Esempio n. 1
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def battle(process_number):

    # プロセスIDを取得しておく。
    pid = os.getpid()

    print("battle start, process_number={}, pid={}".format(
        process_number, pid))

    # Javaへの接続を
    gateway = JavaGateway()
    addition_app = gateway.entry_point

    # ゲーム開始を伝える。
    addition_app.start_game(pid)

    # List of four agents
    agent_list = [
        #agents.SimpleAgent(),
        #MyAgentO(),
        #MyAgentT(),
        #MyAgentO(),
        #MyAgentT(),
        MyAgentT(),
        MyAgentT(),
        MyAgentT(),
        MyAgentT(),
    ]

    env = pommerman.make('PommeTeamCompetition-v0', agent_list)
    #env = pommerman.make('PommeTeamCompetition-v1', agent_list)
    #env = pommerman.make('PommeTeamCompetitionFast-v0', agent_list)
    #env = pommerman.make('PommeTeamCompetitionFast-v1', agent_list)

    numAliveLast = 4

    state = env.reset()
    step = 0
    done = False
    while not done:
        step += 1
        actions = env.act(state)
        state, reward, done, info = env.step(actions)
        print("pid={} step={} actions={}".format(pid, step, actions))

        temp = state[0]
        temp2 = temp['alive']
        numAlive = len(temp2)
        if numAlive != numAliveLast:
            numAliveLast = numAlive
            addition_app.changed()

    # 結果を出力する。
    print("battle finished, process_number={}, pid={}, reward={}".format(
        process_number, pid, reward))

    # ゲーム終了を伝える。
    addition_app.finish_game(pid, reward[0], reward[1], reward[2], reward[3])

    # 不要なハンドルを閉じる。
    env.close()
Esempio n. 2
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def battle(episode):

    pid = os.getpid()
    print(episode, ", ", pid)

    res = addition_app.start_game(pid)
    print(res)

    # List of four agents
    if False:
        agent_list = [
            MyAgentT(),
            MyAgentT(),
            MyAgentT(),
            MyAgentT(),
        ]

        agent_list = [
            agents.SimpleAgent(),
            agents.SimpleAgent(),
            agents.SimpleAgent(),
            agents.SimpleAgent(),
        ]

    agent_list = [
        MyAgentO(),
        MyAgentT(),
        MyAgentO(),
        MyAgentT(),
    ]

    env = pommerman.make('PommeTeamCompetition-v0', agent_list)

    state = env.reset()
    done = False
    step = 0
    while not done:
        step += 1
        actions = env.act(state)
        state, reward, done, info = env.step(actions)

    # rewards.append(reward)
    print('Episode {} finished'.format(episode), reward)

    res = addition_app.finish_game(pid, reward[0], reward[1], reward[2],
                                   reward[3])
    print(res)
Esempio n. 3
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def main(render=False, interactive=False):

    # List of four agents

    agent_list = [
        agents.SimpleAgent(),
        agents.SimpleAgent(),
        agents.SimpleAgent(),
        agents.SimpleAgent(),
    ]

    agent_list = [
        MyAgentT(),
        MyAgentT(),
        MyAgentT(),
        MyAgentT(),
    ]

    agent_list = [
        MyAgentO(),
        MyAgentT(),
        MyAgentO(),
        MyAgentT(),
    ]

    # Environment of FFA competition
    #env = pommerman.make('PommeFFACompetition-v0', agent_list)
    env = pommerman.make('PommeTeamCompetition-v0', agent_list)

    # Run
    rewards = list()
    for episode in range(10000000):
        state = env.reset()
        done = False
        step = 0
        while not done:
            if verbose:
                print("Step: ", step)
            step += 1
            if render:
                env.render()
            actions = env.act(state)
            if verbose:
                print(actions[-1])

            if forwardModelDebug:
                send_env(env, 0)
                send_action(actions)

            # compute step()
            state, reward, done, info = env.step(actions)

            if forwardModelDebug:
                send_env(env, 1)

            if interactive:
                sys.stdin.readline()

        #rewards.append(reward)
        print('Episode {} finished'.format(episode), reward)

    rewards = np.array(rewards)
    print(np.mean(rewards, axis=0))
    env.close()
Esempio n. 4
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 def __init__(self):
     self._agent = MyAgentT()