Esempio n. 1
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def process(context):
	rewriter = intrinsics.makeIntrinsicRewriter(context.compiler.extractor)

	gt = GLSLTranslator(context.code, context.pa, rewriter, context.trees.inputLUT, context.trees.outputLUT)
	result = gt.process(context.cfg)

	# HACK for debugging
	s = codegen.evaluateCode(context.compiler, result)
	if context.show:
		print s

	return compressGLSL(s)
Esempio n. 2
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def process(context):
    rewriter = intrinsics.makeIntrinsicRewriter(context.compiler.extractor)

    gt = GLSLTranslator(context.code, context.pa, rewriter,
                        context.trees.inputLUT, context.trees.outputLUT)
    result = gt.process(context.cfg)

    # HACK for debugging
    s = codegen.evaluateCode(context.compiler, result)
    if context.show:
        print s

    return compressGLSL(s)
Esempio n. 3
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def process(compiler, prgm, exgraph, poolanalysis, shaderprgm, ioinfo):
    rewriter = intrinsics.makeIntrinsicRewriter(compiler.extractor)

    trans = GLSLTranslator(compiler, poolanalysis, rewriter, ioinfo)

    trans.inputID = "inp"
    trans.outputID = "v2f"
    processContext(compiler, trans, shaderprgm.vscontext)

    trans.inputID = "v2f"
    trans.outputID = "out"
    processContext(compiler, trans, shaderprgm.fscontext)

    return trans
Esempio n. 4
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def process(compiler, prgm, exgraph, poolanalysis, shaderprgm, ioinfo):
    rewriter = intrinsics.makeIntrinsicRewriter(compiler.extractor)

    trans = GLSLTranslator(compiler, poolanalysis, rewriter, ioinfo)

    trans.inputID = "inp"
    trans.outputID = "v2f"
    processContext(compiler, trans, shaderprgm.vscontext)

    trans.inputID = "v2f"
    trans.outputID = "out"
    processContext(compiler, trans, shaderprgm.fscontext)

    return trans
def processCode(compiler, prgm, exgraph, ioinfo, prepassInfo, poolInfo, context, shaderprgm):
	rewriter = intrinsics.makeIntrinsicRewriter(compiler.extractor)

	trans = GLSLTranslator(compiler, prepassInfo, poolInfo, rewriter, ioinfo, context)

	result = trans.process(context.code)

	uniblock = buildBlocks(prepassInfo, shaderprgm, context)

	s = codegen.evaluateCode(compiler, result, uniblock)

	#print
	#print s
	#print

	context.shaderCode = s
Esempio n. 6
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def processCode(compiler, prgm, exgraph, ioinfo, prepassInfo, poolInfo,
                context, shaderprgm):
    rewriter = intrinsics.makeIntrinsicRewriter(compiler.extractor)

    trans = GLSLTranslator(compiler, prepassInfo, poolInfo, rewriter, ioinfo,
                           context)

    result = trans.process(context.code)

    uniblock = buildBlocks(prepassInfo, shaderprgm, context)

    s = codegen.evaluateCode(compiler, result, uniblock)

    #print
    #print s
    #print

    context.shaderCode = s