def gen_tres(self): """ List of personam treasures for current girl """ g_type = self.game.girl.type # simplified access to girl's type girl_info = girls_data.girls_info[g_type] # simplified access to information for girl's type count = random.randint(girl_info['t_count_min'], girl_info['t_count_max']) t_list = girl_info['t_list'] alignment = girl_info['t_alignment'] min_cost = girl_info['t_price_min'] max_cost = girl_info['t_price_max'] obtained = u"Принадлежало красавице по имени %s" % self.game.girl.name return gen_treas(count, t_list, alignment, min_cost, max_cost, obtained)
def gen_tres(self): """ Создание списка индивидуальных сокровищ для текущей девушки """ g_type = self.game.girl.type # упрощение обращения к типу девушки girl_info = girls_data.girls_info[g_type] # упрощение обращения к информации для данного типа девушки count = random.randint(girl_info['t_count_min'], girl_info['t_count_max']) t_list = girl_info['t_list'] alignment = girl_info['t_alignment'] min_cost = girl_info['t_price_min'] max_cost = girl_info['t_price_max'] obtained = u"Принадлежало красавице по имени %s" % self.game.girl.name return gen_treas(count, t_list, alignment, min_cost, max_cost, obtained)
def gen_tres(self): """ Создание списка индивидуальных сокровищ для текущей девушки """ g_type = self.game.girl.type # упрощение обращения к типу девушки girl_info = girls_data.girls_info[ g_type] # упрощение обращения к информации для данного типа девушки count = random.randint(girl_info['t_count_min'], girl_info['t_count_max']) t_list = girl_info['t_list'] alignment = girl_info['t_alignment'] min_cost = girl_info['t_price_min'] max_cost = girl_info['t_price_max'] obtained = u"Принадлежало красавице по имени %s" % self.game.girl.name return gen_treas(count, t_list, alignment, min_cost, max_cost, obtained)