def CreateDevice(self): self.LogInfo('CreateDevice') if '/safemode' in blue.pyos.GetArg(): self.SetToSafeMode() triapp = trinity.app triapp.title = uicore.triappargs['title'] triapp.minimumWidth = self.minimumSize['width'] triapp.minimumHeight = self.minimumSize['height'] triapp.width = triapp.minimumWidth triapp.height = triapp.minimumHeight triapp.hideTitle = 1 triapp.fullscreen = 0 triapp.Create() dev = trinity.device while not dev.DoesD3DDeviceExist(): try: self.Initialize() triapp = trinity.app trinity.device.disableAsyncLoad = not bool( settings.public.generic.Get('asyncLoad', 1)) self.SetResourceCacheSize() dev.mipLevelSkipCount = gfxsettings.Get( gfxsettings.GFX_TEXTURE_QUALITY) trinity.SetShaderModel(self.GetAppShaderModel()) if not self.PrepareMain(True): blue.os.Pump() time.sleep(0.5) continue if trinity.adapters.SupportsDepthStencilFormat( trinity.adapters.DEFAULT_ADAPTER, trinity.adapters.GetCurrentDisplayMode( trinity.adapters.DEFAULT_ADAPTER).format, trinity.DEPTH_STENCIL_FORMAT.READABLE): trinity.AddGlobalSituationFlags(['OPT_INTZ']) else: trinity.RemoveGlobalSituationFlags(['OPT_INTZ']) try: trinity.RebindAllShaderMaterials() except: pass except trinity.D3DERR_NOTAVAILABLE as e: sys.exc_clear() trinity.adapters.Refresh() except trinity.ALDeviceNotAvailable as e: sys.exc_clear() trinity.adapters.Refresh() if not blue.sysinfo.isTransgaming: resizeEventHandler = blue.BlueEventToPython() resizeEventHandler.handler = self.HandleResizeEvent triapp.resizeEventListener = resizeEventHandler for k, v in self.GetAppSettings().iteritems(): trinity.settings.SetValue(k, v) for dir in self.GetAppMipLevelSkipExclusionDirectories(): trinity.AddMipLevelSkipExclusionDirectory(dir)
def AppRun(self): if not settings.public.generic.Get('resourceUnloading', 1): trinity.SetEveSpaceObjectResourceUnloadingEnabled(0) self.defaultPresentationInterval = trinity.PRESENT_INTERVAL.ONE self.deviceCategories = ReadYamlFile('res:/videoCardCategories.yaml') if settings.public.device.Get('depthEffectsEnabled', self.GetDefaultDepthEffectsEnabled() ) and not self.SupportsDepthEffects(): settings.public.device.Set('depthEffectsEnabled', False) if prefs.HasKey('shadowsEnabled'): shadowsEnabled = prefs.GetValue('shadowsEnabled') if not settings.public.HasKey('device', 'shadowQuality'): if not shadowsEnabled: settings.public.device.Set('shadowQuality', 0) else: settings.public.device.Set('shadowQuality', self.GetDefaultShadowQuality()) prefs.DeleteValue('shadowsEnabled') if prefs.HasKey('bloomType'): bloomType = prefs.GetValue('bloomType') if not settings.public.HasKey('device', 'postProcessingQuality'): if bloomType == 0 or bloomType == 1: settings.public.device.Set('postProcessingQuality', bloomType) else: settings.public.device.Set('postProcessingQuality', 2) settings.public.device.Set('bloomType', bloomType) prefs.DeleteValue('bloomType') if not settings.public.HasKey('device', 'antiAliasing'): set = settings.public.device.Get('DeviceSettings', {}).copy() msType = set.get('MultiSampleType', 0) set['MultiSampleType'] = 0 set['MultiSampleQuality'] = 0 settings.public.device.Set('DeviceSettings', set) self.settings.SaveSettings() antiAliasing = 0 if msType >= 8: antiAliasing = 3 elif msType >= 4: antiAliasing = 2 elif msType >= 2: antiAliasing = 1 settings.public.device.Set('antiAliasing', antiAliasing) if not settings.public.HasKey('device', 'interiorShaderQuality'): settings.public.device.Set('interiorShaderQuality', self.GetDefaultInteriorShaderQuality()) if settings.public.device.Get( 'interiorShaderQuality', self.GetDefaultInteriorShaderQuality()) != 0: trinity.AddGlobalSituationFlags(['OPT_INTERIOR_SM_HIGH']) else: trinity.RemoveGlobalSituationFlags(['OPT_INTERIOR_SM_HIGH']) self.deviceCreated = False if blue.win32.IsTransgaming(): self.cider = sm.GetService('cider') self.ciderFullscreenLast = False self.ciderFullscreenBackup = False
def CreateDevice(self): self.LogInfo('CreateDevice') if '/safemode' in blue.pyos.GetArg(): self.SetToSafeMode() triapp = trinity.app triapp.title = uicore.triappargs['title'] triapp.hideTitle = 1 triapp.fullscreen = 0 triapp.Create() triapp.minimumWidth = self.minimumSize['width'] triapp.minimumHeight = self.minimumSize['height'] dev = trinity.device while not dev.DoesD3DDeviceExist(): try: self.Initialize() triapp = trinity.app trinity.device.disableAsyncLoad = not bool( settings.public.generic.Get('asyncLoad', 1)) if self.IsHDRSupported() and settings.public.device.Get( 'hdrEnabled', self.GetDefaultHDRState()): dev.hdrEnable = True else: dev.hdrEnable = False self.SetResourceCacheSize() blue.os.sleeptime = 0 dev.mipLevelSkipCount = settings.public.device.Get( 'textureQuality', self.GetDefaultTextureQuality()) trinity.SetShaderModel(self.GetAppShaderModel()) self.PrepareMain(True) if trinity.adapters.SupportsDepthStencilFormat( trinity.adapters.DEFAULT_ADAPTER, trinity.adapters.GetCurrentDisplayMode( trinity.adapters.DEFAULT_ADAPTER).format, trinity.DEPTH_STENCIL_FORMAT.READABLE): trinity.AddGlobalSituationFlags(['OPT_INTZ']) else: trinity.RemoveGlobalSituationFlags(['OPT_INTZ']) try: trinity.RebindAllShaderMaterials() except: pass except trinity.D3DERR_NOTAVAILABLE as e: sys.exc_clear() trinity.adapters.Refresh() if not blue.win32.IsTransgaming(): resizeEventHandler = blue.BlueEventToPython() resizeEventHandler.handler = self.HandleResizeEvent triapp.resizeEventListener = resizeEventHandler for k, v in self.GetAppSettings().iteritems(): trinity.settings.SetValue(k, v) for dir in self.GetAppMipLevelSkipExclusionDirectories(): trinity.AddMipLevelSkipExclusionDirectory(dir)
def AppRun(self): if not settings.public.generic.Get('resourceUnloading', 1): trinity.SetEveSpaceObjectResourceUnloadingEnabled(0) self.defaultPresentationInterval = trinity.PRESENT_INTERVAL.ONE gfx = gfxsettings.GraphicsSettings.GetGlobal() gfx.InitializeSettingsGroup(gfxsettings.SETTINGS_GROUP_DEVICE, settings.public.device) if gfxsettings.Get(gfxsettings.GFX_INTERIOR_SHADER_QUALITY) != 0: trinity.AddGlobalSituationFlags(['OPT_INTERIOR_SM_HIGH']) else: trinity.RemoveGlobalSituationFlags(['OPT_INTERIOR_SM_HIGH']) blue.classes.maxPendingDeletes = 20000 blue.classes.maxTimeForPendingDeletes = 4.0 blue.classes.pendingDeletesEnabled = True self.deviceCreated = False if blue.sysinfo.isTransgaming: self.cider = sm.GetService('cider') self.ciderFullscreenLast = False self.ciderFullscreenBackup = False
def RemoveVisualization(self, rj): trinity.RemoveGlobalSituationFlags(['OPT_VISUALIZE_TEXTURES']) trinity.RebindAllShaderMaterials()