Esempio n. 1
0
class GamePool:

    _awaiting: Game | None = None

    def __init__(self, player: Player):
        self._player: Player = player
        self._game: Game | None = None

    async def __aenter__(self) -> Game:
        if GamePool._awaiting:
            self._game, GamePool._awaiting = GamePool._awaiting, None
            self._game.add_player(self._player)
            self._game.toss()
        else:
            self._game = Game()
            self._game.add_player(self._player)
            GamePool._awaiting = self._game
        return self._game

    async def __aexit__(
        self,
        exc_type: type[BaseException] | None,
        exc_val: BaseException | None,
        exc_tb: TracebackType | None,
    ) -> None:
        if GamePool._awaiting is self._game:
            GamePool._awaiting = None
        if self._game is not None:
            if self._game.status == GameStatus.in_progress:
                self._game.status = GameStatus.unfinished
            await publish_game_state(self._game)
            for player in self._game.players:
                await player.ws.close()
Esempio n. 2
0
 def test_toss(self):
     game = Game()
     ws = web.WebSocketResponse()
     game.add_player(Player(id=str(uuid.uuid4()), ws=ws))
     game.add_player(Player(id=str(uuid.uuid4()), ws=ws))
     game.toss()
     for player in game.players:
         self.assertNotEqual(player.box_type, BoxType.empty)
     self.assertIn(game.whose_turn, game.players)
     self.assertEqual(game.status, GameStatus.in_progress)
Esempio n. 3
0
    def test_turn(self):
        game = Game()
        ws = web.WebSocketResponse()
        game.add_player(Player(id=str(uuid.uuid4()), ws=ws))
        game.add_player(Player(id=str(uuid.uuid4()), ws=ws))
        game.toss()
        player = [p for p in game.players if p.id != game.whose_turn.id][0]

        with self.assertRaises(NotYourTurnError):
            game.turn(player, 0)

        player = game.whose_turn
        game.turn(player, 0)
        self.assertTrue(game.whose_turn.id != player.id)
        self.assertEqual(game.grid[0], player.box_type)