Esempio n. 1
0
def construct_begin_edge(output: [Edge], tree: Tree, vertices: [Point],
                         ray: Ray):
    vertex = ray.end
    leftmost = tree.leftmost

    z = ray.intersect(leftmost.edge)
    if z is None:
        raise ValueError("No intersections")

    # finding right point for construct edge with point z
    x, y = leftmost.edge.get_points()
    n = x if get_angle(ray.start, ray.end, x) < get_angle(
        ray.start, ray.end, y) else y

    partial_edge = Edge(n, z, visible=leftmost.edge.visible)
    new_node = Node(partial_edge)

    edge1, edge2 = n.edges
    if edge1 == leftmost.edge:
        edge1 = partial_edge
    else:
        edge2 = partial_edge
    n.edges = edge1, edge2

    tree.update(old=leftmost, new=new_node, ray=ray)

    new_edge = Edge(z, vertex, visible=False)
    output.append(new_edge)
Esempio n. 2
0
def update(tree: Tree, old: Edge, new: Edge, ray: Ray):
    assert_edge(ray, old)
    assert_edge(ray, new)
    old = Node(old, ray.intersect_dist(old))
    new = Node(new, ray.intersect_dist(new))
    tree.update(old, new, ray)