Esempio n. 1
0
from micropython import const
from trezor.ui import rgb
from trezor.ui import NORMAL, BOLD, MONO

# radius for buttons and other elements
RADIUS = const(2)

# backlight brightness
BACKLIGHT_NORMAL = const(150)
BACKLIGHT_DIM = const(5)
BACKLIGHT_NONE = const(2)
BACKLIGHT_MAX = const(255)

# color palette
RED = rgb(0xFF, 0x00, 0x00)
PINK = rgb(0xE9, 0x1E, 0x63)
PURPLE = rgb(0x9C, 0x27, 0xB0)
DEEP_PURPLE = rgb(0x67, 0x3A, 0xB7)
INDIGO = rgb(0x3F, 0x51, 0xB5)
BLUE = rgb(0x21, 0x96, 0xF3)
LIGHT_BLUE = rgb(0x03, 0xA9, 0xF4)
CYAN = rgb(0x00, 0xBC, 0xD4)
TEAL = rgb(0x00, 0x96, 0x88)
GREEN = rgb(0x00, 0xAE, 0x0B)
LIGHT_GREEN = rgb(0x87, 0xCE, 0x26)
LIME = rgb(0xCD, 0xDC, 0x39)
YELLOW = rgb(0xFF, 0xEB, 0x3B)
AMBER = rgb(0xFF, 0xC1, 0x07)
ORANGE = rgb(0xFF, 0x98, 0x00)
DEEP_ORANGE = rgb(0xFF, 0x57, 0x22)
BROWN = rgb(0x79, 0x55, 0x48)
Esempio n. 2
0
from micropython import const
from trezor.ui import rgb
from trezor.ui import NORMAL, BOLD, MONO

# radius for buttons and other elements
RADIUS = const(2)

# backlight brightness
BACKLIGHT_NORMAL = const(150)
BACKLIGHT_DIM = const(5)
BACKLIGHT_NONE = const(2)
BACKLIGHT_MAX = const(255)

# color palette
LIGHT_RED = rgb(0xFF, 0x00, 0x00)
RED = rgb(0xE4, 0x57, 0x2E)  # RED E4572E
ACTIVE_RED = rgb(0xA6, 0x40, 0x22)  # ACTIVE DARK RED A64022
PINK = rgb(0xE9, 0x1E, 0x63)
PURPLE = rgb(0x9C, 0x27, 0xB0)
DEEP_PURPLE = rgb(0x67, 0x3A, 0xB7)
INDIGO = rgb(0x3F, 0x51, 0xB5)
BLUE = rgb(0x21, 0x96, 0xF3)
LIGHT_BLUE = rgb(0x03, 0xA9, 0xF4)
CYAN = rgb(0x00, 0xBC, 0xD4)
TEAL = rgb(0x00, 0x96, 0x88)
GREEN = rgb(0x4C, 0xC1, 0x48)  # GREEN 4CC148
ACTIVE_GREEN = rgb(0x1A, 0x8C, 0x14)  # ACTIVE DARK GREEN 1A8C14
LIGHT_GREEN = rgb(0x87, 0xCE, 0x26)
LIME = rgb(0xCD, 0xDC, 0x39)
YELLOW = rgb(0xFF, 0xEB, 0x3B)
AMBER = rgb(0xFF, 0xC1, 0x07)
Esempio n. 3
0
#
# 2048 Game
# ported to TREZOR Core by Pavol Rusnak ([email protected])
#
# inspired by https://github.com/gabrielecirulli/2048
#

from trezor import loop, ui, workflow
from trezor.crypto import random
from trezor.ui.swipe import Swipe, SWIPE_DOWN, SWIPE_UP, SWIPE_LEFT

color_fg1 = ui.rgb(0x77, 0x6E, 0x65)
color_fg2 = ui.rgb(0xF9, 0xF6, 0xF2)
color = {
    "0": (ui.rgb(0xCC, 0xC0, 0xB3), ui.rgb(0xBB, 0xAD, 0xA0)),
    "2": (ui.rgb(0xEE, 0xE4, 0xDA), color_fg1),
    "4": (ui.rgb(0xED, 0xE0, 0xC8), color_fg1),
    "8": (ui.rgb(0xF2, 0xB1, 0x79), color_fg2),
    "16": (ui.rgb(0xF5, 0x95, 0x63), color_fg2),
    "32": (ui.rgb(0xF6, 0x7C, 0x5F), color_fg2),
    "64": (ui.rgb(0xF6, 0x5E, 0x3B), color_fg2),
    "128": (ui.rgb(0xED, 0xCF, 0x72), color_fg2),
    "256": (ui.rgb(0xED, 0xCC, 0x61), color_fg2),
    "512": (ui.rgb(0xED, 0xC8, 0x50), color_fg2),
    "1024": (ui.rgb(0xED, 0xC5, 0x3F), color_fg2),
    "2048": (ui.rgb(0xED, 0xC2, 0x2E), color_fg2),
    "lose": (ui.rgb(0xFF, 0x00, 0x00), ui.rgb(0xFF, 0xFF, 0xFF)),
    "win": (ui.rgb(0x00, 0xFF, 0x00), ui.rgb(0xFF, 0xFF, 0xFF)),
}

Esempio n. 4
0
#
# 2048 Game ported to TREZOR Core by Pavol Rusnak ([email protected])
#
# inspired by https://github.com/gabrielecirulli/2048
#

from trezor import ui
from trezor import loop
from trezor import workflow
from trezor.crypto import random
from trezor.ui.swipe import Swipe, SWIPE_DOWN, SWIPE_UP, SWIPE_LEFT

color_bg = ui.rgb(0xbb, 0xad, 0xa0)
color_empty = ui.rgb(0xcc, 0xc0, 0xb3)
color_fg1 = ui.rgb(0x77, 0x6e, 0x65)
color_fg2 = ui.rgb(0xf9, 0xf6, 0xf2)
color_lose_fg = ui.rgb(0xff, 0xff, 0xff)
color_lose_bg = ui.rgb(0xff, 0x00, 0x00)
color_win_fg = ui.rgb(0xff, 0xff, 0xff)
color_win_bg = ui.rgb(0x00, 0xff, 0x00)
color = {}
color[2] = ui.rgb(0xee, 0xe4, 0xda), color_fg1
color[4] = ui.rgb(0xed, 0xe0, 0xc8), color_fg1
color[8] = ui.rgb(0xf2, 0xb1, 0x79), color_fg2
color[16] = ui.rgb(0xf5, 0x95, 0x63), color_fg2
color[32] = ui.rgb(0xf6, 0x7c, 0x5f), color_fg2
color[64] = ui.rgb(0xf6, 0x5e, 0x3b), color_fg2
color[128] = ui.rgb(0xed, 0xcf, 0x72), color_fg2
color[256] = ui.rgb(0xed, 0xcc, 0x61), color_fg2
color[512] = ui.rgb(0xed, 0xc8, 0x50), color_fg2
color[1024] = ui.rgb(0xed, 0xc5, 0x3f), color_fg2