def getKeys( self, path ) : node = node_seek_path( self.entry, path ) if node == None : return -999, [] else : if node[2] : return 0, list( node[2] ) else : return -1, node_power_seek( node )
def checkVaild( self, path ) : node = node_seek_path( self.entry, path ) if node == None : return False else : return True