def _GetRTForDepthPass(self):
     if self.backBufferOverride is not None:
         return self.backBufferOverride
     return SceneRenderJobSpace._GetRTForDepthPass(self)
 def _GetRTForDepthPass(self):
     if self.finalTexture is not None:
         return self.finalTexture
     return SceneRenderJobSpace._GetRTForDepthPass(self)
Esempio n. 3
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 def _GetRTForDepthPass(self):
     if self.backBufferOverride is not None:
         return self.backBufferOverride
     return SceneRenderJobSpace._GetRTForDepthPass(self)
Esempio n. 4
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 def _GetRTForDepthPass(self):
     if self.finalTexture is not None:
         return self.finalTexture
     return SceneRenderJobSpace._GetRTForDepthPass(self)