def _GetRTForDepthPass(self): if self.backBufferOverride is not None: return self.backBufferOverride return SceneRenderJobSpace._GetRTForDepthPass(self)
def _GetRTForDepthPass(self): if self.finalTexture is not None: return self.finalTexture return SceneRenderJobSpace._GetRTForDepthPass(self)
def _GetRTForDepthPass(self): if self.backBufferOverride is not None: return self.backBufferOverride return SceneRenderJobSpace._GetRTForDepthPass(self)
def _GetRTForDepthPass(self): if self.finalTexture is not None: return self.finalTexture return SceneRenderJobSpace._GetRTForDepthPass(self)