Esempio n. 1
0
    def execute_restaurant(self, entities):
        api_manager = RestaurantAPIManager(entities)
        ret_data = {}

        ret_data["looking_for"] = "restaurant"
        ret_data["enough_entities"], ret_data["next_entity"] = api_manager.are_enough_entities()
        if ret_data["enough_entities"] == False:
            return ret_data
        
        ret_data["recv"] = api_manager.call_api()
        if len(ret_data["recv"]["rest"]) > 0:
            api_manager.print_data(ret_data["recv"])
        return ret_data
Esempio n. 2
0
    def determine(self, parsed, last_state):
        
        query_type = parsed["query_type"]
        entities = parsed["entities"]
        raw_tokens = parsed["raw_tokens"]
        
        # Entity merging
        if last_state is not None:
            if query_type == "pardon":
                if last_state["STATE"] == State.init or last_state["STATE"] == State.expect:
                    query_type = "question"
            else:
                last_state["query_type"] = parsed["query_type"]

            merge_entity(last_state["entities"], parsed["entities"])
            entities = last_state["entities"]
        else:
            last_state = parsed
            last_state["STATE"] = State.init
            last_state["STATE_HISTORY"] = [State.init]

        # updating state
        last_state["raw_tokens"] = raw_tokens
        print("last_state:")
        print(last_state)

        if query_type == "question":
            if entities["question"] == "is_there":
                # reset conversation
                # if different_location(last_state, parsed):
                # Trying to query
                if last_state["STATE"] != State.search:
                    api_manager = RestaurantAPIManager(entities)
                    api_satisfied, missing_entities = api_manager.are_enough_entities()
                    
                    # If queries are OK, then execute
                    if api_satisfied:
                        last_state["STATE"] = State.search
                        last_state["STATE_HISTORY"] = [State.init, State.search]
                        action = Action(ActionType.exec_rest, entities)
                    else:
                        last_state["STATE"] = State.expect
                        last_state["STATE_HISTORY"] = [State.init, State.expect]
                        action = Action(ActionType.pardon, missing_entities)
                else:
                    action = Action(ActionType.explain)
            elif entities["question"] == "how" or entities["question"] == "where":
                # Route
                if State.search in last_state["STATE_HISTORY"]:
                    action = Action(ActionType.route)
                else:
                    action = Action(ActionType.pardon, "location")
            elif entities["question"] == "which":
                if last_state["STATE"] == State.search:
                    action = Action(ActionType.explain)
                else:
                    actoin = Action(ActionType.pardon, location)
            else:
                raise NotImplementedError()

        elif query_type == "hello" or query_type == "bye":
            if query_type == "bye":
                last_state = None
            action = Action(ActionType.dialogue, query_type)
        else:
            if last_state["STATE"] == State.search:
                action = Action(ActionType.explain)
            else:
                action = Action(ActionType.pardon)
        return action, last_state