Esempio n. 1
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	def update(self):
		turtle.tiltangle(90)

		self.size = (-0.003)*(self.z) + 1.41		# y = mx + b, y=(-0.003)x + 1.41
		turtle.shapesize(self.size*0.7,self.size)

		self.x = self.x + ((s.turnX) * (((-0.3)*(self.z) + 118)/10) * s.acc * 0.1);		#more interpolation

		super().update()
Esempio n. 2
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    def update(self):
        turtle.tiltangle(90)

        self.size = (-0.003) * (
            self.z) + 1.41  # y = mx + b, y=(-0.003)x + 1.41
        turtle.shapesize(self.size * 0.7, self.size)

        self.x = self.x + ((s.turnX) * (((-0.3) *
                                         (self.z) + 118) / 10) * s.acc * 0.1)
        #more interpolation

        super().update()
Esempio n. 3
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	def update(self):
		turtle.tiltangle(90)
		turtle.shapesize(10,4)

		curTime = round(time.time() - s.time, 0)

		if(curTime == math.ceil(curTime) and curTime != self.prevTime):	#prints time
			draw_score()

		if(GAMETIME - curTime <= 0):
			lose()

		self.prevTime = curTime
		
		super().update()
Esempio n. 4
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    def update(self):
        turtle.tiltangle(90)
        turtle.shapesize(10, 4)

        curTime = round(time.time() - s.time, 0)

        if (curTime == math.ceil(curTime)
                and curTime != self.prevTime):  #prints time
            draw_score()

        if (GAMETIME - curTime <= 0):
            lose()

        self.prevTime = curTime

        super().update()
Esempio n. 5
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def Arrow(txy, ax='X'):
    a = [0.1, 0, -0.1]
    b = [-0.1, 0.3, -0.1]
    tr.up()
    tr.goto(0, 0)
    tr.begin_poly()
    for i in range(2):
        tr.goto(a[i], b[i])
    tr.end_poly()
    p = tr.get_poly()
    tr.register_shape("myArrow", p)
    tr.resizemode("myArrow")
    tr.shapesize(1, 2, 1)
    if ax == 'X':
        tr.tiltangle(0)
        tr.goto(txy[1] + 0.2, 0)
        pw = [int(txy[1]), -1.0]
    else:
        tr.tiltangle(90)
        tr.goto(0, txy[1] + 0.2)
        pw = [0.2, int(txy[1])]
    tr.stamp()
    tr.goto(pw)
    tr.write(ax, font=("Arial", 14, "bold"))
Esempio n. 6
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def Arrow(txy, ax='X'):
    a = [0.1, 0, -0.1]
    b = [-0.1, 0.3, -0.1]
    tr.up()
    tr.goto(0, 0)
    tr.begin_poly()
    for i in range(2):
        tr.goto(a[i], b[i])
    tr.end_poly()  # останавливаем запись
    p = tr.get_poly()  # ссылка на многоугольник
    tr.register_shape("myArrow", p)
    tr.resizemode("myArrow")
    tr.shapesize(1, 2, 1)
    if (ax == 'X'):  # для оси X
        tr.tiltangle(0)  # угол для формы
        tr.goto(txy[1] + 0.2, 0)  # к месту стрелки
        pw = [int(txy[1]), -1.0]  # место для надписи else:	# для оси Y
    else:
        tr.tiltangle(90)  # новый угол для формы
        tr.goto(0, txy[1] + 0.2)  # к месту стрелки
        pw = [0.2, int(txy[1])]  # место для надписи
    tr.stamp()  # оставить штамп - стрелка
    tr.goto(pw)  # к месту надписи
    tr.write(ax, font=("Arial", 14, "bold"))
Esempio n. 7
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 def __init__(self):
     self.dirx = 1.0
     self.diry = 0.0
     self.theta = 0
     super().__init__(MYX, MYY, 0, -MYDELTA, MYSHAPE, MYCOLOR)
     turtle.tiltangle(0)
Esempio n. 8
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import turtle
turtle.pen(fillcolor="white", pencolor="red", pensize=2)
turtle.tiltangle(70)

turtle.circle(20)
Esempio n. 9
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	def __init__(self):
		self.dirx = 1.0
		self.diry = 0.0
		self.theta = 0
		super().__init__(MYX, MYY, 0, -MYDELTA, MYSHAPE, MYCOLOR)
		turtle.tiltangle(0)
Esempio n. 10
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    turtle.setup(window_width, window_height)
    turtle.listen(handle_click())


turtle.onscreenclick()


def handle_click(x, y):
    print('detected a click at', x, y)


# create a listener function which is called automatically on button
def left_keypress():
    print('left key detected')


# in main function, declare left_keypress as the listener function
turtle.listen()
turtle.onkey(left_keypress, 'Left')

turtle.register_shape('bird', ((-22, -39), (-20, -7), (-7, 3), (-11, 7),
                               (-12, 9), (-11, 10), (-9, 10), (-3, 7),
                               (10, 24), (30, 16), (13, 18), (4, 0), (14, -6),
                               (6, -13), (0, -4), (-14, -13), (-22, -39)))

turtle.shape('bird')

turtle.tiltangle(new_tilt_value)

main()
def left_keypress():
    global new_tilt_value
    new_tilt_value = new_tilt_value + title_angle
    turtle.tiltangle(new_tilt_value)  # change angle clockwise
def right_keypress():
    global new_tilt_value
    new_tilt_value = new_tilt_value - title_angle
    turtle.tiltangle(new_tilt_value)  # change angle anti-clockwise