samples rw.multi_samples = self.anti_aliasing_frames rw.render() ex.update() ex.write() # Set the frames back to original setting. if hasattr(rw, 'aa_frames'): rw.aa_frames = aa_frames else: rw.multi_samples = aa_frames rw.render() def _update_view(self, x, y, z, vx, vy, vz): """Used internally to set the view.""" camera = self.camera camera.focal_point = 0.0, 0.0, 0.0 camera.position = x, y, z camera.view_up = vx, vy, vz self._renderer.reset_camera() self.render() def _disable_render_changed(self, val): if not val and self._renwin is not None: self.render() def _record_methods(self, calls): """A method to record a simple method called on self. We need a more powerful and less intrusive way like decorators to do this. Note that calls can be a string with new lines in which case we interpret this as multiple calls. """ r = self.recorder if r is not None: sid = self._script_id for call in calls.split('\n'): r.record('%s.%s'%(sid, call)) def _record_camera_position(self, vtk_obj=None, event=None): """Callback to record the camera position.""" r = self.recorder if r is not None: state = self._get_camera_state() lcs = self._last_camera_state if state != lcs: self._last_camera_state = state sid = self._script_id for key, value in state: r.record('%s.camera.%s = %r'%(sid, key, value)) r.record('%s.camera.compute_view_plane_normal()'%sid) r.record('%s.render()'%sid) def _get_camera_state(self): c = self.camera state = [] state.append(('position', list(c.position))) state.append(('focal_point', list(c.focal_point))) state.append(('view_angle', c.view_angle)) state.append(('view_up', list(c.view_up))) state.append(('clipping_range', list(c.clipping_range))) return state def _recorder_changed(self, r): """When the recorder is set we add an event handler so we can record the change to the camera position after the interaction. """ iren = self._interactor if r is not None: self._script_id = r.get_script_id(self) id = iren.add_observer('EndInteractionEvent', messenger.send) self._camera_observer_id = id i_vtk = tvtk.to_vtk(iren) messenger.connect(i_vtk, 'EndInteractionEvent', self._record_camera_position) else: self._script_id = '' iren.remove_observer(self._camera_observer_id) i_vtk = tvtk.to_vtk(iren) messenger.disconnect(i_vtk, 'EndInteractionEvent', self._record_camera_position) def _movie_maker_default(self): from tvtk.pyface.movie_maker import MovieMaker return MovieMaker(scene=self)
class ModuleManager(Base): """ The module manager node (represented as 'Colors and Legends'). """ # The source object this is connected to. source = Instance(Base) # The modules contained by this manager. children = List(Module, record=True) # The data type to use for the LUTs. Changing this setting will # change the data range and name of the lookup table/legend bar. # If set to 'auto', it automatically looks for cell and point data # with point data being preferred over cell data and chooses the # one available. If set to 'point data' it uses the input point # data for the LUT and if set to 'cell data' it uses the input # cell data. lut_data_mode = Trait( 'auto', TraitPrefixList(LUT_DATA_MODE_TYPES), desc='specify the data type used by the lookup tables', ) # The scalar lookup table manager. scalar_lut_manager = Instance(LUTManager, args=(), record=True) # The vector lookup table manager. vector_lut_manager = Instance(LUTManager, args=(), record=True) # The name of the ModuleManager. name = Str('Colors and legends') # The icon icon = Str('modulemanager.ico') # The human-readable type for this object type = Str(' colors and legends') # Information about what this object can consume. input_info = PipelineInfo(datasets=['any']) # Information about what this object can produce. output_info = PipelineInfo(datasets=['any']) ###################################################################### # `object` interface ###################################################################### def __get_pure_state__(self): d = super(ModuleManager, self).__get_pure_state__() # Source is setup dynamically, don't pickle it. d.pop('source', None) return d def __set_pure_state__(self, state): # Do everything but our kids. set_state(self, state, ignore=['children']) # Setup children. handle_children_state(self.children, state.children) # Now setup the children. set_state(self, state, first=['children'], ignore=['*']) self.update() ###################################################################### # `ModuleManager` interface ###################################################################### def update(self): """Update any internal data. This is invoked when the source changes or when there are pipeline/data changes upstream. """ if len(self.source.outputs) == 0: return input = self.source.outputs[0] helper = DataSetHelper(input) self._setup_scalar_data(helper) self._setup_vector_data(helper) ###################################################################### # `Base` interface ###################################################################### def start(self): """This is invoked when this object is added to the mayavi pipeline. """ # Do nothing if we are already running. if self.running: return # Setup event handlers. self._setup_event_handlers() # Start all our children. for obj in self.children: obj.start() for obj in (self.scalar_lut_manager, self.vector_lut_manager): obj.start() # Call parent method to set the running state. super(ModuleManager, self).start() def stop(self): """Invoked when this object is removed from the mayavi pipeline. """ if not self.running: return # Teardown event handlers. self._teardown_event_handlers() # Stop all our children. for obj in self.children: obj.stop() for obj in (self.scalar_lut_manager, self.vector_lut_manager): obj.stop() # Call parent method to set the running state. super(ModuleManager, self).stop() def add_child(self, child): """This method intelligently adds a child to this object in the MayaVi pipeline. """ if isinstance(child, Module): self.children.append(child) else: # Ask our source to deal with it. self.source.add_child(child) def remove_child(self, child): """Remove specified child from our children. """ self.children.remove(child) ###################################################################### # `TreeNodeObject` interface ###################################################################### def tno_can_add(self, node, add_object): """ Returns whether a given object is droppable on the node. """ try: if issubclass(add_object, Module): return True except TypeError: if isinstance(add_object, Module): return True return False def tno_drop_object(self, node, dropped_object): """ Returns a droppable version of a specified object. """ if isinstance(dropped_object, Module): return dropped_object ###################################################################### # Non-public interface ###################################################################### def _children_changed(self, old, new): self._handle_children(old, new) def _children_items_changed(self, list_event): self._handle_children(list_event.removed, list_event.added) def _handle_children(self, removed, added): # Stop all the old children. for obj in removed: obj.stop() # Setup and start the new ones. for obj in added: obj.trait_set(module_manager=self, scene=self.scene, parent=self) if self.running: # It makes sense to start children only if we are running. # If not, the children will be started when we start. try: obj.start() except: exception() def _source_changed(self): self.output_info.copy_traits(self.source.output_info) self.update() def _setup_event_handlers(self): src = self.source src.on_trait_event(self.update, 'pipeline_changed') src.on_trait_event(self.update, 'data_changed') def _teardown_event_handlers(self): src = self.source src.on_trait_event(self.update, 'pipeline_changed', remove=True) src.on_trait_event(self.update, 'data_changed', remove=True) def _scene_changed(self, value): for obj in self.children: obj.scene = value for obj in (self.scalar_lut_manager, self.vector_lut_manager): obj.scene = value def _lut_data_mode_changed(self, value): self.update() def _setup_scalar_data(self, helper): """Computes the scalar range and an appropriate name for the lookup table.""" data_attr = DataAttributes(name='No scalars') point_data_attr = DataAttributes(name='No scalars') point_data_attr.compute_scalar(helper, 'point') cell_data_attr = DataAttributes(name='No scalars') cell_data_attr.compute_scalar(helper, 'cell') if self.lut_data_mode == 'auto': if len(point_data_attr.range) > 0: data_attr.copy_traits(point_data_attr) elif len(cell_data_attr.range) > 0: data_attr.copy_traits(cell_data_attr) elif self.lut_data_mode == 'point data': data_attr.copy_traits(point_data_attr) elif self.lut_data_mode == 'cell data': data_attr.copy_traits(cell_data_attr) data_attr.config_lut(self.scalar_lut_manager) def _setup_vector_data(self, helper): data_attr = DataAttributes(name='No vectors') point_data_attr = DataAttributes(name='No vectors') point_data_attr.compute_vector(helper, 'point') cell_data_attr = DataAttributes(name='No vectors') cell_data_attr.compute_vector(helper, 'cell') if self.lut_data_mode == 'auto': if len(point_data_attr.range) > 0: data_attr.copy_traits(point_data_attr) elif len(cell_data_attr.range) > 0: data_attr.copy_traits(cell_data_attr) elif self.lut_data_mode == 'point data': data_attr.copy_traits(point_data_attr) elif self.lut_data_mode == 'cell data': data_attr.copy_traits(cell_data_attr) data_attr.config_lut(self.vector_lut_manager) def _visible_changed(self, value): for c in self.children: c.visible = value self.scalar_lut_manager.visible = value self.vector_lut_manager.visible = value super(ModuleManager, self)._visible_changed(value) def _menu_helper_default(self): from mayavi.core.traits_menu import ModuleMenuHelper return ModuleMenuHelper(object=self)
from .item import Item from .menu import Action from .table_column import ObjectColumn from .view import View # ------------------------------------------------------------------------- # Trait definitions: # ------------------------------------------------------------------------- GenericTableFilterRuleOperation = Trait( "=", { "=": "eq", "<>": "ne", "<": "lt", "<=": "le", ">": "gt", ">=": "ge", "contains": "contains", "starts with": "starts_with", "ends with": "ends_with", }, ) class TableFilter(HasPrivateTraits): """Filter for items displayed in a table.""" # ------------------------------------------------------------------------- # Trait definitions: # -------------------------------------------------------------------------
class BoxSelection2D(ctools.BetterSelectingZoom): """ Zooming tool which allows the user to draw a box which defines the desired region to zoom in to """ # The selection mode: # # range: # Select a range across a single index or value axis. # box: # Perform a "box" selection on two axes. selection_complete = Event tool_mode = Enum("box") metadata_name = Str("selections") # The key press to enter zoom mode, if **always_on** is False. Has no effect # if **always_on** is True. enter_zoom_key = Instance(KeySpec, args=("r", )) # The key press to leave zoom mode, if **always_on** is False. Has no effect # if **always_on** is True. exit_zoom_key = Instance(KeySpec, args=("r", )) #------------------------------------------------------------------------- # Appearance properties (for Box mode) #------------------------------------------------------------------------- # The pointer to use when drawing a zoom box. pointer = "magnifier" # The color of the selection box. color = ColorTrait("lightskyblue") # The alpha value to apply to **color** when filling in the selection # region. Because it is almost certainly useless to have an opaque zoom # rectangle, but it's also extremely useful to be able to use the normal # named colors from Enable, this attribute allows the specification of a # separate alpha value that replaces the alpha value of **color** at draw # time. alpha = Trait(0.4, None, Float) # The color of the outside selection rectangle. border_color = ColorTrait("dodgerblue") # The thickness of selection rectangle border. border_size = Int(1) # The (x,y) screen point where the mouse went down. _screen_start = Trait(None, None, Tuple) # The (x,,y) screen point of the last seen mouse move event. _screen_end = Trait(None, None, Tuple) # If **always_on** is False, this attribute indicates whether the tool # is currently enabled. _enabled = Bool(False) #------------------------------------------------------------------------- # Private traits #------------------------------------------------------------------------- # the original numerical screen ranges _orig_low_setting = Tuple _orig_high_setting = Tuple #-------------------------------------------------------------------------- # BetterZoom interface #-------------------------------------------------------------------------- #-------------------------------------------------------------------------- # AbstractOverlay interface #-------------------------------------------------------------------------- def overlay(self, component, gc, view_bounds=None, mode="normal"): """ Draws this component overlaid on another component. Overrides AbstractOverlay. """ if self.event_state == "selecting": if self.tool_mode == "range": self._overlay_range(component, gc) else: self._overlay_box(component, gc) return def _end_select(self, event): """ Ends selection of the zoom region, adds the new zoom range to the zoom stack, and does the zoom. """ self._screen_end = (event.x, event.y) start = numpy.array(self._screen_start) end = numpy.array(self._screen_end) #logger.debug( "COORDINATES (%s to %s)" % (start, end)) #logger.debug(print "data space coordinates (%s to %s) " % self._map_coordinate_box(start, end)) self._end_selecting(event) event.handled = True self.selection_complete = True return def _end_selecting(self, event=None): """ Ends selection of zoom region, without zooming. """ #self.reset()#removed and exchanged for resetting to normal so that it remembers last selection self.event_state = "normal" self._enabled = False if self.component.active_tool == self: self.component.active_tool = None if event and event.window: event.window.set_pointer("arrow") self.component.request_redraw() if event and event.window.mouse_owner == self: event.window.set_mouse_owner(None) return def _overlay_box(self, component, gc): """ Draws the overlay as a box. """ if self._screen_start and self._screen_end: with gc: gc.set_antialias(0) gc.set_line_width(self.border_size) gc.set_stroke_color(self.border_color_) gc.clip_to_rect(component.x, component.y, component.width, component.height) x, y = self._screen_start x2, y2 = self._screen_end rect = (x, y, x2 - x + 1, y2 - y + 1) if self.color != "transparent": if self.alpha: color = list(self.color_) if len(color) == 4: color[3] = self.alpha else: color += [self.alpha] else: color = self.color_ gc.set_fill_color(color) gc.draw_rect(rect) else: gc.rect(*rect) gc.stroke_path() return def _map_coordinate_box(self, start, end): """ Given start and end points in screen space, returns corresponding low and high points in data space. """ low = [0, 0] high = [0, 0] for axis_index, mapper in [(0, self.component.x_mapper), \ (1, self.component.y_mapper)]: # Ignore missing axis mappers (ColorBar instances only have one). if not mapper: continue low_val = mapper.map_data(start[axis_index]) high_val = mapper.map_data(end[axis_index]) if low_val > high_val: low_val, high_val = high_val, low_val low[axis_index] = low_val high[axis_index] = high_val return low, high def _get_coordinate_box(self): """returns last selected box """ start = numpy.array(self._screen_start) end = numpy.array(self._screen_end) ([startX, startY], [endX, endY]) = self._map_coordinate_box(start, end) return [startX, startY, endX, endY]
class PlotGrid(AbstractOverlay): """ An overlay that represents a grid. A grid is a set of parallel lines, horizontal or vertical. You can use multiple grids with different settings for the horizontal and vertical lines in a plot. """ #------------------------------------------------------------------------ # Data-related traits #------------------------------------------------------------------------ # The mapper (and associated range) that drive this PlotGrid. mapper = Instance(AbstractMapper) # The dataspace interval between grid lines. grid_interval = Trait('auto', 'auto', Float) # The dataspace value at which to start this grid. If None, then # uses the mapper.range.low. data_min = Trait(None, None, Float) # The dataspace value at which to end this grid. If None, then uses # the mapper.range.high. data_max = Trait(None, None, Float) # A callable that implements the AbstractTickGenerator Interface. tick_generator = Instance(AbstractTickGenerator) #------------------------------------------------------------------------ # Layout traits #------------------------------------------------------------------------ # The orientation of the grid lines. "horizontal" means that the grid # lines are parallel to the X axis and the ticker and grid interval # refer to the Y axis. orientation = Enum('horizontal', 'vertical') # Draw the ticks starting at the end of the mapper range? If False, the # ticks are drawn starting at 0. This setting can be useful to keep the # grid from from "flashing" as the user resizes the plot area. flip_axis = Bool(False) # Optional specification of the grid bounds in the dimension transverse # to the ticking/gridding dimension, i.e. along the direction specified # by self.orientation. If this is specified but transverse_mapper is # not specified, then there is no effect. # # None : use self.bounds or self.component.bounds (if overlay) # Tuple : (low, high) extents, used for every grid line # Callable : Function that takes an array of dataspace grid ticks # and returns either an array of shape (N,2) of (starts,ends) # for each grid point or a single tuple (low, high) transverse_bounds = Trait(None, Tuple, Callable) # Mapper in the direction corresponding to self.orientation, i.e. transverse # to the direction of self.mapper. This is used to compute the screen # position of transverse_bounds. If this is not specified, then # transverse_bounds has no effect, and vice versa. transverse_mapper = Instance(AbstractMapper) # Dimensions that the grid is resizable in (overrides PlotComponent). resizable = "hv" #------------------------------------------------------------------------ # Appearance traits #------------------------------------------------------------------------ # The color of the grid lines. line_color = black_color_trait # The style (i.e., dash pattern) of the grid lines. line_style = LineStyle('solid') # The thickness, in pixels, of the grid lines. line_width = CInt(1) line_weight = Alias("line_width") # Default Traits UI View for modifying grid attributes. traits_view = GridView #------------------------------------------------------------------------ # Private traits; mostly cached information #------------------------------------------------------------------------ _cache_valid = Bool(False) _tick_list = Any _tick_positions = Any # An array (N,2) of start,end positions in the transverse direction # i.e. the direction corresponding to self.orientation _tick_extents = Any #_length = Float(0.0) #------------------------------------------------------------------------ # Public methods #------------------------------------------------------------------------ def __init__(self, **traits): # TODO: change this back to a factory in the instance trait some day self.tick_generator = DefaultTickGenerator() super(PlotGrid, self).__init__(**traits) self.bgcolor = "none" #make sure we're transparent return @on_trait_change("bounds,bounds_items,position,position_items") def invalidate(self): """ Invalidate cached information about the grid. """ self._reset_cache() return #------------------------------------------------------------------------ # PlotComponent and AbstractOverlay interface #------------------------------------------------------------------------ def do_layout(self, *args, **kw): """ Tells this component to do layout at a given size. Overrides PlotComponent. """ if self.use_draw_order and self.component is not None: self._layout_as_overlay(*args, **kw) else: super(PlotGrid, self).do_layout(*args, **kw) return #------------------------------------------------------------------------ # Private methods #------------------------------------------------------------------------ def _do_layout(self): """ Performs a layout. Overrides PlotComponent. """ return def _layout_as_overlay(self, size=None, force=False): """ Lays out the axis as an overlay on another component. """ if self.component is not None: self.position = self.component.position self.bounds = self.component.bounds return def _reset_cache(self): """ Clears the cached tick positions. """ self._tick_positions = array([], dtype=float) self._tick_extents = array([], dtype=float) self._cache_valid = False return def _compute_ticks(self, component=None): """ Calculates the positions for the grid lines. """ if (self.mapper is None): self._reset_cache() self._cache_valid = True return if self.data_min is None: datalow = self.mapper.range.low else: datalow = self.data_min if self.data_max is None: datahigh = self.mapper.range.high else: datahigh = self.data_max # Map the low and high data points screenhigh = self.mapper.map_screen(datalow) screenlow = self.mapper.map_screen(datahigh) if (datalow == datahigh) or (screenlow == screenhigh) or \ (datalow in [inf, -inf]) or (datahigh in [inf, -inf]): self._reset_cache() self._cache_valid = True return if component is None: component = self.component if component is not None: bounds = component.bounds position = component.position else: bounds = self.bounds position = self.position if isinstance(self.mapper, LogMapper): scale = 'log' else: scale = 'linear' ticks = self.tick_generator.get_ticks(datalow, datahigh, datalow, datahigh, self.grid_interval, use_endpoints=False, scale=scale) tick_positions = self.mapper.map_screen(array(ticks, float64)) if self.orientation == 'horizontal': self._tick_positions = around( column_stack((zeros_like(tick_positions) + position[0], tick_positions))) elif self.orientation == 'vertical': self._tick_positions = around( column_stack((tick_positions, zeros_like(tick_positions) + position[1]))) else: raise self.NotImplementedError # Compute the transverse direction extents self._tick_extents = zeros((len(ticks), 2), dtype=float) if self.transverse_bounds is None or self.transverse_mapper is None: # No mapping needed, just use the extents if self.orientation == 'horizontal': extents = (position[0], position[0] + bounds[0]) elif self.orientation == 'vertical': extents = (position[1], position[1] + bounds[1]) self._tick_extents[:] = extents elif callable(self.transverse_bounds): data_extents = self.transverse_bounds(ticks) tmapper = self.transverse_mapper if isinstance(data_extents, tuple): self._tick_extents[:] = tmapper.map_screen( asarray(data_extents)) else: extents = array([ tmapper.map_screen(data_extents[:, 0]), tmapper.map_screen(data_extents[:, 1]) ]).T self._tick_extents = extents else: # Already a tuple self._tick_extents[:] = self.transverse_mapper.map_screen( asarray(self.transverse_bounds)) self._cache_valid = True def _draw_overlay(self, gc, view_bounds=None, mode='normal'): """ Draws the overlay layer of a component. Overrides PlotComponent. """ self._draw_component(gc, view_bounds, mode) return def overlay(self, other_component, gc, view_bounds=None, mode="normal"): """ Draws this component overlaid on another component. Overrides AbstractOverlay. """ if not self.visible: return self._compute_ticks(other_component) self._draw_component(gc, view_bounds, mode) self._cache_valid = False return def _draw_component(self, gc, view_bounds=None, mode="normal"): """ Draws the component. This method is preserved for backwards compatibility. Overrides PlotComponent. """ # What we're really trying to do with a grid is plot contour lines in # the space of the plot. In a rectangular plot, these will always be # straight lines. if not self.visible: return if not self._cache_valid: self._compute_ticks() if len(self._tick_positions) == 0: return with gc: gc.set_line_width(self.line_weight) gc.set_line_dash(self.line_style_) gc.set_stroke_color(self.line_color_) gc.set_antialias(False) if self.component is not None: gc.clip_to_rect(*(self.component.position + self.component.bounds)) else: gc.clip_to_rect(*(self.position + self.bounds)) gc.begin_path() if self.orientation == "horizontal": starts = self._tick_positions.copy() starts[:, 0] = self._tick_extents[:, 0] ends = self._tick_positions.copy() ends[:, 0] = self._tick_extents[:, 1] else: starts = self._tick_positions.copy() starts[:, 1] = self._tick_extents[:, 0] ends = self._tick_positions.copy() ends[:, 1] = self._tick_extents[:, 1] if self.flip_axis: starts, ends = ends, starts gc.line_set(starts, ends) gc.stroke_path() return def _mapper_changed(self, old, new): if old is not None: old.on_trait_change(self.mapper_updated, "updated", remove=True) if new is not None: new.on_trait_change(self.mapper_updated, "updated") self.invalidate() return def mapper_updated(self): """ Event handler that is bound to this mapper's **updated** event. """ self.invalidate() return def _position_changed_for_component(self): self.invalidate() def _position_items_changed_for_component(self): self.invalidate() def _bounds_changed_for_component(self): self.invalidate() def _bounds_items_changed_for_component(self): self.invalidate() #------------------------------------------------------------------------ # Event handlers for visual attributes. These mostly just call request_redraw() #------------------------------------------------------------------------ @on_trait_change("visible,line_color,line_style,line_weight") def visual_attr_changed(self): """ Called when an attribute that affects the appearance of the grid is changed. """ if self.component: self.component.invalidate_draw() self.component.request_redraw() else: self.invalidate_draw() self.request_redraw() def _grid_interval_changed(self): self.invalidate() self.visual_attr_changed() def _orientation_changed(self): self.invalidate() self.visual_attr_changed() return ### Persistence ########################################################### #_pickles = ("orientation", "line_color", "line_style", "line_weight", # "grid_interval", "mapper") def __getstate__(self): state = super(PlotGrid, self).__getstate__() for key in [ '_cache_valid', '_tick_list', '_tick_positions', '_tick_extents' ]: if key in state: del state[key] return state def _post_load(self): super(PlotGrid, self)._post_load() self._mapper_changed(None, self.mapper) self._reset_cache() self._cache_valid = False return
from .editor_factory import EditorFactory from .context_value import ContextValue from .undo import UndoItem from .item import Item import six #------------------------------------------------------------------------- # Trait definitions: #------------------------------------------------------------------------- # Reference to an EditorFactory object factory_trait = Trait(EditorFactory) #------------------------------------------------------------------------- # 'Editor' abstract base class: #------------------------------------------------------------------------- class Editor(HasPrivateTraits): """ Represents an editing control for an object trait in a Traits-based user interface. """ #------------------------------------------------------------------------- # Trait definitions: #-------------------------------------------------------------------------
def __line_style_trait(value='solid', **metadata): return Trait(value, __line_style_trait_values, editor=LineStyleEditor, **metadata)
class HasComparisonMode(HasTraits): bar = Trait(comparison_mode=ComparisonMode.equality)
class ResNetOfficial(HasPrivateTraits): avg_pooling_type = Trait( 1, 2 ) # 1 -> pooling like in He et al, 2 -> pooling along channels dimension inputgridsize = Int(2601) numhiddenlayers = Int(1) numhiddennodes = Int(256) average_pooling = Bool(True) resnet_size = Int(20) # 20, 32, 44, 56 layers... random_seed = Any(None) output_shape = Dict({ '1': [-1], '2': [-1, 2] }, desc='individual shape of each output') output_fc_nodes = Dict( { '1': 1, '2': 2 }, desc='nodes of individual last fullyconnected layer of output') def network_constructor(self, inputs, mode): """ function constructs convolutional neural network from class information returns all layers as list and output object which provides data """ print("construct network...") is_training = (mode == tf.estimator.ModeKeys.TRAIN) print("is_training:", is_training) print("initialized grid size: ", self.inputgridsize) model = ResNetClass(resnet_size=self.resnet_size, inputgridsize=self.inputgridsize, average_pooling=self.average_pooling, average_pooling_type=self.avg_pooling_type, random_seed=self.random_seed) print("final number of filters: ", model.final_size) resnet_output = model(inputs, mode == tf.estimator.ModeKeys.TRAIN) # add multiple outputs with dense layer out = dict() for output in list(self.output_shape.keys()): # with tf.name_scope("dense_output{}".format(output)): # layer name scope inputs = tf.identity(resnet_output, 'resnet_output_{}'.format(output)) for i in range(self.numhiddenlayers): inputs = tf.layers.dense( inputs=inputs, units=self.numhiddennodes, activation=None, kernel_initializer=tf.variance_scaling_initializer( scale=1.0, mode='fan_avg', distribution='uniform', seed=self.random_seed), name='dense_layer_{}_{}'.format(i, output)) final_layer_output = tf.layers.dense( inputs=inputs, units=self.output_fc_nodes[output], activation=None, kernel_initializer=tf.variance_scaling_initializer( scale=1.0, mode='fan_avg', distribution='uniform', seed=self.random_seed), name="final_layer_output_" + str(output)) # add to output dictionary out[output] = tf.reshape(final_layer_output, self.output_shape[output]) ### # add some information to output # print([n.name for n in tf.get_default_graph().as_graph_def().node]) # relu_ops = [n.name for n in tf.get_default_graph().as_graph_def().node if 'Relu' in n.name] # conv2d_ops = [n.name for n in tf.get_default_graph().as_graph_def().node if 'Conv2D' in n.name] # regression_ops = [n.name for n in tf.get_default_graph().as_graph_def().node if 'resnet_output' in n.name or 'dense_layer' in n.name] ## kernel_ops = [n.name for n in tf.get_default_graph().as_graph_def().node if 'kernel' in n.name and 'conv2d' in n.name] # for lt in [relu_ops,conv2d_ops,regression_ops]: # for op in lt: # out[op] = tf.get_default_graph().get_tensor_by_name(op+':0') # # #out['Relu'] = self.get_tensor_values(relu_ops) ## out['Conv2D'] = self.get_tensor_values(conv2d_ops) ## kernel_ops = [n.name for n in tf.get_default_graph().as_graph_def().node if 'kernel' in n.name and 'conv2d' in n.name] ## out['kernels'] = self.get_tensor_values(kernel_ops) # return out
class OldRichCompare(HasTraits): bar = Trait(rich_compare=True)
except: pass raise TraitError(object, name, 'a font descriptor string', repr(value)) def info(self): return ("a string describing a font (e.g. '12 pt bold italic " "swiss family Arial' or 'default 12')") #------------------------------------------------------------------------- # Callable that returns an instance of the PyQtToolkitEditorFactory for font # editors. #------------------------------------------------------------------------- ### FIXME: We have declared the 'editor' to be a function instead of the # traitsui.qt4.font_editor.ToolkitEditorFactory class, since the # latter is leading to too many circular imports. In the future, try to see if # there is a better way to do this. def get_font_editor(*args, **traits): from traitsui.qt4.font_editor import ToolkitEditorFactory return ToolkitEditorFactory(*args, **traits) #------------------------------------------------------------------------- # Define a PyQt specific font trait: #------------------------------------------------------------------------- PyQtFont = Trait(TraitsFont(), TraitPyQtFont(), editor=get_font_editor)
class StringTrait(HasTraits): value = Trait("string")
class LineInspector(BaseTool): """ A simple tool to draw a line parallel to the index or the value axis of an X-Y plot. This tool supports only plots with a 1-D index. """ # The axis that this tool is parallel to. axis = Enum("index", "value", "index_x", "index_y") # The possible inspection modes of the tool. # # space: # The tool maps from screen space into the data space of the plot. # indexed: # The tool maps from screen space to an index into the plot's index array. inspect_mode = Enum("space", "indexed") # Respond to user mouse events? is_interactive = Bool(True) # Does the tool respond to updates in the metadata on the data source # and update its own position? is_listener = Bool(False) # If interactive, does the line inspector write the current data space point # to the appropriate data source's metadata? write_metadata = Bool(False) # The name of the metadata field to listen or write to. metadata_name = Str("selections") #------------------------------------------------------------------------ # Override default values of inherited traits in BaseTool #------------------------------------------------------------------------ # This tool is visible (overrides BaseTool). visible = True # This tool is drawn as an overlay (overrides BaseTool). draw_mode = "overlay" # TODO:STYLE # Color of the line. color = ColorTrait("black") # Width in pixels of the line. line_width = Float(1.0) # Dash style of the line. line_style = LineStyle("solid") # Last recorded position of the mouse _last_position = Trait(None, Any) def draw(self, gc, view_bounds=None): """ Draws this tool on a graphics context. Overrides BaseTool. """ # We draw at different points depending on whether or not we are # interactive. If both listener and interactive are true, then the # selection metadata on the plot component takes precendence. plot = self.component if plot is None: return if self.is_listener: tmp = self._get_screen_pts() elif self.is_interactive: tmp = self._last_position if tmp: sx, sy = tmp else: return if self.axis == "index" or self.axis == "index_x": if plot.orientation == "h" and sx is not None: self._draw_vertical_line(gc, sx) elif sy is not None: self._draw_horizontal_line(gc, sy) else: # self.axis == "value" if plot.orientation == "h" and sy is not None: self._draw_horizontal_line(gc, sy) elif sx is not None: self._draw_vertical_line(gc, sx) return def do_layout(self, *args, **kw): pass def overlay(self, component, gc, view_bounds=None, mode="normal"): """ Draws this component overlaid on a graphics context. """ self.draw(gc, view_bounds) return def normal_mouse_move(self, event): """ Handles the mouse being moved. """ if not self.is_interactive: return plot = self.component if plot is not None: self._last_position = (event.x, event.y) if isinstance(plot, BaseXYPlot): if self.write_metadata: if self.inspect_mode == "space": index_coord, value_coord = \ self._map_to_data(event.x, event.y) plot.index.metadata[self.metadata_name] = index_coord plot.value.metadata[self.metadata_name] = value_coord else: ndx = plot.map_index((event.x, event.y), threshold=5.0, index_only=True) if ndx: plot.index.metadata[self.metadata_name] = ndx plot.value.metadata[self.metadata_name] = ndx elif isinstance(plot, Base2DPlot): if self.write_metadata: try: old_x_data, old_y_data = \ plot.index.metadata[self.metadata_name] except: old_x_data, old_y_data = (None, None) if self.inspect_mode == "space": if plot.orientation == "h": x_coord, y_coord = \ plot.map_data([(event.x, event.y)])[0] else: y_coord, x_coord = \ plot.map_data([(event.x, event.y)])[0] if self.axis == "index_x": metadata = x_coord, old_y_data elif self.axis == "index_y": metadata = old_x_data, y_coord else: if plot.orientation == "h": x_ndx, y_ndx = plot.map_index((event.x, event.y), threshold=5.0) else: y_ndx, x_ndx = plot.map_index((event.x, event.y), threshold=5.0) if self.axis == "index_x": metadata = x_ndx, old_y_data elif self.axis == "index_y": metadata = old_x_data, y_ndx plot.index.metadata[self.metadata_name] = metadata plot.request_redraw() return def normal_mouse_leave(self, event): """ Handles the mouse leaving the plot. """ if not self.is_interactive: return self._last_position = None plot = self.component if plot is not None: if self.write_metadata: if isinstance(plot, BaseXYPlot): plot.index.metadata.pop(self.metadata_name, None) plot.value.metadata.pop(self.metadata_name, None) elif isinstance(plot, Base2DPlot): plot.index.metadata.pop(self.metadata_name, None) plot.request_redraw() return #------------------------------------------------------------------------ # Private methods #------------------------------------------------------------------------ def _get_screen_pts(self): """ Returns the screen-space coordinates of the selected point on the plot component as a tuple (x, y). A dimension that doesn't have a selected point has the value None at its index in the tuple, or won't have the key. """ plot = self.component if plot is None: return retval = [None, None] if isinstance(plot, BaseXYPlot): index_coord = plot.index.metadata.get(self.metadata_name, None) value_coord = plot.value.metadata.get(self.metadata_name, None) if index_coord not in (None, []): if self.inspect_mode == "indexed": index_coord = plot.index.get_data()[index_coord] retval[0] = plot.index_mapper.map_screen(index_coord) if value_coord not in (None, []): if self.inspect_mode == "indexed": value_coord = plot.index.get_data()[value_coord] retval[1] = plot.value_mapper.map_screen(value_coord) elif isinstance(plot, Base2DPlot): try: x_coord, y_coord = plot.index.metadata[self.metadata_name] except: x_coord, y_coord = (None, None) if x_coord not in (None, []): if self.inspect_mode == "indexed": x_coord = plot.index.get_data()[0].get_data()[x_coord] retval[0] = plot.index_mapper._xmapper.map_screen(x_coord) if y_coord not in (None, []): if self.inspect_mode == "indexed": y_coord = plot.index.get_data()[1].get_data()[y_coord] retval[1] = plot.index_mapper._ymapper.map_screen(y_coord) if plot.orientation == "h": return retval else: return retval[1], retval[0] def _map_to_data(self, x, y): """ Returns the data space coordinates of the given x and y. Takes into account orientation of the plot and the axis setting. """ plot = self.component if plot.orientation == "h": index = plot.index_mapper.map_data(x) value = plot.value_mapper.map_data(y) else: index = plot.index_mapper.map_data(y) value = plot.value_mapper.map_data(x) return index, value def _draw_vertical_line(self, gc, sx): """ Draws a vertical line through screen point (sx,sy) having the height of the tool's component. """ if sx < self.component.x or sx > self.component.x2: return with gc: gc.set_stroke_color(self.color_) gc.set_line_width(self.line_width) gc.set_line_dash(self.line_style_) gc.move_to(sx, self.component.y) gc.line_to(sx, self.component.y2) gc.stroke_path() return def _draw_horizontal_line(self, gc, sy): """ Draws a horizontal line through screen point (sx,sy) having the width of the tool's component. """ if sy < self.component.y or sy > self.component.y2: return with gc: gc.set_stroke_color(self.color_) gc.set_line_width(self.line_width) gc.set_line_dash(self.line_style_) gc.move_to(self.component.x, sy) gc.line_to(self.component.x2, sy) gc.stroke_path() return
class MappedTrait(HasTraits): value = Trait("one", {"one": 1, "two": 2, "three": 3})
class AxisTool(BaseTool): # The object to notify when we've been clicked # We notify by calling its .notify method, which should have the # signature: # should_handle_event = notify(axis_tool, axis, down_or_up, event) # # It should return a bool indicating whether or not we should process the # event. range_controller = Any down_tick_color = ColorTrait("red") down_axis_line_color = ColorTrait("red") down_tick_label_color = ColorTrait("red") down_bgcolor = ColorTrait("lightgray") down_border_visible = Bool(True) down_border_color = Trait(None, None, ColorTrait) _cached_tick_color = ColorTrait _cached_axis_line_color = ColorTrait _cached_tick_labl_color = ColorTrait _cached_bgcolor = ColorTrait _cached_border_visible = Bool(True) _cached_border_color = ColorTrait attr_list = ("tick_color", "axis_line_color", "tick_label_color", "bgcolor", "border_visible", "border_color") def normal_left_down(self, event): if self.component is None: return plot = self.component if plot.index_axis.is_in(event.x, event.y): axis = plot.index_axis rangename = "index_range" elif plot.value_axis.is_in(event.x, event.y): axis = plot.value_axis rangename = "value_range" else: return # If we have a controller, we let it decide whether # or not we get to handle the event. if self.range_controller is not None: should_handle = self.range_controller.notify( self, rangename, "down", event) if not should_handle: return for attr in self.attr_list: cached = "_cached_" + attr down = "down_" + attr setattr(self, cached, getattr(axis, attr)) if getattr(self, down) is not None: setattr(axis, attr, getattr(self, down)) axis.request_redraw() plot._debug = True event.handled = True return def normal_left_up(self, event): if self.component is None: return plot = self.component if plot.index_axis.is_in(event.x, event.y): axis = plot.index_axis rangename = "index_range" elif plot.value_axis.is_in(event.x, event.y): axis = plot.value_axis rangename = "value_range" else: return if self.range_controller is not None: should_handle = self.range_controller.notify( self, rangename, "up", event) if not should_handle: return for attr in self.attr_list: cached = "_cached_" + attr setattr(axis, attr, getattr(self, cached)) axis.request_redraw() event.handled = True return
class PrefixMapTrait(HasTraits): value = Trait("one", TraitPrefixMap({"one": 1, "two": 2, "three": 3}))
] class FactoryClass(HasTraits): pass class ConsumerClass(HasTraits): x = Instance(FactoryClass, ()) class ConsumerSubclass(ConsumerClass): x = FactoryClass() embedded_instance_trait = Trait("", Str, Instance("traits.has_traits.HasTraits")) class Dummy(HasTraits): x = embedded_instance_trait xl = List(embedded_instance_trait) class RegressionTest(unittest.TestCase): """ Check that fixed bugs stay fixed. """ def test_factory_subclass_no_segfault(self): """ Test that we can provide an instance as a default in the definition of a subclass. """ # There used to be a bug where this would segfault.
class NewInstanceTrait(HasTraits): value = Trait(ntrait_test1)
class HasComparisonMode(HasTraits): bar = Trait(comparison_mode=ComparisonMode.none)
class DelegatedFloatTrait(HasTraits): value = Trait(99.0)
class HasComparisonMode(HasTraits): bar = Trait(comparison_mode=ComparisonMode.identity)
class DelegateTrait2(DelegateTrait): delegate = Trait(DelegateTrait())
class OutputList(HasTraits): """This class has methods to emulate an file-like output list of strings. The `max_len` attribute specifies the maximum number of bytes saved by the object. `max_len` may be set to None. The `paused` attribute is a bool; when True, text written to the OutputList is saved in a separate buffer, and the display (if there is one) does not update. When `paused` returns is set to False, the data is copied from the paused buffer to the main text string. """ # Holds LogItems to display unfiltered_list = List(LogItem) # Holds LogItems while self.paused is True. _paused_buffer = List(LogItem) # filtered set of messages filtered_list = List(LogItem) # state of fiter on messages log_level_filter = Enum(list(SYSLOG_LEVELS.keys())) # The maximum allowed length of self.text (and self._paused_buffer). max_len = Trait(DEFAULT_MAX_LEN, None, Int) # When True, the 'write' or 'write_level' methods append to self._paused_buffer # When the value changes from True to False, self._paused_buffer is copied # back to self.unfiltered_list. paused = Bool(False) def __init__(self, tfile=False, outdir=''): if tfile: self.logfile = sopen(os.path.join(outdir, LOGFILE), 'w') self.tfile = True else: self.tfile = False def write(self, s): """ Write to the lists OutputList as STDOUT or STDERR. This method exist to allow STDERR and STDOUT to be redirected into this display. It should only be called when writing to STDOUT and STDERR. Any log levels from this method will be LOG_LEVEL_CONSOLE Ignores spaces. Parameters ---------- s : str string to cast as LogItem and write to tables """ if s and not s.isspace(): log = LogItem(s, CONSOLE_LOG_LEVEL) if self.paused: self.append_truncate(self._paused_buffer, log) else: self.append_truncate(self.unfiltered_list, log) if log.matches_log_level_filter(self.log_level_filter): self.append_truncate(self.filtered_list, log) if self.tfile: self.logfile.write(log.print_to_log()) def write_level(self, s, level): """ Write to the lists in OutputList from device or user space. Parameters ---------- s : str string to cast as LogItem and write to tables level : int Integer log level to use when creating log item. """ if s and not s.isspace(): log = LogItem(s, level) if self.paused: self.append_truncate(self._paused_buffer, log) else: self.append_truncate(self.unfiltered_list, log) if log.matches_log_level_filter(self.log_level_filter): self.append_truncate(self.filtered_list, log) def append_truncate(self, buffer, s): """ Append to a front of buffer, keeping overall size less than max_len Parameters ---------- s : List Buffer to append s : LogItem Log Item to add """ if len(buffer) > self.max_len: assert (len(buffer) - self.max_len) == 1, "Output list buffer is too long" buffer.pop() buffer.insert(0, s) def clear(self): """ Clear all Output_list buffers """ self._paused_buffer = [] self.filtered_list = [] self.unfiltered_list = [] def flush(self): GUI.process_events() def close(self): if self.tfile: self.logfile.close() def _log_level_filter_changed(self): """ Copy items from unfiltered list into filtered list """ self.filtered_list = [ item for item in self.unfiltered_list if item.matches_log_level_filter(self.log_level_filter) ] def _paused_changed(self): """ Swap buffers around when the paused boolean changes state. """ if self.paused: # Copy the current list to _paused_buffer. While the OutputStream # is paused, the write methods will append its argument to _paused_buffer. self._paused_buffer = self.unfiltered_list else: # No longer paused, so copy the _paused_buffer to the displayed list, and # reset _paused_buffer. self.unfiltered_list = self._paused_buffer # we have to refilter the filtered list too self._log_level_filter_changed() self._paused_buffer = [] def traits_view(self): view = \ View( UItem('filtered_list', editor=TabularEditor(adapter=LogItemOutputListAdapter(), editable=False, vertical_lines=False, horizontal_lines=False)) ) return view