Esempio n. 1
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def easy_obstacles():
    start = np.array([-pi / 4, pi / 4])
    goal = np.array([pi / 4, -pi / 4])
    dim_box = np.array([[0.3, 0.6, 0.3], [0.3, 0.3, 0.3]])

    obstacles = [box([0.3, 0.6, 0.3]), box([0.3, 0.3, 0.3])]
    obstacles[0].apply_translation([1.4, 0, 0])
    obstacles[1].apply_translation([-0.5, 0, 0])
    return start, goal, dim_box, obstacles
Esempio n. 2
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def hard_obstacles():
    sign_matrix = [[1, 1], [1, -1], [-1, 1], [-1, -1]]

    start = np.array([-pi / 2, 0])
    goal = np.array([pi / 2, 0])
    d = 0.3
    dim_box = np.array([[d, d, d], [d, d, d], [d, d, d], [d, d, d]])

    obstacles = [box(dim_box[i]) for i in range(0, 4)]

    theta = []
    c = 1.0
    for i in range(0, 4):
        random.seed()
        theta.append(random.randint(0, 360))
    r = 0.2

    for i in range(0, 4):
        s1 = sign_matrix[i][0]
        s2 = sign_matrix[i][1]

        obstacles[i].apply_translation([
            c * s1 + r * math.cos(math.radians(theta[i])),
            c * s2 + r * math.sin(math.radians(theta[i])), 0
        ])
    return start, goal, dim_box, obstacles, theta
Esempio n. 3
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    def __init__(
        self,
        batch_size=2,
        radius=0.2,
        camextr=None,
        hand_links=None,
        debug=True,
        random_rot=True,
        z_off=0.5,
        y_off=0,
        x_off=0,
        mesh_type="box",
    ):
        super().__init__()
        self.batch_size = batch_size
        if mesh_type == "box":
            box = tricreation.box([1, 1, 1])
            faces = torch.Tensor(np.array(box.faces))
            verts_loc = torch.Tensor(np.array(box.vertices))
        elif mesh_type == "sphere":
            icomesh = py3dutils.ico_sphere(2)
            verts_loc = icomesh.verts_padded()[0]
            faces = icomesh.faces_padded()[0]
        else:
            raise ValueError(f"{mesh_type} not in [sphere|box]")
        # Normalize and save verts
        norm_verts = normalize.normalize_verts(verts_loc, 1)
        self.register_buffer(
            "verts", norm_verts.unsqueeze(0).repeat(batch_size, 1, 1)
        )
        self.register_buffer(
            "faces", faces.unsqueeze(0).repeat(batch_size, 1, 1)
        )

        # Initialize translation and rotation
        rot_vecs = torch.stack(
            [rotutils.get_rotvec6d(random_rot) for _ in range(batch_size)]
        )

        # Initialize rotation parameters
        self.rot_vecs = torch.nn.Parameter(rot_vecs, requires_grad=True)

        # Initialize scale and translation
        self.trans = torch.nn.Parameter(
            norm_verts.new_zeros(batch_size, 3)
            + norm_verts.new([x_off, y_off, z_off]).view(1, 3),
            requires_grad=True,
        )
        # Scale is shared for all object views
        self.scale = torch.nn.Parameter(
            torch.Tensor([radius]), requires_grad=True
        )
Esempio n. 4
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 def get_link_mesh(self, tm):
     init_pose = tm.visuals[0].origin
     if tm.visuals[0].geometry.cylinder is not None:
         length = tm.visuals[0].geometry.cylinder.length
         radius = tm.visuals[0].geometry.cylinder.radius
         mesh = cylinder(radius, length)
         mesh.visual.face_color = tm.visuals[0].material.color
         return init_pose, mesh
     else:
         ext = tm.visuals[0].geometry.box.size
         mesh = box(ext)
         mesh.visual.face_colors = tm.visuals[0].material.color
         return init_pose, mesh
Esempio n. 5
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def box(
    radius=0.0625,
    irregularity=0.,
    extents=None,
    subdivisions=3,
    seed=None,
):
    """Generate an irregular mesh from a box.
  Args:
    radius: maximum radius of the object's bounding sphere.
    irregularity: irregularity measure, between 0 and 1.
    extents: ratio between extents. (Adimensional, scaled by radius.)
    subdivisions: number of subdivisions to perform to the box mesh. (A 
      subdivision replaces each face with four smaller faces.)
  """
    random = np.random.default_rng(seed)

    extents = extents or (1, 1 / 2, 1 / 3)
    extents = np.array(extents) * 2 * radius / np.linalg.norm(extents)
    mesh = creation.box(extents=extents)
    if irregularity > 0:
        # Add noise
        mesh.vertices += stats.truncnorm.rvs(
            -1 / irregularity,
            1 / irregularity,
            loc=0,
            scale=irregularity * radius,
            size=mesh.vertices.shape,
            random_state=random,
        )
    for i in range(subdivisions):
        nv = mesh.vertices.shape[0]
        mesh = mesh.subdivide()
        if irregularity > 0:
            # Add noise to the new vertices
            mesh.vertices[nv:] += stats.truncnorm.rvs(
                -1 / irregularity,
                1 / irregularity,
                loc=0,
                scale=irregularity * radius * 2**(-(i + 1)),
                size=mesh.vertices[nv:].shape,
                random_state=random,
            )

    mesh = mesh.convex_hull
    mesh.apply_translation(-mesh.center_mass)  # pylint: disable=no-member
    factor = 2 * radius / max(mesh.bounding_box_oriented.extents)  # pylint: disable=no-member
    if factor < 1:
        mesh.apply_transform(transformations.scale_matrix(factor))  # pylint: disable=no-member
    return mesh
Esempio n. 6
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def check_rooted(verts, faces):
    # Load up the mesh
    mesh = tm.Trimesh(vertices=verts, faces=faces)
    # Switch from y-up to z-up
    mesh.vertices = mesh.vertices[:, [0, 2, 1]]
    mesh.fix_normals()
    # Find the height of the ground plane
    z_ground = mesh.bounds[0][2]

    # Extract the individual cuboid parts
    comps = mesh.split().tolist()
    # Also create a thin box for the ground plane
    ground = box(
        extents = [10, 10, 0.01],
        transform = [
            [1, 0, 0, 0],
            [0, 1, 0, 0],
            [0, 0, 1, z_ground - 0.01/2],
            [0, 0, 0, 1]
        ]
    )
    comps.insert(0, ground)

    # Detect (approximate) intersections between parts
    # collision_dist = 0.005 * mesh.scale
    # collision_dist = 0.01 * mesh.scale
    collision_dist = 0.02 * mesh.scale
    adjacencies = {comp_index : [] for comp_index in range(len(comps))}
    manager = CollisionManager()
    for i in range(len(comps)-1):
        manager.add_object(str(i), comps[i])
        for j in range(i+1, len(comps)):
            dist = manager.min_distance_single(comps[j])
            if (dist < collision_dist):
                adjacencies[i].append(j)
                adjacencies[j].append(i)
        manager.remove_object(str(i))

    # Run a DFS starting from the ground, check if everything is reachable
    visited = [False for comp in comps]
    stack = [0]     # Index of 'ground'
    while len(stack) > 0:
        nindex = stack.pop()
        visited[nindex] = True
        for cindex in adjacencies[nindex]:
            if not visited[cindex]:
                stack.append(cindex)
    return all(visited)
Esempio n. 7
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def chunk_box(xyz, chunk_size=[1, 1, 1]):
    """Create a trimesh box of a specified size

    Parameters
    ----------
    xyz : array-like
        3-element array for the lower corner of the box
    chunk_size : array-like, optional
        3-element array giving box dimensions, by default [1, 1, 1]

    Returns
    -------
    trimesh.mesh
    """
    xyz_offset = xyz + np.array(chunk_size) / 2
    return creation.box(chunk_size, _tmat(xyz_offset))
Esempio n. 8
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def xarm_easy_obstacles():
    random.seed()
    x = random.randrange(300, 500)
    x /= 1000

    start = np.array([-pi / 4, pi / 2.5, -pi / 1.5, pi / 2, 0, 0])
    goal = np.array([pi / 4, pi / 2.5, -pi / 1.5, pi / 2, 0, 0])

    dim_box = np.array([[0.1, 0.1, 0.5]])
    obstacles = [box(dim_box[0])]
    obstacles[0].apply_translation([x, 0, 0.25])

    table = cylinder(radius=0.7, height=0.02)
    table.apply_translation([0, 0, -0.015])
    obstacles.append(table)

    return start, goal, dim_box, obstacles, x
Esempio n. 9
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def xarm_hard_obstacles():
    x, z = 0.6, 1.
    start = np.array([-pi / 4, pi / 4, -pi / 2, 0, 0, 0])
    goal = np.array([pi / 4, pi / 4, -pi / 2, 0, 0, 0])

    dim_box = [[0.1, 0.1, 0.5], [0.1, 0.1, 0.1], [0.1, 0.6, 0.6],
               [0.1, 0.3, 0.1]]

    obstacles = [box(dim_box[i]) for i in range(0, 4)]
    obstacles[0].apply_translation([x, 0, 0.25])
    obstacles[1].apply_translation([0.3, 0, z])
    obstacles[2].apply_translation([-0.2, 0, 0.3])
    obstacles[3].apply_translation([x, 0, 0.5])

    table = cylinder(radius=0.7, height=0.02)
    table.apply_translation([0, 0, -0.015])
    obstacles.append(table)

    return start, goal, dim_box, obstacles, x, z
Esempio n. 10
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 def _trimesh_from_basic_shape(self, shape: Shape, vertex_colors=None):
     """ Get trimesh from shape for visual meshes, spheres, or boxes. Return None if it is not a basic shape. """
     if shape.get_user_data() is not None:
         visual_mesh = shape.get_user_data().get('visual_mesh', None)
         if visual_mesh is not None:
             if not isinstance(visual_mesh, Trimesh):
                 raise NotImplementedError(
                     'Only trimesh scene or trimesh instances are supported.'
                 )
             if hasattr(visual_mesh.visual, 'material'):
                 visual_mesh.visual.material.kwargs['Ns'] = np.abs(
                     visual_mesh.visual.material.kwargs['Ns'])
             return visual_mesh
     gtype = shape.get_geometry_type()
     if not gtype in [GeometryType.SPHERE, GeometryType.BOX]:
         return None
     geom = uv_sphere(
         shape.get_sphere_radius(),
         self.spheres_count) if gtype == GeometryType.SPHERE else box(
             2 * shape.get_box_half_extents())
     if vertex_colors is not None:
         geom.visual.vertex_colors = vertex_colors
     return geom
Esempio n. 11
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def chunk_box(xyz, chunk_size=[1, 1, 1]):
    """Create a trimesh box for a single chunk"""
    xyz_offset = xyz + np.array(chunk_size) / 2
    return creation.box(chunk_size, _tmat(xyz_offset))
Esempio n. 12
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from bfieldtools.mesh_calculus import mass_matrix

# domain = 'sphere'
# domain = 'cube'
domain = "combined"

if domain == "sphere":
    from trimesh.creation import icosphere

    mesh1 = icosphere(3, 0.65)
    mesh2 = icosphere(3, 0.8)
elif domain == "cube":
    from trimesh.creation import box
    from trimesh.smoothing import filter_laplacian

    mesh1 = box((1.0, 1.0, 1.0))
    mesh2 = box((1.5, 1.5, 1.5))

    for i in range(4):
        mesh1 = mesh1.subdivide()
        mesh2 = mesh2.subdivide()

    mesh1 = filter_laplacian(mesh1)
    mesh2 = filter_laplacian(mesh2, 0.9)
elif domain == "combined":
    from trimesh.creation import icosphere

    mesh1 = icosphere(4, 0.65)
    mesh2 = load_example_mesh("cube_fillet")
    mesh2.vertices -= mesh2.vertices.mean(axis=0)
    mesh2.vertices *= 0.15